Poll
14 votes (53.84%) | |||
12 votes (46.15%) |
26 members have voted
Quote: DRichWhat is the issue? Most trademarks go through in about 30 days. You will probably have to disclaim that you are not trademarking "Royal" or "Slots" individually but other than that I can't see any reason you wouldn't at least get a wordmark.
Correct, I'm literally trying to license to save some money by having the company pay for all the things Royal Slots needs.
Also time as well, only 20 years on the patent. ;)
Quote: USpapergamesCorrect, I'm literally trying to license to save some money by having the company pay for all the things Royal Slots needs.
When I licensed my poker game to IGT they wanted me to trademark it and let them assume it so they could make sure the name was locked up,
Quote: DRichWhen I licensed my poker game to IGT they wanted me to trademark it and let them assume it so they could make sure the name was locked up,
That makes sense but since the side game seems to be the main attraction, Royal Slots trademarked doesn't seem to be such a huge priority. I just don't want to pay for the trademark fees is all. Give me a licensing deal with a contingency clause on the name Royal Slots & I'll put some money on my card and buy the rights immediately ;)
Quote: USpapergamesThat makes sense but since the side game seems to be the main attraction, Royal Slots trademarked doesn't seem to be such a huge priority. I just don't want to pay for the trademark fees is all. Give me a licensing deal with a contingency clause on the name Royal Slots & I'll put some money on my card and buy the rights immediately ;)
The demo is a 3x3 grid with what are graphically essentially 9 independent 1-square reels. 3x3 games aren't very common anymore. Can the game be laid out 3x5 or 4x5 like most modern slots?
Quote: rdw4potusThe demo is a 3x3 grid with what are graphically essentially 9 independent 1-square reels. 3x3 games aren't very common anymore. Can the game be laid out 3x5 or 4x5 like most modern slots?
Absolutely, & I've already done some of the payouts. It's possible to get jackpots over 500,000 to 1!!! I don't recommend we go down this path until the 3x3 grid has been field-tested but there is definitely room to grow. Your sharp for spotting Royal Slots' expandability potential, thank you for your input.
P.S. 500,000 to 1 at 120 games a minute sounds like crack to me. It's like playing the lottery 7,200 times an hour ;)
https://wizardofvegas.com/forum/questions-and-answers/gambling/34974-100-says-i-can-only-solve-this-problem/
let me make a suggestion. It might fall on deaf ears because you act and seem as if you know everything.... you're right and everyone else is wrong.Quote: USpapergamesOk, I have a great idea. If you think I'm such an idiot that I would release a game that I am not confident in my ability to protect them your mistaken. If you truly believe this then by all means please steal my game creation & I can't take you to court for any monetary gain you get from Royal Slots. You will essentially have done all the work for me getting the game out there & made no money on it 🤟
🤐 wish I had read the BTW part
Here's my suggestion: You probably shouldn't quarrel, argue and challenge everyone here, especially the guys who could actually help you and know what they're doing.
Even if you think you know more than evryone, that doesn't mean that someone couldn't be of help when you do come across something you don't have a grasp on. Even just knowing someone who has a connection with these companies and others in the gaming industry, that could be a pretty big step forward. So far you seem very unlikable It's like you're burning the bridge before it's even built. being good as something will only get you so far.
Let's hope it's similar to Vacation U.S.A (-;Quote: CrystalMathGet back to me once you have a slot game approved.
Quote: AxelWolflet me make a suggestion. It might fall on deaf ears because you act and seem as if you know everything.... you're right and everyone else is wrong.
Here's my suggestion: You probably shouldn't quarrel, argue and challenge everyone here, especially the guys who could actually help you and know what they're doing.
Even if you think you know more than evryone, that doesn't mean that someone couldn't be of help when you do come across something you don't have a grasp on. Even just knowing someone who has a connection with these companies and others in the gaming industry, that could be a pretty big step forward. So far you seem very unlikable It's like you're burning the bridge before it's even built. being good as something will only get you so far.
