I call it "High Card."
Player antes.
Dealer deals out one card to each player, face up, and one to himself, face up.
That's it.
The winner is whomever has the highest card.
For example, a seven beats a three.
In the event of a tie, the higher rank wins, e.g. a spade beats a diamond.
The house edge comes from declaring that the queen of spades ('the bitch") is always a winner for the dealer, whether the dealer or the player holds it.
10/10 great game idea, I'd play it /s
You thinking a 6 deck shoe, CSM, or single deck shuffled every round?
Quote: MrVHere's an idea for a casino card game; I don't know if it's be tried before but it is so simple that I suspect it has.
I call it "High Card."
Player antes.
Dealer deals out one card to each player, face up, and one to himself, face up.
That's it.
The winner is whomever has the highest card.
For example, a seven beats a three.
In the event of a tie, the higher rank wins, e.g. a spade beats a diamond.
The house edge comes from declaring that the queen of spades ('the bitch") is always a winner for the dealer, whether the dealer or the player holds it.
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It wouldn't interest me but I'm not the target audience.
Two thoughts
If it is a table game and the dealer plays one on one with each player, doesn't that leave a lot of down time where the rest of the table has no rooting interest in the proceedings?
How about if the dealer drew first and the player could vary his bet based on the card drawn? Maybe a 1X-5X spread.
example- dealer pulls a nine, you might bet 2X, dealer pulls a three you might bet 5X, dealer draws a jack you bet 1X.
Does each player have their own deck? Once the Queen card is played, the house has no edge, so how does the shuffle point work?
I am NOT a game developer, I've no proprietary interest in this other than "What if..."
Your questions are good ones, but I've not thought enough about it to respond appropriately.
If there is any merit, great, someone can pick it up and run with it, with any permutations and modifications deemed appropriate.
It seems to me the attraction is its simplicity: many games such as craps and blackjack are a bit intimidating due to their seeming complexity.
I've heard of war but never saw it in a casino.
With this variation the house has an edge, so it isn't 50-50.
Throwing it out there in the hopes that the ongoing diminution of table games in casinos may be slowed.
No harm, no foul if the idea is a non-starter.
It isn't 50-50 in Casino War either. The house advantage comes from what happens in the case of a tie.Quote: MrVI've heard of war but never saw it in a casino. With this variation the house has an edge, so it isn't 50-50.
Oh well.
Theres a scene in Vegas Vacation where Clark and Cousin Eddie go to a casino where the games are a little different.Quote: MrVSorry, I didn't know there was already a game called "Casino War."
Oh well.
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Casino War was the first game they played - and played with correct casino rules. The other games were fake.
But the last game played, Pick A Number, was the inspiration for my Pick A Card game.
More info: http://www.davemillergaming.com/
I just about bust a gut when I actually saw Casino War in a casino after seeing Vegas Vacation! I figured the game was developed because of the movie, but I think the patent on the game predates the film. Still waiting on seeing the casinos spread "Guess Which Hand!" :)Quote: DJTeddyBearTheres a scene in Vegas Vacation where Clark and Cousin Eddie go to a casino where the games are a little different.
Casino War was the first game they played - and played with correct casino rules. The other games were fake.
But the last game played, Pick A Number, was the inspiration for my Pick A Card game.
More info: http://www.davemillergaming.com/
Here's the scene:
Eta: This scene is where my signature comes from!
Mr V, I do like the idea of suits settling ties instead of "going to war."
Quote: MrVHere's an idea for a casino card game; I don't know if it's be tried before but it is so simple that I suspect it has.
I call it "High Card."
Player antes.
Dealer deals out one card to each player, face up, and one to himself, face up.
That's it.
The winner is whomever has the highest card.
For example, a seven beats a three.
In the event of a tie, the higher rank wins, e.g. a spade beats a diamond.
The house edge comes from declaring that the queen of spades ('the bitch") is always a winner for the dealer, whether the dealer or the player holds it.
link to original post
Wizard has proclaimed the House Edge of this too low, so here's a simple solution to that: If both player and dealer tie with each having a hand total of five, or less, the player loses. The player probably won't care too much because the player did not expect to win the hand anyway.
With that, let's look at the probability of such an event:
(4/52 * 3/51) * 4 = 0.01809954751
Okay, so ties on the other nine ranks would be a push:
(4/52 * 3/51) * 9 = 0.0407239819
Okay, so any other result would have either the player or dealer winning---and both would be equally likely, so:
(1-0.0407239819-0.01809954751) = 0.94117647059/2 = 0.47058823529
Which leaves an expected return, per unit bet, as follows:
0.47058823529 - (0.47058823529) - (0.0407239819*0) - 0.01809954751 = -0.01809954751
Naturally. Thereby resulting in an expected loss of .01809954751 units per unit bet and House Edge of 1.809954751%.
If the player wants to, "Feel like he has won," then you simply have a side bet on a tie. The probability of a tie is:
0.0407239819+0.01809954751 = 0.05882352941
What we will do is the player gets paid 15 to 1 on any tie, so:
(0.05882352941 * 15) - (1 - 0.05882352941) = -0.05882352944
Thereby, our side bet has an expected loss of .05882352944 units relative to unit bet with a House Edge of 5.882352944%. The draw is that, when the player loses to ties of five, or under, on the base game...the player wins the side bet anyway.
(Analysis based on single deck)