Quote: charliepatrick20 Dice Ball (small dice tables used)
This is a great idea based Baseball using two dice, the shooter aims to get round four bases and score runs. This is done by not rolling a Seven, four times. The layout has a baseball layout for the shooter's progress and three types of bets.
(a) The shooter will score a run (pays Evens).
(b) The shooter will score three or more runs (pays increasing odds, like a Jackpot or Fire Bet).
(c) Big 6, Big 8 or (2/5) (3/4) ... bets paying Evens (yes not generous odds, but a nice touch to group the numbers in this way).
Probably my favourite game but I'd like to see the place odds tweaked, perhaps paying extra for a double.
This appears to be the same main concept as "Four The Money," a dice game from about 20 years ago. WoO has a page on it:
http://wizardofodds.com/games/four-the-money/
From personal experience, the USPTO is fond of citing the Four The Money patent in relation to any new dice games that show up:
https://www.google.com/patents/US5964463
I see many games so I only remember sketchy details of some. I only saw the Coventry version at the table walking round over an hour before the evening started and it did seem familiar. I can see your version, albeit with 0 and 00, in math_pay is substantially similar except for the values in the pay-table and use of flushes.Quote: DJTeddyBearYa think?
You may not be familiar with a UK issue over Perfect Pairs ( http://www.ukcasinotablegames.info/blackjackperfectpairs.html ) and Bonus Pairs ( http://www.ukcasinotablegames.info/blackjackbonuspairs.html ). I don't know the full facts but the latter was brought out by Grosvenor by leaving the payout for Pairs (Blackjack player's first two cards) asis and adding a bonus for Trips using the dealer's upcard. As grown-ups I guess they sorted out a solution fairly easily.
fwiw it's only my personal opinion (since many years ago I looked at multi-spin bets, we have many Roulette terminals so such a bet is possible and I also asked friends) but I couldn't see a multi-spin bet succeeding unless it's only uses two spins, although I know MrCasinoGames has developed many novel ideas featuring 2+ spins. There was a double-wheel concept, but that's totally different.
Edit after Four For The Money comment
Several of the games being shown were included at the last minute, some with un-finalised pay-tables etc. One of the nice things, I guess, about the Showcase is being able to get a reaction and possible trial before forking out the sums required for a US trade show. Thus it seems possible that a few could be patent pending and haven't got to the stage where they might come up against existing games. The patent you quote covers a lot of the bases, which would be a shame if it were to stop any other dice games being developed.
Quote: charliepatrickLast week there was another showcase and I thought it easier to continue this thread rather than starting another one. Here is a photo showing some tables before it started.
How it works - from a games' designer viewpoint.
Grosvenor hold a regular event where designers can pay a small fee to have their games hosted. Casino managers and a few punters go along and the most popular are trialled in their provincial casinos. The only downside is they don't subsequently advertise which games go where (e.g. this winter Lucky 13 Blackjack went to two casinos).
Some of the games.
There were many games on show - I tend to ignore the roulette side-bets as, from a review point-of-view, I can't add much value - so I concentrate on the games. Also Grosvenor held an in-house competition and showed five games from their employees.
Card games
1 - Higher Or Lower
Seven community cards are gradually played out on the table, similar to "Play Your Cards Right", and you have to make correct (Ties lose) guesses. Two or less loses, three guarantees Evens, five 2/1, six 3/1. There is also a sidebet on "Ties".
It's a deceptively simple game, but the problem I found was everyone would be betting the same rather than you have your own game.
4- Blackjack Duel
Standard Blackjack except each player has their own dealer's cards (thus trying to reduce the effect of other players on your outcome), and your hand is resolved before moving onto the next player. It seems slower to deal but won the competition; so see it appearing soon!
11 Second Hand 21 (Blackjack)
This game uses a mandatory bet to give you some advantages to your Blackjack game. A "half-bet" loses if your initial total is Even otherwise it ties/paid if your BJ hand ties/wins. In this case BJs and 21s win, you can burn 1st 14-17 or double on any #cards. I like the mechanism but don't know whether people prefer this to Push 22-like methods to grab back house edge.
13 21 or Nothing (Blackjack using a modified deck)
The deck has cards with negative values (using a 5th suit) and also adds 11-cards (removing pictures). The aim is to get to 21 or to 0 (or less); there are also special hands which are treated like "Blackjacks".
It's an interesting twist and similar to Lucky 31 which uses a modified deck, may find difficulty in dealers and players being able to ascertain their totals and this slows the game down.
Dice games
12 Sports Shotz Football (small dice table used)
The concept is that there are three phases of the game, each using a roll of one die. The first roll decides whether it's a Goal, Miss or "Hit Post" (paying 1 2 or 4 to 1); subsequent rolls elaborate (e.g. header, penalty) and pay longer odds.
The pay-table needs tweaking but it's an interesting idea.
20 Dice Ball (small dice tables used)
This is a great idea based Baseball using two dice, the shooter aims to get round four bases and score runs. This is done by not rolling a Seven, four times. The layout has a baseball layout for the shooter's progress and three types of bets.
(a) The shooter will score a run (pays Evens).
(b) The shooter will score three or more runs (pays increasing odds, like a Jackpot or Fire Bet).