Like I said to him Ax, he wants help but doesn’t know how to ask nicely.
Quote: USpapergamesOh Jesus :/
1) Never said casinos prefer persistent slots, the previous comment implied that.
I said that in response to this paragraph:
Quote: USpapergamesIt's funny that you say I'm off base but the article doesn't say anything about why casinos prefer to use persistent slots :( Honestly, I probably am off because I don't see why casinos bother with side games to begin with because they take up a lot of time which hurts the number of games per hour & seems to upset customers more than making them happy. As for your assessment of what side games are like to puppies, you might be dead right that players just want the maximum amount of crazy game features you can add, even if the features are so much that they have no clue what is going on 😆/
(Bold added)
So, I pointed out that nobody is making the claim that casinos prefer them.
Quote:2) Are you serious that you think I don't know about near misses? Did you even read my article on Royal Slots? It clearly states Royal Slots has the highest amount of near misses without using an reel manipulation!!! Read up!
https://docs.google.com/document/d/1ZU1I46yJs_nyDv7RnpbOFAWHG8Gj9Zj3DI8-gK2PTD4/edit?usp=drivesdk
No. I care nothing about Royal Slots until such time that they are in casinos and only then if there are mathematically advantageous playing conditions.
Quote:3) I don't care what you say about casino games, they aren't some separate entity for the rest of the gaming industries. You need to start respecting game design terminology because they aren't going anywhere and will never be replaced by an industry terms of else they would have already!!! Any game can become a casino game, you just need to have wagers in it & get it approved. Stop kidding yourself that casino games are some magical gaming medium that separates them from all other games 🤐
Even if you are right, niche gaming categories (even outside of casino games) have their own terminologies. Live with it.
I don't think they are a magical anything. What makes a casino game a casino game is that you can make bets on it that are resolved and that it exists either in an online or physical casino.
Let me know when you have a casino game, then I'll let you teach me all about it.
Quote: USpapergamesYes that is correct, in SM1 the second maria gets to the hidden area the main game stops and the hidden area where Mario chooses which level to skip would decimal be considered a side game.
Well, the game itself still says you're still in either World 1-2 or 4-2, in the case of my examples.
But, since being right seems to be more important than having a substantive conversation, you can have this one.
Quote: USpapergamesOMG, so now your thinking there is no side game because the main game doesn't know how much the player will win??? 😖 Listen to me as best as you can. The main games outcome was to win the free games, that's what the player won for the main game!!! You can't get free games without winning them 1st, yes???
If you want to get into semantics, they shouldn't even be called, "Free Games," because you have to make a potentially losing bet in order to have a chance at them. I can't walk into a casino, find a slot attendant and demand to only play the games that are free.
In my view, a, "Side Game," would be something fairly unique to the main game that would require player interaction. Suppose you had a slot game where the reels returned 80%, but then every so many spins (or you could have it be based on reel results) the player goes to a shooting game with one or two guns attached to the machine and is awarded credits based on how well he does in the game...with a certain minimum if he fails to kill any of the enemies.
You could have it such that, played perfectly, the average value of the Free Games equates to 15% of the machine's return-to-player...making the highest possible return-to-player of the game 95% over the long-term and the actual return-to-player probably something in the mid-to-high 80% range.
---Better still, if the player was given a choice to either play the shooting game or to play traditional, reels-based, Free Games. Then I would definitely consider it a, "Side Game."
That's something that I would call a, "Side game," because it's something very distinct compared to the main game and requires player interaction in order to achieve the best possible results.
If a player hits, "Free Games," and gets to watch the reel set (or alternate reel set) spin x number of times and you want to call that, "Side Game," that's fine. You can call it whatever you want. I'm not going to call it a, "Side Game," though, because I see it as all part of the same game. It's just a possible result like hitting five cherries on a line is a possible result.
