After only one session on this game I was seriously intrigued (to be fair I love pinball) so after seeing nothing to exiting at the rest of G2E I went back to Ahigh's booth to build my score and show Djatc.
I challenge Ahight or any of his team (they had to of have had tons of practice) to a game(s) of pinball for a wager. Ahigh was confident I had no chance vs him, considering my limited experience. We decided the winner would be determined on the total score, pre wheel feature, the wheel feature determines your final results
I wanted to take out the luck factor. Someone could have a bad game and still win because of the wheel spin feature or visa versa. Your skill only helps your odds and % of winning after your ball is drained(end of the round). The wheel spin feature is almost like a free game match feature on a real pinball game.
First game: Ahight went first. His session went fast as the ball drained quickly with a score of 2800 I believe(he conceded). I still wanted my turn. As soon as I beat his score I let the ball drain.
The 2nd game went a bit better for Ahigh however I still won.
He seemed agitated, I believe he said "I hate you"
I offered a 3rd game at 5 to 1 (no takers) probably a bad bet for me anyways.
No doubt Ahigh had more pressing matters to attend to.
His booth was the busiest in that area by far everybody loved the concept.
There's a learning curve on how to make and adjust you bests and understanding how it works.
Watched the Wiz play, wow, just trying to just smack the ball up.
Cmon Wiz, strategy.
The proper way to play is to try to catch the balls so you make an aimed shot.
You have the flipper up to catch the ball so it rolls up the slot next to the flipper, then rolls back down the slot to the flipper and you make an aimed shot.
Aaron, just wanted to say Congrats on creating something new and exciting. Speaking for myself, I hope you and your company do well with it. We need more creative thinking instead of what sounds like more of same licensed theme slots coming from the show.
Hey, bud! Thanks for the support. That's what we need. Casinos ultimately don't care as long as they get their edge, and it's a simple math problem.
The potential for advantage play is what is going to drive up the bet denominations. There is no precedent for this in the space of video machines, so there is some hesitancy to believe folks will bet $100 per game on this, but that's my vision! $100 is a SMALL bet for this game.
But also, this is a new game. You need to play it for an hour to really get it. As long as you're having fun, and hour goes by pretty damn quick!
I find this concerning. If a player needs to play it for an hour to get it, aren't you concerned that you won't get that window from most beginners? Also, if they game lasts an average of 30 seconds and has a minimum bet of $100, an hour to learn the game would be very expensive.
I'm sorry, I am not trying to be too negative because I have not seen the game in person. I hope you succeed, gaming needs new products and new paradigms.
The skill-based effort is strictly flipper action, right? No motion-sensing any bumping or jolting the case for extra bumper action or angle-changing. No plunger action for shot-skill. And the player has no control of whether and when they play multi-ball. I had a different idea of what you were including when you discussed physics-based skill integration to the game. It is nice that you can catch the ball on the flipper. Also that the ball has some weight attributed to it, so it will run up and back down the inner drain lanes.
The software is very basic pinball design, so I'm guessing there are all kinds of features you could add, like return poppers in the outside drain lanes, wormholes to return the ball to play after making them, ramp-overs, progressive target-hitting features, etc. Also that, between showing the center wheel (which I thought at first was a ball-spinner) at start and finish, there might be other pinball features in the center of the table for more play and scoring opportunities. This is a demo, so I can see you wanting it to compress the middle activities, but I want more going on in the actual game.
I had a hard time understanding why I would want to play 450 to win 5, or how I would bet optimally. The chances are proportionate to the increase in win target, with the HE stable, correct? Even under skill-based play, there's an edge built in. (Even trying to write this, I'm demonstrating my confusion with what you're doing. So I'll let you discuss this part as you will.) I would find both a win and a loss a disappointment at betting 450 to win 5, though. So I think I'm just not understanding something.
From a pinball POV, this game might not last long enough. My typical 3-ball game (we're talking machines from the 60's-70's) would go 5-7 minutes, and 10 or more on a good run. From a casino POV, maybe it lasts too long at 30 seconds/game or so, though it's not as if you're paying anyone to stand there while the customer plays. I don't know; they certainly do fine from people betting 5-25 cents a spin on many slots and VP machines. $100 minimum would answer that question, but also niche you into maybe 2% of the market (SWAG) being willing to put $100/game into it.
Interested to learn more about it, for sure.
Click on image for larger version.
Please forgive for copying and pasting my description of Vegas 2047 Pinball from my upcoming blog entry about the new table games at the 2014 Global Gaming Expo.
Vegas 2047 Pinball was by far the most innovative idea at the show. The game itself is a very realistic electronic representation of pinball. The cabinet looked like a copper and brass contraption one might encounter in one of the Myst games. I was told this style is called Steampunk.
The game is also novel in that the player can select any bet and winning goal he wishes, subject to game limits. After the player makes his wager he plays a game of pinball. Personally I'm an awful pinball player. I may get called a wizard but never a Pinball Wizard. I was pleased to see my bet last about a minute, which is about twice as long as I last in a conventional pinball game.
The pinball stage of the game has some bearing on the players odds of winning, but is mostly for show. After the last ball is gone a wheel will spin on the game, with winning and losing sectors. Depending on the player's ratio of winning goal to bet, his performance in the pinball game, and the performance of other players, the size of the winning slices will be adjusted. If the wheel stops in a winning slice, the player wins.
The game will calibrate itself to how much skill is needed to widen the winning slices according to well previous players did. This way, the game can guarantee to be no exploited by advantage pinball players. I'm told that, the game can not go above 100% theoretical return, even if Tommy plays it after having been played for years by drunks and elderly bingo players. The maximum return may be even less, according to the settings chosen by casino management.
You should come to the show and try it out. Buzz was there, and he said that he liked it.
Things like this appeal to a niche crowd,
is that enough to make money for a
casino? And it depends how often the
player can win, if he loses 90% of the
time he won't be back. The biggest
demo for machines is women over 50.
Are they going to play it? My wife and
her 4 sisters are all over 50 and they
wouldn't go near it.
The demo who likes PB is men under 30.
They are scarce in casinos and have no
money. If your machine is cheap and
they can win, they'll play it. What few
of them there are.