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MathExtremist
MathExtremist
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January 7th, 2011 at 8:32:37 AM permalink
Quote: discflicker

If they need to schedule higher minumums at 5:00 PM, its easier than using an ATM machine. If they want to change the way a certain bet pays off, make up new bets on the fly, create mystery bets, whatever..the system has NO RESTRICTIONS, and because I wrote it, these changes can take place during a live game, on-the-fly, uninterrupted and seamlessly.


I'd review the regulations first. A lot of what you propose is illegal. You can't just make up a new bet on the fly and add it to your tables. From first-hand experience, it takes months to get a new wager approved in many regulated jurisdictions.

Quote:

My ideas are JUST getting started, I'm not looking at individual games, I'm looking at the casino floor operating flow specifically for live gaming. Being able to automate this workflow is the first step in obtaining what we used to call "Metrics"... operational statistics that are un-obtainable without automated data collection, so these studies cannot be made until we put touch screens in front of everyone. Chip-less gaming is the only way to fly to get these numbers.


A casino isn't a shop floor, though, and the dealers don't follow LEAN processes. I'm not sure how you're connecting "touch screens in front of everyone" with "live gaming", but there are a lot of vendors in the eTable and/or multi-player terminal spaces. Shuffle Master, DigiDeal, Novomatic, IGT, Electroncek, etc. Also, Tangam Gaming has optical card and chip recognition for table games, so you actually can do totally manual gaming as normal with the camera as the interface to data collection. So there are currently several ways to do it. I don't know what your business model is, but I'd look at your competition and see who might have the best use for your IP when/if it issues. Otherwise, the only way you'll make money is by creating the systems and selling them yourself, and becoming a gaming systems vendor is a regulatory nightmare.

The technology to do all these things has been around for years. Casino products with this technology built in have also been around for a while, yet only now is there any sort of traction around even some of it. It's a long-lamented fact that the gaming industry has always been behind the curve when it comes to technology adoption. Were it otherwise, every slot floor would be running some variant of server-based gaming by now. But they aren't...
"In my own case, when it seemed to me after a long illness that death was close at hand, I found no little solace in playing constantly at dice." -- Girolamo Cardano, 1563
Doc
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January 7th, 2011 at 8:56:39 AM permalink
Quote: MathExtremist

... It's a long-lamented fact that the gaming industry has always been behind the curve when it comes to technology adoption. ...

You reminded me of a quote I read back in the late '70s or very early '80s from someone lamenting the low level of technology use in classrooms back then. He said something like, "Overhead projectors were used with score sheets in bowling alleys for decades before they were in common use in classrooms. I'm encouraged by the progress though -- I've started seeing computers used for scoring in bowling alleys."
discflicker
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January 9th, 2011 at 4:45:15 AM permalink
Your last comment about us catching up reminds me of the late 80s when the Japanese were stomping us in auto production techniques. t took us a while to catch up. One of my first ford systems was BART (Build And Reject Tracking… everything at Ford had an acronym which had to be revised by the Ford Acronym Review Team).







At the Indianapolis steering gear plant they had a big problem. Steering gears let you turn the wheel so many degrees to the right until it offers some resistance, and the same thing going the other way. Bad gears were tested for by random selection and scrapping the whole lot if any didn’t meet specs. Indy had a > 20% scrap rate and no way to figure out why.

We started out by adding testing stations early in the assembly process, and didn’t allow any failures past that point,. This alone was huge.

Next, we added serial numbers to each a steering gear assembly. Serialized tracking is usually reserved for larger assemblies like engines (ECV_ID) and vehicles (VIN), which were very successful, and why we tried using them at Indy. This was back in 1989.

It was expensive at first, adding bar-code printers and labeling stations, and then having bar-code readers in-line with production flow. And these of course were connected to shop-floor-gateways that were networked off to huge complexes of the hottest boxes of the day (costing the most money), all coordinated by buildings full of people in suits, but all programmed by me (I never wore one).

I AM NOT STRAYING OFF TOPIC, please bear me out.