Quote: USpapergamesWhat??? When did I say I didn't understand the rules to the game??? In fact I imply the exact opposite statement that I am more aware of how the game operates than you are lol.
The, "LOL," at the end is certainly appropriate. It says right on the screen that you are awarded the Progressive for hitting anywhere from 5-9 of the Quick Hit symbols. Where are the Quick Hit symbols? On the reels. Ergo, part of the main game...to such extent that saying, "Main Game," even means anything.
Quote: USpapergamesOMG 😱 I don't know if I can continue this conversation with you much longer!!! I'm sorry for your ignorance but choosing weather to play or not is in fact a player choice!!! If there is ever a time in which the game is more profitable on the next spin then the game obviously has the potential for advantage play!!!!!
That's literally what I said.
Quote: AxelWolfI was aware of SITC and know you played it so I didn't want to name it just in case it's still available.
Thanks! I wish! I think there are a few that are somewhat similar to the one I played, but with some changes. Not at any casino near me, but I've seen videos of one.
Quote: USpapergamesI've learned some valuable information. If I can convenience you that I want you to choose 1 option of another in the poles I create, some people will immediately vote against whatever option they perceive is the option that I favor, probably just because they want to discredit me. Why? Idk there could be lots of reasons. But if I had to guess it's because they are scared of my competition and want to ruin my reputation in the industry so that it's tougher for me to compete. Maybe nobody will listen to me and buy my program even though it's superior 😆
1.) I did not vote in the poll at all.
2.) Who would be scared of your competition? Oh no, it's a guy who thinks he has a good slot game...we better look out! The only way I remotely care about your game getting into casinos is if there are conditions in which I am mathematically expected to win. Other than that, I have no concern what happens to you or your game.
3.) I'm not buying your program because I do not work in the slot development field, or in the casino field at all.
Quote:But the jokes on you because the actual answer is NO since UK slot games are totally AP plausible! I just wanted you guys to understand the question and give it some thought because I wanted to see if anyone could have come up with the same answer ;)
P.S. & yes people have brought up some slot games that are always player E.V. positive but those games shouldn't come since their we're poorly designed to begin with.
I've never been to the U.K. and I have no plans to ever go to the U.K., so I don't really care if they are AP plausible or not unless I am asked to write about them.
Quote: DRichDoes anyone else think if these same conversations were being held in person that somebody would get punched in the face?
Probably not, but there's no way I would have stayed this long.
Quote: USpapergameshttps://drive.google.com/file/d/1-daoqMkefHRYQJiX-CmeFNZ2eKHZpJUL/view?usp=drivesdk
https://docs.google.com/document/d/1ZU1I46yJs_nyDv7RnpbOFAWHG8Gj9Zj3DI8-gK2PTD4/edit?usp=drivesdk
From your second link:
Quote:More Games per Hour = More Profits - Today's rapid-fire slot machine can play 1 game every 3 seconds for a total of 1,200 games an hour. The Royal Slot's slowest game speed is 3 seconds per game & games can be completed in < half a second for a record speed of +7,200 games per hour!
At what kind of house edge? One of the reasons that penny slots exist in their current form is that some players place a certain value on, "Time on device." Even though (by expectation) they are getting crushed, it doesn't seem that way because it seems like a slow drain.
Quote:All present slot machines payout according to how many of the same symbols match in a payline.
Factually wrong. I could name five machines that all pays are scattered without even thinking about it. Typically this is done on a left-to-right basis, but sometimes it's both left-to-right and right-to-left. Payouts are based on how many consecutive reels contain matching symbols AND how many matching symbols there are on each applicable reel. These are known as different, "Winning combinations." You'll often see machines that say, "1,024 ways to win," or whatever the number is.
I know it's a minor point compared to your game idea, but your presentation will have more credibility if you avoid factually wrong statements.
This statement can be corrected by simply changing the word, "All," to, "Most."
Quote:All winning combinations require specific criteria, it is very common to see 3 of the same face value character on the same payline & not have a winning combination & because wins are happening in all directions, it's easy for players to infer near misses in nearly every losing game.
