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10 members have voted
Here are the full rules from the Crown.
They call a five of a kind the "Nutz." The Nutz bet is the only one that has different pays, according to which roll it is achieved on. Here is my analysis of that:
Roll | Pays | Combinations | Probability | Return |
---|---|---|---|---|
1 | 100 | 362,797,056 | 0.000772 | 0.077160 |
2 or 3 | 25 | 14,752,627,200 | 0.031376 | 0.784405 |
Loss | -1 | 455,069,560,320 | 0.967852 | -0.967852 |
Total | 470,184,984,576 | 1.000000 | -0.106286 |
Here is an analysis of the other bets, which are simply win/lose. Combinations are based out of 6^15.
Bet | Pays | Combinations | Probability | Return |
---|---|---|---|---|
Pair | 25 | 16,796,160,000 | 0.035722 | -0.071216 |
Straight or No Roll | 9 | 43,535,646,720 | 0.092593 | -0.074074 |
Quads | 5 | 67,884,480,000 | 0.144378 | -0.133731 |
Trips | 5 | 72,783,360,000 | 0.154797 | -0.071216 |
Two Pair | 3 | 105,479,884,800 | 0.224337 | -0.102652 |
Full House | 2 | 148,590,028,800 | 0.316025 | -0.051926 |
This was a fun math exercise to analyze. Can anyone confirm or deny my numbers?
The question for the poll is would you play Nutz?
(When you say "no roll," do you mean "no hand"?)
Quote: smoothgrh(When you say "no roll," do you mean "no hand"?)
Yes, thanks for the correction.
Quote: Jmarch79Totally off topic, but whenever I see a dice based game that is not craps, it brings me back to Street Dice. Street Dice was a terrible game that appeared at Downtown Grand not long after they opened. What a terrible game it was. A loose variant of craps, but you only had three rolls to make the point. It was a terrible gimmick and didn't last long for that reason.
I remember that one. I was the first to throw the dice on a real money bet in that game. If you think that game is bad, you should look at some of the field trial games out right now. I don't want to name names, but some I think are much worse than Street Dice.
Quote: WizardI remember that one. I was the first to throw the dice on a real money bet in that game. If you think that game is bad, you should look at some of the field trial games out right now. I don't want to name names, but some I think are much worse than Street Dice.
I believe you. I've seen some weird games lately. I think everyone is finally out of ideas. Golden Gate has had a roulette side bet for a while, which is different. Definitely thinking outside of the box, but no one was playing it. Roulette side bets in general seem like a bad idea...the house edge is high enough on the game, by adding side bets to that game, you're knocking players off the game quicker. Not exactly a way to get someone excited about the game.
Quote: Jmarch79Roulette side bets in general seem like a bad idea...the house edge is high enough on the game, by adding side bets to that game, you're knocking players off the game quicker. Not exactly a way to get someone excited about the game.
I hope DJTB doesn't read that one.
Although I preach to players that side bets are sucker bets, from a business point of view, they are necessary. A side bet in blackjack can make more profit than the base game. I work with a lot of game inventors and if they present to me a game without a side bet I'll tell them that every table game director won't even consider it until they add some. That is where the money is -- for the casino. At some point a house edge can be too high where players lose too quickly, but most people in table game management are more worried about being too liberal.
This game is one of four games at the "new games lab" at Crown. The other three are s7reak, pokerbo and dice duel.
I've played the s7reak "no streak bet" and find the low house edge to be worth playing. Dice duel to me seems no different to betting black or red on a roulette wheel (similar house edge). Pokerbo isn't worth playing the two 1:1 bets, but I have managed some small success on the 13:1 two pairs bet.
Once again thank you for putting the time into this.
Quote: Wizard
Although I preach to players that side bets are sucker bets, from a business point of view, they are necessary. A side bet in blackjack can make more profit than the base game. I work with a lot of game inventors and if they present to me a game without a side bet I'll tell them that every table game director won't even consider it until they add some. That is where the money is -- for the casino. At some point a house edge can be too high where players lose too quickly, but most people in table game management are more worried about being too liberal.
++1
I believe the next big thing for Table Game is a Good Roulette Side-bet/Side-game.
I believe in Roulette (Side-Bets/Side-Games) so much that I have the Patent for Roulette Side-Bets/Side-Games ©2008. US7,686,306 https://buff.ly/2HR95d6 Self-Read: https://buff.ly/2KuoEp0
Roulette Side-Bets/Side-Games Patent US7,686,306:
A method and apparatus of playing a variation of Roulette, permit a player to place a bet on the outcome of a spin of the Roulette wheel in combination with the outcome of one or more other random events.
