charliepatrick
charliepatrick
Joined: Jun 17, 2011
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October 30th, 2015 at 4:55:43 PM permalink
Many thanks for all the help especially miplet for confirming my figures - I shall suggest these as an improvement, as they seem easier to deal and 5+% was too high.

Paradigm: Yes - the shooter throws the dice and, like Craps, everyone is on the "Pass Line". One of the things the game needs is some side-bets, and personally I think the game will work as there are lots of easy bets on three dice (i.e. each time the shooter throws) that can be added.

BBB: The Coventry Showcase is an opportunity for designers to show their games, so some of the security and dealing details will not have been ironed out. I did, jokily suggest, the dice were kept under a plastic chip tray, but it was a hassle. Perhaps the easiest way is to have a tray where the dice fit tightly and can't be knocked out.

miplet
miplet
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October 30th, 2015 at 6:07:36 PM permalink
I can't help myself Dark side bet:
OutcomeWaysProbabilityPaysReturn
1st Roll 4,350,485,376 0.00925271-1-0.00925271
2nd Roll 61,771,746,960 0.131377541-1-0.131377541
3rd Roll 112,684,244,190 0.239659385-1-0.239659385
1 Left 223,486,317,810 0.47531572700
2 Left 63,563,470,320 0.13518821820.270376437
3 Left 4,283,622,000 0.00911050450.045552518
4 Left 45,082,800 9.58831E-05100.000958831
5 Left 15,120 3.21576E-08103.21576E-07
Total 470,184,984,576 1 -0.06340
“Man Babes” #AxelFabulous
charliepatrick
charliepatrick
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October 31st, 2015 at 3:16:16 AM permalink
Just found out (using google search) Six Shooter is on a few websites (for instance you can play it for free here http://www.1x2gaming.com/products/six%20shooter ) and they advertise 12/1. fwiw using 12/1 2/1 1/1 gives a House Edge of 0.626%, so this seems fairly low for a casino unless it adds the side-bets.

I like the Miss bet idea especially as it has a high payout possibility. Perhaps "Miss By 1" paying Evens and "Miss by 2+" paying lots might also work.

Another idea is to add simple one-roll bets, as the casino would like to make money on every roll, such as
(i) one-roll bets on 1 2 ... 6 appearing (payouts such as 1/1 2/1 10/1)
(ii) Any double [or trips] (say 1/1 or 4/1).
miplet
miplet
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October 31st, 2015 at 7:54:02 AM permalink
Oops I had a serious brain fart in my dark side spreadsheet. Just ignore it.
“Man Babes” #AxelFabulous
charliepatrick
charliepatrick
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October 31st, 2015 at 9:48:41 AM permalink
Quote: miplet

Oops I had a serious brain fart in my dark side spreadsheet. Just ignore it.


I agree with the figures. Here's my ideas - although I prefer a lower House Edge if possible, there's little that can be done about it.
WinLose by 1Lose by 2Lose by 3Lose by 4Lose by 5Totals
178 806 476 526
223 486 317 810
63 563 470 320
4 283 622 000
45 082 800
15 120
470 184 984 576
- 1
1
- 1
- 1
- 1
- 1
446 972 635 620
95.063 145%
4.936 855%
178 806 476 526
223 486 317 810
63 563 470 320
4 283 622 000
45 082 800
15 120
470 184 984 576
- 1
- 1
5
15
50
50
381 380 821 920
68 537 952 000
2 299 222 800
771 120
96.178 905%
3.821 095%
miplet
miplet
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October 31st, 2015 at 3:25:04 PM permalink
Quote: charliepatrick

I agree with the figures. Here's my ideas - although I prefer a lower House Edge if possible, there's little that can be done about it.


Those are for the numbers need to roll, but not the number of dice left to match. If there are two 4s left we are counting as needing just one number but there are two dice left.
“Man Babes” #AxelFabulous
charliepatrick
charliepatrick
Joined: Jun 17, 2011
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October 31st, 2015 at 5:14:49 PM permalink
Quote: miplet

...numbers need to roll, but not the number of dice left to match...


Working on the assumption that (say) the dealer's roll is 1 2 2 2 2 2 then it would be 50:50, if you had one number to get, to be one die or five dice; if you had two numbers then it must be all six dice. Since I have all the perms 6 51 42 411 .... 111111 it was fairly easy to change the numbers. It's getting late so I haven't double checked them.
WinLose by 1Lose by 2Lose by 3Lose by 4Lose by 5Lose by 6
178 806 476 526
129 804 130 980
94 319 455 050
46 526 019 000
16 704 983 250
3 543 839 100
480 080 670
470 184 984 576
- 1
1
1
- 1
- 1
- 1
- 1
259 608 261 960
188 638 910 100
95.334 217%
4.665 783%
178 806 476 526
129 804 130 980
94 319 455 050
46 526 019 000
16 704 983 250
3 543 839 100
480 080 670
470 184 984 576
- 1
- 1
- 1
5
5
12
50
279 156 114 000
100 229 899 500
46 069 908 300
24 484 114 170
95.694 259%
4.305 741%
charliepatrick
charliepatrick
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November 18th, 2015 at 4:56:00 AM permalink
Part 1 - sorry for the delay - here is my report ...
Summary

