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RealizeGaming
RealizeGaming
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April 5th, 2020 at 6:05:26 AM permalink
Quote: Joeman

I think this is a fun game. Could I offer two suggestions?

First, is it possible to trade on every hand instead of just when the trade card is dealt? It seems like the rate at which the trade card is dealt is pretty high anyway, but I find it frustrating that every now and then, I don't have the trade option, especially if there is a premium hand possible.

Second, can you make both the trade and place optional? I have had hands that wherever I put the place card, it reduces the payout. I can imagine the same happening with the trade, although I have not seen that occasion, yet.

I realize there must be a trade off such as lower pay tables to accommodate these concessions, but these are the types of things tend to leave a sour taste, and may prompt players to walk away.

EDIT -- I see that you can opt out of the trade.



Joeman, thanks for your suggestions. I think in order to get the pay table to an acceptable rate, we almost need to lower the frequency of it a bit. I do agree, the more we have it, the better the game is. Still a work in progress for us!
RealizeGaming
RealizeGaming
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April 5th, 2020 at 6:13:51 AM permalink
We've updated the game a bit by adding a few top prizes. You can also track the stats of every hand that you play by using the view more stats button. This will give you a breakdown of the hands for the rounds that you play. In our sims of the game so far, we haven't hit the two top prizes, so we are not sure how it will impact the RTP. Currently, we are just under 100% for the RTP. Any further thoughts or suggestions?





Real game stats picture:


Even more options:
I love the option of simulating with no interface to get a good number of hands in a short amount of time.
Last edited by: RealizeGaming on Apr 5, 2020
RealizeGaming
RealizeGaming
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April 5th, 2020 at 2:23:39 PM permalink
I was able to run the simulator for several hours today and here are my results.



A few things:
1. The odds of getting 2x or 3x straight flushes are very slim. On one other separate sim, it resulted in a 2x one time out of 75k rounds.
2. I'm thinking about removing the high pair altogether.
3. Would switching the straight and the flush values help out to allow upping the values of some other top hands.
4. Currently, we are getting the trade card approximately 85% of the time. We may want to scale that back.

Just some early thoughts.
SOOPOO
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RealizeGaming
April 5th, 2020 at 2:54:21 PM permalink
Quote: RealizeGaming

I was able to run the simulator for several hours today and here are my results.



A few things:
1. The odds of getting 2x or 3x straight flushes are very slim. On one other separate sim, it resulted in a 2x one time out of 75k rounds.
2. I'm thinking about removing the high pair altogether.
3. Would switching the straight and the flush values help out to allow upping the values of some other top hands.
4. Currently, we are getting the trade card approximately 85% of the time. We may want to scale that back.

Just some early thoughts.



Played 50 more rounds. Was near 120%, but must have had variance on my side. Had one short royal. Had a bunch of straight flushes, once 2 on the same deal.

If I was just lucky (likely), and your RTP is below 100%, I believe you should up the "3 short royal pay" substantially. Its gotta be less than 1 in 10,000,000, correct? Bump it to 100,000. (Or do the math and figure out if I'm correct on the 1 in 10,000,000 guess.!)
ksdjdj
ksdjdj
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RealizeGaming
April 5th, 2020 at 10:55:08 PM permalink
Quote: RealizeGaming

I was able to run the simulator for several hours today and here are my results.



A few things:
1. The odds of getting 2x or 3x straight flushes are very slim. On one other separate sim, it resulted in a 2x one time out of 75k rounds.
2. I'm thinking about removing the high pair altogether.
3. Would switching the straight and the flush values help out to allow upping the values of some other top hands.
4. Currently, we are getting the trade card approximately 85% of the time. We may want to scale that back.

Just some early thoughts.


Here is my result for the day (see picture below):


Also:
1. Because the 2x and 3x Short Royal is very rare, maybe you could do something like "instead of adding the pays together, you multiply them if you have at least one short royal in the hand" (see example)
eg: 1x Royal Flush and 1x Straight Flush = 1,000 (since a short royal pays 50 and a st flush pays 20)
2. I agree, especially for these types of games, as I think the casual player would want a chance to hit a "medium to big win", rather than lots of "little wins" (just a guess though)
3. if you switch the flush and the straight payout/"reward" then it may mean that the flush comes up more than the straight?
4. I don't have any idea of what the trade card % should be.

Lastly, I don't know how to do this, but it would be great if someone could work out the chance of getting each of the paying combinations (when a player is playing optimally).
I think this will be very helpful for when you want to sell the game***

***: If I was a casino operator, I would be ok with simulated results, but I would prefer to see a math report that proves/shows what the combinations / chances of each hand is.


