Quote: harrisCan anyone please identify if this 5 Card Poker is related to any known existing game? It seems like Oasis Poker but it says you can draw two cards...
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Looks like Caribbean draw, with the exception of AK vs 88 to qualify.
Quote: DogHandharris,
Is this a 6D game?
Dog Hand
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Unsure, they probably have different pay tables depending on the number of decks
Quote: TorghattenQuote: harrisCan anyone please identify if this 5 Card Poker is related to any known existing game? It seems like Oasis Poker but it says you can draw two cards...
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Looks like Caribbean draw, with the exception of AK vs 88 to qualify.
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I didn't see a 5 Card Poker paytable for the BET wager. They mention that a Flush pays 5X if the dealer qualifies. Do you know of a paytable?
Has anyone here gambled in India?
Quote: gordonm888Quote: TorghattenQuote: harrisCan anyone please identify if this 5 Card Poker is related to any known existing game? It seems like Oasis Poker but it says you can draw two cards...
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Looks like Caribbean draw, with the exception of AK vs 88 to qualify.
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I didn't see a 5 Card Poker paytable for the BET wager. They mention that a Flush pays 5X if the dealer qualifies. Do you know of a paytable?
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There was a slightly difference in the lower paypouts.
| AK | 88 | |
|---|---|---|
| RF | 100 | 100 |
| SF | 50 | 50 |
| 4OK | 20 | 20 |
| FH | 7 | 7 |
| Flush | 5 | 5 |
| Straight | 4 | 3 |
| 3OK | 3 | 2 |
| 2 pair | 2 | 1 |
| Pair or lower | 1 | 1 |
Payouts from "my casino"
https://casinostenerife.com/poker-con-descarte/
On 4 cards to a Royal Flush such as: AsKsQsTs2h
On 4 cards to a straight flush such as Qs5d4d3d2d
Anything else? Not draw 2 cards to a 3oaK, I think. It's close and I haven't done the math, but you'd lose your fee if dealer doesn't qualify, right?
Quote:5 Card Poker, there is also an added option of exchanging a maximum of 2 cards each for the price of an Ante bet. You perform this exchange if you think your cards can be in a better sequence by exchanging two cards. You also forfeit the jackpot bonus when doing an exchange.
Which makes it a complete different game...
I calculate the house edge to be about 4.05%. Might be off by a few permyriads so let's just say the house edge is 4% :D
Quote: harrisI saw an interesting dice-based ETG game which you can see here. It's vaguely like Sic Bo - but six dice are rolled and each randomly gets a color.
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I was at Firekeepers in Battle Creek, MI a few days ago and saw this game. I didn't play it and didn't see anybody playing it while I was there. It had a $3 min bet.
I calculate a 22.915% house edge.
Personally I think there is a lot of room in innovation in the field of Craps bets, compared to blackjack, baccarat, and poker-based table games.
Official Harris analysis coming soon (next week)
I've decided to let the side bets be an exercise for the reader. I could easily find the RTPs but I don't think anyone in this forum would care since they probably have really high house edges to offset the low house edge of the main bet. If someone crowns me Wizard 2 or Mage or something and lets me write an article on the website for the benefit of random gamblers around America, I would put in the effort and get the side bet house edges.
Good night :)
it's a show type game.
Quote: KilroyQuote: harrisI saw an interesting dice-based ETG game which you can see here. It's vaguely like Sic Bo - but six dice are rolled and each randomly gets a color.
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I was at Firekeepers in Battle Creek, MI a few days ago and saw this game. I didn't play it and didn't see anybody playing it while I was there. It had a $3 min bet.
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They had a big launch party for this from what I could tell on their social media, but ya doesn't seem super familiar to players. I was hoping it was Yahtzee when I first saw it, but it wasn't...
In case the inventors are reading, I hope I'm wrong and that the game is successful beyond your wildest dreams
Quote: KBetAnalystI mostly play online casino and the one that i liked most .. is red door roulette.
it's a show type game.
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That game involves a slot reel so I can't figure out the RTP, but fortunately I can figure out the RTP by reading the listed RTP online which is 97.30% - same as regular roulette. I have seen many companies make online variations of this idea (roulette with multipliers). I think that mixing table games with random and opaque slot-based elements like reels are okay online but I wouldn't like to play a game like that in real life because the RTP and strategy wouldn't be clear to me.