BART was designed to track additional factors in serialized assembly operations and correlate this data with other assembly information. Other information includes stuff like machining efficiencies, component quality, etc. Indy is an ASSEMBLY type operation using fixtures to which the assembly is attached and moved from station to station.

We flew down to Indy to turn on the bar-code readers and fire up BART in live production. In the very first week we discovered 2 bad pallet fixtures that were responsible for 80% of the rejects. This immediately paid for me, the bar code equipment, the systems, and the buildings full of people, and a whole lot more, they kind of set me loose after that … Yea, we were high-five ‘in on the flight back home to Dearborn.

The following weeks we found out that some of the machine operators were not following a calibration procedure correctly, and that was the cause of the other 18%. We nearly fully accounted for the entire operation.. a whole plant operation, and just the first of many more to use BART.

My point? At Last? What does this have to do with gaming and with patents?

Without the capability to gather metrics, the benefits cannot be gained.

Players = serialized assemblies
Bar code labels = Players club cards
Bar code readers = All over the casino floor
Production Station = Slot machine or table seat
Machine Operator = Dealer

Serialized tracking: By station operation, hourly counts, daily counts, by-trip totals

Assembly tracking (by station) : hourly, daily, etc counts (YES, THE MANUAL CHIP COUNTING GUYS IN SUITS) (Got a few bad seats players can easily cheat from? Perhaps during certain shifts? Perhaps with certain dealers?)

By Operator tracking: Hourly, daily, etc. (got a few bad dealers messing with your bottom line?)


You know darn well that by now people in suits are gathering and analyzing this data from whatever automated sources they can, obviously, the slot machines for now. You know darn well that the lessons we have learned about production flow on the shop floor have already been applied to these same metrics collected from the casino floor.

I have seen several systems at G2e incorporating these metric into casino floor layout tools that also provide simulation of player flow, prediction of trends, and recommendations for optimal placement of slot machines.

Of course you have seen them as well. But has anyone really employed these expensive systems to live gaming areas? Not really. So NOW, do you still think this is all Mickey-Mouse? Do you still think it’s unrelated to gaming?

I had a vision of this whole thing way back in 1991 before slot machines were connected. My systems (still in use today at Ford) were far beyond your typical back-ends like SAP. My stuff was geared toward high-speed assembly trending monitoring and after BART I specialized in alarming and notification.

I have all this working right now.

I could, for example, subscribe to an alarm condition such that when any player in any (delineable set of) seats suddenly makes a bet that is 20 times what he’s been averaging over the past hour, a text page is generated and dispatched to a list of people on duty.

And just like Indy, yea, it cost a bit at first, but the payoffs we amazing. That’s the plan.

I have this software all intact and modified for gaming, Along the way I have added all kinds of bells and whistles. I have personally spent the last10 year working exclusively on it. After a while I started thinking about what parts, if any could be PATENTABLE, hence the applicability of this long, long story to this thread.

By now, I think only MathEx and GaiGowDan understand what I am trying to accomplish. I certainly hope you have had a chance to see some screen-shots and read up on my work. Maybe now you understand how and why I chose to pigeon-hole this into the four patents the way I did. If for no other reason, think about paying someone $300/hr to understand half of what I been ranting about in this post!

Like I said, I have a TOP TO BOTTOM system here, and I still haven’t started talking about one of the key components… my Game Definition Database. I can define any game using any randomization range, playing in any number of phases. This lets anyone define existing games and /or create new ones simply by making database definitions.

This is just like being able to interpret the output of a new grinder machine without needed to re-code the shop floor data collection system.

Casinos can add as many new games as they want. In fact, I want there to be a catalog of games, all defined analytically in terms of my database, and then have libraries of simulations and strategies used it these games. Again, I haven’t talked about this either, but I just added a strategy testing tool. It works like the tool in WinCraps, a very fine tool indeed.

The reason I met with the Wizard was to show him this tool. It works on any game developed in the architecture, and thus, I want to have the standard game depot and have the tools make it so, right now!

I got a lot more even still.

Check out game #1 … Ricochet in this tread group. Check out my attempt at creating the world-wide game depot, the world-wide game strategy depot, and the live world-wide roll which works against all of my games on my various websites.

