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In other words, games where skill plays a larger role in the gameplay?
Think Pai-Gow versus Baccarat...
Quote: 21FlipDo you think there is a sufficient demand for games that require something more than no or simple strategy?
In other words, games where skill plays a larger role in the gameplay?
Think Pai-Gow versus Baccarat...
There is still a place for it. Look at all the Blackjack derivatives...
However, the big bucks appear to be in "place your bet and hold onto your hat" games. Who wouldda thunk "Casino War" would find a following?
Quote: DRichThe problem with "thinking" games is they tend to be very slow and therefore don't generate enough win per hour unless the hold percentage is very high.
I agree.
Pai-gow is a prime example of this... but it is so damn slow, only a few tables per property, and much higher minimums.
I am thinking about developing a strategy based game, but quicker pacing than Pai-Gow. To much hand setting and such there.
I have a pretty strong idea for a quicker paced game, but I wonder how "niche" the clientele would be. It would not be something that a casual tourist would be interested in, I don't think... I don't want to say it is complicated, because it isn't, but it definitely would have a strategy element to it.
Quote: AZDuffmanNo, I do not believe such a game would be well received.
That really depends on what sidebets are available.
Quote:games where skill plays a larger role in the gameplay?
No, I don't think so.
If you're making a skill-based game, it needs to be simple enough for an average joe to be able to think, "Oh that's easy let's try it". Like blackjack. Easy to learn and common sense is usually good enough for a gambler to play the game.
If the game is super complex and requires good amount of skill to play, people aren't going to play it. They might play it a time or two, but once they get slaughtered (because their skill is inadequate), they'll stop playing.
Players want to sit down at a game, like checkers, where they feel they have a good chance at winning and can use intuitive sense to play.
They don't want to sit at some complex game, like chess, where they're constantly in a position where they're unsure of what's best to do.
I've wondered about this for years. Think carnival games where there is an element of skill...throw the ball into the hole or whatever. But with gambling. I think the hard part would be that if the game is legitimately winnable by the average gambler, at least occasionally, it would be possible for a skilled player to crush the game on a regular basis. Also, as others have mentioned, it has to move fast enough to generate enough revenue. It would be a tough balance to design I think.
I would also guess that such games wouldn't be legal in most states, as the laws are currently written. So you'd have to clear that hurdle as well.
Quote: DRichThe problem with "thinking" games is they tend to be very slow and therefore don't generate enough win per hour unless the hold percentage is very high.
This is the biggest problem. However, this can be overcome with a good, fun, multi-bet/decision style gameplay. It would however be expensive for players to play a hand out like Miss. Stud, Double Draw Poker and the like. It wont necessarily have a terrible hold if you have decent hit rates but it will surely be incredibly volatile, so some will win big while most get clobbered.
The question is can it survive...? Some, including myself think these type games will die eventually. They are way to expensive to play, which is a big issue. However, in non-competative markets like florida, where players have no choice, these type games are going to be the only available options. High win per unit games will generate the highest yield. But on the flip side UTH shows that multi-bet decision games can work and be very popular, but this is essentially hold'em, making it a very different story.
So it really depends on the market, because in a non competitive market like florida it could work. But if its very slow, the markets typically willing to trial a new game will most likely not try it, which would prevent it ever making it to these florida type markets. Even if you got the trial, it would be very hard to generate a drop high enough to pass trial because of how incredibly slow it will be to teach a large enough returning fan base within 3-6 months. Very tough!
But of course anything is possible if a game is "amazing" but we all know how that goes.............
All the major casino chains seem to be involved in social gaming, and many of them have free games on their websites. Seems to me like an ideal place to trial games, provide feedback opportunities, track stats on play. I think a game that's too simple doesn't hold people any more than a game that consistently drains their bankroll. But a game that's too complex intimidates a lot of casual gamblers, unless they've had an opportunity to try it without pressure.
Quote: WizardI've consulted with numerous game inventors and always advise them against pursuing anything where the strategy isn't fairly intuitive. The problem with a lot of new "thinking" games is players butcher the strategy, lose too much money too quickly, and leave unhappy, never to return. The key to success is a game has to be liked by both the players and casino, a very difficult task to accomplish. If players butcher the strategy, the game will butcher them. Slaughtering the sheep may be good in the short run, but the key to long term success is to sheer them many times.
This is exactly what happened to 2011 Raving Table Games of the Year award winner Triple Attack Blackjack. Fun game. Place wagers after you see the dealers up card. Double on any amount of cards. 6 cards 21 or under is automatic win.
The problem was it took too much skill for regular players to master. Held 50% on a 1% optimal play house edge game.
Intense concentrations and retention of learned skills are not traits found in most recreational gamblers. And even less when you add the alcohol factor.
ZCore13
Quote: Zcore13
Intense concentrations and retention of learned skills are not traits found in most recreational gamblers. And even less when you add the alcohol factor.
The average player wants:
To relax. To have fun. To have a
couple drinks and maybe win
a little money. If they wanted to
think, they would have stayed at
work.
