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What I want to do is create a count that makes tracking the % of Card X easy.
What I came up with was +1 for all cards except Card X, and -7 for Card X. And play the side bet when TC=20.
After running a days worth of hand dealt sims on my living room floor I feel like I've made a mistake? This much I know, the Edge for the player starts at 12.5% saturation of Card X in the shoe. My count system I honestly am not sure on though.
Any help? Also hi ;)
If it's a multi-player game, it would be easier to do the above head-to-head, with 3 or more players/hands, it would be easier to do with 12 non-cards = 1, 1 star card = -1, play at or above + 2. You wouldn't have to carry over many cards in your head to do multiples in either one. You can count on your fingers and 2 feet as they come out in either case without being obvious.
Quote: beachbumbabsIf you wanted to count by 6's and 1/2's, or by 12's and 1's, either would be easier than what you're doing. Six non-cards = 1/2. 1 star card = -1/2. Play at or above + 1. Reset your non-card count each 6, because the previous 6 has been added to your +/- 1/2 count. That would be easiest to keep track of if it's baccarat, because it's about average for 1 dealt hand of P/B cards to use up 6.
If it's a multi-player game, it would be easier to do the above head-to-head, with 3 or more players/hands, it would be easier to do with 12 non-cards = 1, 1 star card = -1, play at or above + 2. You wouldn't have to carry over many cards in your head to do multiples in either one. You can count on your fingers and 2 feet as they come out in either case without being obvious.
Excuse me if I am wrong, but this method would lead me to think that if 12 non "star" cards came out of the shoe right away that I would have the advantage. Although it seems to me 12.5% saturation of the star card only occurs when 20 non star cards are removed from a single deck, (40 from a double deck, 120 from a six deck ect.).
I could be terribly wrong though. This is a Blackjack side bet I'm trying to develop a count for... 6 decks to be exact.
You have been warned.
Using Super Sevens ( https://wizardofodds.com/games/blackjack/appendix/8/#supersevens ) as an example the base payback is 88.600% (based on 6 decks, third card on Blackjack) and that 1/13 of cards in the six decks are 7s. If the 6 decks were manipulated to have 8.1568% of 7s, the HE is 100%. With 4 decks it has to be 8.3606% (i.e. nearly 1 in 12) because there are less decks so the effect of removing one seven is more significant, but that means 6 or less 7s having appeared in the first two decks - doesn't sound too hard to notice.
Of course most casinos offering that kind of bet use a continuous shuffler, so I imagine if you're lucky enough to see one deck in the discard tray with say less than 2 sevens then the bet seems worth doing.
I just wrote about Super Sevens two weeks ago:Quote: charliepatrickUsing Super Sevens ( https://wizardofodds.com/games/blackjack/appendix/8/#supersevens ) as an example the base payback is 88.600% (based on 6 decks, third card on Blackjack) and that 1/13 of cards in the six decks are 7s.
card counting the super sevens blackjack side bet
I should have identified myself as a non-mathematician, sorry; I was just looking for a way for you to be non-obvious about the counting at the table. I still think it would work mechanically and be easy to not lose your place. The bet-point is much better illustrated by teliot and what he linked for you, however you go about tracking it physically, and he is one of the best (maybe the best; I'm just learning) in the business. I highly recommend you use his numbers and count system valuation over mine.
A much better method is +1 all, -12 Card X. And when TC=20 you have the real edge.
I came up with this late last night and testing is proving VERY profitable.
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I see Teliot's method is quite similar, I'm unsure what TC system he is using to get to TC trigger of +4 but I believe both counts are just as effective.
PS: Telliot, I've been reading through APHeat... Are you anti-AP?
If your threshold is 12.5%, then 6.5 cards out of 52 cards must be your star card. Such a deck would have a RC of 6.5*12 - 45.5 = 32.5 for a single deck left.
Thus your TC threshold is 32.5.
I am pro knowledge.Quote: RorryPS: Telliot, I've been reading through APHeat... Are you anti-AP?
If my work happens to anger someone who wants to keep it secret so that they can profit from other people's ignorance, then yes, in that sense I am anti-AP. On the other hand, if an AP finds a way to beat a casino and then puts that edge into action, good for them. I have no problem with that.
Quote: MangoJIf your threshold is 12.5%, then 6.5 cards out of 52 cards must be your star card. Such a deck would have a RC of 6.5*12 - 45.5 = 32.5 for a single deck left.
Thus your TC threshold is 32.5.
Interesting, I had it at 20... Because 4 Star Cards within 32 makes the 12.5%.
Quote: RorryInteresting, I had it at 20... Because 4 Star Cards within 32 makes the 12.5%.
Sure, 4 star cards out of 32 cards marks the threshold. The "running" count for that is indeed 20, but for the "true count" you need to divide by the number of decks.
32 cards won't make a full deck, it is a 32/52 deck. You are looking at a true count of 20 / (32/52) = 32.5.