Hope this was helpful, spelling etc not checked.
ksdjdj
ksdjdj
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RealizeGaming
April 6th, 2020 at 10:32:21 PM permalink
if you can't see*** the image/picture in my previous post, here is the link to it (see below)
https://1drv.ms/u/s!AkZe36xEmT6RgTb4HdWE7Z8zMhuG
*** note: I can only see the picture when I am logged in, when I am viewing the page as a "guest" it doesn't show the image (I don't know why).


I can now see the image, as a guest.

Update (about 445 am)

Here is a link for the next test/sim that I did:

https://1drv.ms/u/s!AkZe36xEmT6RgTfBE4520f0K4HAx?e=xCNpBN
Last edited by: ksdjdj on Apr 7, 2020
RealizeGaming
RealizeGaming
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April 7th, 2020 at 5:11:48 AM permalink
Thanks for sharing your results. They line up with all the other ones we've done so far. We did have a tester get a x2 short royal in their sim and it didn't really throw off the RTP like we thought it would.

A few things we are considering:
1. Keep the current build which is 99% RTP and show proof of concept and then develop another version using only the 3 horizontal pay lines similar to our 5x3 game.

2. Adjust the current version by adding in a 6 card bonus. (Not sure who has the rights to this bonus, so it may not be a possibility).

3. Adjust the current version by adding a 5 card bonus. I'm able to use it as part of this game.

4. Keep the current version but play the 6 lines vs a single 3 card dealer hand. Any hands that beat the dealer award the wins to the player. If the dealer hand beats any of the player hands, the player loses those "wins".

I kind of like all the above option, but each will have their own pros and cons. Any thoughts?
ksdjdj
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RealizeGaming
April 7th, 2020 at 6:42:11 PM permalink
Quote: RealizeGaming

Thanks for sharing your results. They line up with all the other ones we've done so far. We did have a tester get a x2 short royal in their sim and it didn't really throw off the RTP like we thought it would.

A few things we are considering:
1. Keep the current build which is 99% RTP and show proof of concept and then develop another version using only the 3 horizontal pay lines similar to our 5x3 game.

2. Adjust the current version by adding in a 6 card bonus. (Not sure who has the rights to this bonus, so it may not be a possibility).

3. Adjust the current version by adding a 5 card bonus. I'm able to use it as part of this game.

4. Keep the current version but play the 6 lines vs a single 3 card dealer hand. Any hands that beat the dealer award the wins to the player. If the dealer hand beats any of the player hands, the player loses those "wins".

I kind of like all the above option, but each will have their own pros and cons. Any thoughts?


All of these are good ideas, even no 4.

Note: The main reason I singled out number 4 is because, I think you originally wanted this game to be closer to a "video poker style game" and this will probably make it closer to a "table game".

Note 2: One good thing about number 4. is that you could possibly double the reward amount for each paying hand (that should make it more exciting?)

Also, for another version of the game you get drop the "3x short royal and/or 2x short royal" from the pay table and instead pay a "multiplier bonus" if "all 9 cards are same colour" (see example)

EG: if you got a flush, a St flush, and all the cards were black (or all red) then you could reward 220 (if you use a 10x multiplier) or 2200 (if you use 100x multiplier) instead of the standard return of 22 for that hand.

Note: I don't know the chances of getting all red or all black cards (so this is just an idea).

Lastly,, I may have mentioned something like this before, but on "Auto Best Play mode", it reminds me more of a slot than a VP game, so maybe you can have two pay-tables:

1. For "Auto-play mode", you could use the current pay table.
2. For "manual mode", you could pay 55 or 60 for the short royal and leave everything else the same.
Last edited by: ksdjdj on Apr 7, 2020
SOOPOO
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April 8th, 2020 at 6:32:35 AM permalink
A single short royal, especially using a trade or even just the replace function is rare, but not that rare. Getting two is extremely rare, and I'll bet getting 3 is lottery like rare.
I think for the game to have even a slight chance of commercial success you will need to have some big jackpot associated with that. Of course you could have it associated with something like "9 of same suit" or "3 three of a kinds" or just something rare enough to allow a huge payout without taking up too much EV.

People are not going to want to play putting $10 in and having $15 as a high payout. If in JOB the pair paid 1.1 instead of 1, and a Royal only paid 10-1 instead of what it does, no one would want to play even if EV was the same.
RealizeGaming
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April 28th, 2020 at 6:38:11 PM permalink
Here is our latest experiment with the horizontal and vertical pay lines. Itís kind of an all or nothing version of the game. The RTP is around 98%.

http://realizegamingllc.com/dev/tradeNPlace3x3/

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