Place the following three hands in order from best to worst. They are presented in no particular order:
Day 7/Teen Pair | Teen 7/Gee Joon | Teen 7/Day Pair |
---|---|---|
(Hand 1) |
(Hand 2) |
(Hand 3) |
Please put your answers (and explanation, reasoning, logic, etc.) inside [spoiler]...[/spoiler] tags.
Ok, now that I figured that out, here is my answer:
Quote: FinsRuleHand 2 has to be last, because I'm guessing you want as many teen/day tiles as possible, and I'm sure this is a trick question, so the obvious is probably going last. So it's between 1 and 3. I'm trying to figure out what possible trick there would be to rather have Hand 3, but I can't figure one out. So I'll just have to guess Hand 1, Hand 3, Hand 2. But I'm interested to be proven wrong.
Quote: JBQuote: FinsRuleHand 2 has to be last, because I'm guessing you want as many teen/day tiles as possible, and I'm sure this is a trick question, so the obvious is probably going last. So it's between 1 and 3. I'm trying to figure out what possible trick there would be to rather have Hand 3, but I can't figure one out. So I'll just have to guess Hand 1, Hand 3, Hand 2. But I'm interested to be proven wrong.So it is your position that, with the same low hand, you would rather have a beatable high hand than an unbeatable one?
There used to be a calculator where you could enter the 4 tiles and it would give you the percentages for each of the three ways to set them.
What happened to that?
I gotta assume that it is. Either that or this is a trick question.Quote:I'm trying to figure out if hand 2 is set the best way.
Hmmm.... Is this a trick question?
Quote: DJTeddyBearI'm trying to figure out if hand 2 is set the best way.
It is. (Gee Joon should only be split with 4+6, 5+6, or 6+6.)
Quote: DJTeddyBearThere used to be a calculator where you could enter the 4 tiles and it would give you the percentages for each of the three ways to set them.
What happened to that?
It still exists, but that would be the "No fair cheating" that I was referring to.
I will post the correct answer later today.
Quote: FinsRuleLet me test how to do spoiler tags first:
this is a spoiler
Ok, now that I figured that out, here is my answer:Hand 2 has to be last, because I'm guessing you want as many teen/day tiles as possible, and I'm sure this is a trick question, so the obvious is probably going last. So it's between 1 and 3. I'm trying to figure out what possible trick there would be to rather have Hand 3, but I can't figure one out. So I'll just have to guess Hand 1, Hand 3, Hand 2. But I'm interested to be proven wrong.
I'm changing my answer.
So the question is, is Hand 1/3 better than 2? My answer is still yes, because the fact that only one teen/day tile remains makes up for the fact that gee joon can beat either pair.
Official Answer: Hand 1/Hand 3 (TIE) beats Hand 2.
EDIT & P.S.: I'm not sure if any house ways treat teen/day differently. This answer assumes they don't.
Gee Joon is ranked higher than either pair, and the teen pair is ranked higher than the day pair.
Therefore, 2, 1, 3.
FYI:
My point was I couldn't find it.Quote: DJTeddyBearThere used to be a calculator where you could enter the 4 tiles and it would give you the percentages for each of the three ways to set them.
Quote: DJTeddyBearMy point was I couldn't find it.
From the Wizard of Odds home page, locate the "Game Calculators" section and click on Pai Gow Tiles, which takes you here.
Since the correct answer has already been posted...
It seems baffling at first that if you have Teen 7 in the low hand, you're better off having the beatable high hand of paired Day than the unbeatable Gee Joon, but it is about 1.1% better.
The reason why boils down (at least in part) to two scenarios:
1) If the dealer has a pair that they don't split (4s, 6s, 10s, 11s), it is better for them to have a Gee in their low hand than a 12, specifically if their fourth tile is a 7, 8, or 9. Gee+4, Gee+6, Gee+10, Gee+11 result in the same outcome as 12+4, 12+6, 12+10, and 12+11. Gee+5 and 12+5 have the same outcome if the dealer is banking.
2) If you have the Day pair and the dealer has Gee Joon, they will split it with 4+6, 5+6, or 6+6. Splitting it with 5+6 or 6+6 still results in a push, but splitting it with 4+6 results in a win for you.
All of these things outweigh the benefit of having the unbeatable high hand.
And only with a hand where the low hand is equal to or higher than High 7 (7 with teen).
Hand 1 and 3 are very closely ranked, but when you analyze the hands that can beat either of these hands,
You find that because of their composition, only gee joon is the possible high hand to beat either hand.
Because if the tile composition of either of these hands, it is also the only way a push could be attained due to the high hand.
Furthermore, when you continue to analyze the hands necessary to push or win the low hand comparison,
You find that there are the same number of hands that push or win the low hand comparison.
Therefore, these hands 1 and 3, are equal in strength.
Edit...damn my iPad is too slow !
I was under the impression this was the player's hand..
I am not following it. Why would the dealer having a gee with a 7,8,9 be better?
The teen with any of these tiles would push the low hand,
Whereas the gee would lose and therefore push the entire hand with any of these....
I see your point about having the gee with a 5 or a 6 winning the low hand (five chances)
But with a teen, the low hand wins with 5,6,7,8,9. (fifteen chances)
Quote: WongBohand 2 is stronger than either of the other two, because it cannot be beaten, only pushed.
And only with a hand where the low hand is equal to or higher than High 7 (7 with teen).
Hand 1 and 3 are very closely ranked, but when you analyze the hands that can beat either of these hands,
You find that because of their composition, only gee joon is the possible high hand to beat either hand.
Because if the tile composition of either of these hands, it is also the only way a push could be attained due to the high hand.
Furthermore, when you continue to analyze the hands necessary to push or win the low hand comparison,
You find that there are the same number of hands that push or win the low hand comparison.
