I have never seen any information published regarding.....
What % of BJ player wins come from a dealer bust. I would like to know what the simulatiins show. Is the % consistant fron one sim to the other? How much effect does shoe size and hitting on soft 17 have on the %.
Any information available of this topic?
Also, player wins 42% of the time; therefore, 25% / 42% = 60% of the player’s wins come from a dealer bust.
However, this calculation does not include correlation between player and dealer. I’d like to hear what other people would say about this.
Quote: Lukes123Hello,
I have never seen any information published regarding.....
What % of BJ player wins come from a dealer bust. I would like to know what the simulatiins show. Is the % consistant fron one sim to the other? How much effect does shoe size and hitting on soft 17 have on the %.
Any information available of this topic?
link to original post
Lukes123,
I ran a 400-million-round CVData sim for a heads-up BS player on a 6D, H17, DAS game with 75% penetration.
Here is a graph that shows what percentage of the hands played were won by a dealer bust as a function of the HiLo TC:
Overall, 24.023% of the hands won PLAYED by the player came as a result of the dealer busting. resulted in a dealer bust.
What other situations would you like to see?
Dog Hand
Edited to correct the meaning of the percentage.
Quote: unJonI think you mean 24.03% of all hands not of hands won by player.
link to original post
unJon,
Oops! You are correct. I shall edit my post.
Now that I have reread the original question, I'll have to rerun the sim.
Dog Hand
So the question is....Of all hands won by player, what % are won because dealer busted. And, how does shoe size and the Hit vs Stand on soft 17 rule affect this %. And finally, does this % remain consistent if the SIM is run multiple times.
I like the chart you provided. It has me wondering how the various counts affects the percentage of dealer busts.
Any information you provide is much appreciated.
Since the PW% and DB% come from different sims, the values at TC's far from zero have some discrepancies, so I would recommend concentrating on the range -10 <= TC <= +10, which accounts for over 99.9% of the rounds.
The overall values are these:
Dealer Bust % = 24.02%
Player Win % = 44.02%
Player Win by Dealer Bust % = 24.02%/44.02% = 54.57%
If you have CVData, I can post a primer on how to generate these values yourself; if you don't have CVData, then buy it and ... ;-)
Hope this helps!
Dog Hand
Quote: DogHandOk, I ran another sim to see what percentage of the player's hands are wins as a function of the HiLo TC, and then combined that data with the previous sim results to determine what percentage of the player's wins are due to the dealer busting. Here is the combined graph:link=/forum/questions-and-answers/gambling/39802-dealer-bust-pecentage/#post946372]link to original post
RPM (count the 9 instead of the ace) correlates a little better to player wins, as well as dealer busts. That's useful for some things.
It looks like you used the US rules of dealer peeking for Blackjack and no player surrender. For the US rules, the dealer’s overall bust rate should be about 30%, which excludes the dealer Blackjack hands. For European rules, the dealer’s bust rate should be about 28.6%.
So, how is this 44.02% player win defined? Does it exclude the dealer Blackjack hands?
Currently checking out both CVCS and CVData.
Cheers!
Quote: acesideHi, your sim result of Player Win % = 44.02% is exceptionally higher than most reported numbers. However, this could be due to several different definitions.
It looks like you used the US rules of dealer peeking for Blackjack and no player surrender. For the US rules, the dealer’s overall bust rate should be about 30%, which excludes the dealer Blackjack hands. For European rules, the dealer’s bust rate should be about 28.6%.
So, how is this 44.02% player win defined? Does it exclude the dealer Blackjack hands?
link to original post
aceside,
Dealer BJ's are not treated differently: the player loses the hand unless he also has a BJ, in which case he pushes.
I believe the difference between my 44% player win and the "usual" 42% is due to splits: I treated each split as a separate hand. Thus, if a player splits to four hands and wins all, I counted that as 4 wins. The "usual" 42% result is actually 42% of the rounds, so in the above case it would be counted as 1 win, since the player won one round.
The lower dealer bust percentage is due to the heads-up situation: if the player busts or has a BJ, the dealer does not have a chance to bust. If the table were full, the dealer would have to play out her hand almost every round and so would bust more often than in my sim.
Note I ran the sim as heads-up one hand to enable me to tally the correct data easily. For example, let's assume we add another player at 3rd base. If our player gets a BJ, 3rd base stands pat, and the dealer busts, our player did NOT win because the dealer busted: he won by having an untied BJ... But without some tricky work-arounds, the stats would make us think the player won because of the dealer bust.
Hope this helps!
Dog Hand
If it’s possible, please help investigate this proposal.