1. minnesotajoe
2. Wizard
3. SOOPOO
4. rdw4potus
5. TheNightfly
6. AZDuffman
7. mkl654321
8. ElectricDreams
9. odiousgambit
10. petro
11. Nareed
12. gog
There was some talk about people using robot players on Yahoo Chess and such. Unless the games are played live, then there is no way to 100% stop cheating... all I can say is that this is a tournament for fun. There no money involved. Just play for pride.
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I assume we all have jobs and other obligations here.. so setting up a time to play could be an issue. My recommendation would be using private messages amongst each other to set up a date and time.
Rules for play.
1. 60 minute time limit each.
2. You may play through any place of your choice.. however I highly recommend Yahoo! Chess because it is very simple to access.. and the set up is easy for setting time limit, etc. It also has a feature where you can save the game and finish later (if time is a huge constraint).
3. There are 12 entrants. I plan on seeding players in four, three person divisions.
TWO points for a win. ONE point for a stalemate.
The highest two in each divsion makes it to an 8 team playoff.
It will be single elimination from there until the Championship which will be best 2 of 3.
I'll make it World Cup style where 1s play 2s.. and seperate groups so people play different opponents
---------
4. I got the twelve entrants listed above.. I'll use a deck of cards.. well Ace - Queen and draw them to determine pairings... Then I will use a red and black card to determind which player is to play as 'white' and which to play as black
6-9-2
3-12-10
1-5-11
Group A
4. rdw4potus
7. mkl654321
8. ElectricDreams
Group B
2. Wizard
6. AZDuffman
9. odiousgambit
Group C
3. SOOPOO
10. petro
12. gog
Group D
1. minnesotajoe
5. TheNightfly
11. Nareed
--------------------
After Group Play is finished these will be the tournament seedings:
1. A1 vs D2
2. B1 v C2
3. C1 v A2
4. D1 v B2
5. Winner of 1 v Winner of 2
6. Winner of 3 v Winner of 4
7. Winner of 5 v Winner of 6 in Best of Three for WoV Chess Tournament Championship
Player X
Player Y
Player Z
Player X will beat Player Y and Player Z ... giving Player X 4 points
Player Y will beat Player Z... giving player Y 2 point
Player Z.. without a win.. will have 0 points.
Player X will win that Group and play a '2' seed from different group
Player Y will get '2' seed in that group and play a '1' seed from a different group.
Just don't expect much of a game.
Quote: minnesotajoewell, you are actually in same group as me... Do you have a Yahoo! Account?
I'm in your group but don't have a Yahoo account. I'll PM you and Nareed when I'm up and running.
Quote: odiousgambitI've initiated some private messages to get some games going in my group. Seems that if each person wins one game, rematches continue until someone has won two in a set, correct?
I fear that:
X beats Y whom beats Z whom beats X
If that occurs... then... re-run the group as if you all never played.
Quote: DorothyGaleWhy are you not using a "Swiss system" for pairings? Hmmm ... that is the standard way pairings are made in chess tournaments.
Pairing is always done on ability, anything else is too unbalanced.
I don't know everybody's ability.. so the round robin format semed to be best bet.
Swiss System Pairings...
Or just Google "Swiss system" and "Chess" to see a zillion reasons why it is the most common pairing algorithm for chess.
Quote: DorothyGaleSwiss systems are designed to quickly filter players to similar levels of ability, no matter how poor the initial rounds are lined up. Here, read about it ...
Swiss System Pairings...
Or just Google "Swiss system" and "Chess" to see a zillion reasons why it is the most common pairing algorithm for chess.
Swiss Systems are only as accurate as the early results are reflective of the players' true abilities. On the other hand, a "knockout" format penalizes those who were randomly assigned to play with stronger players. I think that the two-out-of-three survivor method proposed is the best compromise. If two of the strongest players wind up in the same initial bracket, they should both survive. I realize that if two of the weakest players are fortunate enough to wind up in the same bracket, one of them will survive when he otherwise wouldn't, but I don't see any way around that, not without doing something unwieldy like a complete round robin.
Another obstacle to a Swiss is that we have no player rankings, so the first round pairings would be arbitrary. Two strong players accidentally meeting in the first round would result in one of them getting a zero, while two weak players meet, and one of them gets a 1. Not good. A Swiss with many rounds tends to even out this effect, but I don't think anyone has the time or patience for, say, twelve games.
A Swiss system is optimal with [log(N)] + 1 rounds, where the log is base 2. So, if you have 12 people in the tourney, then you need 4 rounds in a SS, starting with arbitrary pairings, to determine a fair winner with approximately equally rated players competing for the top prize in the last round.Quote: mkl654321A Swiss with many rounds tends to even out this effect, but I don't think anyone has the time or patience for, say, twelve games.
Again, all of this is well known, and is exactly why SS is used. There is nothing better.
Here are the upcoming UCSF rated tournaments in the US ...