Thanks for taking the time to reads this and for all your comments.

marty
The difference between zero and the smallest possible number? It doesn't matter; once you cross that edge, it might as well be the difference between zero and 1. The difference between infinity and reality? They are mutually exclusive.
Paigowdan
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January 9th, 2011 at 9:28:43 AM permalink
Quote: discflicker


....
By now, I think only MathEx and GaiGowDan understand what I am trying to accomplish. I certainly hope you have had a chance to see some screen-shots and read up on my work. Maybe now you understand how and why I chose to pigeon-hole this into the four patents the way I did. If for no other reason, think about paying someone $300/hr to understand half of what I been ranting about in this post!
...
marty


We do see it. AND I see it as the future of gaming in some areas. BUT I see it not in our lifetimes, unless we live to be way old. This is because:
1. A human social and cultural system has a huge amount of inertia, and the group I'm talking about are the gamblers that are the customers.
Right now, they don't trust the automation. Fortune's I-deal, which is the start of such a system, is receiving resistance and not providing efficiencies, simply because the old school "manual" way of doing things is quite efficient. But trust of the house is a major issue for card, wheel and dice players.
2. It's not needed, and the expense is not justified. Technology has to provide a clear advantage for it's expense. If a manual method is just as effective as a technologized version of it, the manual method stays: think electric toothbrushes and can openers: they haven't caught on in the half century they've been around. In gambling, your point that if a player jumps up 20x on his bet, this knowledge can flash on a station anywhere in the world for the casino company of that live game. But the dealer just announces, "Floor Alert, jump bet," and the floorman comes over and has an immediately look-see right on the spot, and sometimes okays or denies the bet. Surveillance certainly has a tape of this event with existing technology if review is needed.

My point is that yes, manufacturing sorely needed it for efficiencies and QC, but that table gaming does not.
It will happen, but probably when your patents are in the public domain anyway.
If you want to get something out onto the casino floor, pick a piece of your system that:
1. Provides a localized efficiency; something like that REALLY can get out there;
2. Is CHEAP, and:
3. Is EASY.
4. is TRUSTED by gamblers.
Having said that, I HAVE A SMALL PROJECT FOR YOU: A battery-power Hand setter device
1. Since the players don't trust the I-deal to set the hand, as it knows the whole deal, and is damn expensive for the house, invent/produce/manufature THIS:
a hand-held card read that reads ONE players cards, and displays the optimal hand setting.
2. Use a standard IC chip, (a CMOS 6502 or intel 8086 onwards can do this - remember them?), some Ram, and allow a parameterized way of loading the house way via a standard USB memory stick.
3. Have it run on two AA batteries.
4. Have it cost less than $99.
Since it sees the hands after the hand is dealt, it cannot rig the cards of the table deal.
Beware of all enterprises that require new clothes - Henry David Thoreau. Like Dealers' uniforms - Dan.
discflicker
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January 9th, 2011 at 1:31:40 PM permalink
So, I have convinced you of the need for it, told you they're already doing it everywhere they can obtain this kind of data, and shown you the need for touch screens on the live gaming floor but now you take the "old fashion" route?

There was certainly a time when ATMs were thought to be not needed as well. "Hey I can wait one day and just go to the bank, and besides, I don't trust 'em".

Wake UP!!

If it takes re-training the customers to use a touch sceen, that is exactly what will happen. My technology is ready and waiting when it does.

As per your "quick money" invention, it sounds good. Run with it... I'm not one of those dudes hanging around G2e with lawyer on call waiting in case I see anyone challenging my IP. The truth is that if I published every piece of logic I used to create it, it would still take many man-years to pull it all together. I already have it pulled together. It simply took a lot of hard work.

What I need is someone like The Wizard to embrace it and somehow create an organization to make it the standard for defining live games and the casino data flow. Just like SAP is now the standard for the back-ends, I want my architecture to be the standard for the live casino gaming front end.

Can you imagine how much money I can save a casino? It IS worth is when the casino can share these efficiencies with the player.

