What must the count be ( high level complex system ) to allow you to bet ?
This is assuming a +1/-1 count. If you have a high level count with different values for different cards, you would need to convert this to your purposes. However, if someone is worrying about using high level counts it is well worth the investment for CV, and you can get much better info.
Edited on 3/9/2016 at 1:13am PST for EvenBob! ~RS
Quote: sodawaterdelete
NO FAIR..
Quote: BuzzardThanks, it's a shoe game but would have to make non-standard payoffs to make it ZERO HE. I am pretty sure +6 would not happen that often in 8 deck shoe. Which Is what I was hoping for. THANKS AGAIN
No prob. If it's 8 decks then the HE is a bit higher than single deck, but the rule from earlier still holds.
Quote: BuzzardThanks, it's a shoe game but would have to make non-standard payoffs to make it ZERO HE. I am pretty sure +6 would not happen that often in 8 deck shoe. Which Is what I was hoping for. THANKS AGAIN
You're right. Depending on penetration, let's say 75%, you'll be flat betting about 75% of the time before getting to +1. Plus 6 is a very small percentage of that but I'm not sure of the exact number. This could several shoes of getting ground down by the house edge.
Quote: BuzzardNO FAIR..
sorry i totally misread your question
Quote: BuzzardThanks, it's a shoe game but would have to make non-standard payoffs to make it ZERO HE. I am pretty sure +6 would not happen that often in 8 deck shoe. Which Is what I was hoping for. THANKS AGAIN
I think, if you look in Griffin, there is a chart which shows how frequent certain running counts are in certain stub sizes.
Be careful about taking the +1TC = +0.5% too far. It's true up to a point (you are fine up to +6 = 3%) but blackjack is inherently non-linear and when the count gets REALLY high the edge actually starts to drop.
Also with single deck, if you deal deeply enough, there are several strange deck compositions that occasionally come up that can give you a huge edge or a huge disadvantage, even though this is not shown by any counting systems. Again, blackjack is inherently non-linear, so you can't just add up EOR numbers for different cards. It works pretty well when there are lots of cards left, but it falls apart when there are not a lot of cards left.
Obvious example: with only ten-value cards left, your edge is 0% (every hand is a push) but the true count is +52.
I'm not sure exactly what you are considering so I'm not sure if any of this is relevant to you.
Quote: AxiomOfChoiceObvious example: with only ten-value cards left, your edge is 0% (every hand is a push) but the true count is +52.
I believe the highest TC possible is +32 (HiLo).
Why would you wait until you had a 3% edge to jump into the game?
Quote: RSI believe the highest TC possible is +32 (HiLo).
Why would you wait until you had a 3% edge to jump into the game?
I'm pretty sure that the max TC is +52, which is what you get when all cards left are 10s or aces.
For the example I gave:
16 tens and no low cards (or zero-valued cards) left.
Running count = +16 (+20 low cards, - 4 aces)
Number of decks left = 16/52 (16 cards)
True count = 16 / (16/52) = +52