http://www.cdcgamingreports.com/nevada-gaming-commission-aims-to-accelerate-approval-for-new-casino-games/
Quote: NoticePURPOSE: To amend NGC Regulations to provide an alternative procedure for the approval of new or
modified gaming devices and inter-casino linked systems intended to expedite the introduction of
innovative gaming devices and inter-casino linked systems for use or play in Nevada;
http://gaming.nv.gov/modules/showdocument.aspx?documentid=11481
This is good news for anyone trying to get product out. Not going to be such great news for APs, at least not on the games I'm going to make (because they're not AP-able) but it's likely some other products will be.
When they talk about current field trials I assume that's where they have a bank of new machines in just a few locations for a set period of time before they can pull the trigger?Quote: DRichNew slot machines will be tested in the casino's prior to receiving approval by Nevada Gaming.
http://www.cdcgamingreports.com/nevada-gaming-commissio-aims-to-accelerate-approval-for-new-casino-games/
Basically everything is the same other than the fact they are doing away with a focus group and now it wont be limited to just a few casinos for field testing?
How many games actually get rejected or significantly changed during the current field trials due to AP vulnerability?
During their current procedures how often do they find software glitches in the players favor?
***While testing do you think they will automatically set games to the highest paybacks?***
Can we assume they will be tested with fully functional slot card readers?
Is the new interest in skill based gaming what's sparking this change?
Will this create some change for table game procedures?
I will ask again.... With the current field trial procedure the games are still offered in a casino to play? So if it's exploitable an advantage player can exploit it anyways?
I guess I can't see how this will be all that different for advantage players other than the fact that there will be more locations with a vulnerable game, and perhaps game manufacturers might get a bit more creative. What am I missing?
Quote: AxelWolfWhen they talk about current field trials I assume that's where they have a bank of new machines in just few locations for a set period of time?
Basically everything is the same other than the fact they are doing away with a focus group and now it wont be limited to just a few casinos for field testing?
How many games actually get rejected or significantly changed during the current field trials due to AP vulnerability?
During their current procedures how often do they find software glitches in the players favor?
***While testing do you think they will automatically set games to the highest paybacks?***
Can we assume they will be tested with fully functional slot card readers?
Is new interest in skill based gaming whats sparking this change?
Will this create some change for table games?
Yes, field trials for slot machines are limited to just a few locations for 30-60 days if all goes well. If there are problems the manufacturers can update them and restart the trial.
Not many games get rejected because currently they go through a pretty thorough test before getting approved for trial. I do believe this is a result of some new manufacturers that want to introduce skill based games. If I was a AP pro I would definitely be all over the machines from companies new to slot machines. I think a lot more bugs will sneak through the system with this new regulation.
Yes, I would assume they will all have player cards.
Quote: DRichYes, field trials for slot machines are limited to just a few locations for 30-60 days if all goes well. If there are problems the manufacturers can update them and restart the trial.
Not many games get rejected because currently they go through a pretty thorough test before getting approved for trial. I do believe this is a result of some new manufacturers that want to introduce skill based games. If I was a AP pro I would definitely be all over the machines from companies new to slot machines. I think a lot more bugs will sne ak through the system with this new regulation.
Yes, I would assume they will all have player cards.
Can I assume that if one machine has a bug they all do or don't? I'm not talking about different payable settings or a install mistake like where they set the progressive to high or something like that.(What ever happened with that must hit by picture you posted?)
If so, with a lot more games out there being played wont that actually increase the chances of them finding a bug as well?
Quote: MathExtremistI wouldn't hold your breath waiting for beatable games to hit the floor. I know basically everyone who's coming to market with content in the near term. The ones who actually have their math done aren't doing it in a beatable way. The dirty secret from this year's G2E is that most of the "skill games" didn't have proper math, so those aren't going to hit the floor soon anyway. It's possible that one of those screws up when they actually do the math models but I wouldn't count on it. To my knowledge, nobody is using the floating-edge, sometimes-beatable game model that NanoTech was developing, or anything similar. Of the stuff that's working, player dexterity either has no impact on RTP, or a perfectly-skilled player has a <100% RTP and suboptimal players have worse. That's no different than VP or blackjack.
I agree, it would be asinine for anyone to intentionally put out a skill based game that offers over 100%. I would only allow for about 5% of the payback to be based on skill. Set the hold at about 85% for zero skill, 88% for average and 90% for the highly skilled player.
Quote: DRichI agree, it would be asinine for anyone to intentionally put out a skill based game that offers over 100%. I would only allow for about 5% of the payback to be based on skill. Set the hold at about 85% for zero skill, 88% for average and 90% for the highly skilled player.
Yuck,can't you do a little better than that
:(
Big mistake if they are serious about attracting a new generation of players. The fact that it was possible to beat blackjack made it's popularity boom. If the skill gaming industry can't convince people they can actually beat the games it won't make any difference.Quote: DRichI agree, it would be asinine for anyone to intentionally put out a skill based game that offers over 100%. I would only allow for about 5% of the payback to be based on skill. Set the hold at about 85% for zero skill, 88% for average and 90% for the highly skilled player.
Quote: RSCan we change the title of this thread? Every time I see it, I almost get a panic attack, thinking DRich is about to expose a big play.
:(
Don't worry, I haven't exposed that 2 for 1 buffet coupon yet.
I heard from a former slot machine tester...that all slots have problems.Quote: DRichIf I was a AP pro I would definitely be all over the machines from companies new to slot machines. I think a lot more bugs will sneak through the system with this new regulation.
It's like windows. Microsoft reduces bug count from 2 million to 30,000, and then releases.
Whether or not any of the problems is feasibly exploitable without breaking the law...that's another matter.