Before I go further, a round robin is a tournament format where everybody plays everybody. Whoever gets the most individual wins, wins the entire tournament. Ideally, you want to break the tournament into rounds where everybody plays each round.
First, let's start with the simple situation of you have an even number of players and there is no advantage to either side in a game. Later, we will get into how to deal with one side having an advantage, like in tennis, where you don't want the sun in your eyes.
Let's take the case of 8 players. Label them A to H. Round 1 will have the following four matches, as shown in the four rectangles.
After the four games are played, player A stays in the same position and everybody else rotates, as follows.
After the rotation, round 2 will have these match-ups.
Then, rotate again, in the same manner as before. It works out that everybody will play everybody. Here is a table showing all the individual match-ups.
Round | Player 1 | Player 2 |
---|---|---|
1 | A | B |
1 | H | C |
1 | G | D |
1 | F | E |
2 | A | H |
2 | G | B |
2 | F | C |
2 | E | D |
3 | A | G |
3 | F | H |
3 | E | B |
3 | D | C |
4 | A | F |
4 | E | G |
4 | D | H |
4 | C | B |
5 | A | E |
5 | D | F |
5 | C | G |
5 | B | H |
6 | A | D |
6 | C | E |
6 | B | F |
6 | H | G |
7 | A | C |
7 | B | D |
7 | H | E |
7 | G | F |
Note: Table corrected
I'll pause for comments and questions at this point. Then, I'll explain how to deal with an odd number of players.
B plays C in round 2, again in round 4, and again in round 6.
H plays B in rounds 3, 5 and 7.
D vs E in rounds 2, 4 and 7.
Etc.
My algorithm: Lowest letter that is unscheduled plays the lowest letter they have not already played. Repeat until the tournament ends.
Quote: GialmereI'm a little confused.
B plays C in round 2, again in round 4, and again in round 6.
H plays B in rounds 3, 5 and 7.
D vs E in rounds 2, 4 and 7.
Etc.
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You're absolutely right. I made a mistake in creating the table in Excel. It has been fixed. Notice how the positions rotate in each round in a clockwise manner, excluding the upper left position.
Quote: MentalWhat is the goal? You are obviously not trying to minimize the number of teams that move. Maybe you are trying to minimize the distance traveled.
The goal is to have everybody play at as regular intervals as possible. In the case of eight players and four courts, or any situation where the courts*2 = players you can have everybody playing at the same time. Even if you have only one court, everybody will play at fairly regular intervals, once somewhere in every four matches.
Quote:My algorithm: Lowest letter that is unscheduled plays the lowest letter they have not already played. Repeat until the tournament ends.
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That will work, but the players with the low letters will be playing a lot at the beginning while the players at the end will play mostly at the end. I want to minimize the longest breaks between games if there is only one court and keep everybody playing if the number of courts >= players/2.
Quote: WizardI'll pause for comments and questions at this point. Then, I'll explain how to deal with an odd number of players.
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Er, you are aware that B is playing C in rounds 2, 4, and 6, right?
(OOPS - in the time it took for me to say that, you made your edit...)
I have a method for calculating round robin - as soon as I can format it, I'll present it.
If you have only one table, that would be a factor because
I noticed in your table that A gets to play the tournament with 3 matches between each round of play, whereas E and F have several rounds of only 2 matches to rest, then a couple periods where they have 4 rounds where they have to wait.
I haven't thought about this enough to know whether this situation can be prevented based on the number of entrants, but fair competition does need to account for rest between matches while also not giving too much rest and allowing someone to get "rusty" vs someone who has an even amount of competition rest/action.
Quote: ThatDonGuyI have a method for calculating round robin - as soon as I can format it, I'll present it.
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And here it is:
How to do a 10-player round robin:
Work backwards.
10 is 2 groups of 5
5 is 2 groups of 2 plus 1, so make it 2 groups of 3
3 is 1 group of 2 plus 1, so make it 2 groups of 2
In each table, the player in the first column plays the players in the remaining columns in each round.
