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I don't know why this topic interests me so much, but I think you can tell a lot about a person by what Monopoly piece they prefer. Here are some rough observations I've made:
Iron: I've noticed this piece is seldom a first choice. It is my second favorite piece because it is easy to pick up and I like to like unpopular things.
Wheelbarrow: Another unpopular piece. I almost never see it used, so it is hard to draw any conclusions about what kind of people like it.
Dog: Women and girls LOVE to pick the dog, especially those under 25 or so. Men tend to shun the dog, perhaps because it is a small dog, or because choosing it would look effeminate.
Cannon: Very unpopular. I think a lot of people don't know what it is supposed to be. I've never seen a cannon that looks like that, come to think of it.
Car: Very popular among boys, including my son.
Hat: My favorite piece for so long I can't remember why.
Shoe: I'd say the shoe comes in third among women. It would probably be more popular if it looked more modern and comfortable to wear.
Battleship: Popular among boys, often a second choice behind the car.
Thimble: Popular among women, only behind the dog, especially older women. My mother prefers the thimble, perhaps because she likes to sew.
In addition to voting, feel free to comment on your gender and age, and any reason behind your choice. To go first, I'm male, 44, and like the hat. I've liked it since about the age of 8, and don't remember why, but I probably just thought it looked rich and classy.
My apologies to those out of the US. The piece assortment is sometimes different in other countries.
Perhaps it the type of hat that you like. That's a very aristocratic looking hat.Quote: WizardHat: My favorite piece for so long I can't remember why.
The Monopoly set I had when I grew up was old. It didn't have those pieces. It had the kind of pieces used in Sorry! The houses and hotels were the standard variety.
Quote: boymimboI like the shoe, I am in my 40s. Unfortunately, we play the Simpson's version of Monopoly so I go with Blinky the three eyed fish. The car always thinks they are going to win just because they're the car. Go for it I say! I'll beat you by walking.
You have to play in style if you want to be a big shot. :)
1:Dog
2:Cannon
3:Wheelbarrow.
I have no idea why, but they are my favourites.
In Tourist you buy countries rather than streets, airlines rather than railroads, you pass Mexico rather than Go (and collect 200 units of play money), the Income Tax is a Customs Fee, Jail is the North Pole, and, for some reason, Jackpot is Oceania (usually with a kangaroo pictured on it). Oh, in Mexican tourist the properties are Mexican states rather than foreign countries. The game pieces are all tiny airplanes in diferent colors.
The rules are about the same as Monopoly's, including the building of houses and hotels (though it amkes mroe sense to build houses on streets, right?)
Over the years there have been some variations on the game. Basically it's the same game with a different theme. I recall one called "Petrodollars" where the big oil producing nations took the place of streets or countries, the play money denomination was bigger (like millions of units), and you built either silver or gold oil rigs on your properties. I think the game pieces here were camels in diferent colors.
So I always chose the blue plane :)
I had a Monopoly on my Palm IIIc some years ago which I played in idle moments. I usually picked the dog (I like dogs) or the battleship. And that answers the question.
Now, back to nostalgia, I recall one more thing: no one ever finished a Tourist game. Ever. Either we got tired of playing and quit, got into some silly argument and quit, or just got bored or distracted and quit. I don't recall ever finishing "Risk" either.
I have no idea when it started, but there are dozens (hundreds?) of different versions of Monopoly. The original gets the street names from Atlantic City. Other versions get the names from other cities. As has already been mentioned, there are versions themed off of popular TV shows.Quote: NareedI never even played Monopoly until I was in highschool. But there's a similar game in Mexico, in fact an identical one except it has diferent trappings, known as "Tourist." It come in two varieties "Mexican Tourist" and "International Tourist."
There was a thread about the Wiz' new maps. In that thread, I made a reference to a Who Owns What map. The lower right corner has the "Go" portion of a Monopoly board. Kinda appropriate for a 'who owns what' map. The cheap street, Baltic, is replaced with Casino Royale. The expensive street, Boardwalk, is replaced by Wynn Las Vegas. That says something about both of those casinos.
Bottom line, it sounds like your "Mexican Tourist" and "International Tourist" games are just other versions of Monopoly.