Let me ask you something.... If I setup my system to run on only one craps table in a casino, would you play it? THE GAME IS IDENTICLE, the dice are still passed from player to player. The only difference is instead of using chips, players self book all bets on a touch screen. Because this game can be run with 100% efficiency with only one unskilled dealer, no additional cameras or security needed, no hourly counts to perform, no dealers or player stealing from the house or from each other, we can go ahead and return these savings to the customer. On this table, everything pays back BETTER. This table pays $7.50 on the place 5 and 9. This table pays 16 to 1 for hoop bets and 32 to one fr hard-way hops. This table pays $1.05 for pass line bets, etc, etc, etc.

Wouldn’t you play it? I would!

Please check out an article I wrote called “competitive gaming” . Again, this is something haven’t yet discussed, but I feel this is the real future of gaming.. when the bottom line can finally be shifted away from the $100,000,000 house and toward the $30,000/year player.

Money is still the bottom line… Vegas will soon be split into two factions… those who want glitz and those who want efficient gaming at a reduced cost.


Please read the following article…
http://spikersystems.com/FlashNet_Pointer/www/downloads/SpikerSystems/e-Gamers/AAA_Information/Competitive_Gaming.htm

Now THAT is where VEGAS is really heading!


Thanks again for your time and comments

marty
The difference between zero and the smallest possible number? It doesn't matter; once you cross that edge, it might as well be the difference between zero and 1. The difference between infinity and reality? They are mutually exclusive.
Croupier
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January 9th, 2011 at 2:16:13 PM permalink
Quote: discflicker



Let me ask you something.... If I setup my system to run on only one craps table in a casino, would you play it? THE GAME IS IDENTICLE, the dice are still passed from player to player. The only difference is instead of using chips, players self book all bets on a touch screen. Because this game can be run with 100% efficiency with only one unskilled dealer, no additional cameras or security needed, no hourly counts to perform, no dealers or player stealing from the house or from each other, we can go ahead and return these savings to the customer. On this table, everything pays back BETTER. This table pays $7.50 on the place 5 and 9. This table pays 16 to 1 for hoop bets and 32 to one fr hard-way hops. This table pays $1.05 for pass line bets, etc, etc, etc.

marty



Other than the payouts, you have just described RapidCraps.
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Paigowdan
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January 9th, 2011 at 2:19:43 PM permalink
Marty,
Didn't mean to ruffle any feathers....and I do agree it's the future. Distant future.
I just know the gaming industry, and thing change at a glacial pace, unless it's cheap, easy to use, and a must-have.

Developing a game is NOT a quick-money invention: what it is is POSSIBLE. that alone requires $50,000 and TWO years to get ONE table out in the real world - with NO added technology aside from a piece of felt, a shuffling machine, a deck of cards, and a dice shaker. I would have had a better chance for both quicker money and an easier go of it all if I had written a screenplay, and the Coen Brothers had actually bought my script and filmed it. Way easier, way more likely, and countless more people achieve this, because the gaming industry is a much harder nut to crack than we think.

About a thousand new writers, directors, and actors start a lucrative career in film and brodcasting. ONE game inventor's game gets to see his game hit the casino floor every two years or so at best, with any success, aside from some BJ side bets.

For EZ Pai Gow, it cost me $50K, two years of my life, a few heart attacks, a near divorce, and I haven't seen the cash from it yet, and I'm STILL dealing cards and dice until 3AM five days a week, and this is with ONE table game, now with 16 tables out in six states. It all goes to the investors, distributor, and lawyers. Quick money??!! If I see it this year (and I might), then it would be amazingly fast. For just ONE table game. And I got real lucky.

How much more difficult would revolutionizing the ENTIRE gaming industry to a Stanley Kubrick like vision of a future "as it ought to be" (a fully automated and push-button, cost-effective one) be to do? The industry is cost effective now - people walk into a casino like they do a night club or movie house and say, "Here! Have some money!"

You can't say things like "training customers to use a touch screen" when customers want to touch real dice and cards to gamble. To them, or to us, it would be like internet porn replacing our love lives.

