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12 votes (46.15%) |
26 members have voted
Quote: rdw4potusThat search result is a 3 year old marketing blog from the maker of rapid fire slots. It isn't current. It also relates to machines with physical reels. Video slots are much faster. You would know that if you had done any actual research.
Rdw you should know by now that USPG is too good to do research.
Quote: PokerGrinderRdw you should know by now that USPG is too good to do research.
I just can't imagine wanting to make a product and not conducting any sort of market analysis. I'll leave the peasant/Raphael thing alone, except to say that I prefer serf or peon to peasant. But, regardless of the type of product or service being designed, that research and analysis is absolutely critical. It helps shape the product, helps with marketing/placement, helps with funding since some sort of actual viability analysis is required for venture and angel investment. And if USPG lacks the skills to do the research or market analysis directly, that's fine. Maybe he really should be focusing on math and game design. But there are a few dozen firms who do this research in a wide variety of industries on a service/consulting basis. $25k buys a pretty great report, complete with survey/panel and early product feedback.
As far as the game itself goes, I have a series of questions. I'm going to write them today lest I forget. if someone thinks it's poking too hard at a suspended member, please let me know or redact it as appropriate. One of the key aspects of royal slots is 9 discrete spinning reels, one for each spot on the 3x3 grid. That's cool. It should be 3x5 or 4x5, but whatever. Question is: how does that physically fit in the cabinet? There's room for 9 independent physical spinning elements? How? At first I thought the answer would be virtual reels or video slots; but, then USPG pushed again about rapid fire slots, which is a physical reel concept, so now I'm not so sure.
In fact, let's make those queries into math questions for the board. I have a 3x3 slot with physical reels. Each spot on the screen spins independently, so my game has 9 reels. My game also has 100 symbols. Each symbol appears 1 time on every reel. The space for each symbol on each reel is 3.5 inches tall and 2 inches wide.
So, questions:
1. What is the total vertical size I need for the game array:
a. in the cabinet (1r back from the screen)?
b. on the screen itself, measured from the top of the top displayed symbol to the bottom of the bottom displayed symbol?
2. What is the total horizontal size needed for the game array if I want to keep a 16:9 aspect ratio, measured from the upper left corner of the upper left displayed symbol to the lower right of the lower right displayed symbol?
3. Let's say I include 6 inches of dead space on either side of my screen, to support line numbering, win/loss results, pays information, etc. - what is the total width of my main screen?
4. Let's say I include a top screen that shares the width of my bottom screen and is 18 inches tall. This screen shows the game's name, royal slots branding, side-game triggering info, copyright info, etc. This screen is also the one where I'll show my required rules and pays information when the "more info" button is pressed on the console. How large is my overall game?
a. Does my game fit into a standard cabinet?
5. Let's say I realize that my only hope of placement is to adapt and offer a 3x5 and/or 4x5 solution. How large does the cabinet need to be in those scenarios? Does my game fit in anything approaching a standard cabinet then?
Quote: WTflushUSPG; how much would you like to bet that I can go to a random casino tonight and film 5 totally different machines which are faster than 1.5 seconds per spin?
I think you'd want to agree on some definitions first. Most critically, USPG doesn't like mini games or side games. For the purposes of this challenge, I think you'd have to agree to disregard the suspense spins for those games. For example, I told USPG that buffalo diamond was faster than 1 sec/spin. And it is - except for the delays when a diamond falls on reel 5. That increases the average far more than I'd anticipated. But, it's also not related to the game's ability to spin fast. It can, it just pauses to try to add an interesting element when the free games amounts increase.
Quote: rdw4potusI think you'd want to agree on some definitions first. Most critically, USPG doesn't like mini games or side games. For the purposes of this challenge, I think you'd have to agree to disregard the suspense spins for those games. For example, I told USPG that buffalo diamond was faster than 1 sec/spin. And it is - except for the delays when a diamond falls on reel 5. That increases the average far more than I'd anticipated. But, it's also not related to the game's ability to spin fast. It can, it just pauses to try to add an interesting element when the free games amounts increase.
Thanks for the input! We can work out the details if he actually wants to bet but I think we both know that will never happen.
Quote: WTflushUSPG; how much would you like to bet that I can go to a random casino tonight and film 5 totally different machines which are faster than 1.5 seconds per spin?