In your opinion, why is this a good thing? I agree that near-misses are important, but this reads like players are thinking they lost when they think they should have won.
I'm not trying to argue this point (yet): I just want to understand, from your point of view, what is the benefit of this dynamic?
Quote:Perceived Fairness = Customer Acquisition - Fairness can be factored within the customer experience by analyzing a multitude of different circumstances. The common player experiences that cause the feeling of trickery are: Loss of Player Control, Unfair Outcomes, & Manipulated Phycological Conditioning.
I think the goal is for casual players to be psychologically conditioned without knowing they are being psychologically conditioned. In terms of, "Unfair outcomes," please see my question above.
Players have certain expectations that are based on standard slot machines---mainly because they have been playing them for so long. If a player sees three of the same symbol on a payline and that is not a winning result, that's a significant deviation from the norm. Do you not think that some players will consider that an unfair outcome?
Quote:But physical reels don't solve this because there is an inherent negative feeling of getting a blank outcome.
You could have physical reels that don't have blank outcomes. All you would have to do is have a symbol in every reel spot.
While rare, there are also games that pay out for three blank symbols on a line.
Quote:Any slot machine that pays out less than it's initial play amount but advertises that payout as a win is attempting to manipulate the player into feeling satisfied or even gratification from a loss. Again not every slot machine has losses disguised as wins, but thee ones that do should die out like the dodo bird.
Hey, we agree on this one! The only reason that they can even advertise it as a win is because slots pay on a, "For-One," basis. Actually, most electronic games do. Because of the, "For one," basis, any monies bet are presumed lost...which is why they can call any non-zero result a, "Win."
I don't see the concept going away, though, because it enables the penny slot machines to have a high hit rate---but I agree losses should not be advertised as wins.
---I don't have any comments as to the rest of it as it seems to relate to technical stuff.
The only thing I can hope is that the RTP is designed to be in the mid to high 90's since the thing plays so quickly.
*Pop Quiz*
What slot games makes more money?
Slot #1 with a RTO (return to profit) of 10% & an average GPH (games per hour) of 1,200
or
Slot #2 with a RTO of 2% & an average GPH of 7,200?
1st person yo answer correctly gets a trophy 🏆
Quote: USpapergamesIm going to need some time to wake up before replying to Mission146.
*Pop Quiz*
What slot games makes more money?
Slot #1 with a RTO (return to profit) of 10% & an average GPH (games per hour) of 1,200
or
Slot #2 with a RTO of 2% & an average GPH of 7,200?
1st person yo answer correctly gets a trophy 🏆
Definitely the first one as it will stay on the floor longer. Almost nobody wants to play a game as fast as the second one.
Quote: USpapergamesIm going to need some time to wake up before replying to Mission146.
*Pop Quiz*
What slot games makes more money?
Slot #1 with a RTO (return to profit) of 10% & an average GPH (games per hour) of 1,200
or
Slot #2 with a RTO of 2% & an average GPH of 7,200?
1st person yo answer correctly gets a trophy 🏆
There's a difference between the correct answer and the answer you want.
Correct answer: Assuming equal time on device, the second one. If people prefer slot #1 and play it slightly more often, or much more often, then slot #1.
Answer you want: The second one.
Found some multi games where you can get like 3400 plays an hour. Just waiting for a special promotion to come along. Unfortunately, the games are mainly at Dottys ):Quote: DRichAlmost nobody
Japanese:
-The reels essentially operate like normal slot reels, in terms of layout.
-There are different settings (1-5) that can make the games either easier or more difficult. Apparently, the game is either extremely difficult or impossible to beat on the hardest difficulty setting.
-The reels for many of these games are stopped separately. There's an individual button that stops each reel.
USpapergames, I'm sure, will correct me if I'm wrong...and will also correct me if I'm right, but here are the differences I see:
-USpapergames' slot game would play much faster than the Japanese Pachislo games.