If Mike Shackleford embraced it, could he, as big as he is, convince Mr. Wynn of its merits? Or those in Macau? It would take a decade and $500M to install and debug the system, and customers would say, "Where's The dealers? The casino chips? And What's this screen? ....why even go to a casino with all that technology if you can use a screen at home?" Online gaming with people going to a casino to use real dice and cards would be hard to accomplish.

What have you done to Get a casino to install some - any - of your systems? What happened? Do you think ShuffleMaster, MGM resorts, and DEQ have the technology systems, the engineers, the computer resources, the patent power, and the contacts and gaming experience to go along this path also? If it were cost effective to go this way now, wouldn't they have seen it and done it?

All I'm saying is that a labor of love is simply that - a labor of love with no expectations. If it gets bought and gets some play in the real world, money and fame in the industry will come; the seal of approval. If not, it was not wasted time. To see how hard it is, try something small, like an automated hand-setter. Which will become the house way sheet, remove the dealer errors, be trusted, - and be bought and used. See how long a thing like that takes to be adopted by the industry, it will give us a sense of the mountain that we're trying to push.
Beware of all enterprises that require new clothes - Henry David Thoreau. Like Dealers' uniforms - Dan.
discflicker
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January 9th, 2011 at 3:02:19 PM permalink
Dan you ain't ruffflin' any feathers and thanks for your input!

Croupier (BTW, loved the movie), that’s MY invention, right along with RapidRoulette. Here is the spec I wrote in 1990 describing it ...

http://spikersystems.com/FlashNet_Pointer/www/downloads/SpikerSystems/e-Gamers/AAA_Information/e-games_overview.htm

That’s right. I created perhaps the very first touch-screen gaming interface using Easel way back in 1990. I don’t care, it doesn’t matter. Like I'm discussing with PaiGow Dan, my stuff is STILL way ahead of its time. My documentation specifically addresses inventions like RapidCraps...

"Although SpikerSystems invented chip less gaming in 1990, it was not the first-to-market and now considers the technology as simply an automation of widely-used common procedures which cannot be patented."


The bottom line on my systems and concepts... THEY EXACTLY MIMIC WHAT ACTUALLY OCCURS ON THE CASINIO FLOOR.
PLAYERS STILL THROW REAL DICE. I am NOT changing anything at all. I am NOT only creating new games, I first created automations for existing games.

It’s just like with slot machines and usage of silver tokens. If I told you only 10 years ago that there wouldn’t be any more silver token clanking all over the casino slots, you would have told me to go out back and smoke some more.

Hey, I got a great quick business to get into, and anyone is welcome to do it. Walk down the aisle at the next G2e, and look for anyone offering a new game or a new bet to use with an existing game. Ask them if they want a free computer simulation showing how their game/bet works. Tell them that you will not only create it and give it to them for free, you will also list it for free in a world-wide depot of all games, and not only that, players can use my tool to create a set of strategies that employ the game / bet, and these can be added to all for free, and THEY can charge for people to look at ‘em.

Do you think any of ‘em would bite?


I have done this for the following games:

Ricochet By James P Bowling, Patent # 5879006






Rock ’N Roll Dice by Jim Barber, Patent # 7.229.352.B3





That’s just a start. I hope. Investors?
The difference between zero and the smallest possible number? It doesn't matter; once you cross that edge, it might as well be the difference between zero and 1. The difference between infinity and reality? They are mutually exclusive.
DJTeddyBear
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January 9th, 2011 at 3:32:40 PM permalink
Quote: Croupier

Other than the payouts, you have just described RapidCraps.

Croupier beat me to it. What you've described, except for the payouts, is EXACTLY RapidCraps - which is NOT well liked by gamblers.


Marty -

Why would anyone trust you or your ideas? What gaming industry experience do you have?

You've created something identical to RapidCraps. One would assume that you've patented your idea. You KNOW that ShuffleMaster patented their idea. That being the case, why should anyone trust the validity of your patents?

I think Dan is right.

