December 15th, 2010 at 8:06:38 PM
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good ideas?
" If I had the money and the drinking capacity, I'd probably live at a blackjak table and let my life go to hell." Don Pedro
December 15th, 2010 at 8:18:52 PM
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Quote: DonPedrogood ideas?
Yes, good ideas. but only in DAS for the 4s, and only on an H17 table for the others.
"So as the clock ticked and the day passed, opportunity met preparation, and luck happened." - Maurice Clarett
December 15th, 2010 at 8:34:22 PM
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Quote: rdw4potusYes, good ideas. but only in DAS for the 4s, and only on an H17 table for the others.
For 6D DAS, you should split 4's vs a dealer 5,6.
For H17, you should double A8 vs. 6, and 11 v A, however if you don't it is only a very small error, and increases variance. I use 6D DAS S16 rules, even if it is H17.
This is interesting reading on this subject:
http://www.deepnettech.com/article1.html
"Mathematical expectation has nothing to do with results." (Sklansky, Theory of Poker).
December 15th, 2010 at 9:04:07 PM
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To sum up the article (which I agree with), there is no reason to change your strategy for any multi-deck game (2-8 decks). I don't double on 19 v. 6 because people at the table get mad at me. Doubling an 11 v. A is thought of as a "gutsy" play but the advantage is with you most of the time--I think the true count index is plus one, or something. Splitting 7-7 v. 8 and 6-6 v. 7 in double deck are very borderline plays that really only pan out if you get double opportunities. 18 vs. 2 and 9 vs. 2 are other tough ones; I sometimes double if I think I have a general idea of the count -- it really doesn't matter.
Single-deck is a different beast and you should learn the strategy for that. Too bad there is so little single deck anymore. If you could do a basic count or composition-dependent strategy you could get almost a break-even game.
Single-deck is a different beast and you should learn the strategy for that. Too bad there is so little single deck anymore. If you could do a basic count or composition-dependent strategy you could get almost a break-even game.
"Dice, verily, are armed with goads and driving-hooks, deceiving and tormenting, causing grievous woe." -Rig Veda 10.34.4