Start with a group of 2 - this is trivial:
1 | 2 |
2 | 1 |
Now, duplicate that group into two groups of 2:
1 | 2 |
2 | 1 |
3 | 4 |
4 | 3 |
Each player in the first group plays each player in the second group:
1 | 2 | 3 | 4 |
2 | 1 | 4 | 3 |
3 | 4 | 1 | 2 |
4 | 3 | 2 | 1 |
However, there are only 3 players in the group, so remove the row for player 4, and replace 4 with 0 (which indicates a bye):
1 | 2 | 3 | 0 |
2 | 1 | 0 | 3 |
3 | 0 | 1 | 2 |
To create a group of 5, first create a second group of 3, and again, have every player in the first group play every player in the second group:
1 | 2 | 3 | 0 | 4 | 5 | 6 |
2 | 1 | 0 | 3 | 5 | 6 | 4 |
3 | 0 | 1 | 2 | 6 | 4 | 5 |
4 | 5 | 6 | 0 | 1 | 2 | 3 |
5 | 4 | 0 | 5 | 2 | 3 | 1 |
6 | 0 | 4 | 6 | 3 | 1 | 2 |
You will notice that, in each of the first three columns, there is a player in the first group and their "matching" player in the second group that have byes.
Replace the byes with these players playing each other. You can now remove the column where they play each other.
1 | 2 | 3 | 4 | 5 | 6 |
2 | 1 | 5 | 3 | 6 | 4 |
3 | 6 | 1 | 2 | 4 | 5 |
4 | 5 | 6 | 1 | 2 | 3 |
5 | 4 | 2 | 6 | 3 | 1 |
6 | 3 | 4 | 5 | 1 | 2 |
However, since you only want a group of 5, remove Player 6:
1 | 2 | 3 | 4 | 5 | 0 |
2 | 1 | 5 | 3 | 0 | 4 |
3 | 0 | 1 | 2 | 4 | 5 |
4 | 5 | 0 | 1 | 2 | 3 |
5 | 4 | 2 | 0 | 3 | 1 |
Now, create a second group of 5:
1 | 2 | 3 | 4 | 5 | 0 | 6 | 7 | 8 | 9 | 10 |
2 | 1 | 5 | 3 | 0 | 4 | 7 | 8 | 9 | 10 | 6 |
3 | 0 | 1 | 2 | 4 | 5 | 8 | 9 | 10 | 6 | 7 |
4 | 5 | 0 | 1 | 2 | 3 | 9 | 10 | 6 | 7 | 8 |
5 | 4 | 2 | 0 | 3 | 1 | 10 | 6 | 7 | 8 | 9 |
6 | 7 | 8 | 9 | 10 | 0 | 1 | 5 | 4 | 3 | 2 |
7 | 6 | 10 | 8 | 0 | 9 | 2 | 1 | 5 | 4 | 3 |
8 | 0 | 6 | 7 | 9 | 5 | 3 | 2 | 1 | 5 | 4 |
9 | 10 | 0 | 6 | 7 | 8 | 4 | 3 | 2 | 1 | 5 |
10 | 9 | 7 | 0 | 8 | 6 | 5 | 4 | 3 | 2 | 1 |
Again, match the byes, and remove the column that has them paired:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
2 | 1 | 5 | 3 | 7 | 4 | 8 | 9 | 10 | 6 |
3 | 8 | 1 | 2 | 4 | 5 | 9 | 10 | 6 | 7 |
4 | 5 | 9 | 1 | 2 | 3 | 10 | 6 | 7 | 8 |
5 | 4 | 2 | 10 | 3 | 1 | 6 | 7 | 8 | 9 |
6 | 7 | 8 | 9 | 10 | 1 | 5 | 4 | 3 | 2 |
7 | 6 | 10 | 8 | 2 | 9 | 1 | 5 | 4 | 3 |
8 | 3 | 6 | 7 | 9 | 5 | 2 | 1 | 5 | 4 |
9 | 10 | 4 | 6 | 7 | 8 | 3 | 2 | 1 | 5 |
10 | 9 | 7 | 5 | 8 | 6 | 4 | 3 | 2 | 1 |
Oh, and the answer to "how do you handle an odd number" is, add a person called "Bye" - whoever plays Bye gets a bye in that round.
Also, you need to change the image - the pairings go across, by "row", and not the way you have them.
Quote: ThatDonGuy
Also, you need to change the image - the pairings go across, by "row", and not the way you have them.
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What you want is this - this matches your table:
Keep the rotation the same - B to C to D to E to F to G to H to B.