I would bet zero on this prop. I played a slot last night. I was able to spin 46 times per minute (1.3 sec / spin) with the 'stop reel' feature. It had three physical reels and no side game -- just a MH jackpot. Video slots should be faster, but the 3x5 IGT slot that I played maxed out at 32 spins per second. AGS is very fast and has the 'stop reel' feature turned on by default. I just have not played an AGS slot in many months.
Quote: WTflushThanks for the input! We can work out the details if he actually wants to bet but I think we both know that will never happen.
I agree it’s difficult to make bets with members who are suspended and can’t respond.
Quote: MentalYou are right! Archimedes did not study other theories of buoyancy. Newton did not study other Philosophiae Naturalis Principia Mathematica.. Lovelace did not study other Analytical Engines. Darwin did not study other theories of evolution. Einstein did not research other theories of special relativity.
You are definitely on the right path to success and glory.
The problem is that your logic is flawed. The fallacy is that your actually proving my point!!! Again, all that is required of study is the math & science of game design, which I have proven over and over again to you guys. The fallacy begins with you comparing math & science to art!!! That's correct & your mind is probably blown 💥 since your lack of knowledge in this area is staggering. But the only thing I would be learning from researching various slot machines is the art of how they choose to design their program (& I'm not talking artwork, game design is half a science & half an art form). Again I know all the science, math, & player phycology of slot machines. Name one famous artist who looked for inspiration in inferior artwork!!! Again the design of my slot machine is superior, why would I ever want to be inspired by an inferior product??? What your saying is pure nonsense, you just slapped some famous math & scientist together to try and prove a point when you should have been looking at artists to compare how they study fine art.
Quote: rdw4potusThat search result is a 3 year old marketing blog from the maker of rapid fire slots. It isn't current. It also relates to machines with physical reels. Video slots are much faster. You would know that if you had done any actual research.
Well your too clever for me to fool you. I love how you always research everything I post! 🏆 Your right that I have already designed a physical slot machine for Royal Slots. I shouldn't even be saying that since I want to take over the industry from out of know where. But I don't think it matters because even tho your much smarter than I anticipated, I don't think you clever enough to figure pig how I'm going to do it since I can tell you already see issues with physical reels. What's crazy is that my design actually removes a lot of things that every slot machine uses & installs multiple new technologies that have never been used for entertainment purposes. Ya, I'm sure your 🤯 right now but ill leave you another hint since I'm a better Riddler than a Mad Hatter.
This slot machine is missing the ticking of a clock.
Quote: WTflushUSPG; how much would you like to bet that I can go to a random casino tonight and film 5 totally different machines which are faster than 1.5 seconds per spin?
https://wizardofvegas.com/forum/off-topic/general/35505-wov-challenges/#post790878
Quote: rdw4potusI just can't imagine wanting to make a product and not conducting any sort of market analysis. I'll leave the peasant/Raphael thing alone, except to say that I prefer serf or peon to peasant. But, regardless of the type of product or service being designed, that research and analysis is absolutely critical. It helps shape the product, helps with marketing/placement, helps with funding since some sort of actual viability analysis is required for venture and angel investment. And if USPG lacks the skills to do the research or market analysis directly, that's fine. Maybe he really should be focusing on math and game design. But there are a few dozen firms who do this research in a wide variety of industries on a service/consulting basis. $25k buys a pretty great report, complete with survey/panel and early product feedback.
There Is a huge difference between research & analysis vs analyzing how some other company has done it. Again, I have done all the research & analysis on slot machines, this should be obvious by now 🤨
Quote: WTflushThanks for the input! We can work out the details if he actually wants to bet but I think we both know that will never happen.
https://wizardofvegas.com/forum/off-topic/general/35505-wov-challenges/#post790878
Quote: mcallister3200I agree it’s difficult to make bets with members who are suspended and can’t respond.
https://wizardofvegas.com/forum/off-topic/general/35505-wov-challenges/#post790878
Quote: USpapergamesAgain, I have done all the research & analysis on slot machines, this should be obvious by now 🤨
IT IS NOT OBVIOUS AT ALL. You may have done all the research and analysis but the way you convey it sounds foolish. My personal opinion is that you know very little about slot machines.
I would love to see the slot machine you developed and would bet any amount of money that you can not get it approved in a regulated U.S. jurisdiction the way it is.