(c) Big 6, Big 8 or (2/5) (3/4) ... bets paying Evens (yes not generous odds, but a nice touch to group the numbers in this way).
Probably my favourite game but I'd like to see the place odds tweaked, perhaps paying extra for a double.
Good thorough reviews again charliepatrick, and good also to meet you there.
I didn't get to play many of the games, too busy exhibiting our own game. I did play Dice Ball, and really liked it.
Although I didn't play it, i'm surprised at the winner of the competition, as it seems to me all it does is really slow the game down.
Quote: DJTeddyBearQuote: charliepatrickI think the one you would be interested in comes from Galaxy Gaming and is called Trio-Lette : wager that next three spins form a poker hand where 0's are wild. 000:500/1 Trips:20/1 Run (eg 789):8/1 Duo: 4/1.
Ya think?Quote: ParadigmI am guessing DJ may have a comment or two on the similarities between this Galaxy game and his PFR!
Except, I'm not entirely sure what to say...
The veil of secrecy / non-disclosure has been lifted.
Galaxy's Trio-lette IS my Poker For Roulette game, with a new name.
Now that I can talk about it, I DO know what to say. And I say a lot, here.
Quote: charliepatrickHow it works - from a games' designer viewpoint.
Grosvenor hold a regular event where designers can pay a small fee to have their games hosted. Casino managers and a few punters go along and the most popular are trialled in their provincial casinos.
Hi,
Another showcase will held at the Coventry Grosvenor Casino on Thursday October 22nd 2015.
Having exhibited at the previous event with my enhanced roulette table game - 'Rollorpoker', I can categorically say that it is a great opportunity to get feedback from industry professionals & gamblers. I refined this table layout on the basis of observing play interaction & from comments made by participants. Along with my own wheel configuration, I will be showing again together with another of my table games called 'Rushin Roulette' - the fastest version of roulette around!
Those that are attending please give all exhibitors a minute or two of your time - as constructive criticism is better than nothing at all.
See you there.
The objective is for the Player to knock out every Dealer’s dice as quickly as possible by rolling dice whose faces match. The odds stated were 12/1 for the first roll, 8/5 for the second, and Evens for needing three rolls. I'd like to offer a suggestion to change these.
The Dealer rolls six (red) dice and sets them aside in numerical order (1 to 6). The shooter has three rolls, with three (green) dice, in an attempt to match every number that has been rolled. A Player dice knocks out all Dealer dice whose faces have the same value; the Player wins if there are no Dealer’s dice left.
If the Dealer rolled 1 2 3 3 4 6 and the Player first rolled 2 4 5 (see picture) then the Dealer would be left with 1 3 3 6. On the next roll a 2 3 4 would take out the two 3’s leaving 1 6. A third roll of 1 5 6 would win.
My suggestion is to alter the odds to 10/1 2/1 1/1 and I get the following figures. Many thanks if anyone agrees with these numbers.
Win 1st roll | Win 2nd roll | Win 3rd roll | Lose | Total |
---|---|---|---|---|
4 350 485 376 | 61 771 746 960 | 112 684 244 190 | 291 378 508 050 | 470 184 984 576 |
10 | 2 | 1 | ||
47 855 339 136 | 185 315 240 880 | 225 368 488 380 | 0 | 97.523% |
Quote: charliepatrickLong report hopefully coming later - but my favourite game was Six Shooter. Also I've tried to work out the game and, if my numbers are correct, have a suggestion for easier odds.
The objective is for the Player to knock out every Dealer’s dice as quickly as possible by rolling dice whose faces match. The odds stated were 12/1 for the first roll, 8/5 for the second, and Evens for needing three rolls. I'd like to offer a suggestion to change these.
The Dealer rolls six (red) dice and sets them aside in numerical order (1 to 6). The shooter has three rolls, with three (green) dice, in an attempt to match every number that has been rolled. A Player dice knocks out all Dealer dice whose faces have the same value; the Player wins if there are no Dealer’s dice left.
If the Dealer rolled 1 2 3 3 4 6 and the Player first rolled 2 4 5 (see picture) then the Dealer would be left with 1 3 3 6. On the next roll a 2 3 4 would take out the two 3’s leaving 1 6. A third roll of 1 5 6 would win.
My suggestion is to alter the odds to 10/1 2/1 1/1 and I get the following figures. Many thanks if anyone agrees with these numbers.
Win 1st roll Win 2nd roll Win 3rd roll Lose Total 4 350 485 376 61 771 746 960 112 684 244 190 291 378 508 050 470 184 984 576 10 2 1 47 855 339 136 185 315 240 880 225 368 488 380 0 97.523%
How do they handle the "sets them aside in numerical order" part? I get a mind picture of, every once in a while, a die face being turned to the casino's advantage (on purpose or inadvertently) while the dice are being positioned. Is there a device they use, like a craps stick, or are they just using their fingers? I can really see that becoming a point of contention unless maybe the dice are only allowed to be slid by an open device, not picked up or fingered in any way.
I agree with these numbers, but it does cut the house edge by more than half from 5.881% to 2.477%. It does look like a fun game.Quote: charliepatrickMy suggestion is to alter the odds to 10/1 2/1 1/1 and I get the following figures. Many thanks if anyone agrees with these numbers.