I think I have a proof that this works, although it's not as rigorous as I would like:
Put the players into two rows
Row 1: 1, 2, 3, ..., n-1, n
Row 2: 2n, 2n-1, 2n-2, ..., n+2, n+1
For each subsequent round, rotate 2 through 2n clockwise.
Player 1 will play, in order, 2n, 2n-1, 2n-2, and so on through 2.
For, say, Player 2, note that Player 2's first opponent is 2n-1; the difference is an odd number. Call this "odd parity".
In each of the next n-2 rounds, player 2 moves "forward" one space, and the number of player 2's new opponent will be one less than their previous opponent, so the difference will change by 2, keeping the odd parity.
When 2 moves from the top row to the bottom, the opponent changes from 3 to 2n; since the difference is odd, the parity changes from odd to even.
The parity will remain even as 2 remains on the bottom row, until all of the opponents have been played.
Note that, for player 3, when 3 moves from the far left of the bottom row to the second spot on the top row, the opponent changes from 1 to 2n, switching the parity again.
Quote: ThatDonGuyWhat you want is this - this matches your table:
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Thank you. You're right, as usual.
Please give me some time to digest your other comments.
Round | Player 1 | Player 2 |
---|---|---|
1 | A | B |
1 | bye | C |
1 | G | D |
1 | F | E |
2 | A | bye |
2 | G | B |
2 | F | C |
2 | E | D |
3 | A | G |
3 | F | bye |
3 | E | B |
3 | D | C |
4 | A | F |
4 | E | G |
4 | D | bye |
4 | C | B |
5 | A | E |
5 | D | F |
5 | C | G |
5 | B | bye |
6 | A | D |
6 | C | E |
6 | B | F |
6 | bye | G |
7 | A | C |
7 | B | D |
7 | bye | E |
7 | G | F |
I am still not understanding what you are looking for here. It is trivial to get the list of RR matches and there are very many solutions to scheduling those matches in rounds.Quote: WizardSomebody else already mentioned this, but here is the solution for an odd number of players. You simply replace add a "bye" to the list of players and then treat it as an even number. For example, with seven players, you add one to get eight. The player who goes against the "bye" gets to rest that round. Here is the table for 7 players. In this case, I replaced player H.
Round Player 1 Player 2 1 A B 1 bye C 1 G D 1 F E 2 A bye 2 G B 2 F C 2 E D 3 A G 3 F bye 3 E B 3 D C 4 A F 4 E G 4 D bye 4 C B 5 A E 5 D F 5 C G 5 B bye 6 A D 6 C E 6 B F 6 bye G 7 A C 7 B D 7 bye E 7 G F
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What is the criteria that makes one solution better than another solution? The only criteria I see in the OP is that nobody should play twice in a round.
Are you just looking for an elegant algorithm to generate one acceptable solution?
Supposing it was a three person game? Such as three player pinochle? Or any 3-player board game?
Simple case: Let's say you have 6 players total. You want to create a round robin tourny in which there are 10 rounds of two games with each game involving a threesome of players.
- Each player must play a match against every possible combination of two players (with no repeating.)
Is there an analogue to the rotation method that Wizard has identified to define the ten rounds -(understanding that there is no preferred sequence to the rounds?)
This question becomes harder when there are 9 players, and 28 rounds of three simultaneous games of three players each.
Quote: gordonm888I wonder . . .
Supposing it was a three person game? Such as three player pinochle? Or any 3-player board game?
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Good question. Off hand, I don't have an answer.
This is a four player game, with partners changing after each round, and different pairs of partners changing tables every other round.
(There is some favoritism built into the rotation. Somehow, Grandma never has to move seats, because she doesn't walk so well... but somehow everyone plays with everyone, and everyone plays against everyone.)
My method is a modified Lizard Spock expansion, which is a way of playing rock-paper-scissors with any odd number of symbols greater than 1.
Direct: https://www.youtube.com/watch?v=0-KMH02Mauk
Let's look at a seven-player round robin.
The arrow points from the player getting the good side to the player getting the bad side.
Another way to think about it is to arrange the players names in a circle. Consider the fewest steps between any two players. The player with the side advantage is the one who is the fewest steps away from the other player going CLOCKWISE.
First, consider a match between B and D. Those players are 2 steps apart. Player B is the one is 2 steps from D going clockwise, so B gets the side advantage.
