Poll
4 votes (33.33%) | |||
No votes (0%) | |||
8 votes (66.66%) |
12 members have voted
With the exception of blackjack insurance, all of my collusion analysis was done by simulation as well. There are simply too many possible ways for hands to be distributed to multiple players.Quote: charliepatrickIn essence I ran a simulation where each hand looked at the last 15 cards in the deck and worked out what to do based on the other cards left in the deck. Over time I have built up a library of procedures: random number generator, shuffling cards, etc.
Our school had a PDP 8 so I started programming very early. It hasn't been mentioned here but my guess is that several here also had careers in the Actuarial or Computing arenas when mainframes were the most popular. Some banks probably still use code originally written in the 70s.
I was sure I had written an article about three card poker collusion, but somehow I didn't sell it to 888. This is the best I can do in my archival writing as far as describing this method of advantage play.
https://www.888casino.com/blog/apheat/collusion-101
And just for the thrill, here is the most vulnerable game I have analyzed, with an edge over 100% possible using collusion:
https://www.888casino.com/blog/novelty-games/double-draw-poker-collusion
Quote: teliotYou certainly want to listen to anything Mike says or has written about game development, and there are several others here who have a lot of hands-on experience and give great advice. It may just take you a while to learn who's who. This site is amazing when it comes to the game development talent who have contributed over the years.
Thank you, who is Mike?
Quote: HokusPokusThank you, who is Mike?
The Wizard who runs this site.
Quote: USpapergamesI just want to say that what you are doing is BY FAR the smartest thing I have ever seen ANY aspiring game designer do. What's scary is that your strategy was very similar to what mine was, with just one difference. But your actually doing one thing better than me, you discovered this website far sooner than I did in my career & I didn't even know this site was full of people in the casino industry till recently. So you are actually ahead of me in some things but I'm not sure if your skills are at the level mine were at your age so can't make any judgements. Keep doing what your doing, your on the right path!!!
So I just want to say I am been completely obsessed with reading your comments. Never have I felt the motivation to want to come on to this site at work just to read comments. I swear everything you say is gold when it comes it information but what's even more interesting is that the conversations you create are seriously entertaining to read. It almost feels like drugs reading some of your guy's arguments that you have and the fact that it makes learning about game design actually enjoyable is a huge plus. Also, it looks like many members have been rather ruff with you so I'm going to just back off with anything negative.
So I started looking up previous comments of you some of the members here to learn some of the stuff that's already been said and I had read around 50 comments of teliot's and though I was learning a lot but I had to have read 100 comments of yours today and almost every one of them was blowing my mind. It's like your from the future or Hendrix playing music nobody has ever heard before. But I have several questions and I wrote a list!
1. Can you define skill and strategy in games?
2. Can you tell me what I need to learn to get good at game design? How do I learn the subject the fastest?
3. Are math skills needed to make casino games?
4. Tell me more about "true variance". I still don't understand the concept.
5. I see you mentioned physiology as a part of game design. I have a bachelor's in phycology, what physiological skills are relevant to game design?
6. You mention collecting data in one of your comments, how do you go about doing this?
7. You day you have synesthesia, I looked that up and it says it's when senses get mixed up but you say you feel emotions from math. How is math or emotions a sense? Are you sure you are using the right word?
I have more questions but that's enough for now. I really hope I didn't back the wrong house.
Quote: DRichThe Wizard who runs this site.
Oh, is that the Wizard guy with the green name?
Bolding is mine and quote trimmed for brevity.Quote: HokusPokusSo I just want to say I am been completely obsessed with reading your comments....
So I started looking up previous comments of you some of the members here to learn some of the stuff that's already been said and I had read around 50 comments of teliot's and though I was learning a lot but I had to have read 100 comments of yours today and almost every one of them was blowing my mind. It's like your from the future or Hendrix playing music nobody has ever heard before. But I have several questions and I wrote a list!
5. I see you mentioned physiology as a part of game design. I have a bachelor's in phycology, what physiological skills are relevant to game design?
I'm more than curious. Are we referring to physiology or psychology or phycology (The branch of botany that deals with algae.)? Which did USPG mention
I can see how there would be significant relevance to psychology in game design, but for the life of me, I cannot see much impact for physiology or phycology. Is it about the heaviness of press required on buttons and the ergonomics of cabinet design. As to phycology: Really!!!