Quote: harrisQuote: KBetAnalystI mostly play online casino and the one that i liked most .. is red door roulette.
it's a show type game.
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That game involves a slot reel so I can't figure out the RTP, but fortunately I can figure out the RTP by reading the listed RTP online which is 97.30% - same as regular roulette. I have seen many companies make online variations of this idea (roulette with multipliers). I think that mixing table games with random and opaque slot-based elements like reels are okay online but I wouldn't like to play a game like that in real life because the RTP and strategy wouldn't be clear to me.
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Correct me if I am wrong. IRL casino has lesser RTP than online casinos.
Quote: KBetAnalyst
Correct me if I am wrong. IRL casino has lesser RTP than online casinos.
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I am correcting you
It depends but usually the table games have around the same RTP
Slots are a different story
Quote: harrisCan anyone please identify if this 5 Card Poker is related to any known existing game? It seems like Oasis Poker but it says you can draw two cards...
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I am trying to interpret something in the 5 Card poker rules.
"The dealer must have an Ace and King combination or better to qualify to play the round. If the dealer doesn’t qualify, it will result in a ‘Push’ irrespective of the player's hand."
"Ace/King is the lowest ranking combination in 5 Card Poker. It is the minimum rank to qualify. When both the dealer and the player have an Ace/King, the winning depends on the value of the other card of the highest value. The payout on winning with Ace/King is even money on the ante and the bet amount."
(1) Does this mean that the dealer qualifies with AKxxx or higher?
(2) Or with Kxxxx or higher?
As it is written it seems to be (1) but that means the DNQ frequency is very high (guessing about 45% ). That's a strange way to design a game. the more I look at the rules of this game, the less sense this game makes.
Isn’t A/K the qualifier in Caribbean Stud Poker? I assume it’s based on that
Quote: harrisI think they mean AKxxx otherwise it would have just said “Kings or better”
Isn’t A/K the qualifier in Caribbean Stud Poker? I assume it’s based on that
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In the draw version of Carribean Stud Poker the dealer also has the option to draw 2 cards. So the qualification rule for dealer is based on 7 cards.
In this game, the A/K qualification rule is for 5 dealer cards. The dealer will not qualify about 44% of the time, resulting in an automatic push. But this game also requires the player to pay a fee of one ante bet to exchange up two cards - and this is done before the dealer turns over their cards and reveals whether they have qualified. Usually the fee for exchanging/drawing cards is not refundable.
Why would anyone pay a fee of one ante bet to draw cards when there is a 44% chance of a DNQ causing you to lose your fee? This is madness.
.
I have an even cooler database that I will share in a post later today... get mildly excited
Quote: harrisSlightly off-topic, but this weekend I made a database of all the "tables games" (backgammon variants) that I found from around the world, linked here. This was inspired by my previous database of checkers (draughts) varieties from around the world.
I have an even cooler database that I will share in a post later today... get mildly excited
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Shoot, I remember a paper backgammon set from my youth with at least 6 variants listed inside the cover of the boardgame box.
I only see 2 familiar names listed.
Still, if you find a board games section at a thrift store, and there is a checkers/backgammon set, the inside may be calling your name...
Good news, the game Double Hook Poker still exists. Additionally, Chase The Flush is coming to the East Coast.
But there is a new game which I haven't seen anywhere. At G2E I saw the game Party Pair and made a demo of it when I got home to New York City. I emailed the creator but he never got back to me so I completely forgot about it, and assumed it was never placed anywhere. Well, I was wrong :D I am not allowed to gamble at Foxwoods (work conflict) but maybe someone here will try out the game :)
There are some differences between this game, and the Wizard of Odds article.
Firstly, it seems like Bahar goes first in this game.
Instead of commission, Bahar is paid 1 to 4 if the first card on Bahar is the "joker" (target card). This would make the house edge of the Bahar bet 1.4106%.
Additionally, there is a chance to play a "second bet" after 1 card each has been dealt on Bahar and Andar. Don't feel like analyzing that right now but I get the feeling that the second bet is marginally worse than the first.
Finally, there is a bet called "Super Bahar" that pays 11:1, it's analogous to the "Knockout" bet in "Knockout 52" but with a lower 7.6852% house edge.
Quote: harrisJust read about Foxwoods in the news while doing research for my upcoming Table Games-related project.
