NowTheSerpent
Joined: Sep 30, 2011
• Posts: 417
September 12th, 2014 at 4:19:43 AM permalink
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Ahigh
Joined: May 19, 2010
• Posts: 5139
September 12th, 2014 at 5:27:21 AM permalink
I played the street dice game ONCE.

I found the rules to be NOT FUN.

I did win and I am a lifetime winner of the game.

I don't care for the game at all.

I have yet to run into anyone who thinks the concept is even remotely attractive for any reason whatsoever. The closest I have come to that is suggestions that say that the game may be beatable because the dice are so big.

I think the game is lame and has no hope.

I apologize if the person who invented the game is reading this message, however, that's what I think. It's not personal and I don't know who invented this game, but it's an insult to the original game IMO.
AxelWolf
Joined: Oct 10, 2012
• Posts: 19128
September 12th, 2014 at 6:23:40 AM permalink
Quote: NowTheSerpent

I am proposing a six-roll version of Downtown Grand's Street Dice with a hit rate of about 44.2% (cp to the current 39.37%), with the following special rule variations:

1. Come-out roll pays exactly as the standard Craps Pass Line.
2. Setting a point allows the player to add an Odds bet next to his Pass bet.
3. Winning on a point "easy" pays the Pass bet even money, "hard" pays it triple, while the Odds bet is paid at true odds against the
point before 7.
4. After five point-set rolls with neither the point nor 7 appearing (a "no-show"), the Pass bet loses (E = -4.56%), but the Odds bet
pushes.
5. A No-Show side bet pays 6-to-1 (E = -10.34%) when all six rolls are used with neither the point nor 7 appearing, otherwise it loses.
6. A Don't-Pass bet is possible (including laying odds), which would play exactly as in standard Craps, except for a push after six
"no-show" rolls. (E = -3.96%). Any Odds laid would push also.
7. The Brick Bet, although less important because of the bonus paid to the Pass bet, can still be offered at 20-to-1. (E = -7.44%)

The Don't bet would offer the opportunity to win when the game is running "cold", and an improved Pass hit rate can increase the frequency of "streaks".

Seriously ? You need attention? POST IN THE CURRENT THREAD.
♪♪Now you swear and kick and beg us That you're not a gamblin' man Then you find you're back in Vegas With a handle in your hand♪♪ Your black cards can make you money So you hide them when you're able In the land of casinos and money You must put them on the table♪♪ You go back Jack do it again roulette wheels turinin' 'round and 'round♪♪ You go back Jack do it again♪♪
Ahigh
Joined: May 19, 2010
• Posts: 5139
September 12th, 2014 at 6:44:24 AM permalink
Quote: AxelWolf

Quote: NowTheSerpent

I am proposing a six-roll version of Downtown Grand's Street Dice with a hit rate of about 44.2% (cp to the current 39.37%), with the following special rule variations:

1. Come-out roll pays exactly as the standard Craps Pass Line.
2. Setting a point allows the player to add an Odds bet next to his Pass bet.
3. Winning on a point "easy" pays the Pass bet even money, "hard" pays it triple, while the Odds bet is paid at true odds against the
point before 7.
4. After five point-set rolls with neither the point nor 7 appearing (a "no-show"), the Pass bet loses (E = -4.56%), but the Odds bet
pushes.
5. A No-Show side bet pays 6-to-1 (E = -10.34%) when all six rolls are used with neither the point nor 7 appearing, otherwise it loses.
6. A Don't-Pass bet is possible (including laying odds), which would play exactly as in standard Craps, except for a push after six
"no-show" rolls. (E = -3.96%). Any Odds laid would push also.
7. The Brick Bet, although less important because of the bonus paid to the Pass bet, can still be offered at 20-to-1. (E = -7.44%)

The Don't bet would offer the opportunity to win when the game is running "cold", and an improved Pass hit rate can increase the frequency of "streaks".

Seriously ? You need attention? POST IN THE CURRENT THREAD.

No we need another discussion about how many threads to create. Let's make a thread to ridicule people who have too high of a thread to post count. YEAH!

