October 15th, 2017 at 5:22:41 AM
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need help on house edge on the bonus bet in casino war.
four of a kind 200:1
double tie 40:1
suited tie 20:1
basic tie 5:1
four of a kind 200:1
double tie 40:1
suited tie 20:1
basic tie 5:1
October 15th, 2017 at 7:21:50 AM
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Quote: Runlikegod777need help on house edge on the bonus bet in casino war.
four of a kind 200:1
double tie 40:1
suited tie 20:1
basic tie 5:1
I'll do the math if you tell me which casino has this bet.
"My life is spent in one long effort to escape from the commonplace of existence. These little problems help me to do so." -- Sherlock Holmes
October 16th, 2017 at 4:10:38 PM
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casino m8trix in san jose, thanks
October 21st, 2017 at 5:16:16 AM
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anyone able to calculate this one?
October 21st, 2017 at 5:31:25 AM
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If Wizard doesnt get to it by Monday night, I will.Quote: Runlikegod777anyone able to calculate this one?
Man Babes #AxelFabulous
October 21st, 2017 at 10:27:49 AM
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Quote: Runlikegod777need help on house edge on the bonus bet in casino war.
four of a kind 200:1
double tie 40:1
suited tie 20:1
basic tie 5:1
Runlikegod777,
How many decks?
Dog Hand
October 21st, 2017 at 1:42:24 PM
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it is 8 decks, thanks for help in advance guys
October 22nd, 2017 at 7:39:11 AM
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Here is the player's IBA as a function of the number of decks used in the game:
Decks IBA
1 -51.669%
2 -26.277%
3 -17.455%
4 -12.972%
5 -10.259%
6 -8.440%
7 -7.137%
8 -6.156%
For an "n" deck game, the probabilities of each outcome are given as follows:
P(4oaK) = [(4n-1)(4n-2)(4n-3)]/[(52n-1)(52n-2)(52n-3)]
P(DT) = [(4n-1)(48n)(4n-1)]/[(52n-1)(52n-2)(52n-3)]
P(ST) = [(n-1)/(52n-1)]{1-[(48n)(4n-1)+(4n-2)(4n-3)]/[(52n-2)(52n-3)]}
P(BT) = [(3n)/(52n-1)]{1-[(48n)(4n-1)+(4n-2)(4n-3)]/[(52n-2)(52n-3)]}
P(Loss) = (48n)/(52n-1)
Applying these formulas to games with various decks gives these values:
Decks IBA 4K (200) DT (40) ST (20) BT (5) Loss (-1)
1 -51.669% 0.000048 0.003457 0.000000 0.055318 0.941176
2 -26.277% 0.000198 0.004433 0.009047 0.054283 0.932039
3 -17.455% 0.000271 0.004771 0.011986 0.053939 0.929032
4 -12.972% 0.000312 0.004942 0.013442 0.053768 0.927536
5 -10.259% 0.000339 0.005045 0.014311 0.053665 0.926641
6 -8.440% 0.000357 0.005114 0.014888 0.053596 0.926045
7 -7.137% 0.000370 0.005164 0.015299 0.053547 0.925620
8 -6.156% 0.000380 0.005201 0.015607 0.053511 0.925301
72 -0.002% 0.000446 0.005433 0.017514 0.053283 0.923324
73 0.009% 0.000447 0.005433 0.017518 0.053282 0.923320
Note that if you can find that rare 73-deck game, you'll have an edge off-the-top ;-)
Also, avoid that single-deck version ;-)
Hope this helps!
Dog Hand
P.S. Sorry about the formatting :-(
Decks IBA
1 -51.669%
2 -26.277%
3 -17.455%
4 -12.972%
5 -10.259%
6 -8.440%
7 -7.137%
8 -6.156%
For an "n" deck game, the probabilities of each outcome are given as follows:
P(4oaK) = [(4n-1)(4n-2)(4n-3)]/[(52n-1)(52n-2)(52n-3)]
P(DT) = [(4n-1)(48n)(4n-1)]/[(52n-1)(52n-2)(52n-3)]
P(ST) = [(n-1)/(52n-1)]{1-[(48n)(4n-1)+(4n-2)(4n-3)]/[(52n-2)(52n-3)]}
P(BT) = [(3n)/(52n-1)]{1-[(48n)(4n-1)+(4n-2)(4n-3)]/[(52n-2)(52n-3)]}
P(Loss) = (48n)/(52n-1)
Applying these formulas to games with various decks gives these values:
Decks IBA 4K (200) DT (40) ST (20) BT (5) Loss (-1)
1 -51.669% 0.000048 0.003457 0.000000 0.055318 0.941176
2 -26.277% 0.000198 0.004433 0.009047 0.054283 0.932039
3 -17.455% 0.000271 0.004771 0.011986 0.053939 0.929032
4 -12.972% 0.000312 0.004942 0.013442 0.053768 0.927536
5 -10.259% 0.000339 0.005045 0.014311 0.053665 0.926641
6 -8.440% 0.000357 0.005114 0.014888 0.053596 0.926045
7 -7.137% 0.000370 0.005164 0.015299 0.053547 0.925620
8 -6.156% 0.000380 0.005201 0.015607 0.053511 0.925301
72 -0.002% 0.000446 0.005433 0.017514 0.053283 0.923324
73 0.009% 0.000447 0.005433 0.017518 0.053282 0.923320
Note that if you can find that rare 73-deck game, you'll have an edge off-the-top ;-)
Also, avoid that single-deck version ;-)
Hope this helps!