P.S. I hope Companies stop using Games and/or IP's without license (It takes a lot of money, time and hard work for a table game to be successful).
Today I have a lot of Roulette Side-Bets based on this Patent:
Flush Roulette®. Anchor® Bonus™. Roulette Times®. Range Roulette®. Master Match®. Flush Bonus®. Flush Plus®. Straight Plus® Double Hit®. Double Strike®. Double Barrel®. Colour Win®. Hybrid Bonus®. Roulette Flush®. Suits Roulette®. Jackpot Neighbours®. My Neighbour®. Jackpot Streets®.Jackpot Finals® Roulette-18® Plus™. Roulette-9® Plus™, and Others.
Quote: Pg80The other three are s7reak, pokerbo and dice duel.
The Crown in Melbourne has got to be one of the best casinos in the world for new games. The first two of those I already analyzed. Dice Duel was an easy analysis. I will probably write it up tomorrow.
Quote: WizardThe Crown in Melbourne has got to be one of the best casinos in the world for new games. The first two of those I already analyzed. Dice Duel was an easy analysis. I will probably write it up tomorrow.
Wizard,
There is a live-Dealer Dice-game call (Dice Duel) too by BetGames.tv
Here is a link to the demo page: https://buff.ly/2JFs6Q2
Below are the Rules
The Question is:
1. Is this the same game?
2. Who launched it first and is it one copy the other?
3. Who owns this game (is it under license) and who license who?
* I think it is the same game, but a Different way to get the House-Edge.
SHORT DESCRIPTION
“Dice Duel” is a simple real time dice–rolling game adapted for betting with a wide selection of outcomes.
GAME PROCESS
Two – one red and one blue dice with sides numbered from 1 to 6 pips are used in the game. The presenter puts the dice into a dice box, shuffles and rolls them on the game table. Dice are rolled only once during a draw except in special cases when the roll has to be repeated. A roll is deemed to have taken place when both dice stand on one of their sides and clearly make a two dice combination. The result of the draw is the two dice combination determined by the color of the dice and the pip numbers on the top side of each dice after they are rolled on the table.
There is only one betting round and players can place their bets on all available outcomes for the upcoming draw. A betting round takes place between the game draws and lasts about two minutes. Draws of the game run every 3 minutes daily.
GAME RULES
1. Terms:
1.1. A dice – a small cube with each side having a different number of pips ranging from 1 to 6 rolled in order to generate a random number.
1.2. Dice set – a set of 2 dice in which one dice is red and another is blue.
1.3. Spare dice set – a set of 2 dice in which one dice is red and another is blue and that is visible in the picture.
1.4. Dice box – a container used to hold, shake and roll the dice.
1.5. Game table – a special downward sloping table with lighting and a marked place for the lucky combination to be placed.
1.6. Lucky combination – the result of the draw determined after the dice have been rolled in the place for the lucky combination on the game table.
1.7. Odds – numerical expression which is multiplied by the player’s stake to calculate the winnings.
2. Rules:
2.1. The presenter of the game puts the dice into the dice box, shakes and rolls the dice on the game table during a live broadcast.
2.2. Set in which one of two dice is red and another is blue with sides numbered from 1 to 6 pips are used for the game.
2.3. Dice are rolled only once during a draw except in special cases when the roll has to be repeated (see 5).
2.4. A roll is deemed to have taken place when both dice stand in the place for the lucky combination on one of their sides and clearly make a two dice combination.
2.5. The result of the draw is the two dice combination determined by:
2.5.1. the pip numbers on the top side of the dice after they have been rolled on the table;
2.5.2. the colour of both dice.
2.6. Presenter identifies the lucky combination by non–changing rules.
2.7. Dice Duel combinations (36):
3. Gameplay:
3.1. There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.
3.1.1. A betting round takes place between the game draws and lasts about two minutes. When the ongoing draw is finished, the betting round for the next draw immediately starts. The broadcast starts after the end of the betting round.
