Has anyone seen this yet? The Chinesewar.com website has absolutely no easily available information. Can anyone in town snap a pic of a rack card and post it?
If anyone has seen it, any thoughts?
Quote: UCivanNo one played all night. Looked too complicated, thus scary.
Your the second person who told me it was empty. This other person also sent me a few images of the rack card.
The game in a nutshell... It plays Similar to Bacc in that the game is based on two common "Dragon" and "Tiger" hands competing against one another.
The Dragon and Tiger hands each get three cards (two play cards and one war card). The dragon hand is read left to right, while the tiger hand is read right to left (like my fellow tribesman). The two play card values are added together and the third war card is then subtracted from the total of the two play cards. The object of the main game is to bet which hand (tiger or dragon) will be a positive value closest to 0. Payouts for the base game is 1 to 1 for any chosen win, however a win with a score of 0 pays 2 to 1.
You can also bet the tie like in Bacc. The tie pays 9 to 1. However a tie with a value of 0 pays 199 to 1. (You cannot bet on the tie alone, you must have placed a dragon or tiger wager, unlike in Bacc)
They also offer a war card wager that is simply war between the two hands. This wager pays 1 to 1 on any winner.
They also have a luck dragon/tiger 8 wager. If placed and that hand wins with a score of 8, this wager pays 4 to 1. If however you win with a score of 8, with trip 8s in the dragon or tiger hand the wager pays 399 to 1.
Quote: SM777Awful. This can't be real?
I assure you that it is.......
Quote: RoyalBJOne guy threw $5 on Dragon to play and it was a tie. No dealers nor floor knew what to do with the bet. Everyone started laughing. "The worst game in Vegas" was noted.
After going back over the rack card I missed a rule that I could see being an issue for some. The Ace is both high or low for the base game and is set as always high for the war bet. Same game, different wagers, different rules. I can see some fun disputes arising from that on the floor if decent wagers were involved.
Does the house win on push?
What happen to the negative value hands (and if there is 2 negative value hands)?
Quote: MrCasinoGamesHow does the casino get the edge?
Does the house win on push?
What happen to the negative value hands (and if there is 2 negative value hands)?
The rack card says that a tie loses on both base game wagers....
Also, I'm assuming that ALL negative hands values bust. The rack card simply says "negative outcomes bust". I would assume that is where the edge in the base game comes from.
Ties in the war bet also lose.
http://www.cdcgamingreports.com/new-table-games-have-steep-hurdles-for-success/
Time to start laughing.
Quote: WizardFor those who don't understand the rules, I try to explain them in my page on Chinese War. Once you get the rules it basically as simple as a coin flip game. However, the rules are a bit hard to explain, especially by a dealer who knows very little English, as was the case with my dealer. In her defense, she tried her best to explain the game and keep me at the table.
For being such a confusing sounding game, your write up is amazing and explains the game and all bets thoroughly and clearly. Nice work and thanks.Quote: WizardFor those who don't understand the rules, I try to explain them in my page on Chinese War. Once you get the rules it basically as simple as a coin flip game. However, the rules are a bit hard to explain, especially by a dealer who knows very little English, as was the case with my dealer.
Quote: RomesFor being such a confusing sounding game, your write up is amazing and explains the game and all bets thoroughly and clearly. Nice work and thanks.
Thank you! Maybe they weren't that difficult.
It's a really simple game, if not immediately intuitive -- you probably wouldn't be able to figure it out just by looking at it, or even watching a few hands -- but once someone explains that you that you add the value of the first cards and subtract the value of the third card it's a piece of cake. You just bet one side or the other (or make any of the sidebets), and the game plays itself like baccarat.
Quote: UCivanGaming Control has no quantitative standard for "passing" or "fail". If a game could survive 45 days, even with little to tiny drop, the game would pass the filed trial.
I went to the hearing when I applied for Ties Win Blackjack to have a full blown license. There was another game inventor there to doing the same for his game. The Board will ask the casino manager how it did on field trial, especially if there were any patron complaints, disputes or difficulties dealing the game. They don't seem to care much how it does financially, as they seem to feel it is up the free market to determine what lives and what dies, which I am in agreement on. I'm sure the approval rate, of those who bother to apply, is quite high.
BTW, no commission hearing is needed nowadays.
Quote: UCivanWizard, well said. Plus, no TGD would say "this game sucks". After all, he was the one signed the dotted lines for the field trial.
The phrase is: "The game did not perform to our expectations in the end/as we had hoped."
In all cases, if the game bombs, the TGD looks bad. If it did moderately well but is still removed, no real egg on face. If it's a real hit, there's praise for the TGD's astute eye and in introducing the game, but this is rare.
One of the reasons they're lenient is that a game might be better than its one field trial, due to location, player population, and other variables.