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14 members have voted
In chess, how many points is a king worth?
As background, here is the common understanding of the value of the other pieces:
Pawn: 1
Knight: 3
Bishop: 3 (I've heard some say 3.25)
Rook: 5
Queen: 9
I won't say what I said, but suffice it to say it touched off a long argument.
For the poll you may vote for more than one choice. Please vote for all those you feel are correct answers.
The Game
Chess club is a lousy place to pick-up women
Poll would not allow both votes, I call foul.
Who's in charge here anyway?
Yes, 2F asked..
These are classical values that are no longer considered correct for an entire game. Computer chess has shown that these values are dynamic, then change as the game progresses. For example, pawns are worth a lot more in the end game than they are at the beginning of the game.Quote: WizardWe had an unofficial gathering last night with eight forum members. As usual there was a lot of trivia betting. There was a bet made of me on my answer to this question:
In chess, how many points is a king worth?
As background, here is the common understanding of the value of the other pieces:
Pawn: 1
Knight: 3
Bishop: 3 (I've heard some say 3.25)
Rook: 5
Queen: 9
I won't say what I said, but suffice it to say it touched off a long argument.
For the poll you may vote for more than one choice. Please vote for all those you feel are correct answers.
I was taught that piece values were to be used as a guide to determine if a certain play would benefit one player over another. E.g. if you spot a move that will net you a bishop and a knight by sacrificing your rook, you would do it since 3+3>5. OTHO, if that move would net you only a bishop and a pawn, you would not do it since 3+1<5. "Even" exchanges (e.g. piece for like piece) are only beneficial if you are already "ahead" or the result of the exchange would give you better overall position.
In that sense, a king's point value could be viewed as infinite. It could also be valued at any number 40 or higher since the total value of all your opponent's (non-king) pieces is 39. Exchanging your king for any/all of your opponent's pieces is always a losing move.
However, the values of pieces are only realized in the context of whether or not they are on the board or have been captured/removed. Since the king can never be captured/removed form the board during regular game play, assigning it a value is moot.
I vote "Other." I wouldn't go so far as to call the question "stupid", but perhaps a "bad" question in that no numerical answer is meaningful.
Yes. You are on the bad man list now.Quote: JoemanAs an aside, does the Who do I blame for that stupid passing pawn rule? poll option refer to taking a pawn en passant? I love that rule! Does that make me a bad man?
We all know the king is worth the game. However it has to also have some kind of value. During the the end game a king can be more powerful than a minor piece but obviously not as powerful a rook.
All pieces have a different value depending on the situation. So what's the average value of a king, taking in account everything including the begging of the game and the fact that it's movements and attacks can be very limited and its always in danger ?
I don't know how they make a computer chess program, however I assume you have to assign each piece a value?
I assume when the made they first chess program the couldn't just tell the program to make the king worth Infinite.
Edit.
Making a computer chess problem. Program wants the value of a king. Sorry program "that's a bad question".
Using points for piece values is an algorithmic way of playing chess. It advises human players of rough equivalences, to assist in move decision making. These values are known to much finer gradations in computer chess, where the algorithmic approach is tested and refined. The current computer champion is Komodo 9.3, rated just over 3200.
Here is the discussion, where the values are given in "centipawns" (centipawn = 1/100-th of a pawn).
https://chessprogramming.wikispaces.com/Point+Value
In computer chess circles, the joke is that eventually the point values will be measured in yacto-pawns. Look that one up!
The second best program is Stockfish, which is open source. Here are the piece values used in Stockfish, circa 2012," again given in centi-pawns. Note that the values assigned vary by the phase of the game, as I stated above:
const Value PawnValueMidgame = Value(0x0C6); //(0.773 p)
const Value PawnValueEndgame = Value(0x102); //(1.008 p)
const Value KnightValueMidgame = Value(0x331); //(3.191 p)
const Value KnightValueEndgame = Value(0x34E); //(3.305 p)
const Value BishopValueMidgame = Value(0x344); //(3.266 p)
const Value BishopValueEndgame = Value(0x359); //(3.348 p)
const Value RookValueMidgame = Value(0x4F6); //(4.961 p)
const Value RookValueEndgame = Value(0x4FE); //(4.992 p)
const Value QueenValueMidgame = Value(0x9D9); //(9.848 p)
const Value QueenValueEndgame = Value(0x9FE); //(9.992 p)
http://www.talkchess.com/forum/viewtopic.php?topic_view=threads&p=442989&t=41916
LOL, at least it's better than telling your program, "That's a stupid question!" ;)Quote: AxelWolfMaking a computer chess problem. Program wants the value of a king. Sorry program "that's a bad question".
The main argument yesterday was whether 1 is a viable choice. To play the devil's advocate, the person in Camp 1 (not to be confused with camp 1/6) argued that the king's offensive strength was worth one point.
I would argue that there is a distinction between (overall) "value" and "offensive strength." I can see an argument that would rate the king's "offensive strength" around 1. While he has more movement and attack capabilities than a pawn, he also has more liability at the same time. But I consider this different than "value."Quote: WizardThanks for the responses thus far. Sorry I forgot to enable the multiple votes option.
The main argument yesterday was whether 1 is a viable choice. To play the devil's advocate, the person in Camp 1 (not to be confused with camp 1/6) argued that the king's offensive strength was worth one point.
Since the object of chess is to capture the other player's king, it's value can not be overstated. So I said, "Infinite." You can capture all the other pieces you want, but it is of no consequence if you don't get the king.
So, the alleged correct answer was "1 or the game." I have no problem with "the game," but 1? Suffice it to say we agreed to disagree and post the topic here.
The value of the King as a goal must be undefined, since the King can be put into checkmate but cannot be captured.
Quote: teliotIf the king was an ordinary piece whose capture did not determine the outcome of the game, then the King has roughly a power of four points.
Interesting. I wouldn't have thought it so high -- but they are great pawn busters late in the game.
In bullet chess I would think a king is worth less than a pawn. Usually there are only two things I'm trying to do:
1 - not screw up
2 - look for patterns
If I can move a pawn to attack or defend, I'm usually accomplishing 1 (while also attacking or defending), which makes it a good move. The king just sits there, gets to castle and sometimes moves to the second rank.
Yes I know bullet chess rots the brain. For me, however, I can find patterns, but can't develop long term strategy, so it's the only version I'm any good at.
Quote: muleyvoiceIt's good to be the King...
https://www.youtube.com/watch?v=StJS51d1Fzg
Thank you! Need to check it out.
Since the points are used for evaluating piece exchanges, and you can't exchange a king, it has no point value assigned to it.
Apparently that was one of two correct answers initially.
Then there were more, now my head hurts.
"In the endgame, when there is little danger of checkmate, the fighting value of the king is about four points." - Emanuel LaskerQuote: WizardInteresting. I wouldn't have thought it so high -- but they are great pawn busters late in the game.
Source: https://en.wikipedia.org/wiki/Chess_piece_relative_value
Intuitively, A pawn threatens in 2 directions, one square away from the pawn. A King threatens in 8 directions, one square away from the King.