4. Betting limits:
4.1. Maximum and minimum betting limits are determined by the gambling company.
5. Special cases:
5.1. Cancelled draws:
5.1.1. Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter’s mistakes;
5.1.2. Presenter‘s mistakes that can end up with cancelled draws:
5.1.2.1. Dice fall off the table before, during or after the repeated roll;
5.1.2.2. During repeated roll dice stops on its edge after the roll;
5.1.2.3. During repeated roll dice does not stand fully on one of its sides;
5.1.2.4. During repeated roll a dice combination cannot be determined (see 2.7.);
5.1.2.5. After the repeated roll one, or more than one dice fully, or partially covers line of marked zone for lucky combination;
5.2. A repeated roll must be performed if:
5.2.1. Dice stops on its edge after the roll;
5.2.2. Dice does not stand fully on one of its sides;
5.2.3. A dice combination cannot be determined (see 2.7.).
5.2.4. After the roll one, or more than one dice fully, or partially covers line of marked zone for lucky combination;
5.2.5. Dice falls off the table before, during or after the first roll;
5.3. Video and audio streaming do not match or do not exist.
5.3.1. If sound is lost during the broadcast or the presenter announces the wrong winning combination, the correct draw outcomes are determined by the video broadcast.
5.3.2. If a player cannot see the live broadcast due to technical reasons at their end (no internet connection, no electricity etc.) but the broadcast can be found in the archive, draw is deemed to have taken place.
5.3.3. Results of each draw and archive for the broadcasts can be found on the game organizer’s website.
6. Game organization procedure:
6.1. Game draws run 24/7 every 3 minutes with maintenance breaks on demand.
6.1.1. Organizer has the right to change the time and duration of the broadcasts.
7. Equipment used in the game:
7.1. A set of 2 dice (see 1.2).
7.2. A spare set of 2 dice (see 1.3).
7.3. A dice box (see 1.4).
7.4. A game table (see 1.5).
Please try to keep the copy and pastes shorter next time.
Also, if you know anyone with that company, please tell them the singular of dice is die.
Quote: WizardThanks for bringing that game to my attention. It is the same basic concept where you bet which of two dice will be greater. The version you mention has much more side betting.
Please try to keep the copy and pastes shorter next time.
Also, if you know anyone with that company, please tell them the singular of dice is die.
I think It is a bit long too.
I have now shorten it a little (I will keep them shorter) next time I copy and pastes).
I don't know this Company, I thought you might know them.
Confirmed, did it from scratch, was fun!Quote: Wizard... This was a fun math exercise to analyze. Can anyone confirm or deny my numbers? ...
Quote: BleedingChipsSlowlyConfirmed, did it from scratch, was fun!
Thank you!
It took about five games for them to “get it” because the first three games ended on one roll. But after they discovered that the hands can change, it got a little lively. We even got a Nutz, which was exciting, but nobody bet it! We actually got 2 Nutz in 25 games, which greatly bucked the odds. We had a few "no hands," so people were betting and winning on that. Everyone seemed to enjoy rolling the dice. But we started getting more full houses than usual, so there were a lot of collective groans—because nobody was betting that—and I could tell they were getting bored.
In summary, I felt like this game resembled Sigma Derby in that you have 8 different bets (except they're all fixed odds) that you can make in varying amounts. As the dice hands develop, it was like watching a horse race, and you could feel the anticipation build. When the hand was finalized, the players scanned their wagers to see if their bet came in—resulting in glee or disappointment. My mother-in-law got the only 25-1 Nutz win!
Game # | Result | Winning bets |
---|---|---|
1 | full house | none |
2 | no hand | $2 |
3 | no hand | $1,$2 |
4 | pair | $1,$1,$3 |
5 | 3 of a kind | $3,$1 |
6 | Nutz | none |
7 | no hand | $3,$1 |
8 | 3 of a kind | $1 |
9 | 4 of a kind | $2 |
10 | 3 of a kind | $1 |
11 | full house | none |
12 | full house | none |
13 | no hand | $2,$1,$1 |
14 | full house | none |
15 | full house | $1 |
16 | full house | $1 |
17 | two pair | none |
18 | Nutz | $1 |
19 | 3 of a kind | $1 |
20 | no hand | $3 |
21 | full house | $3 |
22 | full house | none |
23 | two pair | $2 |
24 | 4 of a kind | $1 |
25 | two pair | none |
Everyone started with $50 in chips (one brother-in-law bet—and lost—big and had to re-buy), and I asked them afterward whether they’d play this game in a real casino.
Player | Wins/Losses | Would Play in a Casino |
---|---|---|
Mrs. Smooth | Lost $50 | No |
BIL #1 | Lost $100 | No |
Mom-in-law | Won $35 | No |
BIL #2 | Won $50 | Yes |
Dad-in-law | Even | Yes |
I would play this game in a real casino maybe once for the experience and if I felt loosey goosey with $20. My mother-in-law’s advice: Play until you win a certain amount, then quit!
