cwazy
cwazy
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Joined: Mar 18, 2016
July 18th, 2016 at 11:18:07 PM permalink
Quote: Ahigh


I think I recently read that at least one other competitor (I forgot who it was) also realized that options could be made to enable games to abide by laws that forbid gambling (which we also do and have been doing for some time).

It's really designed to be configurable for ANY placement whether it needs to be full gambling or full skill or anything in between.



I developed and patented technology for wagering on single player games of skill over 17 years ago. At the time we thought that the games not being subject to gaming taxes and regulation would prove to be an overwhelmingly positive trait. Armed with a very expensive state-by-state legal analysis showing that the games could be deployed virtually unregulated in 46 US states, I scheduled meetings with IGT, WMS, as well as major casino companies. The first of these meetings was with WMS, and the first thing they said was "Is there a way to make it class III gaming?" And then we kept hearing the same thing over and over. Lol. We could have, but at the time I had no interest in obtaining a gaming license.

It's funny, back then nobody wanted it.....and now skill-based gaming is being looked at as the possible savior of the gaming industry. That said, I think all of the current offerings in this space are doing it wrong. These "skill" based games I've seen so far have been nothing more than gimmicks with absurdly high edges. The games need to be relatively fair and a small percentage of players need to be able to actually win overall (my technology provided the ability for the game to adjust winning criteria on the fly bssed on previous results, so that a consistent hold percentage was achieved overall, but the best players would be able to win overall). This will provide perpetual incentive for the masses to play. If the games are unwinnable by everyone, then the skill element means nothing, and it's just a more frustrating slot machine. People will see right through it.

The best casino-based skill game would be heavily dependent on luck, such that the best player might win 51% of the time and the worst player might win 47% or 48% of the time, with the rest falling below 50. There isn't a single one that satisfies this criteria out there now (and there probably won't be, which is why skill-based gaming will remain nothing more than a gimmick in casinos).
MathExtremist
MathExtremist
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July 18th, 2016 at 11:58:36 PM permalink
Quote: cwazy

I developed and patented technology for wagering on single player games of skill over 17 years ago.

With only a few years left on your IP, are you doing anything with it? I have clients that are working with me (and my own IP) on several variations of skill-based gaming but there's always more room in the pool. PM me if you're interested in talking directly.

Quote:

That said, I think all of the current offerings in this space are doing it wrong.

On that, I completely agree...
"In my own case, when it seemed to me after a long illness that death was close at hand, I found no little solace in playing constantly at dice." -- Girolamo Cardano, 1563
cwazy
cwazy
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Joined: Mar 18, 2016
July 19th, 2016 at 1:24:15 AM permalink
Quote: MathExtremist

With only a few years left on your IP, are you doing anything with it? I have clients that are working with me (and my own IP) on several variations of skill-based gaming but there's always more room in the pool. PM me if you're interested in talking directly.

On that, I completely agree...



I'll PM you.
dicesitter
dicesitter
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July 26th, 2016 at 8:28:06 AM permalink
cwazy



Sounds you did a great deal of work on this, not many people will do that.

The idea that you have a game that only a few can win and yet is
fun exists today it is craps...

Some of us win and have fun and most people lose and have fun,
but a game that wont give anyone enough edge to break the bank

dicesetter
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