I was wondering if anyone knew of any slot machine development software. I'm aware of Slot Designer, but is there anything else?
Specifically, I'm looking for something that will help generate PARS, run simulations, provide RTP reports, support for feature games, etc.
thanks
To the OP, you've got three options for math work. You can hire a mathematician in-house, you can hire a game design consultant to work on your games, or you can hire a game design consultant to train one (or more) of your employees in the role.
(Shameless pitch: naturally, I've done all three...)
Quote: MathExtremist(Shameless pitch: naturally, I've done all three...)
You have 3 options: Hire me, hire me, or hire me :)
You can choose me.
/custom-slot-game-design-company
Quote: AntonACustom slot machine software can significantly enhance the creative freedom of developers. For those seeking advanced solutions beyond existing tools like Slot Designer, partnering with specialized providers can help integrate unique features and accurate RTP simulations tailored to innovative mechanics.
/custom-slot-game-design-company
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You have been randomly selected for a soul test. You have a bag with three onions. How many onions are in the bag?
Iim in no way affiliated with this person or company... i once found the excel spreadsheet on the pictures on their website but i assume you can download the publication and follow the step by step stuff and you might have a slot machine calculator in excel
Quote: heatmaphttps://slotdesigner.com/publications/
Iim in no way affiliated with this person or company... i once found the excel spreadsheet on the pictures on their website but i assume you can download the publication and follow the step by step stuff and you might have a slot machine calculator in excel
link to original post
I think that is the company based out of Australia. Their product looks good and complete. I have followed them for probably close to 20 years. It seemed like they disappeared a few years back but it might have just been me not seeing any new progress.
Back in the early 2000's I was working on a similar product for internal use. Although my product served my needs I didn't extend it as I believed they were ahead of me and I wasn't terribly interested in continually updating it and trying to take it commercial. I just didn't see a big enough commercial market to interest me.
Quote: DRich
Back in the early 2000's I was working on a similar product for internal use. Although my product served my needs I didn't extend it as I believed they were ahead of me and I wasn't terribly interested in continually updating it and trying to take it commercial. I just didn't see a big enough commercial market to interest me.
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I wonder, do modern slots still use imitation ribbons where the symbols are arranged in a certain order, or does each symbol simply have its own probability?
Quote: DobrijQuote: DRich
Back in the early 2000's I was working on a similar product for internal use. Although my product served my needs I didn't extend it as I believed they were ahead of me and I wasn't terribly interested in continually updating it and trying to take it commercial. I just didn't see a big enough commercial market to interest me.
link to original post
I wonder, do modern slots still use imitation ribbons where the symbols are arranged in a certain order, or does each symbol simply have its own probability?
link to original post
As far as I am aware all games that use "traditional" style reels actually have a symbol mapping.
Quote: DobrijQuote: DRich
Back in the early 2000's I was working on a similar product for internal use. Although my product served my needs I didn't extend it as I believed they were ahead of me and I wasn't terribly interested in continually updating it and trying to take it commercial. I just didn't see a big enough commercial market to interest me.
link to original post
I wonder, do modern slots still use imitation ribbons where the symbols are arranged in a certain order, or does each symbol simply have its own probability?
link to original post
if you search through my posting history i have in my opinion invented the "completely probabilistic slot machine" as you have described... i was told that it would fly through the gaming control in nevada by drich and the wizard just that every single probability calcuation/configuration would need a par sheet... but as you can tell getting the par sheet calculations isnt hard...
https://wizardofvegas.com/forum/gambling/slots/38151-dynamic-reel-symbol-positions/
Quote: DRichQuote: heatmap/publications/
Iim in no way affiliated with this person or company... i once found the excel spreadsheet on the pictures on their website but i assume you can download the publication and follow the step by step stuff and you might have a slot machine calculator in excel
link to original post
I think that is the company based out of Australia. Their product looks good and complete. I have followed them for probably close to 20 years. It seemed like they disappeared a few years back but it might have just been me not seeing any new progress.
Back in the early 2000's I was working on a similar product for internal use. Although my product served my needs I didn't extend it as I believed they were ahead of me and I wasn't terribly interested in continually updating it and trying to take it commercial. I just didn't see a big enough commercial market to interest me.
link to original post
Slot Designer is my product/company, and yes, Sydney, Australia. There's a lot of gaming companies here.
I went a bit quiet for a while as I was focussed on a major update and it took way longer than I was expecting - 20 man years worth by the time I got it out in 2023. I had to do a lot of research into new mathematical algorithms and an ton of software development. From a mathematics point of view its nothing like it was before. There's some new articles and YouTube video's linked on my site that you may find interesting even if you've no intention of ever using it. Its a unique way of approaching things and I doubt anyone (or company) else will ever attempt it do to the difficulty (cost).
I updated that Slot math PDF a couple of times. I've been meaning to write some new articles and look here occasionally to get some inspiration. Randomness and RNG's seem like an interesting topic. I wish I could do a nice YouTube video on it, but its beyond my abilities without spending heaps of time and money. Testing is also good, but its a bit of a niche interest.
Quote: RobertMuirQuote: DRichQuote: heatmap/publications/
Iim in no way affiliated with this person or company... i once found the excel spreadsheet on the pictures on their website but i assume you can download the publication and follow the step by step stuff and you might have a slot machine calculator in excel
link to original post
I think that is the company based out of Australia. Their product looks good and complete. I have followed them for probably close to 20 years. It seemed like they disappeared a few years back but it might have just been me not seeing any new progress.
Back in the early 2000's I was working on a similar product for internal use. Although my product served my needs I didn't extend it as I believed they were ahead of me and I wasn't terribly interested in continually updating it and trying to take it commercial. I just didn't see a big enough commercial market to interest me.
link to original post
Slot Designer is my product/company, and yes, Sydney, Australia. There's a lot of gaming companies here.
I went a bit quiet for a while as I was focussed on a major update and it took way longer than I was expecting - 20 man years worth by the time I got it out in 2023. I had to do a lot of research into new mathematical algorithms and an ton of software development. From a mathematics point of view its nothing like it was before. There's some new articles and YouTube video's linked on my site that you may find interesting even if you've no intention of ever using it. Its a unique way of approaching things and I doubt anyone (or company) else will ever attempt it do to the difficulty (cost).
I updated that Slot math PDF a couple of times. I've been meaning to write some new articles and look here occasionally to get some inspiration. Randomness and RNG's seem like an interesting topic. I wish I could do a nice YouTube video on it, but its beyond my abilities without spending heaps of time and money. Testing is also good, but its a bit of a niche interest.
link to original post
Tell me if I’m crazy but did you at one point allow downloads of that spreadsheet… I swear I had it or a version of it somehow
Quote: heatmap
Tell me if I’m crazy but did you at one point allow downloads of that spreadsheet… I swear I had it or a version of it somehow
link to original post
No, I never did. I sent it to one or two people who were really desperate, and its easy enough to reconstruct from the pdf anyway. Perhaps others distributed it.
Its on purpose because the only way to learn is to puzzle though it yourself, and I did provide enough information on how to build it if you get stuck. If you 'cheat' then when you go to the next step then you're going to have way bigger problems, and no one to help.
It's such a simple game that there's only a fraction of the maths that's needed to design real games. Try working out how to do highest wins per payline with wilds on the line for example. It's very basic, but good luck with it if you don't already know how.
People do go though it that way as I get occasional emails asking for clarification and pointing out errors. I've also had quite a few people in the industry mention they started with it, which is nice.