Oh yeah. You were playing Monopoly, all right! :)Quote: NareedI recall one more thing: no one ever finished a Tourist game. Ever. Either we got tired of playing and quit, got into some silly argument and quit, or just got bored or distracted and quit.
Quote: DJTeddyBearBottom line, it sounds like your "Mexican Tourist" and "International Tourist" games are just other versions of Monopoly.
Essentially thats so. However, these games were made by diferent companies at the same time. So either all or most of them were running unauthorized copies. The boards were laminated cardboard, and had a checkers board on the back (the box had a full complement of checker pieces, too). Sometimes the back had chinese checkers..
Quote: DJTeddyBearOh yeah. You were playing Monopoly, all right! :)
I thought as much. But I figure with millions of games sold, someone somewhere must have finished at least one game, or will in the not too distant future.
Seriously, sometimes we did "finish" as in that someone got so far ahead the other players surrendered. But the game's suppposed to end once everyone turns over all proeprties and money to the winner, thus Monopoly (you own everything). Nobody I know or ever heard of got that far (I did playing a Palm version, but only if I controlled two players tot he PDA's two, otherwise we went into endless games; I admit my way invovled cheating, but it helped pass the time).
Properties in order are:
[Dark Purple] Imperial Palace, Circus Circus
[Light Blue] Excalibur, Flamingo, NY-NY
[Light Purple] Stratosphere, Ballys, Luxor
[Orange] Green Valley Ranch, Harrah's, Mandalay Bay
[Red] Red Rock, Rio, The Mirage
[Yellow] Planet Hollywood, Paris, MGM Grand
[Green] CityCenter, Bellagio, Caesar's Palace
[Blue] Downtown, The Strip
Community Chest = Jackpot Station
Chance = Real Estate Tycoon
Electric Company = Liberace Museum
Water Works = Hoover Dam
Railroads = Limousine, Taxi, MonoRail, Airplane
Game Pieces
You can read a story about how the properties were selected from the Las Vegas Sun.
according to this there must have been one game played to completion...
"Hasbro conducts a worldwide Monopoly tournament. The first Monopoly World Championships took place in Grossinger's Resort in New York, in November 1973. It is has been aired in the United States by ESPN. The current world champion is Bjørn Halvard Knappskog who won the title in Las Vegas, Nevada on 22 October 2009. 41 players competed for the title of Monopoly World Champion and a cash prize of $20,580 USD.[16][17]"
Unless of course the players who "won" were the last to leave the table after everyone else got bored -lol
I have even seen an advert for a Euro 10,000 entry free Monopoly tounrament. Honest. Can you not have better things to do with 10,000 Euros. Its about $14,000 for those who didnt know.
For the record, and to answer the original question, I like the boot.
Quote: madmikeI have even seen an advert for a Euro 10,000 entry free Monopoly tounrament. Honest. Can you not have better things to do with 10,000 Euros. Its about $14,000 for those who didnt know.
Could be that Euros look like play money :P
Seriously, lots of people who'd gamble 10,000 Euros or even more. Not to mention people who spend that much on a hobby, or a vacation. Why not? If they can afford it, why shouldn't they? Amusement is a matter of personal taste.
BTW Why did the software engineer turn down a job at Microsoft?
A: He didn't want to get paid in Monopoly money.
I played the game to conclusion once or twice. It never really thrilled me as a game, but I've always enjoyed the company I kept while playing it.
Quote: Wizard
Shoe: I'd say the shoe comes in third among women. It would probably be more popular if it looked more modern and comfortable to wear.
Thimble: Popular among women, only behind the dog, especially older women. My mother prefers the thimble, perhaps because she likes to sew.
Geez Wiz, You really know how to make a guy question his masculinity.
My favorite is the Thimble followed closely by the shoe. BTW I'm male (I think) and 37.
I choose the thimble because it is the closest piece that is nearly a 1 to 1 scale of its original model i.e. if you lose the thimble game piece then you could replace it with an actual thimble and some people may never know (try that with the battleship lol) As for the shoe I always thought that it was a man's shoe from the 1700's and not female at all. It always reminded me of the story of the Cobbler and the Elves.