Quote: beachbumbabsSeems to me like an ideal place to trial games, provide feedback opportunities, track stats on play.
I agree that games should be placed online, I'm sure that's no secret. But as far as using it as a trial in which you track the play via analytics etc... It would be way to easy to manipulate the numbers with bots and other forms of analytics spam (probably not the correct word)... This would be an obvious practice to do to skew the numbers to make a game look successful.
Nice thought though, but 100% a game needs to be online, that's a no brainer.
Alternatively, if mistakes will be made by the majority of players, design the game so the mistakes make the game HE go from 1-2% up to 3-4% versus slaughtering bad players when mistakes cost them 5-6% of increased HE
I'm working on a game where the intuitive strategy is fairly close but there's scope to improve it under certain situations, rather like hitting soft 18 vs 9.
Quote: EvenBobIf they wanted to
think, they would have stayed at
work.
Bingo.
It's why so many people, who know the basics of card counting, don't bother. Because it feels too much like work.
Even just looking something up on a strategy card can feel like work to some people....
Quote: DJTeddyBearBingo.
It's why so many people, who know the basics of card counting, don't bother. Because it feels too much like work.
Even just looking something up on a strategy card can feel like work to some people....
These people are called 'casino oriented' and
Dan and management cannot understand
why everybody can't be this cooperative.
Life would be so much easier.. Have a few
drinks and a few laughs and leave your
donation at the tables.
Quote: EvenBobThe average player wants:
To relax. To have fun. To have a
couple drinks and maybe win
a little money. If they wanted to
think, they would have stayed at
work.
Agreed ... key word being 'average' [player], or as Zcore phrased it 'recreational player.' If they want to concentrate, they can stay home and play chess or bridge.
However, as Axelwolf points out, there's still a large market of blackjack players, but most who can be classified as recreational players either play without knowing basic strategy or have played the game enough to where it's second nature to them, so very little thinking or concentration is required.
Quote: DRichThe problem with "thinking" games is they tend to be very slow and therefore don't generate enough win per hour unless the hold percentage is very high.
This is the exact problem with thinking games.
Interactivity; being able to hold something in your hands and having a sense of control. Good examples are Craps, Pai Gow Poker, and Lunar Poker.
Options: being able to play the game in any way you want. Craps is a perfect example of this; everybody has their own "system" for this game, not because they necessarily believe said "system" has any impact on their odds but because that's just how they want to bet. Of course not everybody wants a bunch of choices but I'm talking about more complex games.
And finally what does it for me at least is getting paid more than even money without having to do a total sucker bet, which is why I got sick of Pai Gow. Having something like the Blind in UTH or the way odds pay in craps really makes a huge difference for me.
Quote: RealizeGamingThis is the exact problem with thinking games.
If you want to design and play thinking games, go find a board game... or go online and find all the various casual/light games. That's where the market for those are, and where the dollars are spent. Producing a hit in the online casual game space is less difficult than a hit in the casino space. And you'll lose less making a board game that no-one plays.
Quote: 98ClubsWell, Carribean Stud although very popular at one time (90's - 2000's) is just about defunct. There was no "improvement(s)" to the base game. In other threads here, most don't like the 1:1 pay if Dealer No Qualify. If holding a Set (or better) that just sucks plain and simple. And IMHO people realized just how difficult it is to actually win a hand.
Yeah at all the places in St. Louis Carribean is dead when lunar moves in, at least in lunar you get paid pre-draw if you have something good and if the dealer doesn't qualify the ante pays 4:1 on a straight or better, still sucks if you have a full house or quads or something but there's also the fact that you can get paid twice on the raise bet; you have a pair and a straight draw, and you buy a 6th card and get a straight you'll get paid on both the pair and the straight if the dealer qualifies. Carribean just sucks, period.
Quote: AxelWolfIf people didn't want to think why is BJ so popular?
Does this mean you believe most BJ players actually think? Doesn't appear so in my experiences =P.
But yeah overall people do want thinking games... You see, it's all about control. Giving the player decisions to make gives an illusion of control. The players believe they simply need to make the right choice every time and they'll always win. Never mind the math, never mind that every choice is of negative expectation in the long run... In fact to further the illusion, like in blackjack, all you need to do is give them choices in which one is more predominately the "right" move than the other. They'll feel accomplished for "figuring out" the correct decision and feel as though they should win because of it. This way when they lose, they believe it was just unlucky this time and that if they play right the next time they'll come out ahead (again regardless of the math that proves it's impossible for them to win in the long run). It's all about the players feeling as though they're in control of the outcome.
Quote: AxelWolfIf people didn't want to think why is BJ so popular?
Because the decision-making process within the game is very simple - hit, stand, split, double. A dolt can figure it out. But a genius can ace it.
Put it this way - why was Who Wants to Be a Millionaire a hit? It was easy as pie to explain, the questions were multiple choice, yet it took a smart person to ace it.
Blackjack's decision-making process is multiple-choice. Pai Gow's is short answer. Which would people rather answer?