Good news, the game Double Hook Poker still exists. Additionally, Chase The Flush is coming to the East Coast.
But there is a new game which I haven't seen anywhere. At G2E I saw the game Party Pair and made a demo of it when I got home to New York City. I emailed the creator but he never got back to me so I completely forgot about it, and assumed it was never placed anywhere. Well, I was wrong :D I am not allowed to gamble at Foxwoods (work conflict) but maybe someone here will try out the game :)
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Have you looked at strategy for party pairs at all? Curious on the strategy on the raise decision, and what the house edge might be...?
Quote: zbrownsonQuote: harrisJust read about Foxwoods in the news while doing research for my upcoming Table Games-related project.
Good news, the game Double Hook Poker still exists. Additionally, Chase The Flush is coming to the East Coast.
But there is a new game which I haven't seen anywhere. At G2E I saw the game Party Pair and made a demo of it when I got home to New York City. I emailed the creator but he never got back to me so I completely forgot about it, and assumed it was never placed anywhere. Well, I was wrong :D I am not allowed to gamble at Foxwoods (work conflict) but maybe someone here will try out the game :)
link to original post
Have you looked at strategy for party pairs at all? Curious on the strategy on the raise decision, and what the house edge might be...?
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Wow, the analysis of Party Pair is surprisingly complicated.
Heads up against the dealer your advantage depend on whether your cards are higher or lower than one or all of the dealers cards and whether you have cards of matching rank.
The real complication comes when there are multiple players. Then you must look at the other player's (faceup) cards and calculate the number of outs you have for creating a pair versus the number of outs the dealer has.
Here an illustrative hand:
You: KQ
Player2: KK
Player 3: QQ
Dealer:64
You have only 2 outs to make a high pair, and the dealer has 6 outs to make a low pair. You are at a large disadvantage. FOLD, I think.
Quote: gordonm888Quote: zbrownsonQuote: harrisJust read about Foxwoods in the news while doing research for my upcoming Table Games-related project.
Good news, the game Double Hook Poker still exists. Additionally, Chase The Flush is coming to the East Coast.
But there is a new game which I haven't seen anywhere. At G2E I saw the game Party Pair and made a demo of it when I got home to New York City. I emailed the creator but he never got back to me so I completely forgot about it, and assumed it was never placed anywhere. Well, I was wrong :D I am not allowed to gamble at Foxwoods (work conflict) but maybe someone here will try out the game :)
link to original post
Have you looked at strategy for party pairs at all? Curious on the strategy on the raise decision, and what the house edge might be...?
link to original post
Wow, the analysis of Party Pair is surprisingly complicated.
Heads up against the dealer your advantage depend on whether your cards are higher or lower than one or all of the dealers cards and whether you have cards of matching rank.
The real complication comes when there are multiple players. Then you must look at the other player's (faceup) cards and calculate the number of outs you have for creating a pair versus the number of outs the dealer has.
Here an illustrative hand:
You: KQ
Player2: KK
Player 3: QQ
Dealer:64
You have only 2 outs to make a high pair, and the dealer has 6 outs to make a low pair. You are at a large disadvantage. FOLD, I think.
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What I can't understand is why you would ever want to raise the 3x (or fold) for that matter. If you get paid 3:1 if you get a pair on your first two cards, the rest of your hand is going to have a negative expectation. I can't see why you would want to put more money into that, knowing that if it comes down to the last card you are at a severe disadvantage (push if your last card beats dealers, otherwise lose). Seems like you would always bet 1x here...
Quote: zbrownsonQuote: gordonm888Quote: zbrownsonQuote: harrisJust read about Foxwoods in the news while doing research for my upcoming Table Games-related project.
Good news, the game Double Hook Poker still exists. Additionally, Chase The Flush is coming to the East Coast.
But there is a new game which I haven't seen anywhere. At G2E I saw the game Party Pair and made a demo of it when I got home to New York City. I emailed the creator but he never got back to me so I completely forgot about it, and assumed it was never placed anywhere. Well, I was wrong :D I am not allowed to gamble at Foxwoods (work conflict) but maybe someone here will try out the game :)
link to original post
Have you looked at strategy for party pairs at all? Curious on the strategy on the raise decision, and what the house edge might be...?
link to original post
Wow, the analysis of Party Pair is surprisingly complicated.
Heads up against the dealer your advantage depend on whether your cards are higher or lower than one or all of the dealers cards and whether you have cards of matching rank.