Therefore, these hands 1 and 3, are equal in strength.
Edit...damn my iPad is too slow !
I was under the impression this was the player's hand..
Those were the player hands.
Quote: JBFrom the Wizard of Odds home page, locate the "Game Calculators" section and click on Pai Gow Tiles, which takes you here.
Since the correct answer has already been posted...Hands 1 and 3 are exactly tied, and both of them are better than hand 2.
It seems baffling at first that if you have Teen 7 in the low hand, you're better off having the beatable high hand of paired Day than the unbeatable Gee Joon, but it is about 1.1% better.
The reason why boils down (at least in part) to two scenarios:
1) If the dealer has a pair that they don't split (4s, 6s, 10s, 11s), it is better for them to have a Gee in their low hand than a 12, specifically if their fourth tile is a 7, 8, or 9. Gee+4, Gee+6, Gee+10, Gee+11 result in the same outcome as 12+4, 12+6, 12+10, and 12+11. Gee+5 and 12+5 have the same outcome if the dealer is banking.
2) If you have the Day pair and the dealer has Gee Joon, they will split it with 4+6, 5+6, or 6+6. Splitting it with 5+6 or 6+6 still results in a push, but splitting it with 4+6 results in a win for you.
All of these things outweigh the benefit of having the unbeatable high hand.
Honestly, I'm really not the bragging type, but I'm super excited I got the answer right. I'm actually way more excited than I should be about it.
Quote: FinsRule
Honestly, I'm really not the bragging type, but I'm super excited I got the answer right. I'm actually way more excited than I should be about it.
Congratualtions on figuring out it was a trick question, can you explain it??
Quote: WongBoJB, could you clarify your explanation a little?
I am not following it. Why would the dealer having a gee with a 7,8,9 be better?
The teen with any of these tiles would push the low hand,
Whereas the gee would lose and therefore push the entire hand with any of these....
I see your point about having the gee with a 5 or a 6 winning the low hand (five chances)
But with a teen, the low hand wins with 5,6,7,8,9. (fifteen chances)
Let me see if I can explain it better.
Let's set some givens first:
1) You have Teen 7 (a 12 and a 5) in your low hand
2) The dealer has paired 4s, 6s, 10s, or 11s in their high hand
3) The dealer has a 7, 8, or 9 tile, plus another tile, in their low hand
Having the pair of 2s in your high hand, and the dealer having a Gee as the other tile in their low hand (making 3, 4, or 5 points, which you will beat) is better than you having Gee Joon in your high hand, and the dealer having a 2 in their low hand (making a high nine, gong, or wong, which will make you push).
Quote: FinsRuleJB explained it perfectly, and it's better than my guess, although I still think part of my rationale should be in his answer.
I think your rationale for why hands 1 and 3 are equal was spot-on. However, the purpose of this pop quiz was more about trying to explain the seemingly peculiar result that it is better to have a beatable high hand than an unbeatable one, with the same low hand. It's mind-boggling until you understand it.
Sorry I was a little slow to get it, I don't have access to the tile calculator on iPad.
And I'm not home where I can look at my tiles!
I like this post, I will try my hand at devising a quiz when I have some time.
Quote: JBthe purpose of this pop quiz was more about trying to explain the seemingly peculiar result that it is better to have a beatable high hand than an unbeatable one, with the same low hand.
My mistake, I thought that picking a different hand would mean the dealer would get worse tiles. But your explanation makes sense, it was more about splitting rules, which is my weak point at PGT.
Quote: FinsRuleMy mistake, I thought that picking a different hand would mean the dealer would get worse tiles. But your explanation makes sense, it was more about splitting rules, which is my weak point at PGT.
I should clarify that I meant specifically with the tile combinations shown in the first post. For example, with H6 and 11 (Chong 7) in your low hand, it is better to have Gee Joon in your high hand than to have paired Teen or paired Day.
Pai Gow Tiles is such a fascinating game.
Quote: JB
Pai Gow Tiles is such a fascinating game.
Agreed. And remember, friends don't let friends play "House Way"...
Quote: WongBoAgreed. And remember, friends don't let friends play "House Way"...
Seriously. I don't like the comments I sometimes get from the dealer and/or pit crew when I set a hand correctly, but it's not the same way the house would set it, and I end up pushing instead of winning, or losing instead of pushing, compared to having played the house way. The next time I get a comment about the way I set my tiles, I am armed with the response, "When you play blackjack, do you play exactly the same way the dealer does?" Or perhaps, "If the house way is so good, why do you charge a commission?"
I am always crowing how weak the House Way would have been.
I guess the latter would be good if I lived near a casino with the game. Not because I would win, but because it would be easy to get a job after getting the license, "Yeah, House Way literally is what comes naturally to me, try me for 100 hands, see if I don't play House Way exactly right!"
Quote: WongBoConversely, when I win with/push an optimum setting,
I am always crowing how weak the House Way would have been.
I had a hand at Foxwoods last month, 2-5-L8-9, which the house would of course set as 4/Gong. The dealer gave me a strange look when he opened my 7/7 and realized that I had sacrificed a Gong. He had 5/Pair, so my 7/7 pushed whereas 4/Gong (and, for that matter, 3/Wong) both would have lost.
Even so, it is sometimes hard to sacrifice the likelihood of a push for a less certain push or win.
I try to play with the highest positive expectation possible, but I have been burned a few times.
I catch myself sometimes debating playing for the push instead of going for an unlikely win.
It is hard to always play based on theoreticals rather than in the moment.
I also fight to not get caught up in any superstitious behavior,
Which can be difficult when surrounded by superstitious players
who believe in all manner of omens and numerologies...