Poll

1 vote (7.69%)
3 votes (23.07%)
5 votes (38.46%)
1 vote (7.69%)
No votes (0%)
No votes (0%)
No votes (0%)
1 vote (7.69%)
No votes (0%)
2 votes (15.38%)

13 members have voted

Wizard
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Wizard
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April 21st, 2017 at 1:47:40 PM permalink
Please check out my new page on Cash Blox. It is the first Tetris based casino game I've ever seen.

Have a look and let me know what you think. As always, I welcome questions, comments, and especially corrections.

The question for the poll is would you play Cash Blox? Assume a return of 97%.

"For with much wisdom comes much sorrow." -- Ecclesiastes 1:18 (NIV)
BleedingChipsSlowly
BleedingChipsSlowly
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April 23rd, 2017 at 12:27:59 AM permalink
Too much is left unsaid for making a decision about giving the game a go. A video clip showing how play progresses would be most helpful. Is a wager needed for each tetronimo to drop? Will Auto Play automatically drain your credits? Is machine play reasonably "intelligent" or will gaffed moves aggravate experienced players? What music is used? At the heart of the matter, is the animation a good show given that skill isn't a factor? Would this game be appealing to someone who has never played Tetris, or will the draw for this game depend on nostalgia of past play?
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Wizard
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Wizard
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BleedingChipsSlowly
April 23rd, 2017 at 7:27:44 AM permalink
Quote: BleedingChipsSlowly

Too much is left unsaid for making a decision about giving the game a go. A video clip showing how play progresses would be most helpful. Is a wager needed for each tetronimo to drop? Will Auto Play automatically drain your credits? Is machine play reasonably "intelligent" or will gaffed moves aggravate experienced players? What music is used? At the heart of the matter, is the animation a good show given that skill isn't a factor? Would this game be appealing to someone who has never played Tetris, or will the draw for this game depend on nostalgia of past play?



Here is a link to play the game for fun.

One wager pays for every tetromino until there isn't room for a piece.

Like a slot machine, you have to pay for each game, unless you put it on auto-play.

As mentioned, the pieces are random and fall from a random position. At least that is my impression.

There is no skill factor. The player has no control how the pieces fall.
"For with much wisdom comes much sorrow." -- Ecclesiastes 1:18 (NIV)
Dobrij
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April 24th, 2017 at 6:33:34 AM permalink
Hi !
I think the idea of this game is brilliant!

I wonder what is the basis of the mathematical model of the game? Do all figures have the same probability?
Wizard
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Wizard
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April 24th, 2017 at 6:36:34 AM permalink
Quote: Dobrij

I wonder what is the basis of the mathematical model of the game? Do all figures have the same probability?



I'm quite sure they just ran a simulation of it under the assumption of random pieces, orientations, and placement. I would do it myself except the Rainbow pieces are obviously pretty rare but they don't disclose the exact probability.
"For with much wisdom comes much sorrow." -- Ecclesiastes 1:18 (NIV)
gamerfreak
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April 24th, 2017 at 1:28:24 PM permalink
I thought the game sounded pretty boring, not giving the player any control. Playing it though, I thought it was pretty addictive.

It would be cool to see something similar in a real machine. I know that the company that holds Tetris is very aggressive in defending the IP, so I'd imagine any machine from a legit slot developer would need to be licensed. I guess internet games have a higher tolerance with IP gray area (e.g. Tri-Card Poker)

Scientific Gaming developed some Tetris themed games, but I remember it as mostly a re-theme of a generic video slot.
Joeman
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April 24th, 2017 at 2:55:50 PM permalink
Quote: Wizard

I'm quite sure they just ran a simulation of it under the assumption of random pieces, orientations, and placement. I would do it myself except the Rainbow pieces are obviously pretty rare but they don't disclose the exact probability.

Back in the day, I was an avid Tetris player. After playing the Cash Blox demo, I'm not so sure that the pieces, orientations, and positions can be random.

My (non-scientific, anecdotal) basis for this is that over the course of maybe 250 games, I scored a "quadruple" on maybe 5 of them. That seems too frequent to be random. Thinking back to the old Tetris game, getting a "quad" (or the arcade game's namesake, a Tetris) is still very difficult, and that is with being able to control the position and orientation.

Assuming equal-weighted randomness, even if you get to a game state where a quad is possible, you still only have a 0.714% chance to actually score a quad. You must get the long piece (of the 7 possible tetrominos), it must be in the correct column (of 10), and it must be in the correct orientation (of 2 for the long piece).

Further, I would think that the odds of getting to that "quad-possible" state randomly would be orders of magnitude longer.
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