Quote: USpapergamesThat's correct & your mind is probably blown 💥 since your lack of knowledge in this area is staggering.
I'm in a good mood, so will let this go with a warning.
Quote: DRichIT IS NOT OBVIOUS AT ALL. You may have done all the research and analysis but the way you convey it sounds foolish. My personal opinion is that you know very little about slot machines.
I would love to see the slot machine you developed and would bet any amount of money that you can not get it approved in a regulated U.S. jurisdiction the way it is.
So how much would you like to bet? Btw it's only not obvious because of your comments lack of know***** in the area. I hope I said that correctly without offending anyone. OnceDear told me that referring to people's comments is 100% acceptable. I'm just asterisking the word since it's offense to WoV members.
Quote: rsactuaryUSPG seems to think he's smarter than everyone else, but yet doesn't know the difference between "your" and "you're". Credibility is a big issue here.
If you're going to judge my game design skills based on my writing skills then you might as well forget about me ever gaining your credibility. Sorry my LPD is a problem for you :/
Quote: WizardI'm in a good mood, so will let this go with a warning.
I think I will just stop informing people of their lack of knowledge altogether. I don't know how else to convey my opinion without it offending others & I'm sorry.
Quote: USpapergamesI think I will just stop informing people of their lack of knowledge altogether. I don't know how else to convey my opinion without it offending others & I'm sorry.
That might be a step in the right direction. It's easy to be the smartest guy in the room when you are a street performer. It's a whole other thing when one is on a forum where half the posters evidently have multiple advanced degrees in this field.
Quote: billryanThat might be a step in the right direction. It's easy to be the smartest guy in the room when you are a street performer. It's a whole other thing when one is on a forum where half the posters evidently have multiple advanced degrees in this field.
Yea, there is definitely a different atmosphere in this forum than the general public. Believe it or not, most people that know me don't even know I'm capable of getting this upset over conversations. I'm normally the person who isn't talking much & is totally fine with someone else making all the decisions unless I deem the choices of importance. I believe the reason why the WoV members see the worst of me is because so many people attack my game design or math skills. Your average person would never ever say any mean comments about specifically those skills of mine. In fact, your average person is almost always impressed if they can give me 15 minutes of their time. But more importantly, their opinions really don't matter to me when not only does the opinion of the WoV members matter to me but they are mostly hanus & outright rude!
There is a huge difference between giving someone constructive advice vs telling someone what to do or giving your opinion of that someone's skills (which most everyone has been doing the latter). When I 1st talked to Noah Dean (president of GLI), the man argued with me about a lot of things, I was able to change his mind on some of the arguments & he was able to change my mind on some of the other arguments. But at the end of the conversation, there were things we still disagreed on yet the conversation never once got heated! I swear on my life that our conversation lasted over 2 hours on the phone, what president of a company is going to take that amount of time to talk to a complete nobody (at the time nobody knew me in the industry, I think I had emailed Mr.Wizard a few times & that was it). But Mr. Dean is an incredibly smart fellow who realized very quickly how sharp I was at game design & he was able to realize my math skills from how difficult it must have been to solve the Royal Decks hand rankings. I consider Mr. Dean to be my 1st friend in the gambling industry even though the man didn't care for my game California Roll Poker, which at the time was my only complete casino game.
So what are the rules for professional criticism? I shouldn't have to tell you guys but I'm afraid so many people are ignorant about how to give constructive criticism correctly so I'm giving you guys the rules so you don't hurt another WoV member. I want to make it very clear that professional criticism should be applied whenever the person who's work your criticizing considers themselves a professional in whatever you're criticizing. An example can be seen in Arnold Palmer's behavior. Apparently, the man is extremely pleasant to be around unless you're making claims about his golf game. He has been known to punch people in the face without giving any warning. Once time he punched a heckler for attempting to correct his backstroke & he even told Peter Kessler right to his face on live television "I'll punch you in the nose" to prevent Kessler from ever eluding to the notion of Palmer cheating. Honestly, I don't blame Palmer for wanting to hurt these people, even though I disagree with his violence. You guys just don't understand the drive & determination it takes to be #1. People like Palmer & I already have inner self-criticism that makes whatever any heckler says sound like child's play. That's why it is so difficult to withstand ignorant opinions that are not constructive at all. Giving someone your opinion about their skills & abilities is not constructive criticism!!! There is no way to improve or gain knowledge from that kind of information but rather it is solely intended to hurt someone. So with that being said, here are the rules.
