AxelWolf
AxelWolf
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Joined: Oct 10, 2012
September 14th, 2013 at 11:16:47 PM permalink
Not sure how to pose this question but ill try. let say you are playing a double bonus poker and you have a 2% meter on each of the following Royal, Four 2s,3s,4s and Four Aces. what conditions must you have to count all 6%. I'm not asking what numbers you need for it to be positive. I'm asking if you were to play a game like this can you count 100% of your meter move to the total percent if you randomly play it off and on. Even tho you may leave at some point without hitting the target progressives. I always counted meter move towards a play. I realize if i always get on it at reset and then get off without hitting them That would not get you the movement. however im talking about randomly getting on and off the machines.
♪♪Now you swear and kick and beg us That you're not a gamblin' man Then you find you're back in Vegas With a handle in your hand♪♪ Your black cards can make you money So you hide them when you're able In the land of casinos and money You must put them on the table♪♪ You go back Jack do it again roulette wheels turinin' 'round and 'round♪♪ You go back Jack do it again♪♪
randomperson
randomperson
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Joined: Dec 21, 2012
September 15th, 2013 at 1:17:19 PM permalink
Quote: AxelWolf

Not sure how to pose this question but ill try. let say you are playing a double bonus poker and you have a 2% meter on each of the following Royal, Four 2s,3s,4s and Four Aces. what conditions must you have to count all 6%. I'm not asking what numbers you need for it to be positive. I'm asking if you were to play a game like this can you count 100% of your meter move to the total percent if you randomly play it off and on. Even tho you may leave at some point without hitting the target progressives. I always counted meter move towards a play. I realize if i always get on it at reset and then get off without hitting them That would not get you the movement. however im talking about randomly getting on and off the machines.



Just come up with a decision rule and then calculate the appropriate infinite sum. A quick and dirty way to get it would be to weight each meter rise by the probabilty of hitting that class of hand before finishing the play. It's complicated by the fact that in some plays you will hit some of the hands twice. That is why you need the infinite sum with a rule defining stopping points.

The quick method I mentioned applies for when you are playing a stand alone machine under no competition. It's still true that with competition you would use that method and then realize that the competitor is adding extra rise and also decreasing your probabilty of a hit, offsetting each other. In other words, weight the movement by the probabilty you would hit that hand before stopping if you played alone.
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