Second, consider a match between C and G. They are 3 steps apart. Player G is the one is 3 steps from C going clockwise, so G gets the side advantage.
The following table shows the match-ups including side advantage.
Round | Player 1 | Player 2 | Side advantage |
---|---|---|---|
1 | A | B | A |
1 | bye | C | |
1 | G | D | D |
1 | F | E | E |
2 | A | bye | |
2 | G | B | G |
2 | F | C | C |
2 | E | D | D |
3 | A | G | G |
3 | F | bye | |
3 | E | B | B |
3 | D | C | C |
4 | A | F | F |
4 | E | G | E |
4 | D | bye | |
4 | C | B | B |
5 | A | E | E |
5 | D | F | D |
5 | C | G | G |
5 | B | bye | |
6 | A | D | A |
6 | C | E | C |
6 | B | F | F |
6 | bye | G | |
7 | A | C | A |
7 | B | D | B |
7 | bye | E | |
7 | G | F | F |
I suppose you could employ this with an even number of players, except it doesn't work if the players are half way across the circle from each other. In that case, you would have to randomize.
Quote: JimRockfordA tennis match is comprised of multiple games with the players switching sides often. Shuffle board doesn’t do that?
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Is there changing sides in a single game of, say, cornhole, or horseshoes?
Update: in cornhole, if it's singles, they do change ends after each round; if it's doubles, they stay where they are for the entire game.
The project I was challenged to do was to configure a 25-player shuffleboard tournament with six courts where every court had two sides. I was able break it evenly into four courts or two sides, but not both. While I failed at the task, it at least gave me something to think and write about.
If anyone else can solve the challenge, the one who asked promised to give a donation to Three Square food bank of at least $100. You'll also humble me if you can do it.
Quote: WizardIn tennis, players switch sides after every odd-numbered game. So, that was not the best example of a home-side advantage.
I thought in tennis they switched sides after every sixth game.
Quote: DRichQuote: WizardIn tennis, players switch sides after every odd-numbered game. So, that was not the best example of a home-side advantage.
I thought in tennis they switched sides after every sixth game.
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No - change sides every other game (or, in a tiebreak, after every six points), starting with the second game of the match.
Usually, balls are changed after the first seven games, and then every nine games after that.
Quote: WizardThe project I was challenged to do was to configure a 25-player shuffleboard tournament with six courts where every court had two sides. I was able break it evenly into four courts or two sides, but not both. While I failed at the task, it at least gave me something to think and write about.
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When you say "every court has two sides," does this allow for 12 games to be played "at once", with each court hosting two games?
Meanwhile, here is a solution to the 9-player, 3-handed-game round robin schedule - it was a brute force implementation, but maybe somebody can spot a pattern to come up with an algorithm:
1,2,3 | 4,5,6 | 7,8,9 |
1,2,4 | 3,5,7 | 6,8,9 |
1,2,5 | 3,4,8 | 6,7,9 |
1,2,6 | 3,4,7 | 5,8,9 |
1,2,7 | 3,4,9 | 5,6,8 |
1,2,8 | 3,4,6 | 5,7,9 |
1,2,9 | 3,4,5 | 6,7,8 |
1,3,4 | 2,6,9 | 5,7,8 |
1,3,5 | 2,6,7 | 4,8,9 |
1,3,6 | 2,5,8 | 4,7,9 |
1,3,7 | 2,4,8 | 5,6,9 |
1,3,8 | 2,5,7 | 4,6,9 |
1,3,9 | 2,6,8 | 4,5,7 |
1,4,5 | 2,7,8 | 3,6,9 |
1,4,6 | 2,7,9 | 3,5,8 |
1,4,7 | 2,8,9 | 3,5,6 |
1,4,8 | 2,5,9 | 3,6,7 |
1,4,9 | 2,5,6 | 3,7,8 |
1,5,6 | 2,3,9 | 4,7,8 |
1,5,7 | 2,4,9 | 3,6,8 |
1,5,8 | 2,4,6 | 3,7,9 |
1,5,9 | 2,3,8 | 4,6,7 |
1,6,7 | 2,4,5 | 3,8,9 |
1,6,8 | 2,4,7 | 3,5,9 |
1,6,9 | 2,3,7 | 4,5,8 |
1,7,8 | 2,3,6 | 4,5,9 |
1,7,9 | 2,3,5 | 4,6,8 |
1,8,9 | 2,3,4 | 5,6,7 |
Quote: ThatDonGuyWhen you say "every court has two sides," does this allow for 12 games to be played "at once", with each court hosting two games?