1. Don't mention your opinion about their skills, knowledge, or abilities. The majority of people can handle this information if they aren't actively trying to become a pro in the field.
2. Don't tell them they are doing things wrong or that they should be doing something else. Telling the pro what to do isn't going to help anything, instead keep the comment solely on the specifics & if there is a problem with their method, addressing specific concerns will allow the pro to question their own methods. Remember that the pro can only be a pro if they are as obsessed with the subject matter ≥ to you, so use that to your advantage. Odds are in addressing the specifics you will discover why the pro has chosen their methodology.
3. Constructive criticism is only constructive if your providing explanations for the criticism. Never ever tell a pro they are wrong & not provide a reason why. Again, we don't attack the pro by giving our opinion about their skills so we are never going to say they are a bad game designer. But we could say that we don't like one of their games, but only if we give a reason why. Lastly, that reason needs to have a valid point behind it. We shouldn't say we don't like a game because it's not fun, that's not constructive criticism it's just rude & if you don't see this there is something seriously wrong with you. However, you could say the game isn't fun because the main game mechanic is boring & here are the reasons why… Even though boring is completely opinionated, there is constructive criticism in that the game designer is potentially learning something from the criticism that they could apply to & improve their game.
4. Don't criticize what you don't understand. This is probably the worst problem with so many hecklers that attempt to criticize pros. Before even attempting to criticize anything, stop & think to yourself "How much knowledge & experience do I have in this particular field to correctly criticize someone who claims to be a pro in the field"? Way too many times have I seen this happen, we're know-it-all WoV members feel the need to give me their 2 cents of game design knowledge only for me to be compelled to give you a game design lesson so that some other ignorant person doesn't start to believe the other ignorant's 2 cents.
Quote: USpapergamesNoah Dean (president of GLI)
Not the president of GLI. That's James Maida.
Quote: CrystalMathNot the president of GLI. That's James Maida.
The president of Las Vegas GLI is Noah Dean unless there has been some recent change I'm not aware of?
Quote: USpapergamesThe president of Las Vegas GLI is Noah Dean unless there has been some recent change I'm not aware of?
There is one president of GLI - James Maida.
Noah Dean is a math researcher.
Quote: CrystalMathThere is one president of GLI - James Maida.
Noah Dean is a math researcher.
😮 Wow, apparently you are correct? I'm scared im losing my mind 😱 This feels like a Twilight Zone episode, I'm going through my emails because I swear I have seen at the bottom his title states as president. Not once, but multiple times I've seen it, yet every email his title at the bottom is exactly how you stated it 😬
Quote: USpapergames😮 Wow, apparently you are correct?
How shocking.
Quote: CrystalMathHow shocking.
I guess it's just a matter of time before every WoV member gets to be correct :/
Quote: USpapergamesI guess it's just a matter of time before every WoV member gets to be correct :/
Just hold in there.
Quote: USpapergames😮 Wow, apparently you are correct? I'm scared im losing my mind 😱 This feels like a Twilight Zone episode, I'm going through my emails because I swear I have seen at the bottom his title states as president. Not once, but multiple times I've seen it, yet every email his title at the bottom is exactly how you stated it 😬
Just realize people here really do know the gaming industry. Many of us have actually sat in meetings with Mr. James Maida. I would guess I first met him in about 1995.
Quote: DRichJust realize people here really do know the gaming industry. Many of us have actually sat in meetings with Mr. James Maida. I would guess I first met him in anout 1995.
https://youtu.be/HsffxGyY4ck
Quote: CrystalMathJust hold in there.
Post of the year! (So far...)!!!
Quote: SOOPOOPost of the year! (So far...)!!!
Is that all everyone rewards on here is sarcasm? I thought the comment was funny but it's no comment of the year.
Quote: rdw4potusOne of the key aspects of royal slots is 9 discrete spinning reels, one for each spot on the 3x3 grid. That's cool. It should be 3x5 or 4x5, but whatever. Question is: how does that physically fit in the cabinet? There's room for 9 independent physical spinning elements? How? At first I thought the answer would be virtual reels or video slots; but, then USPG pushed again about rapid fire slots, which is a physical reel concept, so now I'm not so sure.
