Quote: WizardCan two different players have the same card?
That's what I assumed otherwise why use the term Infinite.
combin(52,5)*power(combin(47,2),10) is the formula I used.
Quote: buzzpaffdealt from an infinite deck [...] as long as they are not the same
Your conditions are are flawed, they contradict themselves. Having multiple decks implies that two cards can be identical. At least if we talk about multiple decks as they are used i.e. in Blackjack.
If you drop the first condition, (you just don't allow dublicate cards), you dealing from a single deck.
The number of equivalent holdem games is multinominal
N = 52! / (2!^10 3! 1! 1! 17!) / 4! = 1.5 * 10^48
With "equivalent" I mean that you doesn't care about the order you receive your 2 hole cards of each player, and you doesn't care about the order of the 3 cards dealt on the flop. Further (the last 4! factor) all suits are equivalent, replacing all hearts with all spades (and vice versa) still yields the same game. There are 4! possible permutations of suits.
Quote: WizardCan two different players have the same card?
Of course they can. Sure makes that nut flush a little more nuttier ?
Quote: MangoJQuote: buzzpaffdealt from an infinite deck [...] as long as they are not the same
Your conditions are are flawed, they contradict themselves. Having multiple decks implies that two cards can be identical. At least if we talk about multiple decks as they are used i.e. in Blackjack.
If you drop the first condition, (you just don't allow dublicate cards), you dealing from a single deck.
The number of equivalent holdem games is multinominal
N = 52! / (2!^10 3! 1! 1! 17!) / 4! = 1.5 * 10^48
With "equivalent" I mean that you doesn't care about the order you receive your 2 hole cards of each player, and you doesn't care about the order of the 3 cards dealt on the flop. Further (the last 4! factor) all suits are equivalent, replacing all hearts with all spades (and vice versa) still yields the same game. There are 4! possible permutations of suits.
I have no idea what your answer means ? my ignorance, not yours. Assume an infinite deck. Each individual player receives 2
cards from that infinite deck. His second card is filtered so they will never be the same suit and rank. His cards have no effect on the cards to be received by the other nine players. But the 5 community are filtered and will not duplicate and cards held by a player.
I think the odds on a players hand would be the same as if dealt from a SD of physical cars. A pair of Aces would still be 220-1 against. And flop probabilities are the same of each player using the rule of 2 known and 52 unknowns? Outs would be counted the same ? or am I totally lost ! If I am not can you tell me how many probale different outcomes there are in a real number. Or are there just too many damn zeros ?
and the odds of getting hit by lightning are 1 in 280,000 the light bulb goes on for most of us.I
Let me ask my question in a different manner. In a single deck game the possible hands that can exist for 10 players are 52X 51 for first player, 50X49 for second player, etc, Multiply them all together to get a number Call that number Y.
What if each of the ten players possible hands was 52X 51 ??? If that number is 2652 to the 10th power, we have exhausted all my knowledge of algebra. Can anybody tell me how much greater that number is than Y ???? WAG is welcome as I have not a clue !!!
Quote: buzzpaffIn a single deck game the possible hands that can exist for 10 players are 52X 51 for first player, 50X49 for second player, etc, Multiply them all together to get a number Call that number Y.
What if each of the ten players possible hands was 52X 51 ??? If that number is 2652 to the 10th power, we have exhausted all my knowledge of algebra. Can anybody tell me how much greater that number is than Y ???? WAG is welcome as I have not a clue !!!
First of all, on a single deck the number of possible hands is 52 x 51 / 2. Why divide by 2 ? Because your hand of Ah Ks is identical to Ks Ah.
Now your value of 52 x 51 / 2 is actually 52! / (2! (52-2)!), which is called binominal coefficient, or combin(52,2) (use in excel). You can even call it "any 2 out of 52". It doesn't matter how you name it.
