I am told that, in Australia, for a game to be approved by regulators (for use in their B&M casinos), the standard deviation of a video slot must not exceed 15 (based on a single-coin, single-line bet).
Quote: JBI am told that, in Australia, for a game to be approved by regulators (for use in their B&M casinos), the standard deviation of a video slot must not exceed 15 (based on a single-coin, single-line bet).
Hmm. I'm working on games that my company is getting into Western Australia, and I haven't heard that yet. The do have some other idiosyncracies, though. For instance, almost all games are progressive and the progressive must be available at every wager and the game must have an identical return percentage at every wager. Many games here have a higher pay with max bet.
Quote: CrystalMathHmm. I'm working on games that my company is getting into Western Australia, and I haven't heard that yet. The do have some other idiosyncracies, though. For instance, almost all games are progressive and the progressive must be available at every wager and the game must have an identical return percentage at every wager. Many games here have a higher pay with max bet.
If a progressive is available at all coin-in from 1 .. N, and the meter reads X, then the jackpot payout for 1 coin has to be in the neighborhood of X/N in order to preserve equal RTP (there are a few ways to implement this). If a naive slot player gets the progressive-triggering combination but doesn't win the amount shown in the meter, he's liable to be angry. How does your company market that behavior to players without getting them mad?
Also, what company are you working for? (Feel free not to answer if you don't want to, or send back in PM.)
Quote: MathExtremistIf a progressive is available at all coin-in from 1 .. N, and the meter reads X, then the jackpot payout for 1 coin has to be in the neighborhood of X/N in order to preserve equal RTP (there are a few ways to implement this). If a naive slot player gets the progressive-triggering combination but doesn't win the amount shown in the meter, he's liable to be angry. How does your company market that behavior to players without getting them mad?
Also, what company are you working for? (Feel free not to answer if you don't want to, or send back in PM.)
For the Austrailian games, the progressive must be available at all wagers. I saw a demo at G2E and spoke with a mathematician from Austrailia and they usually have something like a separate reel which determines whether the player is elegible for the progressive. The separate reel dynamically changes the weights of the progressive symbol to correlate with the amount wagered. So, instead of offering a lower pay, the player just has a lower likelihood of getting the progressive.