-USpapergames' has the capability in his game to design a game that is impossible to beat, but doesn't look like it would be.
-USpapergames 3x3 grid has all nine spots spin independently of one another.
-USpapergames' game is such that the entire grid is stopped all at once.
-USpapergames' different grids can run at different speeds from each other, in terms of FPS (frames per second), and even then those are designed to be variable. (In other words, the top-left corner will not necessarily run at the same speed every spin)
-USpapergames' has it such that one symbol is not weighted to be better than any other, in terms of payouts. Therefore, the player effectively can't target to hit individual symbols with any success.
Similarities are that I imagine the difficulty levels can be changed and when a player chooses to stop the spinning technically makes a difference.
The RTP is high enough that the unwary player might be convinced that he's playing, "Skillfully," even though he's not. You definitely need better than average visual acuity and hand-eye coordination, but it sounds like that the difficulty could even be ratcheted up to the point that being among the best in the world in those respects wouldn't help you over the long run.
Quote: DRichDefinitely the first one as it will stay on the floor longer. Almost nobody wants to play a game as fast as the second one.
OMG, 🤣 You are already given the average gph for the second slot machine. The average is what the average people are playing the machine, not the average speed at which it can be played!!! In this example, we are going to assume it's a bunch of teens pushing the button as fast as they can which is getting the average gph's so high!
Quote: Mission146There's a difference between the correct answer and the answer you want.
Correct answer: Assuming equal time on device, the second one. If people prefer slot #1 and play it slightly more often, or much more often, then slot #1.
Answer you want: The second one.
Somehow you assumed the same thing??? The numbers were literally given to you and you made assumptions about what people preferred? I'm I say that the average gph of slot #2 is currently at 7,200 then that means that is the average gph for that machine that day at that current time.
Anyways, here is your 🏆
Quote: AxelWolfFound some multi games where you can get like 3400 plays an hour. Just waiting for a special promotion to come along. Unfortunately, the games are mainly at Dottys ):
Those wonder 4 machines where you can play 4 slots at the same time can definitely start to compete with Royal Slots theoretical GPH ;)
Quote: billryanI don't believe the average casino player has any interest in a game that has 5,000 plus spins per hour.
Seriously you would be surprised. Many older players just want to hit that spin button as fast as possible for those side games :/
Quote: billryanI don't believe the average casino player has any interest in a game that has 5,000 plus spins per hour.
I'm sure that dude will be around to tell you why you're wrong momentarily.
Quote: billryanI don't believe the average casino player has any interest in a game that has 5,000 plus spins per hour.
Does a 100 play VP game count?
Quote: rxwineDoes a 100 play VP game count?
No, the main game is only 1 hand. The other 99 are a side game.
Quote: USpapergamesSomehow you assumed the same thing??? The numbers were literally given to you and you made assumptions about what people preferred? I'm I say that the average gph of slot #2 is currently at 7,200 then that means that is the average gph for that machine that day at that current time.
Anyways, here is your 🏆
My, "Correct Answer," was a conditional answer based on one of two assumptions:
-Equal time on device.
-More time on device for device #1.
You asked, "Which one makes more money?"
Had you asked, "Which one makes more money if both are played for one hour?", then the answer would clearly be the second one.
Quote: sabreNo, the main game is only 1 hand. The other 99 are a side game.
Wow, just took a shower and someone else did the corrections for me??? Very impressive sir 🤓
Quote: sabreNo, the main game is only 1 hand. The other 99 are a side game.
Those are not side games, they're clearly mini-games. You'll notice the card representations for the other 99 hands are all smaller.
Quote: Mission146My, "Correct Answer," was a conditional answer based on one of two assumptions:
-Equal time on device.
-More time on device for device #1.
You asked, "Which one makes more money?"
Had you asked, "Which one makes more money if both are played for one hour?", then the answer would clearly be the second one.
