View the instructional video: http://youtu.be/5yAtBA_o6tQ
Visit my site to download a playable copy: http://www.realizegamingllc.com/game-inventory.html
String Poker is more of a thinking game than other video poker games and I'm sure it will not be accepted by everyone, but I appreciate any and all feedback.
Thanks,
Tim Nottke
Realize Gaming, LLC
www.realizegamingllc.com
To complicated for most VP players.Quote: RealizeGamingI'm getting close to receiving the official patent on my new video poker game called String Poker. It is a standard video poker game which allows for the creation of a secondary hand when consecutive hands are won in the primary hand.
View the instructional video: http://youtu.be/5yAtBA_o6tQ
Visit my site to download a playable copy: http://www.realizegamingllc.com/game-inventory.html
String Poker is more of a thinking game than other video poker games and I'm sure it will not be accepted by everyone, but I appreciate any and all feedback.
Thanks,
Tim Nottke
Realize Gaming, LLC
www.realizegamingllc.com
I have several options with this game and i'm thinking about exploring the option of making the placement of cards into the string hand automatic or working on limiting the string hand to pairs, three of a kinds, or four of a kinds with multipliers.
Quote: VenthusDownloading to check it out right now, but before I forget... Did Bonus Discard Poker ever go anywhere? I rather liked that one.
Still working on getting it out to companies. I've received great feedback and interest from social gaming companies, but i haven't explored that avenue too much yet.
I can see some player will like it.
From the start of 1000 credits, I pretty quickly drove myself down to about 400 without anything noteworthy happening. Then, I had string of lucky wins and managed to build a Royal in the string hand. No multipliers, and I lose it on the immediate next hand, unfortunately. Getting this royal required shrugging off another card for 3-4 hands, as well.
So a few hundred hands later, of mostly being ground down, I end up getting 4OAK Js up top, and managed to get them to stick around to a 4x multiplier.
General strategy that I used, which is definitely not optimal--
If the string is a single low card, standard play.
If the string is a high card or has been built up already, defensive play (like the bottom rows of Multistrike).
Building the string--
Low card - High card, Flush, shrug.
High card - 4OAK, Royal Flush, Multiplier, High Full House, shrug.
(Ignoring objectives no longer relevant.)
Venthus, i may look at how your playing the string hand if i decide to make the placement of the string hand automatic. The only difference when building the string hand is that i will look to always build a pair first, then a flush, then a high card. I'm sure its not optimal by any stretch of the imagination, but it seems to play well like this. I agree with your method of building the string hand when given a high card in the string hand. I'm also looking at dealing two cards into the string hand which should make it even more interesting.
How does everyone feel about being able to place the card of their choice into the string hand? Would it help if the placement of the string card was automatic.....kind of like dream card where it defaults to the "correct" optimal card when the dream card appears.
This is my kind of game with complex strategy and decision-making. Do I play perfect strategy on the main hand or play for survival? Do I hold that useless card because it would fit nicely into my string hand? Do I go for the multiplier or get one closer to completing my hand?
Give me around 99% and we have a game. And it would still make a lot of money because of the high number of mistakes players would make.
oQuote: MathExtremistHas your attorney done a clearance search re: all the stuff Walker Digital sold to IGT? Walker developed a lot of secondary-hand video poker content that's now owned by IGT, and you don't want to be in the embarrassing position of attempting to sell them something they already own.
You're right about Walker having a good amount of secondary hand games and he was mentioned in our office action. We have been able to prove that this doesn't interfere with any of the teachings of Walker.
Quote: CanyoneroBeen playing it for a while just now and loving it!
This is my kind of game with complex strategy and decision-making. Do I play perfect strategy on the main hand or play for survival? Do I hold that useless card because it would fit nicely into my string hand? Do I go for the multiplier or get one closer to completing my hand?
Give me around 99% and we have a game. And it would still make a lot of money because of the high number of mistakes players would make.
Thanks Canyonero. It is definitely not for everyone but I feel it offers a nice change from the typical grind it out game. I actually prefer to think more when I'm playing because I want to be actively engaged in the game and not going through the motions when playing. I like, and fully agree, with your comment that the game would make a lot of money just from the variety of hands people will play differently. Just need to get the casinos to buy into this thinking. I tend to think the social gaming area will accept this type of thinking sooner than the land based casinos.