For two players drawing from the same single deck, the number of hands is
52! / (2! 2! (52-2-2)!, that is exactly your (52 x 51)/2 x (50 x 49)/2 , except the factor 2 correction. This is the multinormal coefficient "any 2 and any 2 out of 52".
For ten players it is 52! / (2!^10 (52-2x10)!).... and I'm not going to expand that!
In a game of holdem, you don't only have 10 player hands, but also a flop (3 cards), turn (1 card) and river(1 card).
Then the formula looks like
52! / (2!^10 3! 1! 1! (52 - 2x10 - 3 - 1 - 1)!)
if you now see that on holdem any suit is equivalent to any other suits, there are 4x3x2x1 = 4! different permutations of arranging suit. Since all yield the same game, the formula becomes
52! / (2!^10 3! 1! 1! (52 - 2x10 - 3 - 1 - 1)!) / 4!
That is the formula I posted before (except the obvious typo 27! instead of 17!).
Further questions on single deck ?
First understand single deck, then you can try on your imaginary infinite-deck-with-or-without-collision-I-don't-now case.
"Infinite decks", obviously, do not exist in the real world. Even in video game machines, virtual decks are shuffled and dealt.
While some game maufacturers employ gimics to make it be near infinite, it simply isn't. I.E. ShuffleMaster's TableMaster BJ game uses a 6 deck shoe for each player as well as the dealer. And it reshuffles after every hand. This is allowed by the gaming commission because, although cumbersome, the BJ rules would allow this on a real table.
Their TableMaster poker variants use a single deck, because the rules of poker dictate one deck. Ditto for all video poker slots, as well as virtual poker tables and online poker.
So what is it you're trying to figure out?
Now take 10 single decks and deal 2 random cards from each deck to each player. How much greater are the possible combination s now ???
Yes. The RNG is used to shuffle the deck(s).Quote: buzzpaffDoes not a Random Number Generator fit into on-line poker somewhere ?
As was already mentioned, the number of combinations for any one player getting any 2 cards is ( 52 * 51 ) / 2.Quote: buzzpaffNow take 10 single decks and deal 2 random cards from each deck to each player. How much greater are the possible combination s now ???
The combinations for 10 players, each with their own deck, is ( ( 52 * 51 ) / 2 ) ^ 10.
These can be easily expressed in Excel as:
= ( 52 * 51 ) / 2
= ( ( 52 * 51 ) / 2 ) ^ 10
The answers in Excel are:
1,326
16,804,873,231,282,400,000,000,000,000,000
Note that the second answer is actually rounded (or maybe truncated) due to a lack of precision in Excel.
today. The second is if each player got his 2 cards from a individual single deck of his own. REALLY !
Not doubting your answer at all Just amazed at the difference WOW!!!!
Players | = ( ( 52 * 51 ) / 2 ) ^ Players |
---|---|
1 | 1,326 |
2 | 1,758,276 |
3 | 2,331,473,976 |
4 | 3,091,534,492,176 |
5 | 4,099,374,736,625,380 |
6 | 5,435,770,900,765,250,000 |
7 | 7,207,832,214,414,720,000,000 |
8 | 9,557,585,516,313,920,000,000,000 |
9 | 12,673,358,394,632,300,000,000,000,000 |
10 | 16,804,873,231,282,400,000,000,000,000,000 |
This got me thinking when I think a long time ago, Lasseter's casino in Australia may have had an "infinite deck" game.
Isn't the definition of an "infinite deck" where a 52-card deck is re-shuffled after every CARD? After I received two Ace of Spades in an advertised "single-deck" game, I decided it was a true infinite deck game.
Guess I don't really have a point except maybe the use of the term "infinite decks" and what it means.
In the Lasseters game virtually shuffling after every card changed BS. I imagine it would change poker strategy too.
Would Gaming Commission rules exclude shuffling after every card as cumbersome as it might be? I hope so.
I guess shuffling after every card would be the ultimate in "my cards won't effect your cards thing"?
