discflicker
discflicker
  • Threads: 31
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Joined: Jan 1, 2011
January 3rd, 2011 at 5:29:59 PM permalink
Hello!

I just completed a long post in the MATH QUESTIONS area describing a fair mathematical mapping of the outcomes of a 3-dice roll into multiple randomization ranges. Huh?

This means that I have an invention called the RollStaton. It accepts a 3-dice roll input and generates a bunch of other game inputs from it, and distributes these to sets of games requiring them.

3-dice -> 3-dice games, 2-dice games, Roulette games, etc..


Please see that post to gain an understanding of this map, and why it was chosen.

Below is a photo of TheRollStation, by SpikerSystems:

It is being fed here by a random number generator called "Auto_Roller", currently configured to produce random 3-Dice rolls using Indistinguishable dice (3DI).

Here, a 3DI roll of 2-2-4 is accepted by the RollStation and concurrently mapped to the following randomization ranges:

3DI -> 3DI (this is called the Zero map) : 2-2-4 (an 8 point in 3D craps)
3DI -> 1 to 36 : 3
3DI -> 1 to 18 : 3
3DI -> 1 to 12 : 3
3DI -> 1 to 9 : 2
3DI -> 1 to 6 : 1
3DI -> 1 to 4 : 1
3DI -> 1 to 3 : 1
3DI -> 1 to 2 : 1
3DI -> 2DI : 1-3 (a 4 point in 2D craps)

You can see the MAPPED range numbers displayed in the RollStaton, which also distributes these to the various games configured to accept them.




OK, now that we have the map and now that we have an underlying system to implement games upon its principles, lets start out with game number 1: Ricochet.


In SpikerSystems teminology, Ricochet is a game requiring a 3-dice roll using indistinguishable dice... lets see... our rollstation does supply that range... its called 3DI and results from the zero map if 3DI are thrown. It can also be mapped from a 3DD throw, but we will discuss that later.


For now, we got a really sweet 3 - dice game called Ricochet...

Ricochet was designed by Pat Bowling, who is still around and still interested in selling it. (Contact me if you want to call him). Ricochet is protected by US petent #5879006. I'm not entirely sure about the complete history of it, but I understand that at one time there were as many as 8 Ricochet tables running in various casinos in Henderson, Biloxi and Tunica.

Most certainly, the "home" of Ricochet was "The Reserve" in Henderson, which later became "The Fiesta". I spent many, many hours loving that game. They even had TWO tables there... HEAVEN! When somebody got on a hot roll in Ricochet, IT WAS A FRICKIN’ HOT ROLL... I have personally seen dozens of > 1-hour rolls in Ricochet. In craps these occur very rarely.

The thing is, when everybody was betting on a hot roll, it often took the dealer 5 minutes or more to make all of the payouts. And it was for this exact reason that every Ricochet table has been shut down and made into firewood. The CYCLE TIME is just too slow for the house.

So to me, if for no other reasons than to make the game of Ricochet go faster and have my own copy to play around with (and perhaps for reasons that the casino floor exactly parallels the shop floor, my area of expertise), I started SpikerSystems and my first game was Ricochet.

Anyway, (and I got into trouble for taking it),

Here is a photo of the Ricochet table in the Fiesta




And Here, at last, is a photo of a SpikerSystems implementation of the game Ricochet




Ricochet plays kind of like Roulette and kind of like Craps. There are one-time bets like Roulette, but Ricochet also has bets that PERSIST as long as a TABLE-OUT doesn't occur (in which case they all loose). So in Ricochet, you get the same agonizing groan of pain as in Craps... even worse, when it happens.

What is a Table-Out in Ricochet? Craps is easy; everybody knows their best friend on the comeout roll, 'ol reliable 7, who turns around and stabs you in the back when you establish any point number.

Ricochet is simpler than Craps; THERE IS NO POINT NUMBER... just treat it like everything's working on the comeout roll already... who needs points? You can still get on a long hot roll without 'em!

1-1-1,
6-6-6,
"6-1, No Pair"

The 1-1-1 and 2-2-2 are straightforward.

"6-1 No Pair" means a 6-1 on two of the dice, and the third can't be a 6 or 1.

That makes 26 total table-outs for the 216 possible rolls. Compare this to your pal the 7 in Craps, stabbing you 1/6 rolls. Ricochet TOs stab you only 26 times vs 36 (adjusted) times in Craps. Its no wonder then, how MONSTER rolls are common in Ricochet.

Although 6-6-1 and 1-1-6 are NOT table outs, they sure put a scare into players watching 3 dice fly. My favorite at the Fiesta was when the shooter would be on a monster roll and everyone is pressing their bets up the the rafters, and three dice land, but only 2 dice could be seen.. 6 and 1, the thrid would land out of site, and YEEEAAA our hearts would sink because that hidden die would "6-1" the table, unless it was a 1 ... or a 6... ....

Gad Zuks, I want to play!!!

Other nice features: An instant 200:1 payout on the hop-tripples (in Pia-Gow and many other Asian 3-dice cage games these payout at 180:1), and also a nice combo-trips One-Time (that's what OT means) bet paying 34:1. These are great hit-and-run bets. Seen it. Done it.

Just like in Craps, there is a "Big Red" and players can use it to hedge strategies.

And then there is "The Field" which is even cooler than the field in Craps, plays as a great one-time roll bet, and is extremely useful in hedging stragtegies.

My favorite strategy was what I called "Marty's special 13", and I even made a hot button for it. With just 13 bucks, you can cover every number and the Field and get paid every roll, except you-know-what.

The game itself seated up to 7 players and manned by a single well worked dealer. It did NOT take up much of a foot print compared to craps tables.

The dealer had to accept cash/chips and convert them into non-denominational colored tokens by player poisition, exactly like Roulette tables work. It had to be that way because the bets were all self-service, just like Roulette. This forced players to bet with and get paid off in huge chip stacks and thus required all the skills a Roulette dealer needs. The large chip stacks also slowed down the game cycle.

But the real players of the game loved that... when a roll was hot, we were all in our glory, and the house had to slow down FOR US!

Players loved it, they didnt burn any tables. It was you know who and his stopwatch.


You can play live in a world-wide demo, but need to load and trust my software, which I certainly can understand. Call if you need help or have questions. This game ain't nothin but a Ton 'O FUN!!!


Marty
discflicker.com
The difference between zero and the smallest possible number? It doesn't matter; once you cross that edge, it might as well be the difference between zero and 1. The difference between infinity and reality? They are mutually exclusive.
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