You got a Batchelors in phycology (The branch of botany that deals with algae) and that's relevant, how exactly?
I'm not being 'the spelling police' here, but the correct or incorrect word is critical in this topic and I have a distinct feeling that I'm not the only one confused.
Credit where credit is due.Quote: OnceDearBolding is mine and quote trimmed for brevity.Quote: HokusPokusSo I just want to say I am been completely obsessed with reading your comments....
So I started looking up previous comments of you some of the members here to learn some of the stuff that's already been said and I had read around 50 comments of teliot's and though I was learning a lot but I had to have read 100 comments of yours today and almost every one of them was blowing my mind. It's like your from the future or Hendrix playing music nobody has ever heard before. But I have several questions and I wrote a list!
5. I see you mentioned physiology as a part of game design. I have a bachelor's in phycology, what physiological skills are relevant to game design?
I'm more than curious. Are we referring to physiology or psychology or phycology (The branch of botany that deals with algae.)? Which did USPG mention
I can see how there would be significant relevance to psychology in game design, but for the life of me, I cannot see much impact for physiology or phycology. Is it about the heaviness of press required on buttons and the ergonomics of cabinet design. As to phycology: Really!!!
You got a Batchelors in phycology (The branch of botany that deals with algae) and that's relevant, how exactly?
I'm not being 'the spelling police' here, but the correct or incorrect word is critical in this topic and I have a distinct feeling that I'm not the only one confused.
Quote: OnceDearBolding is mine and quote trimmed for brevity.Quote: HokusPokusSo I just want to say I am been completely obsessed with reading your comments....
So I started looking up previous comments of you some of the members here to learn some of the stuff that's already been said and I had read around 50 comments of teliot's and though I was learning a lot but I had to have read 100 comments of yours today and almost every one of them was blowing my mind. It's like your from the future or Hendrix playing music nobody has ever heard before. But I have several questions and I wrote a list!
5. I see you mentioned physiology as a part of game design. I have a bachelor's in phycology, what physiological skills are relevant to game design?
I'm more than curious. Are we referring to physiology or psychology or phycology (The branch of botany that deals with algae.)? Which did USPG mention
I can see how there would be significant relevance to psychology in game design, but for the life of me, I cannot see much impact for physiology or phycology. Is it about the heaviness of press required on buttons and the ergonomics of cabinet design. As to phycology: Really!!!
You got a Batchelors in phycology (The branch of botany that deals with algae) and that's relevant, how exactly?
I'm not being 'the spelling police' here, but the correct or incorrect word is critical in this topic and I have a distinct feeling that I'm not the only one confused.
Sorry, I use Alexa to type sometimes since I can make a lot of typos using my phone. As a single dad, I don't have the luxury of committing my full attention to writing on a computer. Alexa doesn't know the difference in pronunciations to save it's life. Wow, I'm login in early for this.
Update, can't add any new comments and didn't understand why for the longest time. I'm just going to copy what uspg said that way I don't misinterpret anything. I get real interested when I see someone mention psychology in regards to game design. My list of questions just seems to keep growing at the moment.
Quote:I've noticed there are a lot of aspiring game designers on this site, so I wanted to share a documentary that I thought could help. Too many of these new game designers are just starting to make games for the 1st time & think it's a good idea to start with casino games as your first game creation. I can't disagree enough with that strategy for success. There is zero room for error within the casino gaming industry! If a board game gets shipped with bad math analysis you can always revise the rules later & upload them online for your customers. If a casino game gets into a casino operator with bad math analysis, not only are you going to lose the sale to the casino operator but odds are you are going to lose that B2B customer for life! Casino games need to have perfect game mechanics with the correct payout values for the casino to not lose money. If your game is faulty either the casino loses money because it's house edge is too much that nobody will play or too little that they lose money on the cost of operating expenses (or it's so bad that there is a player edge in which the casino will lose the most money).
I highly encourage all aspirin game designers to 1st gain some experience in the board game industry. Not only is it a much more forgiving & easier market to enter but board games will literally give you all the necessary tools to invent casino games. Trust me, analysis of board games is often compatible with casino game analysis with many board games going far beyond the complexities of any casino game. The board game industry is how I acquired my game design skills & it can be your path to designing successful games (regardless of the type of game). The best game designers create board games, the board game industry generates 7.2 billion every year (this is a 2017 figure with an expected 4.8 billion growth over 6 years!!!) which is 16.59% of what the video game industry made in 2018! But the difference is many of these board game designers did it all themselves with no team of developers or outside help, & the best part is that there are fewer board game designers than video game designer which should give you an idea as to how difficult it is to make a board game that somebody wants to spend money on.
