I like it very much.Quote: Ahigh
Quote: HughJassAfter some answers, I'll give you my own definition.
Same as a soft shot in basketball
Quote: speedycrapI like it very much.
Ahigh is winning thread.
Quote: AlanMendelsonAhigh gets a +1 for the soft throw. What's he got for a soft toss?
I had a joke response, but oh well. I have never used the phrase "soft toss" myself. I'll let you guys roll with this one.
http://www.insidescience.org/blog/2012/09/12/dice-rolls-are-not-completely-random
The theory behind a non-random result on a die has to do with decreasing the kinetic energy after the initial impact.
Quote: AhighThe theory behind a non-random result on a die has to do with decreasing the kinetic energy after the initial impact.
Minimizing the kinetic energy can be accomplished in two ways:
1. Minimizing the distance from the launching point to the target.
2. Launching the dice at a 45 degree trajectory. (A 45 degree trajectory results in the greatest distance for a given initial velocity.)
This will result in the "softest" roll.
Quote: HughJass(A 45 degree trajectory results in the greatest distance for a given initial velocity.)
Interesting. I would have guessed it was closer to 30 degrees. Then again, I never took physics.
http://www.sharpshootercraps.com/optimum_angle.htm
Quote: HughJassI'm not familiar with the hype - only the physics.
Okay, in this image the dice are shown heading straight into the middle of the wall with the rubber pyramids.
How do you deal with how differently the dice can bounce based which how and exactly where it hits the pyramids?
When I throw the dice, I have not once measured the angle. But I am always aware of if my dice hit the pyramids.
But that's just me. Maybe it's more about the angles and less about the pyramids. But I guess I'm just saying I don't know when it comes to the angle being important.
Quote: AlanMendelsonI think its better to have the dice gently hit the back wall under the pyramids. I never understood the rationale of hitting pyramids even if so lightly they "die" when they "kiss" the pyramids.
I don't know how you do that consistently without having a high percentage of short rolls. I believe that you're in the territory of not playing the game properly if you're trying to do it this way.
If you want to ignore the house rules, I would recommend not hitting the back wall at all any time you think you can get away with it, and just changing your shot when confronted.
I don't think there's any value in learning to advantage play the game in a way that's incompatible with house rules. Touching the back while while rolling into it without the die being above the felt when it hits the back wall is the type of roll that many casinos would simply call a short each and every time it doesn't make it all the way down.
Quote: AlanMendelsonI think its better to have the dice gently hit the back wall under the pyramids. I never understood the rationale of hitting pyramids even if so lightly they "die" when they "kiss" the pyramids.
What if you launched the dice as follows:
- - - - - - - - - - - - .
l
- = back wall
. = target
l = launcher
Launcher launches the dice at a 45 degree trajectory across the table at the intersection of the wall and the table. If launcher misses the target and the dice hit the pyramids, the faces of the dice may hit flat or almost flat against the faces of the pyramids, thereby minimizing the randomizing effect.