*** Shoot The Loot – 4-dice, one-rolls bets.
* Above Or Below – higher or lower than 13.
*** 18 – war with dice, standoff 6-6 feature
** Rollor – four Hi-Lo guesses.
** Criss Cross Poker – 5-card poker variant.
* Quikker – two cards, bet on their suit / rank
** RollorPoker – Roulette with cards instead
*** Dice Blaze – 3-dice, avoid the “Dark Side”.
** Tic Card Toe – which Noughts and Crosses line will win.
** Ballsy – 3 ping pong balls, 3 colours.
**** Two For The Show – Ante/Raise using pair from 7 cards.
* Blackjack Envy – Blackjack side-bet.
** Roulette Double Hit – roulette game two 20-sided dice
** Trip Cards Second Hand – 3-card poker with player options
**** Pai Jack – make two Blackjack Hands
* Field – Blackjack side-bet
** Three Dice Football – American Football touchdown
* Bonzo PUP – 5-card poker against a pay table
*** Three Card Poker Double Play – 2 x 3CP vs Dealer’s 5
**** Six Shooter – Dice: knock out the dealer’s one game
* Foot Bo– Sic Bo with goals

My favourites
1st Six Shooter
2nd Two for the Show
3rd Pai Jack
charliepatrick
charliepatrick
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November 18th, 2015 at 5:01:12 AM permalink
Part 2
The four Grosvenor entries
G1 – Shoot The Loot This game won the Grosvenor section
This is a nice simple “one-roll” dice game with the added feature that the shooter throws two red and two black dice.
There are various one-roll bets. Some on specific 3-straight, Trips, 4-straight or Quads. The shooters’ bet covering Trips+ is technically the best bet, whereas the House Edge on the others can be fairly high. There is a Red vs Black bet paying evens.

G2 – Above Or Below
The player and dealer will each receive two cards, the bets are simple whether the total will be higher or lower than 13, with a special pay-out that pays on both with certain K3’s.

G3 – 18
The player rolls a die and then the dealer rolls one. The first part is you win or lose depending on whose die is higher. The fun starts if they’re equal: if they are 1-1 to 5-5 then you lose half your bet. With a 6-6 (i) you win 2/1 (ii) you then have a chance to roll “the golden die” and either lose the lot of win 18/1 if you roll a 6.
I actually found the game fun, but essentially it only has one bet and little scope for adding side-bets.

G4 – Rollor
There will be up to four 50:50 games (in this case rolling a 20-sided dice) and four equal bets (1) (2) (3) (4) which pay out if you can correctly predict a series of games. If you win the first game bet 1 is paid 1/1, if you then win the second bet 2 pays 2/1… etc.
An interesting idea (cf. 18) is the player predicts the winner rather than rolling their own die – this means there is only one roll of dice (albeit eight boxes).
charliepatrick
charliepatrick
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November 18th, 2015 at 5:06:50 AM permalink
Part 3
5 – Criss Cross Poker - covered in http://wizardofodds.com/games/criss-cross-poker/ .

6 – Quikker
Two cards are drawn and there are various bets on ranks, suits and which one will win. Seems too simple.

7 – Rollorpoker Roulette
8 – Rushin Roulette
Both of these games use a modified roulette wheel that has a Joker (instead of Zero), and 36 cards from a deck of cards (the black 2 4 6 8’s and red 3 5 7 9’s have been removed). Using this method allows new bets:
– rank based dozens
– suit or rank based even money bets
– a layout with all 13 ranks.
The idea means the “roulette” table would be different from others, but does it make it nice enough to justify the licence?

9 – Dice Blaze
This game is based on the rolls of three dice and incorporates a “7-out” concept (called the “Dark Side”).
There are several one-roll bets (triples and “mixed field”) and a grid of doubles – with every combination of the pair and the odd die.
The one-roll bets pay according to the next roll, whereas the doubles bets (a 6x5 grid on the layout) remain in play until the “Dark Side” (either 111, 666 or 11+2-5).

10 – Tic Card Toe
This is a novel concept and is based on drawing cards from a shoe, using their ranks to make one of nine hands before drawing six duplicates. The layout has a 3x3 grid for A,2..8,9 creating eight lines (e.g. A47), a box with KQJT, and a place for six duplicates. As cards are drawn they cover the layout until one combination is completed (a la bingo).
Essentially players bet which combination is made first.

11 – Ballsy (formerly A Game With No Name)
Three ping-pong balls are put into a plastic contraption with sixteen squares at the bottom. Six are red, six are black, and four are white. The bets are “one-roll” based on which colours appear. A truly novelty game, although possibly not random enough to be casino-strength.

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