The game consists of tiles on a 4x4 grid. You start off with two tiles in a random location. Each tile has a number. They're either '2' or '4'. You make a turn by either doing up/down/left/right arrow, which pushes all the tiles as far that way as possible. If doing this causes one tile to bump into another tile, where both tiles are the same number, then they combine into one tile and value doubles. Each time you make a move, a random empty space will become a tile, 90% of the time it's a '2' and 10% of the time it's a '4'. If you run out of empty space after making a move or cannot make a move because it's full, then the game ends and you lose.
The goal is to get one tile to '2048', but you can keep playing and get higher than that, should you succeed. But the game is a lot tougher than it sounds and can get pretty tilting. Without actually playing it, I'd say the best description of it is it's sort of like doing a rubik's cube that's attached to a sliding puzzle.
Quote: RShttp://2048game.com/
The game consists of tiles on a 4x4 grid. You start off with two tiles in a random location. Each tile has a number. They're either '2' or '4'. You make a turn by either doing up/down/left/right arrow, which pushes all the tiles as far that way as possible. If doing this causes one tile to bump into another tile, where both tiles are the same number, then they combine into one tile and value doubles. Each time you make a move, a random empty space will become a tile, 90% of the time it's a '2' and 10% of the time it's a '4'. If you run out of empty space after making a move or cannot make a move because it's full, then the game ends and you lose.
The goal is to get one tile to '2048', but you can keep playing and get higher than that, should you succeed. But the game is a lot tougher than it sounds and can get pretty tilting. Without actually playing it, I'd say the best description of it is it's sort of like doing a rubik's cube that's attached to a sliding puzzle.
I'm almost positive there was an obsessive run at this game a few years ago by Wizard and a few other people on here. Maybe it was over at DT? It was a good thread, with a lot of strategy discussion.
Anybody recall?
Quote: beachbumbabsQuote: RShttp://2048game.com/
The game consists of tiles on a 4x4 grid. You start off with two tiles in a random location. Each tile has a number. They're either '2' or '4'. You make a turn by either doing up/down/left/right arrow, which pushes all the tiles as far that way as possible. If doing this causes one tile to bump into another tile, where both tiles are the same number, then they combine into one tile and value doubles. Each time you make a move, a random empty space will become a tile, 90% of the time it's a '2' and 10% of the time it's a '4'. If you run out of empty space after making a move or cannot make a move because it's full, then the game ends and you lose.
The goal is to get one tile to '2048', but you can keep playing and get higher than that, should you succeed. But the game is a lot tougher than it sounds and can get pretty tilting. Without actually playing it, I'd say the best description of it is it's sort of like doing a rubik's cube that's attached to a sliding puzzle.
I'm almost positive there was an obsessive run at this game a few years ago by Wizard and a few other people on here. Maybe it was over at DT? It was a good thread, with a lot of strategy discussion.
Anybody recall?
Yep. http://diversitytomorrow.com/thread/730/0/ .
My high score is 61,836 (which doesn't seem very impressive after seeing that DT thread).
Quote: beachbumbabsI'm almost positive there was an obsessive run at this game a few years ago by Wizard and a few other people on here. Maybe it was over at DT? It was a good thread, with a lot of strategy discussion.
You're right. I was quite addicted to that game for a while. When I reached the 32,768 tile I felt that was the highest mountain I was ever going to climb and went back to living my life.
The trick is keeping the highest tile in one corner
To get a second 131,072, you need two 65,536s.
To get a second 65,536, you need two 32,768s.
To get a second 32,768, you need two 16,384s, and so on.
You get:
[131,072] [65,536] [32,768] [16,384] [8192] [4096] [2048] [1024] [512] [256] [128] [64] [32] [16] [8]
The problem is, that's 15 of the 16 squares, and you need a second 8 to make the second 16 you need to make the second 32 you need to..., but the game doesn't generate 8s - only 2s and 4s.
Quote: gamerfreakI got to 5012
The trick is keeping the highest tile in one corner
5012? Or 512?
