same goes for splitting every pairs.

so far from what I gather, the optimal strategy for this game is essentially to do the opposite (when in possession of high multiplier) of the optimal strategy for normal BJ?

Isn't that the marketing genius of it? They make a game that looks like BlackJack, plays like blackjack and entices the player to play BlackJack strategy: Thus maximising the Hold. Devious beggars!Quote:JDawG888so far from what I gather, the optimal strategy for this game is essentially to do the opposite (when in possession of high multiplier) of the optimal strategy for normal BJ?

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Their strategy pages were a very generous gesture, and I do hope we can make them player usable and attack the game, especially if there's a better strategy that might offer an advantage.

Since the game is online, some sort of interactive digital strategy assistant would be handy. Probably against their rules, though.

Notes

1) Yes, it is complicated, but this was the simplest way I could find to show it.

2) I want to emphasize, that the strategy for split hands is different. I have an idea how to show it and will present that in a little while.

3. I have tried to accurately to present this, but inevitably I may have made a mistake somewhere.

So, for example, at Hard 14 versus 4, the optimal strategy is:

Hit with No multiplier, (and with multiplier = 2)

With multiplier 3+: Double when possible otherwise Hit

Except, with Multipler 5+: Double when Possible otherwise Stand

In Lightning BJ, you may only HIt or Stand on a Split Hand. Remember that Double After Split and Resplitting are not allowed in Lightning Blackjack. These limitations in the player's options do simplify the analysis and presentation of the optimal strategy for playing split hands. On the first hand after a split, according to Evolutionary's published Strategy, it does not matter whether you have initially split Tens or Nines or Sixes or Twos. - for the first split hand strategy depends only on the active multiplier and whether you have made a total of hard 12 -20 or a soft 13-20 after initially hitting your first split card. (Obviously, the player should hit any hand 11 or below. )

So in the above table, the columns correspond to the dealer's up card in the usual way.. However the rows correspond to the value of the active multiplier, ranging from No Multiplier, to the possible multiplier values in the range of 2x to 25x. And the entries in the table are the stop points for hitting.

Example: For a dealer upcard of 5 and an active multiplier of 4x, the table entry is H13, S19 which means that you should hit until you have made a Hard 13 or a soft 19.

Note that the strategy for the 2nd split hand is very different than this, because it will depend upon the outcome that was achieved in the first split hand. It will also depend upon the multiplier and the dealer's upcard, which makes it challenging to format and present in an intelligible way. I will try to present this strategy as best as I can later today in a subsequent post.

Quote:gordonm888Here is the strategy for the First Split Hand for Evolutionary's Lightning BJ game.

In Lightning BJ, you may only HIt or Stand on a Split Hand. Remember that Double After Split and Resplitting are not allowed in Lightning Blackjack. These limitations in the player's options do simplify the analysis and presentation of the optimal strategy for playing split hands. On the first hand after a split, according to Evolutionary's published Strategy, it does not matter whether you have initially split Tens or Nines or Sixes or Twos. - for the first split hand strategy depends only on the active multiplier and whether you have made a total of hard 12 -20 or a soft 13-20 after initially hitting your first split card. (Obviously, the player should hit any hand 11 or below. )

So in the above table, the columns correspond to the dealer's up card in the usual way.. However the rows correspond to the value of the active multiplier, ranging from No Multiplier, to the possible multiplier values in the range of 2x to 25x. And the entries in the table are the stop points for hitting.

Example: For a dealer upcard of 5 and an active multiplier of 4x, the table entry is H13, S19 which means that you should hit until you have made a Hard 13 or a soft 19.

Note that the strategy for the 2nd split hand is very different than this, because it will depend upon the outcome that was achieved in the first split hand. It will also depend upon the multiplier and the dealer's upcard, which makes it challenging to format and present in an intelligible way. I will try to present this strategy as best as I can later today in a subsequent post.

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What a great strategy, I hope AP can use your strategy to get RTP 99.56(or even more than 100 with certain promotions !)

Quote:ssho88[

What a great strategy, I hope AP can use your strategy to get RTP 99.56(or even more than 100 with certain promotions !)

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I'm not sure that this strategy (which is a reformatting of Evolutionary's posted strategy) is the theoretically optimum strategy for split hands. I think the person who developed this strategy may have missed something. But even if they did miss something, the extra EV one might gain from better optimization of decisions on split hands is probably incredibly small.

Quote:gordonm888Quote:ssho88[

What a great strategy, I hope AP can use your strategy to get RTP 99.56(or even more than 100 with certain promotions !)

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I'm not sure that this strategy (which is a reformatting of Evolutionary's posted strategy) is the theoretically optimum strategy for split hands. I think the person who developed this strategy may have missed something. But even if they did miss something, the extra EV one might gain from better optimization of decisions on split hands is probably incredibly small.

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I've just been comparing some of the strategy charts and have noticed some subtle differences between the multiplier selections. I'm just wondering if you've accounted for that in the work you've done so far.

There is, for example, five strategy charts for the 2x multiplier, with each one potentially different depending on which "set" of multipliers, are in play.

I'd hate to think that you've done this work and maybe hadn't spotted that. The same is true of all multipliers, each one has 5 different versions - which is perhaps why Evolution presented them in the way they have?

Forgive me I haven't cross-referenced what you've done - my eyes just can't take it lol, just thought I'd flag it up to help.

Quote:NeilLCC

I've just been comparing some of the strategy charts and have noticed some subtle differences between the multiplier selections. I'm just wondering if you've accounted for that in the work you've done so far.

There is, for example, five strategy charts for the 2x multiplier, with each one potentially different depending on which "set" of multipliers, are in play.

I'd hate to think that you've done this work and maybe hadn't spotted that. The same is true of all multipliers, each one has 5 different versions - which is perhaps why Evolution presented them in the way they have?

Forgive me I haven't cross-referenced what you've done - my eyes just can't take it lol, just thought I'd flag it up to help.

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I noticed this too. With no active multiplier, but high potential multiplier, you don't double.

Quote:mipletI noticed this too. With no active multiplier, but high potential multiplier, you don't double.

Yeah, I think this encapsulates the essence of what makes this game -

a) Potentially attractive to gamblers.

b) Difficult to derive the optimal strategy for.

c) Difficult to present that strategy in a way that can be followed.

- There can be a conflict between the goals of 'banking' what is available to be won on the current hand and shooting for the opportunity of winning more on the next hand.