Quote: MathExtremistIf you don't go through a distributor, you basically have two options to monetize your idea:
1) Sell your IP outright, and
2) Distribute your game yourself.
Here is my 2 cents on this. Given the choice of going through a distributor and have a 20/80 split with them, I say no. Not at this stage. If all I had was the kernel of an idea for a game and they did all the work, patent, graphics, promotions, math etc... then I may consider it but not now.
Selling the IP would be just as hard as selling the game because there is no history to back up the profit potential that I believe the IP is worth. If the game was making money why would I sell it? Catch 22.
Lastly distribute it yourself. This is the hardest path but the only option that I feel comfortable with. Hence my question on how to meet DTGs.
etablegames has the best strategy on how to sell his games once you meet with DTGs. Here it is.
First pitch a side bet, do not pitch a totally new game. Give them a winner first and then let them take a chance on a new game. Most new games fail so by first giving them a winner DTG can CYA by saying that we have a side bet that worked, the new game did not meet expectations
Best wishes to all you game developers.Edward Snowden is not the criminal, the government is for violating the constitution!
Selling the IP would be just as hard as selling the game because there is no history to back up the profit potential that I believe the IP is worth. If the game was making money why would I sell it? Catch 22.
Lastly distribute it yourself. This is the hardest path but the only option that I feel comfortable with. Hence my question on how to meet DTGs.
etablegames has the best strategy on how to sell his games once you meet with DTGs. Here it is.
First pitch a side bet, do not pitch a totally new game. Give them a winner first and then let them take a chance on a new game. Most new games fail so by first giving them a winner DTG can CYA by saying that we have a side bet that worked, the new game did not meet expectations
Best wishes to all you game developers.
I know this is a very old post, but Im hoping someone is still going to receive my questions.
Im in the throes of finalizing an entirely new game, certified by GLI, opeations manual complete, trademarks done, etc. Im about to have a final meeting with the head of gaming for a particular cruiseline company to agree to a 60 day trial and in discussions with 2 local casinos outside the USA.
My mate and I are doing all the leg work ourselves and we are getting to the potential pointy end of success.
Im hoping you can help with the following;
1. What should we be pricing our game at on a per month/per table basis? I am struggling to find some benchmarks to hold a strong negotiation.
2. We have just started discussions with a contact in the USA who has contacts with Indian reserve and Vegas casinos. What other collateral and actions do I need to have in place prior to pitching to casinos? I dont want to go in half baked and discover I still have 6-12 months of additional work before they will even consider it. I see that the gaming regulators is mentioned a few times, what needs to happen here?
Thanks heaps and I hope everyone has had a magnificent Christmas
the challenge I will still have is to understand where to price our product if it is successful. Is there a general formula that can be followed?
Also, do you have any guidance on the legislative/regulator aspects within the US or who would be best to engage with?
Quote: dreamgames
Also, do you have any guidance on the legislative/regulator aspects within the US or who would be best to engage with?
I think the biggest company is:
Gaming Laboratories International: https://gaminglabs.com/
Quote: dreamgamesIm in the throes of finalizing an entirely new game, certified by GLI, opeations manual complete, trademarks done, etc. Im about to have a final meeting with the head of gaming for a particular cruiseline company to agree to a 60 day trial and in discussions with 2 local casinos outside the USA.
My mate and I are doing all the leg work ourselves and we are getting to the potential pointy end of success.
Im hoping you can help with the following;
1. What should we be pricing our game at on a per month/per table basis? I am struggling to find some benchmarks to hold a strong negotiation.
2. We have just started discussions with a contact in the USA who has contacts with Indian reserve and Vegas casinos. What other collateral and actions do I need to have in place prior to pitching to casinos? I dont want to go in half baked and discover I still have 6-12 months of additional work before they will even consider it. I see that the gaming regulators is mentioned a few times, what needs to happen here?
Thanks heaps and I hope everyone has had a magnificent Christmas
I'm considering taking a stab at doing something roughly similar so I'm very curious about how your experience has been. In particular I'm wondering if you looked at the pros and cons of marketing your game directly to casinos versus licensing it to a middleman (e.g., SGI). From your post it sounds like you're going the direct route and I was wondering why.
Quote: TumblingBonesI'm considering taking a stab at doing something roughly similar so I'm very curious about how your experience has been. In particular I'm wondering if you looked at the pros and cons of marketing your game directly to casinos versus licensing it to a middleman (e.g., SGI). From your post it sounds like you're going the direct route and I was wondering why.
I hope you have some connections with Table Games managers. It will be extremely difficult to get a couple of trial locations via cold calls.