I understand the whole keep it in the corner thing which I’ve been doing, but once you get hornswoggled with a random tile in the one bad location, I get all turnt around and it goes all haywire. Usually that’s around once I get a 1024 tile, and I end up getting the 512’s on opposite ends from each other and I’m frantically trying to stay alive because grid is full. :(
Quote: RS5012? Or 512?
I understand the whole keep it in the corner thing which I’ve been doing, but once you get hornswoggled with a random tile in the one bad location, I get all turnt around and it goes all haywire. Usually that’s around once I get a 1024 tile, and I end up getting the 512’s on opposite ends from each other and I’m frantically trying to stay alive because grid is full. :(
Sorry I can’t math, 4096 (2x 2048)
You have to be as careful as possible to keep the highest tile in the corner, the next highest directly next to it, and so on.
Basically you should only be swiping left, right, or down. And then ordering the tiles either left to right or right to left
Not saying it should be at 2048 or 4096 necessarily, but I think at some point it shouldn’t do random 2’s and 4’s, but start doing random 4’s and 8’s.
Very similar concept but with a lot more depth.
Quote: gamerfreakIf you enjoy 2048, you will enjoy a game called triple town.
Very similar concept but with a lot more depth.
The first 2048-game I heard of was Threes - it's like 2048, but the lowest numbers are 1 and 2, which combine to make 3; two 3s make 6, two 6s make 12, and so on
Just looked it up again and see that there is a '2048 tiles' game. Cross between 2048 and Tetris. Looks like it could be one of the greatest time wasters available
Quote: RSI’ve gotten to 2048 several times now. Twice I had all the right tiles, just was unable to connect them, to make a 4096 tile. One of those I had a 2048 sandwiched between two 1024’s. Boooo
Not saying it should be at 2048 or 4096 necessarily, but I think at some point it shouldn’t do random 2’s and 4’s, but start doing random 4’s and 8’s.
I wonder what the maximum possible score is in 2048?
I think that would be a very hard problem to solve.
Quote: gamerfreakI wonder what the maximum possible score is in 2048?
I think that would be a very hard problem to solve.
Dang, guy, this is only a 2 page thread and if you had read the 1st page you would have seen this:
Quote: ThatDonGuyThe highest possible tile is 131,072 - you can't get any higher because you need another 131,072 to combine it to in order to get 262,144.
To get a second 131,072, you need two 65,536s.
To get a second 65,536, you need two 32,768s.
To get a second 32,768, you need two 16,384s, and so on.
You get:
[131,072] [65,536] [32,768] [16,384] [8192] [4096] [2048] [1024] [512] [256] [128] [64] [32] [16] [8]
The problem is, that's 15 of the 16 squares, and you need a second 8 to make the second 16 you need to make the second 32 you need to..., but the game doesn't generate 8s - only 2s and 4s.
Quote: gamerfreakI wonder what the maximum possible score is in 2048?
I think that would be a very hard problem to solve.
This guy got the max score using unlimited undos.
http://www.science4all.org/article/2048-game/
He explains why it’s nearly impossible without unlimited undos.
This guy built an AI to play 2048. Claims it got the best score possible without undos.
http://www.randalolson.com/2015/04/27/artificial-intelligence-has-crushed-all-human-records-in-2048-heres-how-the-ai-pulled-it-off/
Quote: gamerfreakI wonder what the maximum possible score is in 2048?
I think that would be a very hard problem to solve.
3,932,100 is highest possible score. It’s not that hard I just did it in my head.
But to check my work, I looked it up:
https://youtu.be/nK3Pj7_72uI
Quote: gordonm888Dang, guy, this is only a 2 page thread and if you had read the 1st page you would have seen this:
Quote: ThatDonGuyThe highest possible tile is 131,072 - you can't get any higher because you need another 131,072 to combine it to in order to get 262,144.
To get a second 131,072, you need two 65,536s.
To get a second 65,536, you need two 32,768s.