Your ideas are so all-encompassing that there is no way it will ever get implemented. Rather than become a master of the entire gaming universe, first become a master of one little corner of it. Once you're successful with that, then maybe people will take your ideas a little more seriously.
I invented a few casino games. Info: http://www.DaveMillerGaming.com/ ————————————————————————————————————— Superstitions are silly, childish, irrational rituals, born out of fear of the unknown. But how much does it cost to knock on wood? 😁
Paigowdan
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January 9th, 2011 at 3:46:04 PM permalink
Quote: diskflicker

Do you think any of 'em would bite?


No - and not until they do, and not a minute before. Then they will all do it at once. Keypunch systems looked like working technology (and it was if you did not spin, mangle or mutilate) until one day it was gone, almost like that. That's the thing with being ahead of your time, you mght not make it happen for you in your life time, as you cannot will them to obey your ideas or wishes. You have to SELL them instead, get some installs, and then they will listen.

Ricochet dice by James Bowling, the last install (live example) of that game in the world was removed from the casino I work at back in 2006. I could have said, "So Who bit?" or "who will bite?" "Did you get any bites?" If not, then you simply have no track record in an industry that demands one. Not fair, true, but the way it is.

But slot machine TITO was easy. It was clearly cost effective, and not disruptive, and slot machines were already electronic. People grumbled, and were resistant to this new-fangled way of doing things, but if it meant playing their beloved slots, they learned to embrace it. It was simply better. But it was already on an electronic base, not a manual base. It did not change their slot-playing world at all, really; your table games idea essentially make them slots or online gaming with dice or cards, which is what shufflemaster is trying to do from the bottom-up.
Beware of all enterprises that require new clothes - Henry David Thoreau. Like Dealers' uniforms - Dan.
discflicker
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January 9th, 2011 at 3:58:15 PM permalink
Yea, I know its a lot to swallow at first.

Thanks for your input.

I have a lot of ways of nipping my way into the bussiness. But why anyone should listen to me, or have any respect for anything I'm saying? Right again... that's where the world of business and the world of Marty are worlds apart.

When I went to show this stuff to The Wizard, if I would have just went empty-handed and started ranting on and on about my great ideas, he would have laughed in my face. There are a lot of crasy people out there with crasy ideas. If you read my poem, you know I'm a bit crasy too. But, I really did all the things I said at Ford. And for the past 10 years I have spent my life burried in a slew of keyboards, monitors and mice. When I get into something, I REALLY get into it.

I really HAVE this and it REALY all works! Like I told The Wizard, it is SOLID!! Ford uses my software to dispatch medical emergency pages at some sites. They have enough confidence. The Wizard liked what I showed him.

BUT I DONT REALLY NEED THE SYSTEM AT ALL!!!! Its only a demo!!!!

What I am trying to do is establish standards into the industry. Thats all.

If you look at the way computing has gone these days, its the same thing.... there are OSF (Open Systems Foundations) trying to de-mystify and make public what is for now, privately owned by the likes of MicroSoft, APPLE and HP. Same thing here.

I spent 10 years writting a demo? YES I did. But now I have it and it demonstartes the entire concept, top to bottom. If nobody wants to buy any peice of it, I can run a clandestine game in my friggin basement with it.


marty
The difference between zero and the smallest possible number? It doesn't matter; once you cross that edge, it might as well be the difference between zero and 1. The difference between infinity and reality? They are mutually exclusive.
Paigowdan
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January 9th, 2011 at 4:14:06 PM permalink
Quote: discflicker

......
I spent 10 years writting a demo? YES I did. But now I have it and it demonstartes the entire concept, top to bottom. If nobody wants to buy any peice of it, I can run a clandestine game in my friggin basement with it.
marty


You don't have to do that.
If you developed a casino quality hand setter for Pai Gow poker, using a CPU, some RAM, an optical reader, using two AA batteries, it'll take a smart guy a month to do it, cost $99 per unit, and casinos will use it over a $35,000 I-deal table system that players don't trust and play yet.
Drop the cards in, the cards are read, and the best hand setting is displayed for the player or dealer. Bang, done, $99 per unit. Design it with a USB port and it'll be ready for your system of the future. If they bought the I-deal system, they'll buy this.
Then you'll figure out the next casino piece to design and sell and use. By the time you're through, your full system will be implemented.
The "you gotta buy the whole package, it'll only cost $500 Million and take 10 years to install" won't sell.
You wouldn't be able to dynamically design and debug the system unless it were bottom up, one useful piece at a time.
Beware of all enterprises that require new clothes - Henry David Thoreau. Like Dealers' uniforms - Dan.
MathExtremist
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January 9th, 2011 at 4:57:03 PM permalink
Quote: discflicker

[RapidCraps is] MY invention, right along with RapidRoulette. Here is the spec I wrote in 1990 describing it...