The real complication comes when there are multiple players. Then you must look at the other player's (faceup) cards and calculate the number of outs you have for creating a pair versus the number of outs the dealer has.
Here an illustrative hand:
You: KQ
Player2: KK
Player 3: QQ
Dealer:64
You have only 2 outs to make a high pair, and the dealer has 6 outs to make a low pair. You are at a large disadvantage. FOLD, I think.
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What I can't understand is why you would ever want to raise the 3x (or fold) for that matter. If you get paid 3:1 if you get a pair on your first two cards, the rest of your hand is going to have a negative expectation. I can't see why you would want to put more money into that, knowing that if it comes down to the last card you are at a severe disadvantage (push if your last card beats dealers, otherwise lose). Seems like you would always bet 1x here...
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Here is the inventor's demo of Party Pair Party Pair; his demo includes the face-up hands of two other players at your table!!! By design, I believe that players are supposed to look at the other hands on the table and determine to what extent their cards -and the dealer's cards -have reduced chances of pairing due to matching ranks in other hands.
So two factors can combine to give you a +EV situation and cause you to bet 3X
1. The Dealer's chance of pairing is reduced by matching ranks in third party hands - (and your cards are relatively less burdened by matching ranks in other players' hands).
2. Your hand has overcards to the dealer's hand. Remember that if you and dealer both pair on the same round and you have the higher pair then your payout on your bets is 3:1.
Exciting
Maybe we can analyze it before then?
Quote: harrisMini Ultimate Texas Hold’Em will debut at Talking Stick Resort in Arizona in September
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Here is some more information about this game, which I alluded to as "in between UTH and TCP" earlier this year: on YouTube and with some game play on Instagram.
I'm guessing that the strategy is to bet 3x with a Queen, King, or Ace as your first card.
After that I am guessing that you should be bet whenever you see a hidden pair, flush, or straight.
you can read about the game here.
Quote: harrisFast Action Hold'Em is another rare L&W game that I only have found to exist at a single casino in BC. Notably, the game seems to have existed for over 15 years (it was in AC at some point) but there is not a Wizard of Odds article about it. I wonder how games can slip under our radar like that. Well, it won't happen anymore now that I'm in the casino math scene.
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This game is a good illustration of the problems with playing poker with multiple decks - in this case a shoe of 6 decks or more. One feels compelled to invent and rank new hand categories such as "flush with a full house" and "flush with a pair" and "suited pair". This rocks the comfort level of conventional poker players.
Quote: harrisYet somehow this super complex game is still around.... don't expect this game to appear on my website until 2028-2029 :D
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Fast Action Hold'em
I've been thinking about this game and trying to understand the implications for the assymetries between rules for the dealer and for the player.
1. There is only one round of betting: the original wager.
2. Hands are dealt from a shoe of at least 6 decks. Players and dealer all are dealt 4 cards.
3. Dealer and players must all select 2 cards to play and 2 cards to discard with these exceptions:
a) If a player has been dealt a 4oak they turn their hand over and are paid off 5:1. If Dealer has a 4oak, he turns his hand over and the round is ended with dealer winning.
b) With a very good 4 card hand the player may choose to SPLIT his 4 cards into two 2-card hands and put forward another ante/original wager for the 2nd hand.
c) Given a very weak hand, player may choose to SURRENDER and retain 1/2 of his original wager.
4) Then dealer turns over 5 community cards and makes the best 5 -card poker hand from his 2 cards and 5 community cards. he then compares his hand with the best 5 card hand that player can make. If dealer has the better hand, player loses. If player has the better hand, he wins. If the player 5-card hand COPYS the dealer hand then dealer wins. That is the only advantage that dealer has.
But it is a significant advantage.
1) If the best 5 card hand is the 5 common cards then dealer wins.
2) When discarding 2 cards from their original 4 cards, the dealer and players will all often choose to retain high cards such as an Ace and/or a King. Similar holdings in their retained (2) hole cards will sometimes lead to dealer and player having the same 'best' 5-card poker hand. Because the two retained cards are "best 2 of 4" this tends to increase the frequency with which the player's 5-card hand (using community cards + hole cards) will be a copy of the dealer's 5-card hand.