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In the original task posed to me, time doesn't matter. 12 games can or cannot be played at once, it doesn't matter.
Quote: ThatDonGuyQuote: WizardThe project I was challenged to do was to configure a 25-player shuffleboard tournament with six courts where every court had two sides. I was able break it evenly into four courts or two sides, but not both. While I failed at the task, it at least gave me something to think and write about.
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When you say "every court has two sides," does this allow for 12 games to be played "at once", with each court hosting two games?
Meanwhile, here is a solution to the 9-player, 3-handed-game round robin schedule - it was a brute force implementation, but maybe somebody can spot a pattern to come up with an algorithm:
1,2,3 4,5,6 7,8,9 1,2,4 3,5,7 6,8,9 1,2,5 3,4,8 6,7,9 1,2,6 3,4,7 5,8,9 1,2,7 3,4,9 5,6,8 1,2,8 3,4,6 5,7,9 1,2,9 3,4,5 6,7,8 1,3,4 2,6,9 5,7,8 1,3,5 2,6,7 4,8,9 1,3,6 2,5,8 4,7,9 1,3,7 2,4,8 5,6,9 1,3,8 2,5,7 4,6,9 1,3,9 2,6,8 4,5,7 1,4,5 2,7,8 3,6,9 1,4,6 2,7,9 3,5,8 1,4,7 2,8,9 3,5,6 1,4,8 2,5,9 3,6,7 1,4,9 2,5,6 3,7,8 1,5,6 2,3,9 4,7,8 1,5,7 2,4,9 3,6,8 1,5,8 2,4,6 3,7,9 1,5,9 2,3,8 4,6,7 1,6,7 2,4,5 3,8,9 1,6,8 2,4,7 3,5,9 1,6,9 2,3,7 4,5,8 1,7,8 2,3,6 4,5,9 1,7,9 2,3,5 4,6,8 1,8,9 2,3,4 5,6,7
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Great. I had tried a manual search and got this far, but then there was no possible solution for the round that started with ADI or 1,4,9. So, it is very possible to have branches that are not viable.
A | B | C | D | E | F | G | H | I | ||
A | B | D | C | E | G | F | H | I | ||
A | B | E | C | D | H | F | G | I | ||
A | B | F | C | D | G | E | H | I | ||
A | B | G | C | D | I | E | F | H | ||
A | B | H | C | D | F | E | G | I | ||
A | B | I | C | D | E | F | G | H | ||
A | C | D | B | F | I | E | G | H | ||
A | C | E | B | F | G | D | H | I | ||
A | C | F | B | E | H | D | G | I | ||
A | C | G | B | D | H | E | F | I | ||
A | C | H | B | D | I | E | F | G | ||
A | C | I | B | E | G | D | G | H | ||
A | D | E | B | F | H | C | G | I | ||
A | D | F | B | E | I | C | G | H | ||
A | D | G | B | E | F | C | H | I | ||
A | D | H | B | G | I | C | E | F | ||
Our two attempts are the same up until your row 1,3,7__ 2,4,8__5,6,9 but on the next row I tried a different option than you and I eventually crashed and burned on the row that starts 1,4,9.
Quote: WizardQuote: GialmereI'm a little confused.
B plays C in round 2, again in round 4, and again in round 6.
H plays B in rounds 3, 5 and 7.
D vs E in rounds 2, 4 and 7.
Etc.
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You're absolutely right. I made a mistake in creating the table in Excel. It has been fixed. Notice how the positions rotate in each round in a clockwise manner, excluding the upper left position.
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Standard Howell movement in Duplicate bridge.
Quote: WizardIn tennis, players switch sides after every odd-numbered game. So, that was not the best example of a home-side advantage.
The project I was challenged to do was to configure a 25-player shuffleboard tournament with six courts where every court had two sides. I was able break it evenly into four courts or two sides, but not both. While I failed at the task, it at least gave me something to think and write about.