Quote: Curiousguy11
I guess shuffling after every card would be the ultimate in "my cards won't effect your cards thing"?
No, not really. If you got "my" ace, there is only 1/13 chance that I will get it now even if the deck is infinite. But if you stayed, I would get that ace for sure.
On the contrary, it probably works more like a slot machine, where the RNG is constantly running, and it's not until the player hits the "HIT" button that it picks a card.Quote: weaselmanNo, not really. If you got "my" ace, there is only 1/13 chance that I will get it now even if the deck is infinite. But if you stayed, I would get that ace for sure.
I.E. With an infinate deck, there is no 'shuffle'. Just pick a random number between 1 and 52 whenever a card is needed.
Another plausible scenario, is an RNG, that is not constantly running, but one, that generates the next card on demand.
With some sort of math formula to relate the numbers to 52 cards? whether big numbers or 1-52 there are 2 ways on-line
poker rooms can work. Either deal out 10 hands, flop, turn and river. Label that deck say # 609897654 and then use that deck
for a game. If only 3 players, then only deal 3 hands, Use the same community cards. Rabbit hunting and second guessing are a reality.
Or use a live RNG. Less second guessing as to whether the river card who have helped you after you folded your flush draw. Because your action caused a different millionth of a second that selected that river card.
Does this explanation make sense to anybody ?
Quote: buzzpaffMaybe there is a programmer here who knows. I assume that a RNG does just that. Generates a lot of numbers,not just 1-52.
With some sort of math formula to relate the numbers to 52 cards?
It is irrelevant. RNG itself is a formula. If what you are getting in the output are random numbers between 1, and 52, it should not matter to you whether or not those numbers are a result of a bunch of formulas, applied to a bunch of larger numbers. As far as you are concerned, your RNG generates random numbers between 1 and 52.
Quote:
Or use a live RNG. Less second guessing as to whether the river card who have helped you after you folded your flush draw. Because your action caused a different millionth of a second that selected that river card.
Does this explanation make sense to anybody ?
Sure. But why would you want that? "Second guessing" is a part of the game experience. I think, exploring and analyzing various "what if" scenarios makes the game more interesting.
However, that would appear to be slightly more susceptible to an attack as if there was a fault in the shuffle mechanism that made some sequences more likely than others, then the information on the deal would allow an attack to show what the rest of the deck looked like (or tended to look like).
I wouldn't deal 10 virtual hands and a board and reveal them as you went along. I'd take the next card of the shuffled deck each time it was required (to give the next card to a player or to the board).
I think in previous discussions about VP, the VP machine is always shuffling the deck even after the first 5 cards have been dealt. E.g. your not "fated" once you deal. Only once you take the redraw.
You could also not bother with a shuffle and just select cards from the deck at random as needed, and have the next number from the RNG be a function of time (meaning that it would depend when you asked for it what number you got, and not just the order you ask from the RNG that matters). This would be much the same as shuffling the deck constantly in the back ground.
Quote: Curiousguy11"Infinite decks", obviously, do not exist in the real world.
The last game I saw with infinite decks was on betfair. It's still on.
The thing about of infinite decks is: It greatly reduces computational costs for mathematical questions about probabilities, EVs, etc. on the price of "only" a (reasonable well) approximation.
Anybody care to do a chart like DJ's for a single deck sio I can compare ??