The dealer's advantage (Dealer Wins Ties) must more than offset the player's advantages (the 5:1 payout for a 4oak on the original 4 cards; the ability to split his 4 cards and the ability to surrender after seeing his 4 cards thus retaining 1/2 of his original wager) to create a House Edge.
Some interesting concepts. And a lot of novel game mathematics is needed to analyze the probabilities.
Quote: gordonm888Quote: harrisYet somehow this super complex game is still around.... don't expect this game to appear on my website until 2028-2029 :D
link to original post
Fast Action Hold'em
I've been thinking about this game and trying to understand the implications for the assymetries between rules for the dealer and for the player.
1. There is only one round of betting: the original wager.
2. Hands are dealt from a shoe of at least 6 decks. Players and dealer all are dealt 4 cards.
3. Dealer and players must all select 2 cards to play and 2 cards to discard with these exceptions:
a) If a player has been dealt a 4oak they turn their hand over and are paid off 5:1. If Dealer has a 4oak, he turns his hand over and the round is ended with dealer winning.
b) With a very good 4 card hand the player may choose to SPLIT his 4 cards into two 2-card hands and put forward another ante/original wager for the 2nd hand.
c) Given a very weak hand, player may choose to SURRENDER and retain 1/2 of his original wager.
4) Then dealer turns over 5 community cards and makes the best 5 -card poker hand from his 2 cards and 5 community cards. he then compares his hand with the best 5 card hand that player can make. If dealer has the better hand, player loses. If player has the better hand, he wins. If the player 5-card hand COPYS the dealer hand then dealer wins. That is the only advantage that dealer has.
But it is a significant advantage.
1) If the best 5 card hand is the 5 common cards then dealer wins.
2) When discarding 2 cards from their original 4 cards, the dealer and players will all often choose to retain high cards such as an Ace and/or a King. Similar holdings in their retained (2) hole cards will sometimes lead to dealer and player having the same 'best' 5-card poker hand. Because the two retained cards are "best 2 of 4" this tends to increase the frequency with which the player's 5-card hand (using community cards + hole cards) will be a copy of the dealer's 5-card hand.
The dealer's advantage (Dealer Wins Ties) must more than offset the player's advantages (the 5:1 payout for a 4oak on the original 4 cards; the ability to split his 4 cards and the ability to surrender after seeing his 4 cards thus retaining 1/2 of his original wager) to create a House Edge.
Some interesting concepts. And a lot of novel game mathematics is needed to analyze the probabilities.
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If it could be played local to me I'd give it a go! It seems to me that the best strategy would be to use your counting to identify situations where the house way of setting the hand is inferior. So if I bet big when it's low cards remaining, the dealer's A-K is less likely to pair up, and if I play high cards the dealer is less likely to copy. And my split 2 pairs are more likely to hold up if the dealer's high cards don't pair up. That's just a casual hypothesis, I've done no work on the game.
Collusion will help too, especially if you can game the table config by adding/removing players so that the last hand begins right before the cut card comes out.
Quote: AutomaticMonkeyQuote: gordonm888Quote: harrisYet somehow this super complex game is still around.... don't expect this game to appear on my website until 2028-2029 :D
link to original post
Fast Action Hold'em
I've been thinking about this game and trying to understand the implications for the assymetries between rules for the dealer and for the player.
1. There is only one round of betting: the original wager.
2. Hands are dealt from a shoe of at least 6 decks. Players and dealer all are dealt 4 cards.
3. Dealer and players must all select 2 cards to play and 2 cards to discard with these exceptions:
a) If a player has been dealt a 4oak they turn their hand over and are paid off 5:1. If Dealer has a 4oak, he turns his hand over and the round is ended with dealer winning.
b) With a very good 4 card hand the player may choose to SPLIT his 4 cards into two 2-card hands and put forward another ante/original wager for the 2nd hand.
c) Given a very weak hand, player may choose to SURRENDER and retain 1/2 of his original wager.
4) Then dealer turns over 5 community cards and makes the best 5 -card poker hand from his 2 cards and 5 community cards. he then compares his hand with the best 5 card hand that player can make. If dealer has the better hand, player loses. If player has the better hand, he wins. If the player 5-card hand COPYS the dealer hand then dealer wins. That is the only advantage that dealer has.
But it is a significant advantage.
1) If the best 5 card hand is the 5 common cards then dealer wins.
