I tend to borrow my fiance's ear unless I worry I've been taking up too much of their time, then I just practice alone. I prefer to go over it on my layout or at least with a picture of it in front of me, but sometimes just going through a drill on the couch is nice. I've got my pitch down to between 15-20 seconds, give or take based on how fast I'm speaking/how thoroughly I need to annunciate.
When it comes to teaching new players, naturally practicing with the layout is much easier for their sake, but I'm working on getting better at it without even needing my rack card.
Frankly, despite the conventional wisdom of the 30 second 'elevator speech", I think even 15 seconds is too long.Quote: SphinxOfCups... I've got my pitch down to between 15-20 seconds, ...link to original post
A quick, get their attention at an expo speech, should only be a sentence or two. Then, once you have their attention, you can go more into your pitch.
For example, for my Poker For Roulette game, my quick pitch is, "Have you ever looked at a roulette history and said, 'Wow, look at that?' Now you can bet on that." Sometimes I'll add, "And zeroes are wild!" 11 seconds.
For my Pick A Card game, my pitch is, "It's like the 'Pick a Number' game from that weird casino in Vegas Vacation, but better." 6 seconds.
Full disclosure: I've never had a booth at the Games Conferences or G2E, so maybe I'm talking out of my ass. But I have talked to people in the aisles at those events.
For more info on my games, go to: http://DaveMillerGaming.com
Quote: DJTeddyBearFrankly, despite the conventional wisdom of the 30 second 'elevator speech", I think even 15 seconds is too long.
A quick, get their attention at an expo speech, should only be a sentence or two. Then, once you have their attention, you can go more into your pitch.
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An interesting take! I would consider what you're describing more like a hook than a pitch. One or two sentences to grab their interest, the 15-30 second pitch to hold and pique it, then move to the explanation if you've succeeded. But I also haven't exhibited before. Interested to see what others think.
I am new at this as well, but for me what has been helpful is putting it in writing, reading it aloud, removing as many words as possible, and simplifying as much as possible, then wash, rinse, repeat...
For example, the game I am working on is called Pick a Hand Poker
It's poker where the player picks one of two hands to play against the dealer
The hook intentionally does not explain any of the mechanisms as to how the player gets to pick their hand (as that gets very wordy), nor does it need to. It is simply intended to capture interest long enough to explain the game and answer the questions the listener is likely thinking after hearing the hook, at least I hope...
Quote: Ace2I'm a firm believer in the shotgun approach. Knock on enough doors and you'll eventually get some sales
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I'm not sure you understood the prompt or the discussion at hand 😅
I think they will first ask if you have/had a field trial / any installs. If the answer is no, they won’t ask about win or hold, etc. but focus on the edge and math report.Quote: zbrownsonHow do you answer questions during a pitch about win/hold/drop, etc for new games when placements have not occurred yet...? ...
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Quote: DJTeddyBeari was just poking around and saw this…
I think they will first ask if you have/had a field trial / any installs. If the answer is no, they won’t ask about win or hold, etc. but focus on the edge and math report.Quote: zbrownsonHow do you answer questions during a pitch about win/hold/drop, etc for new games when placements have not occurred yet...? ...
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You are spot on, had my first pitch a couple months ago and literally the first question I was asked was where this game has been placed at. I think any answer other than "nowhere" would have been a very different pitch. I had a presentation prepped, but he just wanted to see the game played, so on a small corner of his desk (because I was too afraid to move any of his stuff) we played several hands and he asked all sorts of questions around how the game worked, some basic math questions, and a lot of fun questions around why I designed decisions in a certain way. Most of the focus was not on the player's perspective, but rather how easy is it to operate, deal, and explain. That was the biggest epiphany to me (although I have heard a lot of it in this forum before, it becomes more real when you do it).
Quote: zbrownsonQuote: DJTeddyBeari was just poking around and saw this…
I think they will first ask if you have/had a field trial / any installs. If the answer is no, they won’t ask about win or hold, etc. but focus on the edge and math report.Quote: zbrownsonHow do you answer questions during a pitch about win/hold/drop, etc for new games when placements have not occurred yet...? ...
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You are spot on, had my first pitch a couple months ago and literally the first question I was asked was where this game has been placed at. I think any answer other than "nowhere" would have been a very different pitch. I had a presentation prepped, but he just wanted to see the game played, so on a small corner of his desk (because I was too afraid to move any of his stuff) we played several hands and he asked all sorts of questions around how the game worked, some basic math questions, and a lot of fun questions around why I designed decisions in a certain way. Most of the focus was not on the player's perspective, but rather how easy is it to operate, deal, and explain. That was the biggest epiphany to me (although I have heard a lot of it in this forum before, it becomes more real when you do it).
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Incredible insight, and congratulations on the big step! Hopefully great news around the corner.
Excited to see your game in person in June.