December 14th, 2012 at 7:24:56 PM
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Premise
I've been thinking about what makes Quick Hits so great, and I think that combined with the Free Games, it is the fact that there are Five Progressive Payouts that are better than 1:27,000,000 to happen.
In any event, while there could be a, "Free Games," version to what I propose, "Player's Pick Progressive Plus," I think that Keno is intentionally designed as a somewhat straight-forward game that does not necessarily require multiple hooks or angles.
The other problem with most Video Keno games is that the ER is nothing short of a rip-off given the Speed of the games, except for players who choose to play the game in snooze mode.
Furthermore, there is no such thing as a Video Keno advantage play, which takes buzz away from the machines. If there were a way to semi-routinely play Video Keno at an advantage, then it would attract other players into trying out the game whether or not they be playing at an advantage.
My game will solve all of these problems by offering a base ER of 94-95% with 1% of all bets going to the Progressives equally which will pay out for hits of 6-10 Balls. (.20%/bet per ball) The effective House Edge, then, will be x<5% of all monies bet.
Bets & Progressives
The Minimum Bet will be $0.25 and the Maximum Bet will be $5.00. Bets can be made in multiples of $0.25. The base ER of about 94% will be the same for all amounts bet, however, the Progressives will adjust according to the following formulas:
1.) All totals rounded to nearest $0.01
$0.25 = Base Pay + [(Progressives/20) -20%] = Totals
$0.50 = Base Pay + [(Progressives/10) -19%] = Totals
$0.75 = Base Pay + [(Progressives/6.75) -18%] = Totals
$1.00 = Base Pay + [(Progressives/5) - 17%] = Totals
$1.25 = Base Pay + [(Progressives/4) - 16%] = Totals
$1.50 = Base Pay + [(Progressives/3.35) - 15%] = Totals
$1.75 = Base Pay + [(Progressives/2.85) - 14%] = Totals
$2.00 = Base Pay + [(Progressives/2.5) -13%] = Totals
$2.25 = Base Pay + [(Progressives/2.22) -12%] = Totals
$2.50 = Base Pay + [(Progressives/2) - 11%] = Totals
$2.75 = Base Pay + [(Progressives/1.8) - 10%] = Totals
$3.00 = Base Pay + [(Progressives/1.65) - 9%] = Totals
$3.25 = Base Pay + [(Progressives/1.535) - 8%] = Totals
$3.50 = Base Pay + [(Progressives/1.425) - 7%] = Totals
$3.75 = Base Pay + [(Progressives/1.3) - 6%] = Totals
$4.00 = Base Pay + [(Progressives/1.25) -5%] = Totals
$4.25 = Base Pay + [(Progressives/1.175) -4%] = Totals
$4.50 = Base Pay + [(Progressives/1.1) -3%] = Totals
$4.75 = Base Pay + [(Progressives/1.05) -2%] = Totals
$5.00 = Base Pay + Progressives
Optimal Play-Bet
Max Betting is obviously the optimal play because it is the only way to secure the full amount of the Progressives on a win, and furthermore, the only way to secure the proper amount of the Progressives relative to the bet as all other bets subtract a percentage from what remains of the adjusted Progressive amount.
However, this game can still be attractive even to someone who does not wish to bet $5.00/card because he/she will still be entitled to a Progressive Jackpot for 6-10 Balls matched.
If the Progressive(s) is hit at a bet of less than the Max Bet, then the amount won on that Progressive will simply be subtracted from the Max Bet Progressive for the corresponding number. Example as follows:
If the Seven Ball Progressive difference is $28.45 and a player bets $2.00, then the amount added to the base pay is:
$28.45/2.5 - 13% = $9.90
Therefore, if the Progressive were to hit on that bet, the pay would be $9.90 in addition to the Base Pay and $18.55 would remain on the Progressive for the Max Bet. The lower amounts would adjust accordingly.
Generally, the more you can bet, the better.
Optimal Play-Picks
Generally, it will be best to play all Ten Balls, but if the Progressive amounts are disproportionate, then occasionally it can be better to play fewer Balls.