2) When discarding 2 cards from their original 4 cards, the dealer and players will all often choose to retain high cards such as an Ace and/or a King. Similar holdings in their retained (2) hole cards will sometimes lead to dealer and player having the same 'best' 5-card poker hand. Because the two retained cards are "best 2 of 4" this tends to increase the frequency with which the player's 5-card hand (using community cards + hole cards) will be a copy of the dealer's 5-card hand.
The dealer's advantage (Dealer Wins Ties) must more than offset the player's advantages (the 5:1 payout for a 4oak on the original 4 cards; the ability to split his 4 cards and the ability to surrender after seeing his 4 cards thus retaining 1/2 of his original wager) to create a House Edge.
Some interesting concepts. And a lot of novel game mathematics is needed to analyze the probabilities.
link to original post
If it could be played local to me I'd give it a go! It seems to me that the best strategy would be to use your counting to identify situations where the house way of setting the hand is inferior. So if I bet big when it's low cards remaining, the dealer's A-K is less likely to pair up, and if I play high cards the dealer is less likely to copy. And my split 2 pairs are more likely to hold up if the dealer's high cards don't pair up. That's just a casual hypothesis, I've done no work on the game.
Collusion will help too, especially if you can game the table config by adding/removing players so that the last hand begins right before the cut card comes out.
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Also the House Way is simplified and appears to have inefficiencies that player could improve upon with any count.
Ex: 10s,8d,3h,2c Dealer must play the two running cards 3h,2c whereas Player should almost certainly prefer 10s,8d.
Quote: AutomaticMonkeyQuote: gordonm888Quote: harrisYet somehow this super complex game is still around.... don't expect this game to appear on my website until 2028-2029 :D
link to original post
Fast Action Hold'em
I've been thinking about this game and trying to understand the implications for the assymetries between rules for the dealer and for the player.
1. There is only one round of betting: the original wager.
2. Hands are dealt from a shoe of at least 6 decks. Players and dealer all are dealt 4 cards.
3. Dealer and players must all select 2 cards to play and 2 cards to discard with these exceptions:
a) If a player has been dealt a 4oak they turn their hand over and are paid off 5:1. If Dealer has a 4oak, he turns his hand over and the round is ended with dealer winning.
b) With a very good 4 card hand the player may choose to SPLIT his 4 cards into two 2-card hands and put forward another ante/original wager for the 2nd hand.
c) Given a very weak hand, player may choose to SURRENDER and retain 1/2 of his original wager.
4) Then dealer turns over 5 community cards and makes the best 5 -card poker hand from his 2 cards and 5 community cards. he then compares his hand with the best 5 card hand that player can make. If dealer has the better hand, player loses. If player has the better hand, he wins. If the player 5-card hand COPYS the dealer hand then dealer wins. That is the only advantage that dealer has.
But it is a significant advantage.
1) If the best 5 card hand is the 5 common cards then dealer wins.
2) When discarding 2 cards from their original 4 cards, the dealer and players will all often choose to retain high cards such as an Ace and/or a King. Similar holdings in their retained (2) hole cards will sometimes lead to dealer and player having the same 'best' 5-card poker hand. Because the two retained cards are "best 2 of 4" this tends to increase the frequency with which the player's 5-card hand (using community cards + hole cards) will be a copy of the dealer's 5-card hand.
The dealer's advantage (Dealer Wins Ties) must more than offset the player's advantages (the 5:1 payout for a 4oak on the original 4 cards; the ability to split his 4 cards and the ability to surrender after seeing his 4 cards thus retaining 1/2 of his original wager) to create a House Edge.
Some interesting concepts. And a lot of novel game mathematics is needed to analyze the probabilities.
link to original post
If it could be played local to me I'd give it a go! It seems to me that the best strategy would be to use your counting to identify situations where the house way of setting the hand is inferior. So if I bet big when it's low cards remaining, the dealer's A-K is less likely to pair up, and if I play high cards the dealer is less likely to copy. And my split 2 pairs are more likely to hold up if the dealer's high cards don't pair up. That's just a casual hypothesis, I've done no work on the game.
Collusion will help too, especially if you can game the table config by adding/removing players so that the last hand begins right before the cut card comes out.
link to original post
Also the House Way is simplified and appears to have inefficiencies that player could improve upon with any count.
Ex: 10s,8d,3h,2c Dealer must play the two running cards 3h,2c whereas Player should almost certainly prefer 10s,8d.