Dog Hand
P.S. Sorry about the formatting :-(
Last edited by: DogHand on Oct 22, 2017
October 25th, 2017 at 11:15:47 PM
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thanks so much man! perfect
October 26th, 2017 at 10:15:18 AM
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Here is the player's IBA as a function of the number of decks used in the game:
Decks IBA
1 -51.669%
2 -26.277%
3 -17.455%
4 -12.972%
5 -10.259%
6 -8.440%
7 -7.137%
8 -6.156%
For an "n" deck game, the probabilities of each outcome are given as follows:
P(4oaK) = [(4n-1)(4n-2)(4n-3)]/[(52n-1)(52n-2)(52n-3)]
P(DT) = [(4n-1)(48n)(4n-1)]/[(52n-1)(52n-2)(52n-3)]
P(ST) = [(n-1)/(52n-1)]{1-[(48n)(4n-1)+(4n-2)(4n-3)]/[(52n-2)(52n-3)]}
P(BT) = [(3n)/(52n-1)]{1-[(48n)(4n-1)+(4n-2)(4n-3)]/[(52n-2)(52n-3)]}
P(Loss) = (48n)/(52n-1)
Applying these formulas to games with various decks gives these values:
Decks IBA 4K (200) DT (40) ST (20) BT (5) Loss (-1)
1 -51.669% 0.000048 0.003457 0.000000 0.055318 0.941176
2 -26.277% 0.000198 0.004433 0.009047 0.054283 0.932039
3 -17.455% 0.000271 0.004771 0.011986 0.053939 0.929032
4 -12.972% 0.000312 0.004942 0.013442 0.053768 0.927536
5 -10.259% 0.000339 0.005045 0.014311 0.053665 0.926641
6 -8.440% 0.000357 0.005114 0.014888 0.053596 0.926045
7 -7.137% 0.000370 0.005164 0.015299 0.053547 0.925620
8 -6.156% 0.000380 0.005201 0.015607 0.053511 0.925301
72 -0.002% 0.000446 0.005433 0.017514 0.053283 0.923324
73 0.009% 0.000447 0.005433 0.017518 0.053282 0.923320
Note that if you can find that rare 73-deck game, you'll have an edge off-the-top ;-)
Also, avoid that single-deck version ;-)
Hope this helps!
Dog Hand
P.S. Sorry about the formatting :-(
The formatting is easily fixed using the [code] tags.
I invented a few casino games. Info:
http://www.DaveMillerGaming.com/
Superstitions are silly, irrational, childish rituals, born out of fear of the unknown. But how much does it cost to knock on wood? 😁
October 29th, 2017 at 11:48:22 AM
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Quote: DogHand
72 -0.002% 0.000446 0.005433 0.017514 0.053283 0.923324
73 0.009% 0.000447 0.005433 0.017518 0.053282 0.923320
Note that if you can find that rare 73-deck game, you'll have an edge off-the-top ;-)
So, on the off chance someone puts this in a CSM... Hmmm...
October 30th, 2017 at 9:04:24 AM
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Quote: prozemaSo, on the off chance someone puts this in a CSM... Hmmm...
prozema,
Sorry, it doesn't work that way.
For the CSM to simulate an infinite-deck game, you'd need to draw a card, record it, then place it back in the CSM before drawing the next card: then you'd have the equivalent of an infinite-deck game.
Otherwise, whether the game is dealt from a CSM or a shoe has no effect on the IBA.
Sorry to burst your bubble... but think of the $ I just saved you ;-)
Dog Hand