Base Pays
Pick Two:
Match 0 = 0 Credits
Match 1 = 1 Credit
Match 2 = 9 Credits
ER: 92.09%
Pick Three:
Match 2 = 4 Credits
Match 3 = 25 Credits
ER: 90.19%
Pick Four:
Match 2 = 2 Credits
Match 3 = 8 Credits
Match 4 = 50 Credits
ER = 92.44%
Pick Five:
Match 2 = 1 Credit
Match 3 = 5 Credits
Match 4 = 15 Credits
Match 5 = 100 Credits
ER = 93.6%
Pick 6:
Match 2= 1 Credit
Match 3 = 2 Credits
Match 4 = 10 Credits
Match 5 = 20 Credits
Match 6 = 200 Credits
ER = 94.1%
Pick Seven
Match Three = 2 Credits
Match Four = 6 Credits
Match Five = 20 Credits
Match Six = 125 Credits
Match Seven = 500 Credits + Progressive
ER = 93.96%
Pick Eight
Match Three = 1 Credit
Match Four = 2 Credits
Match Five = 20 Credits
Match Six = 75 Credits
Match Seven = 150 Credits
Match Eight = 1000 Credits
ER = 94.98% + Progressives
Pick Nine
Match Four = 2 Credits
Match Five = 8 Credits
Match Six = 50 Credits
Match Seven = 225 Credits
Match Eight = 1000 Credits
Match Nine = 2000 Credits
ER = 94.22% + Progressives
Pick Ten
Match Four = 1 Credit
Match Five = 4 Credits
Match Six = 25 Credits
Match Seven = 100 Credits
Match Eight = 750 Credits
Match Nine = 5000 Credits
Match Ten = 150,000 Credits
ER = 95.01% + Progressives
Questions
1.) Would this game be better with a lower Base Paytable (Most Video Keno games without a Progressive are 88-92%) and we could use the difference to feed more money into the Progressives?
-For example, we could have Base Pays at around 90% and feed 5% (total) into the Progressives at 1% for each Progressive.
2.) Is Free Games such a necessary component of Video Keno games that this game would suck without them? We really couldn't do doublers or multipliers because that would defeat the purpose of having Progressives, but Free Games could be done at a significant hit to the ER on Cards not resulting in Free Games.
I've been thinking about what makes Quick Hits so great, and I think that combined with the Free Games, it is the fact that there are Five Progressive Payouts that are better than 1:27,000,000 to happen.
In any event, while there could be a, "Free Games," version to what I propose, "Player's Pick Progressive Plus," I think that Keno is intentionally designed as a somewhat straight-forward game that does not necessarily require multiple hooks or angles.
The other problem with most Video Keno games is that the ER is nothing short of a rip-off given the Speed of the games, except for players who choose to play the game in snooze mode.
Furthermore, there is no such thing as a Video Keno advantage play, which takes buzz away from the machines. If there were a way to semi-routinely play Video Keno at an advantage, then it would attract other players into trying out the game whether or not they be playing at an advantage.
My game will solve all of these problems by offering a base ER of 94-95% with 1% of all bets going to the Progressives equally which will pay out for hits of 6-10 Balls. (.20%/bet per ball) The effective House Edge, then, will be x<5% of all monies bet.
Bets & Progressives
The Minimum Bet will be $0.25 and the Maximum Bet will be $5.00. Bets can be made in multiples of $0.25. The base ER of about 94% will be the same for all amounts bet, however, the Progressives will adjust according to the following formulas:
1.) All totals rounded to nearest $0.01
$0.25 = Base Pay + [(Progressives/20) -20%] = Totals
$0.50 = Base Pay + [(Progressives/10) -19%] = Totals
$0.75 = Base Pay + [(Progressives/6.75) -18%] = Totals
$1.00 = Base Pay + [(Progressives/5) - 17%] = Totals
$1.25 = Base Pay + [(Progressives/4) - 16%] = Totals
$1.50 = Base Pay + [(Progressives/3.35) - 15%] = Totals
$1.75 = Base Pay + [(Progressives/2.85) - 14%] = Totals
$2.00 = Base Pay + [(Progressives/2.5) -13%] = Totals
$2.25 = Base Pay + [(Progressives/2.22) -12%] = Totals
$2.50 = Base Pay + [(Progressives/2) - 11%] = Totals
$2.75 = Base Pay + [(Progressives/1.8) - 10%] = Totals
$3.00 = Base Pay + [(Progressives/1.65) - 9%] = Totals
$3.25 = Base Pay + [(Progressives/1.535) - 8%] = Totals
$3.50 = Base Pay + [(Progressives/1.425) - 7%] = Totals
$3.75 = Base Pay + [(Progressives/1.3) - 6%] = Totals
$4.00 = Base Pay + [(Progressives/1.25) -5%] = Totals
$4.25 = Base Pay + [(Progressives/1.175) -4%] = Totals
$4.50 = Base Pay + [(Progressives/1.1) -3%] = Totals
$4.75 = Base Pay + [(Progressives/1.05) -2%] = Totals
$5.00 = Base Pay + Progressives
Optimal Play-Bet
Max Betting is obviously the optimal play because it is the only way to secure the full amount of the Progressives on a win, and furthermore, the only way to secure the proper amount of the Progressives relative to the bet as all other bets subtract a percentage from what remains of the adjusted Progressive amount.