Click me
If it starts with SS then it is a Swiss system... find one that's not!?
If this is a success.. in future we can put more thought into it if there demand for another tournament.
Quote: DorothyGaleA Swiss system is optimal with [log(N)] + 1 rounds, where the log is base 2. So, if you have 12 people in the tourney, then you need 4 rounds in a SS, starting with arbitrary pairings, to determine a fair winner with approximately equally rated players competing for the top prize in the last round.
Again, all of this is well known, and is exactly why SS is used. There is nothing better.
Here are the upcoming UCSF rated tournaments in the US ...
Click me
If it starts with SS then it is a Swiss system... find one that's not!?
+1... I did some analysis of Swiss systems back in the day (for trading card games, no less) and log N+1 rounds (or log N+2 if you have the time) is the best way to run, with random pairings to start. Ranked pairings is NOT a good idea for games where there is a large element of chance (I never ran it for a pure skill game like Chess, but I would imagine much the same effect).
Double Elimination, as I recall, works the second best format for finding a winner in a reasonable time.
The problem with [log N] + 2 is that the top players have already met, and in the final round, the top players are playing down. It feels kind of awkward to be in a tourney with 5 rounds SS and 12 players -- the top guys have all played each other after round 4, and now the games are meaningless because the top guys are paired down and win easily.Quote: thecesspit(or log N+2 if you have the time)
Quote: DorothyGaleThe problem with [log N] + 2 is that the top players have already met, and in the final round, the top players are playing down. It feels kind of awkward to be in a tourney with 5 rounds SS and 12 players -- the top guys have all played each other after round 4, and now the games are meaningless because the top guys are paired down and win easily.
Correct pairing in chess is 90% of a playing. Without it you have a fiasco and the results are meaningless. I saw chess matches boycotted over improper pairing, happens all the time.
Please, give me a recent example.Quote: EvenBobI saw chess matches boycotted over improper pairing, happens all the time.
Quote: DorothyGaleThe problem with [log N] + 2 is that the top players have already met, and in the final round, the top players are playing down. It feels kind of awkward to be in a tourney with 5 rounds SS and 12 players -- the top guys have all played each other after round 4, and now the games are meaningless because the top guys are paired down and win easily.
IF the rankings filter quickly. Like I say, with games with some chance in the extra round allows those players with "bad" luck to get back in the mix for the top-X knock out. I always hated those players who complained about a 5-0 player having to play a 3-2... I went to play and more rounds was better than less... plus if your that good, keep winning.
For chess, I suspect the playing down means more matches are easy to predict the result of. But I think absolutely in the first round a low ranked player should play a high ranked player... you never know if their ranking is "correct" for that day.
Quote: DorothyGalePlease, give me a recent example.
Happened all the time I should have said. When I played in tournaments in the late 60's, we constantly argued about pairing problems. I just assumed it hasn't gotten any better. Chess players who do it for more than fun have huge ego's and they don't like to lose. Getting paired with somebody of lessor ability is always something to strive for.
Quote: TheNightflyI'm in your group but don't have a Yahoo account. I'll PM you and Nareed when I'm up and running.
Sure. I'll be on the lookout.
If you prefer a different site, I wouldn't mind it at all.
I love your sig, BTW.
Quote: DorothyGaleA Swiss system is optimal with [log(N)] + 1 rounds, where the log is base 2. So, if you have 12 people in the tourney, then you need 4 rounds in a SS, starting with arbitrary pairings, to determine a fair winner with approximately equally rated players competing for the top prize in the last round.
Again, all of this is well known, and is exactly why SS is used. There is nothing better.
Even if that is true, it would only be so if you had a way to rank the players beforehand--and we don't.
I've played in maybe 200 Swiss System tourneys, but in all of them, the first round pairings were dictated by rankings (ratings). I've never played in one where everyone was just thrown into the hopper.
Quote: mkl654321Quote: DorothyGaleA Swiss system is optimal with [log(N)] + 1 rounds, where the log is base 2. So, if you have 12 people in the tourney, then you need 4 rounds in a SS, starting with arbitrary pairings, to determine a fair winner with approximately equally rated players competing for the top prize in the last round.
Again, all of this is well known, and is exactly why SS is used. There is nothing better.
Even if that is true, it would only be so if you had a way to rank the players beforehand--and we don't.
I've played in maybe 200 Swiss System tourneys, but in all of them, the first round pairings were dictated by rankings (ratings). I've never played in one where everyone was just thrown into the hopper.
This is not so true. It may you've never played a Swiss tournament that way, but it doesn't mean it doesn't work when you just randomly pick pairings.
Swiss works well (actually the best of all systems apart from Round Robin) even if you don't know the strengths of players a piori to find the relative strengths of the players after the tournaments. It may work even better if you do know the relative strengths and order them before hand.
Quote: thecesspitThis is not so true. It may you've never played a Swiss tournament that way, but it doesn't mean it doesn't work when you just randomly pick pairings.