Sir, when I give you the current gph on the machines it's obvious they were in use, or obviously, if they weren't they would have a current gph of 0!!!
Quote: Mission146Those are not side games, they're clearly mini-games. You'll notice the card representations for the other 99 hands are all smaller.
🤣🤣🤣
A minigame is defined by a game within a game. This is the cutest thing you have ever said!
Quote: Viper21Is inserting a voucher/bill a mini game or side game?
No game sir, games are win or lose outcomes. Can't lose or gain anything just for inserting a bill 🤣
Quote: USpapergamesSir, when I give you the current gph on the machines it's obvious they were in use, or obviously, if they weren't they would have a current gph of 0!!!
Maybe put the word, "Current," somewhere in the question if you want me to assume both are in active play?
Anyway, I'm somewhat interested in your actual game and have made a few posts with statements and questions. Let's get to those, because if we keep playing your little semantic mini games I'm going to quickly lose interest in your main game and in ever talking to you on here at all.
Quote: Mission146Maybe put the word, "Current," somewhere in the question if you want me to assume both are in active play?
Anyway, I'm somewhat interested in your actual game and have made a few posts with statements and questions. Let's get to those, because if we keep playing your little semantic mini games I'm going to quickly lose interest in your main game and in ever talking to you on here at all.
Your probably right that I should have used the word "current" to mitigate the confusion. It was 7 am and I hadn't fully woken up yet ;) I'll get working on responding to your previous comments as I'm working on everyone else ;) Don't worry, their coming!
Quote: unJonThe way I keep it straight is with a blackjack analogy. When you get two cards, that’s the main game. If you choose to hit, you start a mini game. If you are counting, that’s a side game. Clear?
Oh your so close!!!
So in blackjack hitting is already part of the main game. The minigame would be when you choose to double down because then the game changes because you only get 1 card but the main game is still in play!!!
A blackjack side game (which are often called side bets) would be if a player places a bet on insurance. It's a side bet because it has nothing to do with the main bet and it has its own set of rules in order to win!!!
Now as for card counting, that's not a game at all but a particular type of strategy. So we would classify card counting as part of blackjack's metagame!!!
I really hope this helps sir!
Quote: AxelWolflet me make a suggestion. It might fall on deaf ears because you act and seem as if you know everything.... you're right and everyone else is wrong.
Here's my suggestion: You probably shouldn't quarrel, argue and challenge everyone here, especially the guys who could actually help you and know what they're doing.
Even if you think you know more than evryone, that doesn't mean that someone couldn't be of help when you do come across something you don't have a grasp on. Even just knowing someone who has a connection with these companies and others in the gaming industry, that could be a pretty big step forward. So far you seem very unlikable It's like you're burning the bridge before it's even built. being good as something will only get you so far.
It's funny you say this because the problem is nobody thinks I know anything about game design & it's more like I have to prove them wrong in order to get help from them. Seriously I've gotten more help ever since I've been teaching this thread than when I first was pleading people to answer my question lol
Quote: Mission146I said that in response to this paragraph:
So, I pointed out that nobody is making the claim that casinos prefer them.
No. I care nothing about Royal Slots until such time that they are in casinos and only then if there are mathematically advantageous playing conditions.
Even if you are right, niche gaming categories (even outside of casino games) have their own terminologies. Live with it.
I don't think they are a magical anything. What makes a casino game a casino game is that you can make bets on it that are resolved and that it exists either in an online or physical casino.
Let me know when you have a casino game, then I'll let you teach me all about it.
Ok I might have assumed the article was stating that casinos prefer persistent state machines but that still doesn't make you right saying that somehow I'm claiming this?
IDk, maybe someone will make a vulture side game for Royal Slots and it will be the main slot machine you target because you can get to the side games faster???
All industries have their own terminologies. Persistent state seems to be a casino industry term because it just applies to the casino industry. Anything that has a previous term from another industry better adapt those terms or else they are idiots who purposefully want to separate themselves from the rest of these industries, like the US refusing to adapt the metric system ;)
Quote: Mission146Well, the game itself still says you're still in either World 1-2 or 4-2, in the case of my examples.