Quote: MrCasinoGames
I believe in Roulette (Side-Bets/Side-Games) so much that I have the Patent for Roulette Side-Bets/Side-Games ©2008. US7,686,306 https://buff.ly/2HR95d6 Self-Read: https://buff.ly/2KuoEp0
Roulette Side-Bets/Side-Games Patent US7,686,306:
A method and apparatus of playing a variation of Roulette, permit a player to place a bet on the outcome of a spin of the Roulette wheel in combination with the outcome of one or more other random events.
P.S. I hope Companies stop using Games and/or IP's without license (It takes a lot of money, time and hard work for a table game to be successful).
Today I have a lot of Roulette Side-Bets based on this Patent:
Flush Roulette®. Anchor® Bonus™. Roulette Times®. Range Roulette®. Master Match®. Flush Bonus®. Flush Plus®. Straight Plus® Double Hit®. Double Strike®. Double Barrel®. Colour Win®. Hybrid Bonus®. Roulette Flush®. Suits Roulette®. Jackpot Neighbours®. My Neighbour®. Jackpot Streets®.Jackpot Finals® Roulette-18® Plus™. Roulette-9® Plus™, and Others.
Have you seen https://patents.google.com/patent/US8246446 ?
It generalizes the methodology of side-bets and uniquely claims it when it multiple side bets mappings are distributed to multiple games being played concurrently.
Quote: discflickerHave you seen https://patents.google.com/patent/US8246446 ?
It generalizes the methodology of side-bets and uniquely claims it when it multiple side bets mappings are distributed to multiple games being played concurrently.
Thanks Discflicker for this info,
It Looks like they are infringing my Patent US7,686,306: https://buff.ly/2KuoEp0
Foreign Application Priority Data: Apr 13, 2007 [GB]
You can see that my Patent: Foreign Application Priority Data: Apr 13, 2007 [GB]
And the one you added (the Priority date is 2008-07-22): https://patents.google.com/patent/US8246446
My Patent US7,686,306 is Over a year before the Patent US8246446
Quote: MrCasinoGamesThanks Discflicker for this info,
It Looks like they are infringing my Patent US7,686,306: https://buff.ly/2KuoEp0
Foreign Application Priority Data: Apr 13, 2007 [GB]
You can see that my Patent: Foreign Application Priority Data: Apr 13, 2007 [GB]
And the one you added (the Priority date is 2008-07-22): https://patents.google.com/patent/US8246446
My Patent US7,686,306 is Over a year before the Patent US8246446
Does your patent specify multiple concurrent distributions of the mapping? When I first applied, it got rejected because of prior art such as your patent. But then we changed it, specifying multiple concurrent mapping and distribution, and that's what makes it unique. (Marty Wollner)
Quote: Wizard...Here is an analysis of the other bets, which are simply win/lose. Combinations are based out of 6^15.
Bet Pays Combinations Probability Return Pair 25 16,796,160,000 0.035722 -0.071216 Straight or No Roll 9 43,535,646,720 0.092593 -0.074074 Quads 5 67,884,480,000 0.144378 -0.133731 Trips 5 72,783,360,000 0.154797 -0.071216 Two Pair 3 105,479,884,800 0.224337 -0.102652 Full House 2 148,590,028,800 0.316025 -0.051926
This was a fun math exercise to analyze. Can anyone confirm or deny my numbers?
The question for the poll is would you play Nutz?
Can someone please explain why a full house pays less than two pair (and therefore should be easier to make)? Is it a function of the rule that if you have two pair you continue rolling, but if a full house you stop?
Quote: Ayecarumba
Can someone please explain why a full house pays less than two pair (and therefore should be easier to make)? Is it a function of the rule that if you have two pair you continue rolling, but if a full house you stop?
Yes, if you get a full house on the first roll, you stop rolling. If you get two pair, you have a 1/3 chance of a full house on the second roll and also/or on the third roll. I remember in one game, everyone was hoping to avoid a full house on the third roll, but it emerged.
Quote: MrGoldenSunSeems kind of complicated.
Welcome back! Long time no see.
Quote: MrGoldenSunThanks! Glad to be back! The fact my absence was even noticed says something pretty good or pretty bad about me...hoping it's the former. :)
Pretty good, I would think. Welcome back also!