Also I was a big fan of the show "Lidsville."
Quote: DJTeddyBearI have no idea when it started, but there are dozens (hundreds?) of different versions of Monopoly. The original gets the street names from Atlantic City. Other versions get the names from other cities. As has already been mentioned, there are versions themed off of popular TV shows.
It seemed in the early 1990s people licensed MONOPOLY for their local city, then they realized they could make lots of cash licensing all the versions. Think about it, who doesn't have some board at least 20 years old. But turn it into a "new" game with the licensed versions (Penn State was the first around here) many of which will be played only a few times. Just classic marketing.
As to piece, I prefer the race car because I always liked cars. My dad always insisted on being the tophat, no idea why. But I could never get the race car since someone else always was younger (let them pick!) faster, or bigger than me. Sometimes I picked the iron because it is pictured being moved on a "chance" card. No idea why that appeals to me, but it did.
Best properties for me are the orange ones as I feel if you improve them you win almost always. Then the light blue because they improve cheap but get landed on after people advance to "go." I steer clear of the green since improvement is so expensive and too many chances to advance beyond them or go to jail. As a last resort I take the dark blue since you have only 2 to improve and make a knockout blow if you can't get anything else.
Lately when work is slow I play at pogo.com. HINT: the computer will overpay for RRs and utilities very time. You can also get them to mortgage a lot to make a set. Do this on the dark green/dark blue and the computer has a hard time improving out of its hole. You only get 35 turns so near the end you can sell Boardwalk for many times its worth and win the rankings.
Is there an optimum startegy for Monopoly?
Quote: CroupierAn Interesting thought......
Is there an optimum startegy for Monopoly?
I suppose you could calculate what squares get hit the most often then get a rate of return on each property. But the varriables of how many players would drastically affect it all. Then you have no idea how to program for selling a property player-to-player.
I think the optimum strategy is simply to enjoy youreself.
Well, since there are occasions that players get sent to Go, Jail and Free Parking, the property 7 spaces after those corners have a slightly elevated value that is not reflected in their cost of ownership.Quote: CroupierAn Interesting thought......
Is there an optimum startegy for Monopoly?
On the same thought, all the spaces between Jail and Go Directly To Jail have a slightly elevated value as well.
That said, why the heck is Boardwalk so expensive?
Quote: DJTeddyBearWell, since there are occasions that players get sent to Go, Jail and Free Parking, the property 7 spaces after those corners have a slightly elevated value that is not reflected in their cost of ownership.
On the same thought, all the spaces between Jail and Go Directly To Jail have a slightly elevated value as well.
That said, why the heck is Boardwalk so expensive?
When do you get sent to "Free Parking?"
Actually I think it is the oppisite. Lets take "Jail" for example. If you get out of jail you roll two dice. You have a 15/36 chance of hitting the orange properties but a 7/36 chance of the burgandy proerties and zero chance of hitting "St Charles Place" since you cannot roll a one.
Plus there is the "chance" space where you can get "go back 3 spaces" and hit New York Avenue.
"Boardwalk" is so expensive, IMHO, as a sort of honey-trap. Smart players buy it and sell it to whoever bought Park Place, which I am told is the least landed on square, not suprising at 7 spaces beyond "go to jail."
http://wiki.tcl.tk/12642
It is also for the British version.
BTW: It is in "Trivial Pursuit" that Illinois is most landed on.
Here is my order of favorite sets, from highest to lowest:
Orange
Yellow
Light blue
Dark blue
Red
Light purple
Green
Dark purple
Park Place probably has the worst probability on the board, because you can't roll a seven from the Go to Jail to get there.
The properties Electric Avenue and the Community Chest past free parking probably have the best probabilities because of the prevalance of people breaking out of jail, with Tennessee and St. James' Place getting the highest hits.
My favorites are the the two sets around free parking followed by the Yellows at the back of the board.
Good points about the frequecy of players hitting the properties between jail and "go to jail" so orange and red are probably the best value to develope, followed by orange and yellow.