In fact, let's make those queries into math questions for the board. I have a 3x3 slot with physical reels. Each spot on the screen spins independently, so my game has 9 reels. My game also has 100 symbols. Each symbol appears 1 time on every reel. The space for each symbol on each reel is 3.5 inches tall and 2 inches wide.
So, questions:
1. What is the total vertical size I need for the game array:
a. in the cabinet (1r back from the screen)?
b. on the screen itself, measured from the top of the top displayed symbol to the bottom of the bottom displayed symbol?
2. What is the total horizontal size needed for the game array if I want to keep a 16:9 aspect ratio, measured from the upper left corner of the upper left displayed symbol to the lower right of the lower right displayed symbol?
3. Let's say I include 6 inches of dead space on either side of my screen, to support line numbering, win/loss results, pays information, etc. - what is the total width of my main screen?
4. Let's say I include a top screen that shares the width of my bottom screen and is 18 inches tall. This screen shows the game's name, royal slots branding, side-game triggering info, copyright info, etc. This screen is also the one where I'll show my required rules and pays information when the "more info" button is pressed on the console. How large is my overall game?
a. Does my game fit into a standard cabinet?
5. Let's say I realize that my only hope of placement is to adapt and offer a 3x5 and/or 4x5 solution. How large does the cabinet need to be in those scenarios? Does my game fit in anything approaching a standard cabinet then?
https://en.m.wikipedia.org/wiki/Circle_packing
https://arxiv.org/abs/1410.2536
https://www.maths.unsw.edu.au/about/distributing-points-sphere
Quote: USpapergameshttps://youtu.be/HsffxGyY4ck
Why do you do that: Post links to Music on youtube? Are you trying to demonstrate something? It can be a bit cryptic.
I've seen this before. might even have done it myself. Sometimes I see that the title or lyrics are some sort of cryptic comment. But other times, such as this one, it just looks like a mix of thumb-tacking and Hijacking.
Maybe do it less often, please. Ascii responses are easier to moderate than having to wait three seconds to 'skip ad' on youtube $:o)
https://www.youtube.com/watch?v=K9pmLGxEz_A
Quote: OnceDearWhy do you do that: Post links to Music on youtube? Are you trying to demonstrate something? It can be a bit cryptic.
I've seen this before. might even have done it myself. Sometimes I see that the title or lyrics are some sort of cryptic comment. But other times, such as this one, it just looks like a mix of thumb-tacking and Hijacking.
Maybe do it less often, please. Ascii responses are easier to moderate than having to wait three seconds to 'skip ad' on youtube $:o)
https://www.youtube.com/watch?v=K9pmLGxEz_A
Wow, I'm stunned. Great song btw...So the reason why I do it is because sometimes music can convey a much deeper meaning than how I could choose words to describe how I feel. Trust me, there is always a message there and it goes beyond just the words or video but the emotion of the music as well. I also hate the YouTube ads which is why my channel has turned off all monetization options. But if you think about it, I learned about how you feel about me from just listening to 1 song. I used to use this method to avoid pissing of my girl friends ;)
Glad you liked it. As a favour to me, please do it less often. TIA.Quote: USpapergamesWow, I'm stunned. Great song btw...So the reason why I do it is because sometimes music can convey a much deeper meaning than how I could choose words to describe how I feel. Trust me, there is always a message there and it goes beyond just the words or video but the emotion of the music as well. I also hate the YouTube ads which is why my channel has turned off all monetization options.
I was confused as well.Quote: OnceDearWhy do you do that: Post links to Music on youtube? Are you trying to demonstrate something? It can be a bit cryptic.
I've seen this before. might even have done it myself. Sometimes I see that the title or lyrics are some sort of cryptic comment. But other times, such as this one, it just looks like a mix of thumb-tacking and Hijacking.
Maybe do it less often, please. Ascii responses are easier to moderate than having to wait three seconds to 'skip ad' on youtube $:o)
https://www.youtube.com/watch?v=K9pmLGxEz_A
Quote: AxelWolfI was confused as well.
The Captain has the answers.
Quote: USpapergameshttps://en.m.wikipedia.org/wiki/Circle_packing
https://arxiv.org/abs/1410.2536
https://www.maths.unsw.edu.au/about/distributing-points-sphere
NERHIRGERD