https://www.amazon.com/Essentials-Casino-Game-Design-Table-Game/dp/1935396722/ref=sr_1_1?ie=UTF8&qid=1473905477&sr=8-1
Do you know your game's edge and hands/hour? If not, you're not remotely ready to pitch it to a casino operator.
Also, honestly, if you're doing this because you want to say you have a game in a casino, be my guest. But if you're doing this because you want to make a profitable investment, this is a terrible choice. High start-up costs, high barriers to market, significant competition, and low initial revenue potential make this a pretty bad financial venture from an investment standpoint. The vast majority of new casino game inventors never make back their startup costs, let alone produce a meaningful ROI. Be aware of the financial picture before you get started, at least if finances are a consideration. Expect to spend years of your time and tens of thousands of dollars. I'm not saying you're better off buying lottery tickets with that money, but you actually might be better off playing Keno...
Quote: MathExtremistBuy Dan's book:
https://www.amazon.com/Essentials-Casino-Game-Design-Table-Game/dp/1935396722/ref=sr_1_1?ie=UTF8&qid=1473905477&sr=8-1
Thank you Stacy! And GO to it "Killa Saint," but do it right and effectively to get yer game out onto the casino floor.
Actually, ALL is explained is this short but complete (322 page) handbook (specific to table gaming design as it impact various game mechanisms, the patents, trademarks, and side bet creation for your game, and of course handling all the friendly business and "good faith" negotiations in a dignified and squeaky clean business.)
Do pick it up from the Las Vegas advisor for a discount and more rapid delivery, though I am great with Amazon.com, too.
ALL is explained in this seemingly difficult endeavor, and is described in another thread at Game Design Handbook.
It's a tough but often/sometimes rewarding journey. Know the groundwork and Landscape really well.
Use the links, one to here, and one at the Las Vegas Advisor.
The object of Resort is to bet on whether or not your face down card will be a number which is high (8-King) or low(2-7), even (2,4,6,8,10,Queen) or odd (3,5,7,9,Jack, King) or bet on what suit you think your face down card will be (pays 3-1). Aces count as both a high/low and odd/ even. If the dealer reveals your card as a Joker then you lose all bets.
⦁ Each player gets dealt their own face down card. When the card is revealed then, each player is payed out accordingly.
⦁ There are 4 jokers in the 1 deck of cards.
⦁ (EXAMPLE) If the players bet is on HIGH and ODD and a Queen gets revealed then that bet is known as a "TIE" and the player wins the HIGH and loses the ODD
⦁ There are 7 spots on the table, each spot gets their own card.
BETS PAYS
HIGH 1-1
LOW 1-1
ODD 1-1
EVEN 1-1
SUITS 3-1
Strategy
Since all standard bets have the same probability of hitting as well as 2 bets (Example: Betting on HIGH/ODD or LOW/ODD or HIGH/EVEN or LOW/EVEN) theres not much strategy when it comes to picking bets, but Suits does give players the extra chance on making more out of thier bets.
Not saying it couldn't work given today's gambling appetite, but I can't imagine you'd be able to protect any aspect of it. You making money from it would be difficult.
Quote: Killasaint17Im doing this because I have the game already made up. I assume that the games hands per hour is much like Casino War because it takes roughly the same amount of time to deal. As far as the games edge Im not a mathematician, but Im going to post my game idea and maybe someone can tell me if its a game worth all the time and effort to putting it into a casino.
The object of Resort is to bet on whether or not your face down card will be a number which is high (8-King) or low(2-7), even (2,4,6,8,10,Queen) or odd (3,5,7,9,Jack, King) or bet on what suit you think your face down card will be (pays 3-1). Aces count as both a high/low and odd/ even. If the dealer reveals your card as a Joker then you lose all bets.
⦁ Each player gets dealt their own face down card. When the card is revealed then, each player is payed out accordingly.
⦁ There are 4 jokers in the 1 deck of cards.
⦁ (EXAMPLE) If the players bet is on HIGH and ODD and a Queen gets revealed then that bet is known as a "TIE" and the player wins the HIGH and loses the ODD
⦁ There are 7 spots on the table, each spot gets their own card.
BETS PAYS
HIGH 1-1
LOW 1-1
ODD 1-1
EVEN 1-1
SUITS 3-1
Strategy
Since all standard bets have the same probability of hitting as well as 2 bets (Example: Betting on HIGH/ODD or LOW/ODD or HIGH/EVEN or LOW/EVEN) theres not much strategy when it comes to picking bets, but Suits does give players the extra chance on making more out of thier bets.
Fwiw, I don't think that's too bad of a game by the odds, but it's kind of skewed. You have 4 bets worth pretty much 50/50 with 4 ace win all 4 joker lose all , and then you pay horribly short odds on the suits (fair odds would be 4:1, with the house edge coming from the jokers lose). Who's ever going to make the suits bet at 3:1? For that matter, what casino is going to offer people true odds on the 1:1 bets?
If it were my game, I would drop the jokers, make the suit bet mandatory and pay it 4:1, the other bets optional, and the aces of the opposite color to your suit bet lose all, same color push all, for a house edge around 3.8%. Call it Dangerous Aces or something. For that matter, I'd add the red/black option, since people like it on roulette so much.
Edit. I think I'm confusing myself, and fair odds on 1 in 4 are 3:1. So disregard that suggestion. But the rest holds. I'm seeing it 2 different ways depending on how I parse it out. (Think I'm thinking 4 for 1.)
Edit 2. If the Ace of your chosen suit won odds, you can have multiple paytables to offer. Maybe pay it same as the other suit winners rather than push, maybe 5:1 or 10:1, get your game down in the 2-3% HE range.
Modified deck, very low payouts, potential of Advantage Play against it and lack of fun/excitement would be worrysome points to me.
I've personally never seen a game succeed that I've thought is bad, but have seen dozens never make it that I thought were good. It is a unbelievably tough market and very difficult to succeed.
ZCore13
Quote: Killasaint17The game that I showed up above was actually my second idea. My original idea involved 3 dice that you would bet on odd or even, High (11-18) or low (3-10) and a third option called the "HOT" where it would be a 3 of a kind (example 1,1,1) or a straight (example: 2,3,4) which pays 5-1. Players would be givin the option to roll the dice or have a dealer do so in a Yatzee cup. I pitched this Idea to SCIENTIFIC GAMES and they passed on the idea of it. So I came up with another idea that I posted up above and apparently that game is no good either by all the posts about it. I do appreciate all the comments about the game because in my mind I thought this game cant miss, but I now realize I have a long way to go with coming up with something worth pitching to a casino operator.
I think your dice game sounds like sic bo.