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DJTeddyBear
DJTeddyBear
Joined: Nov 2, 2009
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July 19th, 2017 at 1:34:25 PM permalink
It seems like you're asking questions that I already suggested solutions to, in this post:
http://wizardofvegas.com/forum/gaming-business/game-inventors/29184-newly-patented-craps-side-bet/3/#post599786
Superstitions are silly, childish, irrational rituals, born out of fear of the unknown. But how much does it cost to knock on wood? Note that the same could be said for Religion. I.E. Religion is nothing more than organized superstition.
Mission146
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Mission146
Joined: May 15, 2012
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July 19th, 2017 at 4:09:03 PM permalink
Quote: NewToCraps

Yes, that is the Fire Bet spots above the Hop Bets area.

The main reason I thought that it would work better to have Back On Bet boxes similar to Place Bet boxes, above the don't boxes, is:
1) the wager chips would be in a box that is associated with the Back On number so during a CO roll it would be known what point number would need to be rolled to win. If the circle approach were used, there would have to be another indicator of what the Back On number is during the come out (the puck is OFF in the don't area).
2) there is a trigger for the dealer when putting the puck on the appropriate point number box the pay out winning Back On bets which are located adjacent to where the puck is (better visually to relate to two events).
The big question is if there can be an additional area carved out by squeezing the come area down in size.



1.) Not really, you could just have a little, "Back on," puck. My reasoning is you don't need six spots above Place Bets for it because it can only be one number at a time, anyway. Also, we're back to interfering with the seven-out sweep.
Vultures can't be choosers.
NewToCraps
NewToCraps
Joined: Jun 16, 2013
  • Threads: 29
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July 21st, 2017 at 6:12:13 PM permalink
Quote: Mission146

1.) Not really, you could just have a little, "Back on," puck. My reasoning is you don't need six spots above Place Bets for it because it can only be one number at a time, anyway. Also, we're back to interfering with the seven-out sweep.

You've convinced me (plus the following version would require 12 new boxes above the Place bets area), so I'm working on a design layout and what / how to use a "Back On" puck.

Here is a revised version that:

1) Includes a separate bet for each way the bet can work (Point made or Seven-Out), and
2) adds a little bonus option when the new Point is established with a Hard number...

All comments are welcome ! I'm looking for feedback.
(the payout amounts / ratios were so dealers will be making payouts in $5 increments, but that made it hard to get the house edge figures where I wanted them to be).

I think having higher payouts makes this version a bit more exciting, and if a player wanted to cover both possible options, just make a wager on both bets (although both bets would require a minimum of $10, and that is starting to get a bit high for this type of bet).


BACK ON BET sm
A CRAPS SIDE BET
(Separate Point AND Seven bets version)
The Back On Betsm consists of two separate, but similar bets:
  • POINT - Back On Betsm is a bet that after a Point is made,
    the next Point the shooter establishes is the same Point as the Point that was just made.
  • SEVEN - Back On Betsm is a bet that after a Seven-Out is rolled,
    the next Point the shooter establishes is the same Point as the Point that existed when the Seven-Out was rolled.


POINT - Back On Betsm
After the Point is established, you can initiate a POINT - Back On Betsm wager on the Point number.
  • If the Point is made, your POINT - Back On Bet sm remains active.
  • If a Seven-Out is rolled, your bet loses.
During the following Come-Out rolls:
  • If the next Point is established with a different number than the previous Point,
    your bet loses.
  • If the next Point is established with the same number as the previous Point,
    your POINT - Back On Betsm WINS !
    If the winning Point is established with a Hard number,
    your POINT - Back On Betsm PAYS TRIPLE !!!