To get a second 32,768, you need two 16,384s, and so on.
You get:
[131,072] [65,536] [32,768] [16,384] [8192] [4096] [2048] [1024] [512] [256] [128] [64] [32] [16] [8]
The problem is, that's 15 of the 16 squares, and you need a second 8 to make the second 16 you need to make the second 32 you need to..., but the game doesn't generate 8s - only 2s and 4s.
I realized that was the highest possible tile, but didn’t think it wasn’t possible to get the best theoretical tile layout.
Apparently the probability of it being possible to achieve that is 1 in 10^15 (thanks for the link UnJon)
I guess my question is what is the lowest possible score achievable with completely perfect play (maybe the link answers that, haven’t read it all yet).
Quote: gamerfreakQuote: gordonm888Dang, guy, this is only a 2 page thread and if you had read the 1st page you would have seen this:
Quote: ThatDonGuyThe highest possible tile is 131,072 - you can't get any higher because you need another 131,072 to combine it to in order to get 262,144.
To get a second 131,072, you need two 65,536s.
To get a second 65,536, you need two 32,768s.
To get a second 32,768, you need two 16,384s, and so on.
You get:
[131,072] [65,536] [32,768] [16,384] [8192] [4096] [2048] [1024] [512] [256] [128] [64] [32] [16] [8]
The problem is, that's 15 of the 16 squares, and you need a second 8 to make the second 16 you need to make the second 32 you need to..., but the game doesn't generate 8s - only 2s and 4s.
I realized that was the highest possible tile, but didn’t think it wasn’t possible to get the best theoretical tile layout.
Apparently the probability of it being possible to achieve that is 1 in 10^15 (thanks for the link UnJon)
I guess my question is what is the lowest possible score achievable with completely perfect play (maybe the link answers that, haven’t read it all yet).
That’s like an impossible question to answer probably, since perfect or optimal strategy would be incredibly difficult to figure out. And on top of that, you’d also have to figure out the worst possible random tile placements to get to the lowest possible score.
Quote: RSQuote: gamerfreakQuote: gordonm888Dang, guy, this is only a 2 page thread and if you had read the 1st page you would have seen this:
Quote: ThatDonGuyThe highest possible tile is 131,072 - you can't get any higher because you need another 131,072 to combine it to in order to get 262,144.
To get a second 131,072, you need two 65,536s.
To get a second 65,536, you need two 32,768s.
To get a second 32,768, you need two 16,384s, and so on.
You get:
[131,072] [65,536] [32,768] [16,384] [8192] [4096] [2048] [1024] [512] [256] [128] [64] [32] [16] [8]
The problem is, that's 15 of the 16 squares, and you need a second 8 to make the second 16 you need to make the second 32 you need to..., but the game doesn't generate 8s - only 2s and 4s.
I realized that was the highest possible tile, but didn’t think it wasn’t possible to get the best theoretical tile layout.
Apparently the probability of it being possible to achieve that is 1 in 10^15 (thanks for the link UnJon)
I guess my question is what is the lowest possible score achievable with completely perfect play (maybe the link answers that, haven’t read it all yet).
That’s like an impossible question to answer probably, since perfect or optimal strategy would be incredibly difficult to figure out. And on top of that, you’d also have to figure out the worst possible random tile placements to get to the lowest possible score.
Here you go. This version of the game the computer tries to screw you over by generating the worst tiles for you. See how you do.
https://sztupy.hu/2048-Hard/
It’s really fun and intellectually stimulating, or something like that. Anyone else on here a fellow sweeper?
Not the same on a tablet, though. I used to play fast and really wanted and needed to make the 3 kinds of clicks/inputs fast. (L - reveal square, R - mark square, LR - reveal all immediately surrounding unmarked squares, once you have the right number of squares marked)
We used to mock the supervisors about it. We're pushing tin hard as can be, they're on their butts in the back of the room, swearing at Minesweeper. And making the big bux. They finally took it off the computers (used to be a standard Windows install along with Solitaire).