If you don't have the IP to back that up, what's the point? You won't get too far approaching companies like Shuffle Master, DigiDeal, Electroncek, or Novomatic and accusing them of stealing your ideas.

Quote:




That’s just a start. I hope. Investors?



I don't understand what you expect investors to invest in -- are these supposed to be games? Because they don't look like games, they look like control systems for a nuclear reactor or something. Here's what an electronic craps game is supposed to look like:



The best advice I can give you is to learn the gaming industry before you spend more time and money trying to provide solutions to it. Having a strong technology background is one thing (I have one too) but no technology industry I've ever been part of is anything like gaming. Casino operators are not like enterprise software buyers, or manufacturing environments, or OLTP engines. Gaming is an entertainment industry above all else. Operators want better entertainment offerings, not IT cost savings.

One more thing. You said you spend ten years working on a demo. I'm not sure what your demo looks like or what it does, but you should take pains not to turn into the guy who invented Bulletball.
"In my own case, when it seemed to me after a long illness that death was close at hand, I found no little solace in playing constantly at dice." -- Girolamo Cardano, 1563
discflicker
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January 9th, 2011 at 5:31:21 PM permalink
What I'm showing looks bland. Your a high-tech guy, you know its only a skin, and you know the end users can make it look any way they want, like put their casino logo on it if they want to.

But in reality I don't expct it to change too much at all. I dont expect any animations, flying snakes, monkeys swinging, or anything like it. I expect it to remain bland for the exact same reason ATMs remain bland and for the exact same reason ShuffleMaster RapidCraps and RapidRoulette are bland. They got it right!!

The whole idea is that the touch screen is JUST A TOOL to implement bets. Its just a replacement for the chips and THAT'S ALL.

THE LIVE GAME IS WHERE THE FOCUS IS!!! Players of a live craps game don't stare at thier chips on the rail, THEY PLAY THE GAME!!!

Please try to understand this important point.
The difference between zero and the smallest possible number? It doesn't matter; once you cross that edge, it might as well be the difference between zero and 1. The difference between infinity and reality? They are mutually exclusive.
MathExtremist
MathExtremist
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January 9th, 2011 at 5:44:21 PM permalink
Quote: discflicker

The whole idea is that the touch screen is JUST A TOOL to implement bets. Its just a replacement for the chips and THAT'S ALL.
THE LIVE GAME IS WHERE THE FOCUS IS!!! Players of a live craps game don't stare at thier chips on the rail, THEY PLAY THE GAME!!!
Please try to understand this important point.


I get the important point, but you sound like you're all excited about inventing something that's already out there.
Give me an elevator pitch for how your concept is better or different than this:
http://www.shufflemaster.com/assets/pdf/product_sheets/Rapid_Craps.pdf
And, if it is better, how are you going to beat Shuffle Master in the marketplace?
"In my own case, when it seemed to me after a long illness that death was close at hand, I found no little solace in playing constantly at dice." -- Girolamo Cardano, 1563
discflicker
discflicker
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January 9th, 2011 at 6:20:51 PM permalink
RapidRoultte and RapidCraps are specific examples of a new trend in live gaming know as "server based". It provides a flexible and powerful architecture that, once in place, acts as the standard for the future of live gaming.

SpikerSystems begins where ShuffleMaster has shown we are all going (hey, its a 30-second speech and I cant think of anything snappier)

Our software can unleash the power of client-serveer based live gaming for both the players and the house i ways you never dreamed possible. Its a win-win scenario, and its all available right now.

Here is a list of products and services from SpikerSsytems (I am just making this up right now for the first time)...

