HughJass
HughJass
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August 4th, 2014 at 10:12:52 AM permalink
After some answers, I'll give you my own definition.
DJTeddyBear
DJTeddyBear
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August 4th, 2014 at 10:18:40 AM permalink
I was gonna give you an answer. But your own comment give me reason to pause...
I invented a few casino games. Info: http://www.DaveMillerGaming.com/ ————————————————————————————————————— Superstitions are silly, childish, irrational rituals, born out of fear of the unknown. But how much does it cost to knock on wood? 😁
Ahigh
Ahigh
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August 4th, 2014 at 10:32:50 AM permalink
aahigh.com
speedycrap
speedycrap
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August 4th, 2014 at 10:34:22 AM permalink
Quote: Ahigh

I like it very much.
terapined
terapined
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August 4th, 2014 at 10:50:52 AM permalink
Quote: HughJass

After some answers, I'll give you my own definition.



Same as a soft shot in basketball
When somebody doesn't believe me, I could care less. Some get totally bent out of shape when not believed. Weird. I believe very little on all forums
tringlomane
tringlomane
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August 4th, 2014 at 11:58:17 AM permalink
Quote: speedycrap

I like it very much.



Ahigh is winning thread.
AlanMendelson
AlanMendelson
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August 4th, 2014 at 12:09:19 PM permalink
Ahigh gets a +1 for the soft throw. What's he got for a soft toss?
Ahigh
Ahigh
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August 4th, 2014 at 12:13:19 PM permalink
Quote: AlanMendelson

Ahigh gets a +1 for the soft throw. What's he got for a soft toss?



I had a joke response, but oh well. I have never used the phrase "soft toss" myself. I'll let you guys roll with this one.

http://www.insidescience.org/blog/2012/09/12/dice-rolls-are-not-completely-random

The theory behind a non-random result on a die has to do with decreasing the kinetic energy after the initial impact.
aahigh.com
AlanMendelson
AlanMendelson
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August 4th, 2014 at 12:48:59 PM permalink
OMG he showed us something that just might support DI.
HughJass
HughJass
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August 4th, 2014 at 1:04:21 PM permalink
Quote: Ahigh

The theory behind a non-random result on a die has to do with decreasing the kinetic energy after the initial impact.



Minimizing the kinetic energy can be accomplished in two ways:

1. Minimizing the distance from the launching point to the target.
2. Launching the dice at a 45 degree trajectory. (A 45 degree trajectory results in the greatest distance for a given initial velocity.)

This will result in the "softest" roll.
DJTeddyBear
DJTeddyBear
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August 4th, 2014 at 1:21:14 PM permalink
Quote: HughJass

(A 45 degree trajectory results in the greatest distance for a given initial velocity.)


Interesting. I would have guessed it was closer to 30 degrees. Then again, I never took physics.
I invented a few casino games. Info: http://www.DaveMillerGaming.com/ ————————————————————————————————————— Superstitions are silly, childish, irrational rituals, born out of fear of the unknown. But how much does it cost to knock on wood? 😁
Ahigh
Ahigh
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August 4th, 2014 at 4:33:06 PM permalink
I don't know that 45' is an ideal angle myself. But this is one of the sales pitches that is sold to people buying the hype.

http://www.sharpshootercraps.com/optimum_angle.htm
aahigh.com
HughJass
HughJass
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August 4th, 2014 at 4:37:01 PM permalink
I'm not familiar with the hype - only the physics.
HughJass
HughJass
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August 4th, 2014 at 4:37:12 PM permalink
[deleted]
Ahigh
Ahigh
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August 4th, 2014 at 4:43:48 PM permalink
Quote: HughJass

I'm not familiar with the hype - only the physics.



Okay, in this image the dice are shown heading straight into the middle of the wall with the rubber pyramids.

How do you deal with how differently the dice can bounce based which how and exactly where it hits the pyramids?

When I throw the dice, I have not once measured the angle. But I am always aware of if my dice hit the pyramids.

But that's just me. Maybe it's more about the angles and less about the pyramids. But I guess I'm just saying I don't know when it comes to the angle being important.
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AlanMendelson
AlanMendelson
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August 4th, 2014 at 5:19:34 PM permalink
I think its better to have the dice gently hit the back wall under the pyramids. I never understood the rationale of hitting pyramids even if so lightly they "die" when they "kiss" the pyramids.
Ahigh
Ahigh
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August 4th, 2014 at 6:44:10 PM permalink
Quote: AlanMendelson

I think its better to have the dice gently hit the back wall under the pyramids. I never understood the rationale of hitting pyramids even if so lightly they "die" when they "kiss" the pyramids.



I don't know how you do that consistently without having a high percentage of short rolls. I believe that you're in the territory of not playing the game properly if you're trying to do it this way.

If you want to ignore the house rules, I would recommend not hitting the back wall at all any time you think you can get away with it, and just changing your shot when confronted.

I don't think there's any value in learning to advantage play the game in a way that's incompatible with house rules. Touching the back while while rolling into it without the die being above the felt when it hits the back wall is the type of roll that many casinos would simply call a short each and every time it doesn't make it all the way down.
aahigh.com
HughJass
HughJass
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August 4th, 2014 at 6:49:50 PM permalink
Quote: AlanMendelson

I think its better to have the dice gently hit the back wall under the pyramids. I never understood the rationale of hitting pyramids even if so lightly they "die" when they "kiss" the pyramids.



What if you launched the dice as follows:

- - - - - - - - - - - - .





l



- = back wall
. = target
l = launcher

Launcher launches the dice at a 45 degree trajectory across the table at the intersection of the wall and the table. If launcher misses the target and the dice hit the pyramids, the faces of the dice may hit flat or almost flat against the faces of the pyramids, thereby minimizing the randomizing effect.
nickolay411
nickolay411
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August 4th, 2014 at 7:44:13 PM permalink
It's not necessarily that the 45 degree angle isn't optimal. It's just that by the time someone releases the dice at 45 Degrees their shooting hand is well above the rail. The higher you let the dice go the longer their fall is the higher their downward force. At that point it doesn't matter if your shooting 45 degrees because your dice will travel even further up and it will be pretty much like them falling off a cliff. 45 degrees would be optimal if you could deliver them from the base of the table but that's impossible.
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