But, since being right seems to be more important than having a substantive conversation, you can have this one.
??? What's become increasingly more important is that everyone starts using the same lexicon of words to describe games. That's been the entire point of me spending my time teaching everyone these terms!
If you would prefer, I will complete a full categorical game analysis of either MB1 or MB3 (always hated MB2)? I'm only offering because I care & I'm starting to like you oddly enough.
Quote: Mission146If you want to get into semantics, they shouldn't even be called, "Free Games," because you have to make a potentially losing bet in order to have a chance at them. I can't walk into a casino, find a slot attendant and demand to only play the games that are free.
In my view, a, "Side Game," would be something fairly unique to the main game that would require player interaction. Suppose you had a slot game where the reels returned 80%, but then every so many spins (or you could have it be based on reel results) the player goes to a shooting game with one or two guns attached to the machine and is awarded credits based on how well he does in the game...with a certain minimum if he fails to kill any of the enemies.
You could have it such that, played perfectly, the average value of the Free Games equates to 15% of the machine's return-to-player...making the highest possible return-to-player of the game 95% over the long-term and the actual return-to-player probably something in the mid-to-high 80% range.
---Better still, if the player was given a choice to either play the shooting game or to play traditional, reels-based, Free Games. Then I would definitely consider it a, "Side Game."
That's something that I would call a, "Side game," because it's something very distinct compared to the main game and requires player interaction in order to achieve the best possible results.
If a player hits, "Free Games," and gets to watch the reel set (or alternate reel set) spin x number of times and you want to call that, "Side Game," that's fine. You can call it whatever you want. I'm not going to call it a, "Side Game," though, because I see it as all part of the same game. It's just a possible result like hitting five cherries on a line is a possible result.
I think you have a very difficult time understanding game states. Your idea that a side game can be a side game because it could offer something new is completely missing the point if what a side game is. I think you will struggle with this concept until you understand the different states of a game.
P.S. You are very correct in that there are no free games because the casino wants to make money. Truly free games are a marketing deceptive tactic and companies don't want you to see that they are nothing more than side games!
Quote: USpapergames??? What's become increasingly more important is that everyone starts using the same lexicon of words to describe games. That's been the entire point of me spending my time teaching everyone these terms!
If you would prefer, I will complete a full categorical game analysis of either MB1 or MB3 (always hated MB2)? I'm only offering because I care & I'm starting to like you oddly enough.
SMB2 was originally a totally different game altogether, released in Japan. The game that's called, "Super Mario Bros.-The Lost Levels," was the second Mario game to be released in Japan. However, it was thought that the game would be too difficult for American players to like it.
So, they took a whole different game that already existed---added an intro and an ending, and changed the sprites of the playable characters to Mario characters.
Quote: Mission146SMB2 was originally a totally different game altogether, released in Japan. The game that's called, "Super Mario Bros.-The Lost Levels," was the second Mario game to be released in Japan. However, it was thought that the game would be too difficult for American players to like it.
So, they took a whole different game that already existed---added an intro and an ending, and changed the sprites of the playable characters to Mario characters.
Yes, 100% correct. The real MB2 was the hardest of all the MB games!!! As a kid I didn't know about the lost levels but I could see the mechanics of MB1 & MB3 & new MB2 just wasn't a real MB game. I remember complain about this to my uncle who was an avid video gamer & he eventually told me about the really MB2 way before it was ever called the lost levels.
Quote: Mission146The, "LOL," at the end is certainly appropriate. It says right on the screen that you are awarded the Progressive for hitting anywhere from 5-9 of the Quick Hit symbols. Where are the Quick Hit symbols? On the reels. Ergo, part of the main game...to such extent that saying, "Main Game," even means anything.
The quick hit symbols might be on the reels but the main game is paused while the side game a in effect which is why it's a side game!!!