However, this game can still be attractive even to someone who does not wish to bet $5.00/card because he/she will still be entitled to a Progressive Jackpot for 6-10 Balls matched.
If the Progressive(s) is hit at a bet of less than the Max Bet, then the amount won on that Progressive will simply be subtracted from the Max Bet Progressive for the corresponding number. Example as follows:
If the Seven Ball Progressive difference is $28.45 and a player bets $2.00, then the amount added to the base pay is:
$28.45/2.5 - 13% = $9.90
Therefore, if the Progressive were to hit on that bet, the pay would be $9.90 in addition to the Base Pay and $18.55 would remain on the Progressive for the Max Bet. The lower amounts would adjust accordingly.
Generally, the more you can bet, the better.
Optimal Play-Picks
Generally, it will be best to play all Ten Balls, but if the Progressive amounts are disproportionate, then occasionally it can be better to play fewer Balls.
Base Pays
Pick Two:
Match 0 = 0 Credits
Match 1 = 1 Credit
Match 2 = 9 Credits
ER: 92.09%
Pick Three:
Match 2 = 4 Credits
Match 3 = 25 Credits
ER: 90.19%
Pick Four:
Match 2 = 2 Credits
Match 3 = 8 Credits
Match 4 = 50 Credits
ER = 92.44%
Pick Five:
Match 2 = 1 Credit
Match 3 = 5 Credits
Match 4 = 15 Credits
Match 5 = 100 Credits
ER = 93.6%
Pick 6:
Match 2= 1 Credit
Match 3 = 2 Credits
Match 4 = 10 Credits
Match 5 = 20 Credits
Match 6 = 200 Credits
ER = 94.1%
Pick Seven
Match Three = 2 Credits
Match Four = 6 Credits
Match Five = 20 Credits
Match Six = 125 Credits
Match Seven = 500 Credits + Progressive
ER = 93.96%
Pick Eight
Match Three = 1 Credit
Match Four = 2 Credits
Match Five = 20 Credits
Match Six = 75 Credits
Match Seven = 150 Credits
Match Eight = 1000 Credits
ER = 94.98% + Progressives
Pick Nine
Match Four = 2 Credits
Match Five = 8 Credits
Match Six = 50 Credits
Match Seven = 225 Credits
Match Eight = 1000 Credits
Match Nine = 2000 Credits
ER = 94.22% + Progressives
Pick Ten
Match Four = 1 Credit
Match Five = 4 Credits
Match Six = 25 Credits
Match Seven = 100 Credits
Match Eight = 750 Credits
Match Nine = 5000 Credits
Match Ten = 150,000 Credits
ER = 95.01% + Progressives
Questions
1.) Would this game be better with a lower Base Paytable (Most Video Keno games without a Progressive are 88-92%) and we could use the difference to feed more money into the Progressives?
-For example, we could have Base Pays at around 90% and feed 5% (total) into the Progressives at 1% for each Progressive.
2.) Is Free Games such a necessary component of Video Keno games that this game would suck without them? We really couldn't do doublers or multipliers because that would defeat the purpose of having Progressives, but Free Games could be done at a significant hit to the ER on Cards not resulting in Free Games.
https://wizardofvegas.com/forum/off-topic/gripes/11182-pet-peeves/120/#post815219