For "St Charles place (Pall Mall in the UK) there is a card that sends you back to that sapce making that half really quite travelled. Even "Go back 3 spaces from the chance after the Strand (free parking +2 in the US),
As an observation you cannot knock the brown set (Old kent road and Whitechappel in UK) as the money you get from players as they pass keeps you in the game and allows developement of your own sets, a fact which gets overlooked, money they (your opponents) don't have to develope theirs, can save you a fortune when you land on their sets.
When dealing a good tactic is to deal a set to an opponent, but put a delay clause in their building, e.g. you cannot build until i pass once.
The last two sets the Green and Blue and expensive to develope, and can make or break your game, the rents can bust people if they land their but the gamble is you overcommit to develope them, too much of a gamble i reckon.
My god, just read this again, makes me seem like a Monopoly dork with zero spare time. Will post anyway, as I'm not affraid of criticism. (and I promise to get out more....)
Dork.Quote: madmikeMy god, just read this again, makes me seem like a Monopoly dork with zero spare time. Will post anyway, as I'm not affraid of criticism. (and I promise to get out more....)
(LOL. You just knew somebody would do it, right?)
Quote: teddysSorry, I don't have the proof to back this up, but I've heard said that Kentucky Ave. is the most landed on square.
Illinois has got to me more, because of the "advance to Illinois" card. Then again, by that logic, jail would obviously be number one, so perhaps that statistic doesn't count the cards.
Speaking of the "advance to Illinois" card, I've always played where you get to collect the $200 if you passed go, although the card doesn't specifically allow that, as it does with the St. Charles Place card. Am I playing correct rules?
That's the way I've always played it. No need to land on Go.Quote: WizardI've always played where you get to collect the $200 if you passed go, although the card doesn't specifically allow that, as it does with the St. Charles Place card. Am I playing correct rules?
I don't own a copy, so I'll accept your statement that that's not what the rules say.
However, if you only collect if you land on Go, there truly won't be enough money to sustain the game at all. Heck, there's not enough as it is!
Also, there's the card that says, "Go to jail, do directly to jail, do not pass Go, do not collect $200." That clearly implies that you normally collect $200 when you pass Go - no need to land on Go.
Quote: madmikeThere are tons of "house rules" one of them is $200 if you pass go, but $400 if you land on it directly.
I pretty much prefer to the orthodox rules that come with the set. The one rule I can't stand is putting fines in the middle of the board, and collecting them for landing on Free Parking. That ruins the element of skill to the game.
To be honest, at my house we do have a couple changes, but they must be unanimously agreed to at the beginning of the game, which they always are:
1. For income tax instead of paying min($200,10% of assets) we pay a flat $200. It saves the fuss of adding up the assets, which quickly pass $2,000 anyway.
2. Mutual immunity for "rent." It speeds up the game significantly, especially when children are playing who have trouble making change. If I were a good father I'd see the making change as a good learning opportunity, but I'm too impatient.
1) shoe, because it can run and kick butt
2) dog, again because it can run, bark and bite. (and it is the only piece that represents of a living thing)
3) car, of course because it can go fast.
:)
Quote: Wizard
2. Mutual immunity for "rent." It speeds up the game significantly, especially when children are playing who have trouble making change. If I were a good father I'd see the making change as a good learning opportunity, but I'm too impatient.
Teach your kids to make change.
It's a excellent and practical subtraction skill to learn. Monopoly was probably the first board game I played with my kid at age 5. At first, I would just make change for her and handle the money, but during the first year, I kept explaining to her what I needed back and why. She may have not understood how to subtract, but she understood the concept of "change" and that 20 was more than 18 and that I needed something back. They do have a version of the game where you simply swipe a credit card to keep track of your cash, but I haven't played that version and don't know the particulars.
As it stands, the issue with monopoly is the Endgame. Pretty much we only ended a few games of the hundred or so that we played because there was too much colluding in the trading or we could conclude who the winner was quite easily.
We also played the accruing money for Free Parking and the bonus for landing on "Go". The game is pretty much entirely based on luck so for me getting a bonus for Free Parking was just part of the luck.
Just some Monopoly Dollars and Sense. It list relative frequency of ending up on each space. And number of rolls required to recoup the cost of a group of properties and reach the break-even point once hotels are built.