Quote: RealizeGaming
I have several options with this game and i'm thinking about exploring the option of making the placement of cards into the string hand automatic or working on limiting the string hand to pairs, three of a kinds, or four of a kinds with multipliers.
Hi RealizeGaming,
To make the game play faster and easier. You should give the multiplier-card/s as a automatic bonus, so when a multiplier-card/s shows up it should be automatically chosen as a bonus, in addition the player still have to choose a card for his string hand.
Good luck with your games.
Quote: RealizeGamingVenthus, i may look at how your playing the string hand if i decide to make the placement of the string hand automatic. The only difference when building the string hand is that i will look to always build a pair first, then a flush, then a high card. ... I agree with your method of building the string hand when given a high card in the string hand. I'm also looking at dealing two cards into the string hand which should make it even more interesting.
How does everyone feel about being able to place the card of their choice into the string hand? Would it help if the placement of the string card was automatic.....kind of like dream card where it defaults to the "correct" optimal card when the dream card appears.
I played a bit more thinking about the strategy I mentioned, and it turns out there were a lot more details involved, though most were pretty intuitive.
Initializing the string with 2 cards would make getting straights/flushes a lot harder, I'd think. Instead of just getting one card and being able to work with it, you're stuck with the elimination of those hands straight off, plus being saddled with two low cards seems like an invitation to just throw a hand to get something better to work with. (Not really, but...)
I prefer manual placement-- it's like how I've seen one machine with a dynamic paytable that lowers the edge as bet size increases, and also offers to auto-play optimal strategy in return for like a .25% edge increase. But, for some reason or other, people might just want to aim for a big hand, rather than what's strictly optimal. Maybe implement a 'recommended' option, but don't make it automatic?
Quote: MrCasinoGamesTo make the game play faster and easier. You should give the multiplier-card/s as a automatic bonus, so when a multiplier-card/s shows up it should be automatically chosen as a bonus, in addition the player still have to choose a card for his string hand.
That seems incredibly generous-- the card, PLUS a multiplier boost?
Quote: Venthus
That seems incredibly generous-- the card, PLUS a multiplier boost?
It depends on the Pay-table.
To have the card, PLUS a multiplier boost, the Pay-table have to be change, so the house still have a edge.
or just to make the game easy to play, make the multiplier-card/s automatically chosen (the player don't have the choose for his string hand went a multiplier-card/s is out).
Quote: MrCasinoGamesIt depends on the Pay-table.
To have the card, PLUS a multiplier boost, the Pay-table have to be change, so the house still have a edge.
or just to make the game easy to play, make the multiplier-card/s automatically chosen (the player don't have the choose for his string hand went a multiplier-card/s is out).
The idea of an automatic placement of matching cards (multipliers) could be interesting. It would be fun to have 4-5 cards in the string hand and then the deal produces matches for three of them which automatically creates the x3 multiplier. Regardless of multipliers used like this, the player still has to win hands to use the multiplier which limits the edge.
Quote: VenthusI played a bit more thinking about the strategy I mentioned, and it turns out there were a lot more details involved, though most were pretty intuitive.
Initializing the string with 2 cards would make getting straights/flushes a lot harder, I'd think. Instead of just getting one card and being able to work with it, you're stuck with the elimination of those hands straight off, plus being saddled with two low cards seems like an invitation to just throw a hand to get something better to work with. (Not really, but...)
I prefer manual placement-- it's like how I've seen one machine with a dynamic paytable that lowers the edge as bet size increases, and also offers to auto-play optimal strategy in return for like a .25% edge increase. But, for some reason or other, people might just want to aim for a big hand, rather than what's strictly optimal. Maybe implement a 'recommended' option, but don't make it automatic?
That seems incredibly generous-- the card, PLUS a multiplier boost?
I agree with the 2 cards starting the string hand limiting straights and flushes, which are hard to get right now as it is since 5 consecutive wins are needed. I will have to get the math done, but what do you think about using a different pay scale that would include a 2 and/or 3 card straights and flushes in addition to 5 card straights and flushes?
I almost feel that in order to make the game quicker, automatic placement would be the choice, even though i really like manual placement. Something to think about for sure.