Have a little faith in what I'm saying & just work hard at making your 1st board game and let some board gamers test it. You will learn so much from the experience you would think you're conducting a college experiment. Any real gamer who plays board games that are currently being made will probably rip your game a new one by giving you a list of all your bad game design choices & an explanation of why they are bad. Board games are 1 of the few types of games where the players have extensive knowledge of game mechanics & rules. If you wanted to design a slot machine, your average slot machine player knows nothing about the game mechanics of the machines, let alone the phycological aspects or any math analysis. Last food for thought, the best game designers are gamers who play lots of board games ;)
If you made it this far you really do care about a career in game design. Here is the LINK CLICK RIGHT HERE to watch the movie GameMasters which was just produced this year! I have the movie uploaded to my YouTube channel but it's unlisted so that YouTube's copyrights won't interfere. I'm only doing this because I think this knowledge could help someone's career which might have failed if they attempted to start designing casino games
Quote: HokusPokusQuote: OnceDearBolding is mine and quote trimmed for brevity.Quote: HokusPokusSo I just want to say I am been completely obsessed with reading your comments....
So I started looking up previous comments of you some of the members here to learn some of the stuff that's already been said and I had read around 50 comments of teliot's and though I was learning a lot but I had to have read 100 comments of yours today and almost every one of them was blowing my mind. It's like your from the future or Hendrix playing music nobody has ever heard before. But I have several questions and I wrote a list!
5. I see you mentioned physiology as a part of game design. I have a bachelor's in phycology, what physiological skills are relevant to game design?
I'm more than curious. Are we referring to physiology or psychology or phycology (The branch of botany that deals with algae.)? Which did USPG mention
I can see how there would be significant relevance to psychology in game design, but for the life of me, I cannot see much impact for physiology or phycology. Is it about the heaviness of press required on buttons and the ergonomics of cabinet design. As to phycology: Really!!!
You got a Batchelors in phycology (The branch of botany that deals with algae) and that's relevant, how exactly?
I'm not being 'the spelling police' here, but the correct or incorrect word is critical in this topic and I have a distinct feeling that I'm not the only one confused.
Sorry, I use Alexa to type sometimes since I can make a lot of typos using my phone. As a single dad, I don't have the luxury of committing my full attention to writing on a computer. Alexa doesn't know the difference in pronunciations to save it's life. Wow, I'm login in early for this.
so which one is it lol im assuming psychology? because psychology would be enormously relevant of a start at least
So I was reading some more from uspg. Honestly, I like reading teliot and uspg because they don't have anywhere close to as many comments and threads as the wizard. However I've noticed something rather strange about uspg, he has 787 comments and he joined last June? That's not even a year and I've seen serious gaps in his comments only to find out he's been suspended a lot. And what is worse is that his comments get extremely lengthy sometimes and often there are things he says that make my head hurt trying to understand. Not to mention the guy doesn't have the best writing skills, so it's sometimes work just to make sense of his ideas. What sucks is that his ideas are so good that I feel the need to understand them.
How do we get uspg back?
Quote: HokusPokusQuote: OnceDearI'm more than curious. Are we referring to physiology or psychology or phycology (The branch of botany that deals with algae.)? Which did USPG mention
I can see how there would be significant relevance to psychology in game design, but for the life of me, I cannot see much impact for physiology or phycology. Is it about the heaviness of press required on buttons and the ergonomics of cabinet design. As to phycology: Really!!!
Sorry, I use Alexa to type sometimes since I can make a lot of typos using my phone. As a single dad, I don't have the luxury of committing my full attention to writing on a computer. Alexa doesn't know the difference in pronunciations to save it's life. Wow, I'm login in early for this.
Curiouser and Curiouser!
I just scanned back a few of USPapergames posts about game design. He himself has used the words Physiological and Phycological (Of algae and botany)
I guess USPapergames has the same trouble with Alexa
Quote: USpapergamesAnyone interested in learning more about Royal Slots please read my article where I go over extensive details regarding its design & mechanical analysis (both mathematical & physiological).
Quote: USpapergamesEverything, including anything on phycological conditioning to motivational awareness...
