andrey.sobchuk
andrey.sobchuk
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Joined: Sep 8, 2016
September 8th, 2016 at 6:49:30 AM permalink
Hi everyone! Decided to create cluster/block slot for my project, where you will get pays after x symbols stick together, but cannot calculate how many possible hits I will have for each combination of symbols:( Any ideas how to calc this?
ThatDonGuy
ThatDonGuy
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September 8th, 2016 at 7:20:58 AM permalink
Pardon me for asking some questions, but your request is a little confusing:

What, exactly, do you mean by a "cluster/block slot"?

What do you mean by "symbols stick together"? Do they have to be on the same pay line? Do they have to be adjacent to each other? If it is a multi-row slot, does the appearance of a symbol in a column suddenly change to that symbol appearing on all of the rows in that column?
DJTeddyBear
DJTeddyBear
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September 8th, 2016 at 7:42:01 AM permalink
I'm not entirely sure what you're asking, but it does prompt me to say:

We don't do homework here.


That said, the Wizard's other site has some great slot info. Maybe you can get answers there:

https://wizardofodds.com/games/slots/
I invented a few casino games. Info: http://www.DaveMillerGaming.com/ ————————————————————————————————————— Superstitions are silly, childish, irrational rituals, born out of fear of the unknown. But how much does it cost to knock on wood? 😁
andrey.sobchuk
andrey.sobchuk
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Joined: Sep 8, 2016
September 15th, 2016 at 12:41:39 AM permalink
Yes, I mean symbols stick together with each other. You can have a few of them(for example A symbol) in one reel. At least one of this symbols must stick with the same symbol/symbols in the second reel. That is the main condition. The best sample is Aloha slot
MathExtremist
MathExtremist
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September 15th, 2016 at 12:54:20 AM permalink
This one?
https://www.netent.com/en/game/aloha-cluster-pays/

Yeah, good luck. I don't see how that happens easily in a spreadsheet. So either you make a really fiddly spreadsheet with a bunch of different calculations for each cluster size based on your reel strips (not just the reel weights like you'd normally do), or you iterate over the reels and evaluate them in code. Either way sounds like a pain.
"In my own case, when it seemed to me after a long illness that death was close at hand, I found no little solace in playing constantly at dice." -- Girolamo Cardano, 1563
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