If anyone else can solve the challenge, the one who asked promised to give a donation to Three Square food bank of at least $100. You'll also humble me if you can do it.
link to original post
I don’t understand the question. 25 players. 6 shuffleboard courts? 2 people or 4 people (in 2 teams of 2) play at once? And you just need everyone to play everyone else (and with everyone else if teams)?
Quote: WizardQuote: ThatDonGuyWhen you say "every court has two sides," does this allow for 12 games to be played "at once", with each court hosting two games?
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In the original task posed to me, time doesn't matter. 12 games can or cannot be played at once, it doesn't matter.
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I am confused. Why doesn't this work:
The six courts are A through F; either the games marked A1 through F1 in a round are played, and then A2 through F2, or the A1-F1 games are played from one side of the court and A2-F2 are simultaneously played from the other
Bye | A 1 | B 1 | C 1 | D 1 | E 1 | F 1 | A 2 | B 2 | C 2 | D 2 | E 2 | F 2 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | 1 - 24 | 2 - 23 | 3 - 22 | 4 - 21 | 5 - 20 | 6 - 19 | 7 - 18 | 8 - 17 | 9 - 16 | 10 - 15 | 11 - 14 | 12 - 13 |
24 | 25 - 23 | 1 - 22 | 2 - 21 | 3 - 20 | 4 - 19 | 5 - 18 | 6 - 17 | 7 - 16 | 8 - 15 | 9 - 14 | 10 - 13 | 11 - 12 |
23 | 24 - 22 | 25 - 21 | 1 - 20 | 2 - 19 | 3 - 18 | 4 - 17 | 5 - 16 | 6 - 15 | 7 - 14 | 8 - 13 | 9 - 12 | 10 - 11 |
22 | 23 - 21 | 24 - 20 | 25 - 19 | 1 - 18 | 2 - 17 | 3 - 16 | 4 - 15 | 5 - 14 | 6 - 13 | 7 - 12 | 8 - 11 | 9 - 10 |
21 | 22 - 20 | 23 - 19 | 24 - 18 | 25 - 17 | 1 - 16 | 2 - 15 | 3 - 14 | 4 - 13 | 5 - 12 | 6 - 11 | 7 - 10 | 8 - 9 |
20 | 21 - 19 | 22 - 18 | 23 - 17 | 24 - 16 | 25 - 15 | 1 - 14 | 2 - 13 | 3 - 12 | 4 - 11 | 5 - 10 | 6 - 9 | 7 - 8 |
19 | 20 - 18 | 21 - 17 | 22 - 16 | 23 - 15 | 24 - 14 | 25 - 13 | 1 - 12 | 2 - 11 | 3 - 10 | 4 - 9 | 5 - 8 | 6 - 7 |
18 | 19 - 17 | 20 - 16 | 21 - 15 | 22 - 14 | 23 - 13 | 24 - 12 | 25 - 11 | 1 - 10 | 2 - 9 | 3 - 8 | 4 - 7 | 5 - 6 |
17 | 18 - 16 | 19 - 15 | 20 - 14 | 21 - 13 | 22 - 12 | 23 - 11 | 24 - 10 | 25 - 9 | 1 - 8 | 2 - 7 | 3 - 6 | 4 - 5 |
16 | 17 - 15 | 18 - 14 | 19 - 13 | 20 - 12 | 21 - 11 | 22 - 10 | 23 - 9 | 24 - 8 | 25 - 7 | 1 - 6 | 2 - 5 | 3 - 4 |
15 | 16 - 14 | 17 - 13 | 18 - 12 | 19 - 11 | 20 - 10 | 21 - 9 | 22 - 8 | 23 - 7 | 24 - 6 | 25 - 5 | 1 - 4 | 2 - 3 |
14 | 15 - 13 | 16 - 12 | 17 - 11 | 18 - 10 | 19 - 9 | 20 - 8 | 21 - 7 | 22 - 6 | 23 - 5 | 24 - 4 | 25 - 3 | 1 - 2 |
13 | 14 - 12 | 15 - 11 | 16 - 10 | 17 - 9 | 18 - 8 | 19 - 7 | 20 - 6 | 21 - 5 | 22 - 4 | 23 - 3 | 24 - 2 | 25 - 1 |
12 | 13 - 11 | 14 - 10 | 15 - 9 | 16 - 8 | 17 - 7 | 18 - 6 | 19 - 5 | 20 - 4 | 21 - 3 | 22 - 2 | 23 - 1 | 24 - 25 |
11 | 12 - 10 | 13 - 9 | 14 - 8 | 15 - 7 | 16 - 6 | 17 - 5 | 18 - 4 | 19 - 3 | 20 - 2 | 21 - 1 | 22 - 25 | 23 - 24 |
10 | 11 - 9 | 12 - 8 | 13 - 7 | 14 - 6 | 15 - 5 | 16 - 4 | 17 - 3 | 18 - 2 | 19 - 1 | 20 - 25 | 21 - 24 | 22 - 23 |