Swiss works well (actually the best of all systems apart from Round Robin) even if you don't know the strengths of players a piori to find the relative strengths of the players after the tournaments. It may work even better if you do know the relative strengths and order them before hand.
I didn't say that it "doesn't work", only that the calculation of optimal number of rounds presumes a ranking system of some sort in place before the tourney begins. In the absence of that, it takes several preliminary rounds to establish an approximate ranking, so the optimal number of rounds would be somewhat higher.
And "works" is a relative term.
another bad part: very inventive training drills made me want to join, but these were undeveloped for the most part.
good part: Playing against the computer was fascinating in that it seemed to vary as an opponent. You could pick "easy" and it would play at a medium level or so most of the game, it seemed to me. Even selecting "silly" this would happen. You didnt want to get behind at any level. Note, though, you can play the computer without joining.
Yeah, my apologies about not being more clear.
If pairing is an issue then why dont everyone just post their current or best fide rating, which we can use to seed? Personally I haven't played a rated game before, and am just here to beef up the roster
Quote: gog
Personally I haven't played a rated game before, and am just here to beef up the roster
Ditto. and I don't think I've played at all in about 10 years...
7-8-4
6-9-2
3-12-10
1-5-11
Group A
4. rdw4potus
7. mkl654321
8. ElectricDreams----->> now NightStalker
Group B
2. Wizard
6. AZDuffman
9. odiousgambit
Group C
3. SOOPOO
10. petro
12. gog
Group D
1. minnesotajoe
5. TheNightfly
11. Nareed
--------------------
After Group Play is finished these will be the tournament seedings:
1. A1 vs D2
2. B1 v C2
3. C1 v A2
4. D1 v B2
5. Winner of 1 v Winner of 2
6. Winner of 3 v Winner of 4
7. Winner of 5 v Winner of 6 in Best of Three for WoV Chess Tournament Championship
What if all the games in a group are a draw?
Why do you have 1-game matches in rounds after the group-rounds, I mean, having white is a 50-FIDE point advantage, or more.
Why do you have, under #7, a best of 3? Someone will get two whites.
So many issues ... a SS would have been so much easier and so much fairer ...
Quote: DorothyGaleSo many issues ...
two things are jumping out at me here, for one I think the players are not taking the whole tournament so seriously as to worry about fairness. Most of us have actually said we are doing it for a lark and aren't good enough to expect to beat anybody worth a shit.
for another, why all this carping from folks who aren't playing?
Well, I was quite an avid, addicted and obsessed tournament and postal player in my day -- I was a certified TD and ran tournaments, I ran a club, I coached a 12 year old to a tie for first in his age group in the junior nationals, and I have a hard time not playing, so ... it's just a way to be involved while sticking to my promise to myself to never ever play a human again ... most days I still play over an hour a day against online computer opponents, and have played or studied chess almost every day for the last 28 years ... my favorite game is 1-2 blitz ...Quote: odiousgambitwhy all this carping from folks who aren't playing?
I'll butt out ... I've obviously got a problem ...
Yikes!!!
--Dorothy
Quote: odiousgambittwo things are jumping out at me here, for one I think the players are not taking the whole tournament so seriously as to worry about fairness.
I said right off the bat I'm chess board fodder. Ask Minnesotajoe whether I was serious about it. I think at one point I might have threatened one of his pawns, then again I might have gotten the wrong impression. For sure I never threatened anything worth threatening. So take it seriously? Me? Well, yes, if by serious you mean showing up for an appointed match and doing the best I know how.
Quote: NightStalkerAllright, game on.. rdw/mkl suggested timing?
After 5 PM on any day except M/W, which would be after 7:30 PM. Both times Pacific.
Quote: mkl654321After 5 PM on any day except M/W, which would be after 7:30 PM. Both times Pacific.
830pm friday 1/14 PST sounds good to me, what say?
yahoo chess? share your yahoo id and get ready on messenger for some chat..
good luck..
Quote: Wizardodiusgambit beats Wizard
How about an executive summary of the action?
Quote: Wizardodiusgambit beats Wizard
Aw! take heart. maybe next time you'll be up against me :)
Quote: NightStalker830pm friday 1/14 PST sounds good to me, what say?
yahoo chess? share your yahoo id and get ready on messenger for some chat..
good luck..
Sounds good, I'll PM you with my Yahoo! ID.
Here's my guess:Quote: AyecarumbaHow about an executive summary of the action?Quote: Wizardodiusgambit beats Wizard
(1) Some sorta-random, near-the-center, white pawn moves two spaces forward.
(2) A bunch of other moves.
(3) Checkmate!
Or were you perhaps looking for details?
Quote: DocHere's my guess:
(1) Some sorta-random, near-the-center, white pawn moves two spaces forward.
(2) A bunch of other moves.
(3) Checkmate!
Or were you perhaps looking for details?
How about a "keys to victory" chalk talk...