No wait, we can find better things to ridicule people for, can't we. How about a thread about people that are too afraid to gamble for fear of losing.

That would be fun.
NowTheSerpent
Joined: Sep 30, 2011
• Posts: 417
September 12th, 2014 at 1:58:03 PM permalink
Quote: AxelWolf

You need attention? POST IN THE CURRENT THREAD.

No, jerk, I don't! How about if I just don't bother putting it in either one! I just thought is was a good idea and that the GIC was the proper place for it. I'll dump it in file 13 instead. I won't talk anymore about it, and you don't need to, either! How that for not giving a shit! Goodbye!
Joined: Feb 24, 2011
• Posts: 2225
September 12th, 2014 at 2:43:09 PM permalink
Quote: AxelWolf

Seriously ? You need attention? POST IN THE CURRENT THREAD.

Axel, not sure what set you off here, NTS usually has some pretty good insight/input to game design and I think you have valuable insight into a lot of AP topics.

The rebuke above seems a bit out of character, I hope both of you continue to add your collective wisdom & insight to the Forum. I enjoy reading both of your posts.
MaxSwelle
Joined: Jul 3, 2014
• Posts: 275
September 12th, 2014 at 3:06:26 PM permalink
Quote: NowTheSerpent

No, jerk, I don't! How about if I just don't bother putting it in either one! I just thought is was a good idea and that the GIC was the proper place for it. I'll dump it in file 13 instead. I won't talk anymore about it, and you don't need to, either! How that for not giving a shit! Goodbye!

Incited by the double secret agent, Donnie Aasco.
Wizard
Joined: Oct 14, 2009
• Posts: 22723
September 12th, 2014 at 3:06:57 PM permalink
Quote: AxelWolf

Seriously ? You need attention? POST IN THE CURRENT THREAD.

I thought this was rather harsh. His post was specifically about how to improve Street Dice, as opposed to general comments about the existing game. There are quite a few game inventors on the forum, so a thread devoted to the topic of a New and Improved Street Dice is not uncalled for.

Quote: NowTheSerpent

No, jerk, I don't! How about if I just don't bother putting it in either one! I just thought is was a good idea and that the GIC was the proper place for it. I'll dump it in file 13 instead. I won't talk anymore about it, and you don't need to, either! How that for not giving a shit! Goodbye!

Three-day suspension for personal insult. For Axel, another notch in his belt.
It's not whether you win or lose; it's whether or not you had a good bet.
MaxSwelle
Joined: Jul 3, 2014
• Posts: 275
September 12th, 2014 at 3:11:48 PM permalink
Quote: Wizard

I thought this was rather harsh. His post was specifically about how to improve Street Dice, as opposed to general comments about the existing game. There are quite a few game inventors on the forum, so a thread devoted to the topic of a New and Improved Street Dice is not uncalled for.

Quote: NowTheSerpent

No, jerk, I don't! How about if I just don't bother putting it in either one! I just thought is was a good idea and that the GIC was the proper place for it. I'll dump it in file 13 instead. I won't talk anymore about it, and you don't need to, either! How that for not giving a shit! Goodbye!

Three-day suspension for personal insult. For Axel, another notch in his belt.

Heads up Wiz, he's an ambitious one. This site is not "yet" his. (correctly quoted)
AxelWolf
Joined: Oct 10, 2012
• Posts: 19128
September 12th, 2014 at 3:49:16 PM permalink
Quote: Wizard

I thought this was rather harsh. His post was specifically about how to improve Street Dice, as opposed to general comments about the existing game. There are quite a few game inventors on the forum, so a thread devoted to the topic of a New and Improved Street Dice is not uncalled for.

Quote: NowTheSerpent

No, jerk, I don't! How about if I just don't bother putting it in either one! I just thought is was a good idea and that the GIC was the proper place for it. I'll dump it in file 13 instead. I won't talk anymore about it, and you don't need to, either! How that for not giving a shit! Goodbye!

Three-day suspension for personal insult. For Axel, another notch in his belt.

Dam this all happened to fast. I only seen all of this because I seen his name in red and went to investigate why.