If you really meant face cards and aces (excluding 10's), then the number is 1.68 per round.
So for each added player you would add approximately 1 per round?
Edit: kewlj beat me to it with a better explanation. He posted while I was typing.
Quote: chrisjs87I meant to say 10 value cards. :)
So for each added player you would add approximately 1 per round?
Basically yes. That average number of cards for the dealer starts to increase slightly when more players are added. This is because in heads up action the dealer will not finish his hand after the player busts or if the player has blackjack. So with 2 players the average dealer cards goes up to 2.91 and 3 or more players to 2.93. Not really enough to change all that much. If you are estimating, I guess 1 per round, per player, including dealer works as a rough estimate. BTW, these numbers I am using are from Norm Wattenberger's Blackjack in Color chart. I have seen slightly different numbers in other works usually averaging out to 2.8 cards per player (including dealer) per round, but you can't go wrong using Norm's numbers. He's the best.
Quote: Mikey75That would depend a lot on penetration of the deck. Including 10's and aces there are 20 face cards in the deck. Of course four of these are aces and the remaining 16 10- king. So in a six deck game you would have 96 face cards and 24 aces. If you have a decent penetration that only leaves one deck, then 4 aces and 16 face cards would be left in the deck in theory. Of course with the decks shuffled together your likely to see more face cards than called for in five decks or less. However over enough games I would think that it would average out to the amount of face cards in the deck minus the penetration. So in a six deck game with 5 deck penetration you should see 80 face cards and 20 aces. If I'm off here someone feel free to correct me. I'm still definately learning.
Edit: kewlj beat me to it with a better explanation. He posted while I was typing.
Mikey, I have no idea what you are saying. There will be 20 10-value cards and aces per deck. That is 20 for 1 deck, 40 for 2 deck, 120 for 6 decks. Same ratio. Number of decks doesn't matter.
Also penetration has nothing to do with this equation. Well, there will be more rounds played with better penetration, but that doesn't change anything. Still roughly 2.75 cards per player, including dealer, per round and 38.5% are 10-value or aces.
The only thing that would change these numbers is if you know the makeup of cards already played, but there was no mention of card counting, so I am just using the average number as if we have no knowledge of remaining cards.
Quote: kewljBasically yes. That average number of cards for the dealer starts to increase slightly when more players are added. This is because in heads up action the dealer will not finish his hand after the player busts or if the player has blackjack. So with 2 players the average dealer cards goes up to 2.91 and 3 or more players to 2.93. Not really enough to change all that much. If you are estimating, I guess 1 per round, per player, including dealer works as a rough estimate. BTW, these numbers I am using are from Norm Wattenberger's Blackjack in Color chart. I have seen slightly different numbers in other works usually averaging out to 2.8 cards per player (including dealer) per round, but you can't go wrong using Norm's numbers. He's the best.
Now given this information, could a card counting system be developed where a player simply counts the 2 through 6 value cards and subtracts the average of the 10's and aces per round? I have no way of testing this and I'm curious if this would work to any extent.
Quote: chrisjs87Now given this information, could a card counting system be developed where a player simply counts the 2 through 6 value cards and subtracts the average of the 10's and aces per round? I have no way of testing this and I'm curious if this would work to any extent.
I am not a 'math geek' as I effectionately refer to many AP with super strong mathematical skills. I have very average, maybe just slightly better than average math abilities. But, I always say that I am not trying to re-invent the wheel. I am happy to use the wheel, in this case, count systems, that others long before me have come up with.
Now that said, what you are proposing seems weak to me. You are more acurately tracking the wrong group of cards, the low cards. The real advantage to card counting is knowing when the deck has more Aces and 10-value cards remaining. If you are going to track one group of cards and offset them with projections, I would count the 10-value and aces and then compare to this average of what should have come out. When you have seen less 10-value and Aces than your 1 per player, per round estimate, you know the remaining deck is 'rich' with high cards, which would be advantageous to the player.
Both the effect of removal and the average used would be identical, only inverse.
Total effect of removal for 2 - 6 = +0.027
Total effect of removal for for 10's/A= - 0.026