Quote: USpapergames... If you wanted to design a slot machine, your average slot machine player knows nothing about the game mechanics of the machines, let alone the phycological aspects or any math analysis.
Update, so I just re-read my comment and it's definitely Alexa since I use the alge version 3 times lol.
Quote: OnceDearQuote: HokusPokusQuote: OnceDearI'm more than curious. Are we referring to physiology or psychology or phycology (The branch of botany that deals with algae.)? Which did USPG mention
I can see how there would be significant relevance to psychology in game design, but for the life of me, I cannot see much impact for physiology or phycology. Is it about the heaviness of press required on buttons and the ergonomics of cabinet design. As to phycology: Really!!!
Sorry, I use Alexa to type sometimes since I can make a lot of typos using my phone. As a single dad, I don't have the luxury of committing my full attention to writing on a computer. Alexa doesn't know the difference in pronunciations to save it's life. Wow, I'm login in early for this.
Curiouser and Curiouser!
I just scanned back a few of USPapergames posts about game design. He himself has used the words Physiological and Phycological (Of algae and botany)
I guess USPapergames has the same trouble with AlexaQuote: USpapergamesAnyone interested in learning more about Royal Slots please read my article where I go over extensive details regarding its design & mechanical analysis (both mathematical & physiological).
Quote: USpapergamesEverything, including anything on phycological conditioning to motivational awareness...
Quote: USpapergames... If you wanted to design a slot machine, your average slot machine player knows nothing about the game mechanics of the machines, let alone the phycological aspects or any math analysis.
I think OnceDear is on to something. I think I normally would have glanced over this because of my ldp but I recognize this error and its actually quit common! This spelling mistake happens all the time if your using spellcheck software which I do. It's weird that hokus even says Alexa since its not even intended to be used for typing, wouldn't a software program like Siri be better for typing?
Also Hokus could be using predictive text or the swipe auto text if he is using a phone, I didn't think about that.
Sad, especially as it's against the forum's rulesQuote: https://wizardofvegas.com/forum/off-topic/general/35690-uspapergames-credentials/11/#post797475Quote: AxelWolf...Are you and Hocuspocus the same person?
Quote: USpapergamesYep, and I'm probably going to get a lot of shit for it but I never intended to keep up the charade much longer....
Quote: https://wizardofvegas.com/forum/info/rules/2-forum-rules/#post37215Multiple accounts: One account per person. Posting under multiple identities is cause for immediate expulsion. (Added 12/30/2010)
Quote: charliepatrickSad, especially as it's against the forum's rulesQuote: https://wizardofvegas.com/forum/off-topic/general/35690-uspapergames-credentials/11/#post797475Quote: AxelWolf...Are you and Hocuspocus the same person?
Quote: https://wizardofvegas.com/forum/info/rules/2-forum-rules/#post37215Multiple accounts: One account per person. Posting under multiple identities is cause for immediate expulsion. (Added 12/30/2010)
Oh wow, I had a feeling there might be a rule but I just thought I'd get suspended again. Guess I really messed up this time. It was nice knowing everyone. I have requested my account be perminately deleted with all my comments and threads because I don't think its far that this for should own the rights to what I say just because I post on here I should have the right to take away what I say and remove it from the public but I didn't get any help. In every social media outlet the users are allowed to delete their accounts and all their info for the site accept WoV. If I'm getting expulsion I don't want my comments on this site for you guys to learn or make fun of. Shackleford recommend that I get on meds and I did that and had a terrible time and had to quit cold turkey which they have a 25 day half life and I don't want to tell you any of this and its non of your business but go ahead you know everything. Get me the expulsion because you know its going to solve everything, I've been waiting for an excuse to end it all. I'm tired and I'm done, I just wanted to get to know what you guys were like when you not hating on me. I'm not even going to look for the forum rules but last time i thin it was rule 4 that I looked up. I honestly didn't even know it was against the rules to have multiple accounts. But what ever, I was having a fun time with you guys but in all honestly I don't think, I don't use my brain like most people. I go though life being oblivious to a lot of stuff and lately I haven't been thinking or feeling well. I have to wait for my physiatrist appointment and maybe they will prescribe a different medication. Again, I want everything removed from this website. You guys think you own my words because I have used your online platform but that's incorrect since I own the copyrights to my words which your making money from. I just want everyone to know the truth is all, nobody loves me.
https://support.google.com/youtube/thread/99177199?hl=en