Players | Each player own deck | single deck | own deck / single deck |
---|---|---|---|
1 | 1,326 | 1,326 | 1 |
2 | 1,758,276 | 1,624,350 | 1.08244898 |
3 | 2,331,473,976 | 1,832,266,800 | 1.272453322 |
4 | 3,091,534,492,176 | 1,896,396,138,000 | 1.63021556 |
5 | 4,099,374,736,625,380 | 1,793,990,746,548,000 | 2.28505902 |
6 | 5,435,770,900,765,250,000 | 1,544,626,032,777,830,000 | 3.519150128 |
7 | 7,207,832,214,414,720,000,000 | 1,204,808,305,566,710,000,000 | 5.982555217 |
8 | 9,557,585,516,313,920,000,000,000 | 846,980,238,813,394,000,000,000 | 11.28430757 |
9 | 12,673,358,394,632,300,000,000,000,000 | 533,597,550,452,438,000,000,000,000 | 23.75078068 |
10 | 16,804,873,231,282,400,000,000,000,000,000 | 299,348,225,803,818,000,000,000,000,000 | 56.13820889 |
Infinite decks can exist, but only on the digital world. And it would only be used in a situation where card duplication is allowed.Quote: buzzpaffInfinite decks exist in the digital world ? I assume if one is used for online holdem poker then it must have some sort of programming filter so a player does not get two 6 of clubs, or any other players have a card in a other players hand ?
What you're describing is part of the programming logic involved in producing a shuffled deck.
Some algorithms for shuffling a deck take a previously shuffled deck / discards / whatever, and scrambles them. A different method is to simply select 52 random numbers, verifying that each selection hasn't been picked previously. Both methods produce a shuffled deck.
Of course, in some applications, the stub continues to get shuffled while waiting on a player's decision. That's close to what you describe.
And then there is the algorith exactly like what you describe. The RNG keeps cycling, and every time a card is needed, it picks a card, and picks again if that card has been picked before.
An "Infinite deck" is simply a new random card, out of 52 choices, selected every time a card is needed, with no regard to prior cards. And, in all likelihood, the RNG continues cycling, and the card gets selected only once the player has made a decision to take a card.
---
Maybe this will help you understand: My Poker For Roulette side bet is similar to a poker game with an uusual 38 card deck. And it is like using an infinite bet because every spin is selecting one card from all 38 choices - duplication IS allowed.
Quote: buzzpaffMaybe there is a programmer here who knows. I assume that a RNG does just that. Generates a lot of numbers,not just 1-52.
With some sort of math formula to relate the numbers to 52 cards? whether big numbers or 1-52 there are 2 ways on-line
poker rooms can work. Either deal out 10 hands, flop, turn and river. Label that deck say # 609897654 and then use that deck
for a game. If only 3 players, then only deal 3 hands, Use the same community cards. Rabbit hunting and second guessing are a reality.
Or use a live RNG. Less second guessing as to whether the river card who have helped you after you folded your flush draw. Because your action caused a different millionth of a second that selected that river card.
Does this explanation make sense to anybody ?
The way you shuffle cards with an RNG is well known. It's called the Fisher-Yates shuffle, a.k.a. the Knuth shuffle because Knuth put it in his book. The algorithm is basically like this:
1) Put a "fresh" deck into memory. However many decks is irrelevant -- 1 to 12, doesn't matter.
2) Starting at the last card, swap that card with some random card from the rest of the deck *before* that card.
3) Repeat step 2 for the 2nd-to-last card, the 3rd-to-last card, etc. until you get to the top and you're done.
Then after shuffling, just deal from the top of the deck. All you need is a fair algorithm to generate a random number in the given range, but that changes for each card -- between 1 and N, then 1 and N-1, then 1 and N-2, etc. Doing this wrong leads to a biased shuffle.
If you wanted to do a truly infinite deck, you'd skip all that and just pick a card value from 1-52 every time you dealt one. That's only useful for simulations, though -- I'm unaware of any in-market games that do this. All major vendors I've worked for or spoken with, including IGT re: their ubiquitous blue-screen VP games, use a standard single-deck or, when appropriate, multi-deck shuffle.
THANKS A LOT! NOT ONLY WERE YOUR EXPLANATIONS CONCISE AND DEVOID OF CONFUSING TERMS, BUT ALSO
ALLOWED ME TO COMPREHEND EXACTLY WHAT YOU WERE STATING.
THANKS AGAIN BUZZ