PlayerDemo (Free to download) showcasing all of our games

Play the demo (Free) on the world-wide charity roll (yes, I got it world-wide-roll.com)

Create strategies for any game (Something like WinCraps Auto-Bet) (Free)

Upload your strategies to our depot (The depot exists, bit I neded a way to allow public uploads) (Free)

Optionally, you can sell and broker your straetgies on this web site (like an on-line auction) FUTURE

PlayerGame_Kit ($2,500) is a 2-player system that can be used to run games, but is more suitable for developing complex strategies with using high-speed simulation runs.


Pro-GameDeveloper_Kit ($4,500) same as the player kit, but also includes a 6-player licence, the GameDefinition database and our screen layout customization tools. With this kit, you can modify games to add new unique bets, create entirely new games, and change the layout and look and feel of games. ANY GAME CREATED still works under the architecture. You can then instantely test these game for payout profit/loss statistics by emperic testing, and this can be done without needing to hire the WizardOfVegas to figure them out for you.


SpikerSystems_HouseOfCube_Casino (prices begin at $50,000) Includes a Pro-GameDeveloper_Kit, a 100-player license, our custom domain layout tools, and our Alarm-Notification System, PLUS 10 man-hours of installation consultation.


See your local SpikerSystems retailer for details.
The difference between zero and the smallest possible number? It doesn't matter; once you cross that edge, it might as well be the difference between zero and 1. The difference between infinity and reality? They are mutually exclusive.
discflicker
discflicker
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January 9th, 2011 at 6:35:26 PM permalink
Man, if you look at that list of benifits on the RapidCraps website, it came straight out of my 1990 spec!!!

They mention "reports", something MathEx and PaiGow insist is a thing only needed on assembly lines. I guarantee I know what those reports consist of... "hourly counts by seat, by player, by dealer"... everything I outlined 20 years ago.

Look for yourself. But I'm still way ahead of them.


How can I beat them? I'm just one guy, not a building full of developers. Once software is written, once you get it to work, it always works.

For the cost of a single year lease on a single RapidCraps table, you can get the software to run an entire casio on industry-standard hardware.

Thats how I'll beat 'em. The 'ol bottom line.

Regulations are NOT an issue for me, my systems only automate procedures in place since Frank Sinatra played craps at the old Sands.
The difference between zero and the smallest possible number? It doesn't matter; once you cross that edge, it might as well be the difference between zero and 1. The difference between infinity and reality? They are mutually exclusive.
Paigowdan
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January 9th, 2011 at 7:49:02 PM permalink
Quote: discflicker

For the cost of a single year lease on a single RapidCraps table, you can get the software to run an entire casio on industry-standard hardware.
Thats how I'll beat 'em. The 'ol bottom line.


How many did you sell? Do you have one install? Industry Reviews?
Beware of all enterprises that require new clothes - Henry David Thoreau. Like Dealers' uniforms - Dan.
discflicker
discflicker
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January 9th, 2011 at 10:12:19 PM permalink
Hey Dan !!!

It appears as though I have completely hijacked this thread. I'm starting a new one called "We're off to meet the Wizard", we can pick this up there. I want give you and mathEx each a copy of SpikerSsystems_HouseOfCube to evaluate, if y'all want it. Since that involves loading software on your box, you might not want to. Same thing with The Wizard. It took me 3 years to finally get him to see it...

Thanks for you input on patents. Check out the new thread.

marty
The difference between zero and the smallest possible number? It doesn't matter; once you cross that edge, it might as well be the difference between zero and 1. The difference between infinity and reality? They are mutually exclusive.
DJTeddyBear
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January 10th, 2011 at 5:32:18 AM permalink
Quote: discflicker

It appears as though I have completely hijacked this thread. I'm starting a new one called "We're off to meet the Wizard"

Here's a link to that thread:
https://wizardofvegas.com/forum/gaming-business/game-inventors/4011-were-off-to-see-the-wizard
I invented a few casino games. Info: http://www.DaveMillerGaming.com/ ————————————————————————————————————— Superstitions are silly, childish, irrational rituals, born out of fear of the unknown. But how much does it cost to knock on wood? 😁
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