SEVEN - Back On Betsm
After the Point is established, you can initiate a SEVEN - Back On Betsm wager on the Point number.
  • If a Seven-Out is rolled, your SEVEN - Back On Bet sm remains active.
  • If the Point is made, your bet loses.
During the following Come-Out rolls:
  • If the next Point is established with a different number than the previous Point,
    your bet loses.
  • If the next Point is established with the same number as the previous Point,
    your SEVEN - Back On Betsm WINS !
    If the winning Point is established with a Hard number,
    your SEVEN - Back On Betsm PAYS DOUBLE !!

The same rules apply to both a POINT - Back On Betsm and a SEVEN - Back On Betsm:

  • The only time a bet can be initiated is after the Point is established,
    but before the Point is made or a Seven-Out is rolled.
  • A bet can only be initiated on the current Point number.
  • An existing bet can be increased only before the Point is made or a Seven-Out is rolled.
  • Once established it:
      cannot be taken down,
      cannot be turned off, and
      cannot be reduced.
  • The minimum wager amount is five dollars, and the maximum wager amount is per the table limit.

The Point has been established as a 4

A $5 wager is made on a POINT - Back On Betsm
  • With a roll of 2, 3, 5, 6, 8, 9, 10, 11 or 12 - the bet is unresolved and stays active.
  • With a roll of 7, a Seven-Out - the bet is resolved as a loss.
  • With a roll of 4, the Point is made - the bet is unresolved and stays active.

  • The same shooter continues to roll, and at this Point
    • With a roll of 2, 3, 7, 11 or 12 - the bet is unresolved and stays active.
    • With a roll of 5, 6, 8, 9 or 10, a new Point is established - the bet is resolved as a loss.
    • With a roll of 4, the same Point is established - the bet is resolved as a WIN.
    Your $5 wager pays $50 !
    • If the same Point is established with the roll of a Hard 4 - the payout is TRIPLED.
    Your $5 wager pays $150 !!!

The Point has been established as a 10

A $5 wager is made on a SEVEN - Back On Betsm
  • With a roll of 2, 3, 4, 5, 6, 8, 9, 11 or 12 - the bet is unresolved and stays active.
  • As is allowed, the SEVEN - Back On Betsm wager amount is increased to a total of $10
  • With a roll of 4, the Point is made - the bet is resolved as a loss.
  • With a roll of 7, a Seven-Out - the bet is unresolved and stays active.

  • A new shooter starts their roll, and at this Point
    • With a roll of 2, 3, 7, 11 or 12 - the bet is unresolved and stays active.
    • With a roll of 4, 5, 6, 8 or 9, a new Point is established - the bet is resolved as a loss.
    • With a roll of 10, the same Point is established - the bet is resolved as a WIN.
    Your $10 wager pays $50 !
    • If the same Point is established with the roll of a Hard 10 - the payout is DOUBLED.
    Your $10 wager pays $100 !!

POINT - Back On Betsm
. Wager Payout . . Payout Ratio . . House Edge .
4 or 10 (Easy)
$50 for $5
10 to 1
11.11 %
4 or 10 (HARD)
$150 for $5
30 to 1
11.11 %
.
5 or 9
$65 for $5
13 to 1
6.67 %
.
6 or 8 (Easy)
$25 for $5
5 to 1
12.88 %
6 or 8 (HARD)
$75 for $5
15 to 1
12.88 %

SEVEN - Back On Betsm
. Wager Payout . . Payout Ratio . . House Edge .
4 or 10 (Easy)
$30 for $5
6 to 1
5.56 %
4 or 10 (HARD)
$60 for $5
12 to 1
5.56 %
.
5 or 9
$40 for $5
8 to 1
10.00 %
.
6 or 8 (easy)
$25 for $5
5 to 1
6.82 %
6 or 8 (HARD)
$50 for $5
10 to 1
6.82 %

Last edited by: NewToCraps on Jul 22, 2017
Learned Craps in 2013 .... Developed Craps "Back On Bet" side bet ... Working on Craps game variations - Second Chance Craps and Sub-Crap-tion ... A completely new dice game idea is next - D Dice D

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