9 | 10 - 8 | 11 - 7 | 12 - 6 | 13 - 5 | 14 - 4 | 15 - 3 | 16 - 2 | 17 - 1 | 18 - 25 | 19 - 24 | 20 - 23 | 21 - 22 |
8 | 9 - 7 | 10 - 6 | 11 - 5 | 12 - 4 | 13 - 3 | 14 - 2 | 15 - 1 | 16 - 25 | 17 - 24 | 18 - 23 | 19 - 22 | 20 - 21 |
7 | 8 - 6 | 9 - 5 | 10 - 4 | 11 - 3 | 12 - 2 | 13 - 1 | 14 - 25 | 15 - 24 | 16 - 23 | 17 - 22 | 18 - 21 | 19 - 20 |
6 | 7 - 5 | 8 - 4 | 9 - 3 | 10 - 2 | 11 - 1 | 12 - 25 | 13 - 24 | 14 - 23 | 15 - 22 | 16 - 21 | 17 - 20 | 18 - 19 |
5 | 6 - 4 | 7 - 3 | 8 - 2 | 9 - 1 | 10 - 25 | 11 - 24 | 12 - 23 | 13 - 22 | 14 - 21 | 15 - 20 | 16 - 19 | 17 - 18 |
4 | 5 - 3 | 6 - 2 | 7 - 1 | 8 - 25 | 9 - 24 | 10 - 23 | 11 - 22 | 12 - 21 | 13 - 20 | 14 - 19 | 15 - 18 | 16 - 17 |
3 | 4 - 2 | 5 - 1 | 6 - 25 | 7 - 24 | 8 - 23 | 9 - 22 | 10 - 21 | 11 - 20 | 12 - 19 | 13 - 18 | 14 - 17 | 15 - 16 |
2 | 3 - 1 | 4 - 25 | 5 - 24 | 6 - 23 | 7 - 22 | 8 - 21 | 9 - 20 | 10 - 19 | 11 - 18 | 12 - 17 | 13 - 16 | 14 - 15 |
1 | 2 - 25 | 3 - 24 | 4 - 23 | 5 - 22 | 6 - 21 | 7 - 20 | 8 - 19 | 9 - 18 | 10 - 17 | 11 - 16 | 12 - 15 | 13 - 14 |
Quote: ThatDonGuyQuote: DRichQuote: WizardIn tennis, players switch sides after every odd-numbered game. So, that was not the best example of a home-side advantage.
I thought in tennis they switched sides after every sixth game.
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No - change sides every other game (or, in a tiebreak, after every six points), starting with the second game of the match.
Usually, balls are changed after the first seven games, and then every nine games after that.
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Thank you, I must have been thinking of the tie breaker.
Quote: unJonI don’t understand the question. 25 players. 6 shuffleboard courts? 2 people or 4 people (in 2 teams of 2) play at once? And you just need everyone to play everyone else (and with everyone else if teams)?
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With 25 players, every individual player will play 24 games. There are six courts, each with two sides, for a total of 12 sides. It is desired that each player play each of the 12 sides twice.
Quote: WizardQuote: unJonI don’t understand the question. 25 players. 6 shuffleboard courts? 2 people or 4 people (in 2 teams of 2) play at once? And you just need everyone to play everyone else (and with everyone else if teams)?
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With 25 players, every individual player will play 24 games. There are six courts, each with two sides, for a total of 12 sides. It is desired that each player play each of the 12 sides twice.
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Doesn't my table do that?
Notice that each of the numbers from 1 to 25 appears twice in each of the 12 columns - once to the left of the dashes, and once to the right. If each column is a court/side (which it is - "A1" is side 1 of court A, and "C2" is side 2 of court C), then each player is on each court exactly twice.