DrMeh
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February 9th, 2014 at 2:38:54 PM permalink
Hello everyone,

I'm new to the forum and have a couple ideas for some exciting new games. The problem is a lack of funding to really bring the games to market. So I'm considering a unique approach that may or may not payoff that I'd like some input on.

Rather than making a working live prototype, can a digital version be used and downloaded as an app? Casino game apps are everywhere so a demand certainly exists. If I create my game in app format not only can it create a positive buzz and demand for it but I can work out different variations and payout structures. I realize this is backward from most casino app games but thinking differently can cause great things to happen.

What are thoughts on this? Can it work theoretically? Am I missing something?

Thanks!
doubleluck
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February 9th, 2014 at 3:37:05 PM permalink
Quote: DrMeh

Hello everyone,

I'm new to the forum and have a couple ideas for some exciting new games. The problem is a lack of funding to really bring the games to market. So I'm considering a unique approach that may or may not payoff that I'd like some input on.

Rather than making a working live prototype, can a digital version be used and downloaded as an app? Casino game apps are everywhere so a demand certainly exists. If I create my game in app format not only can it create a positive buzz and demand for it but I can work out different variations and payout structures. I realize this is backward from most casino app games but thinking differently can cause great things to happen.

What are thoughts on this? Can it work theoretically? Am I missing something?

Thanks!

DrMeh,
Welcome to the forum. While I admire the determination to think outside of the box, I've just found that most in decision-making positions within casinos do NOT think outside of the box. First, your game will be something that is different from what already exists -- overcoming this hurdle alone is a difficult task in getting your idea to a casino floor. Secondly, the manner in which you plan on introducing it is also 'not the norm'. As a result, casino executives may never even attempt to take a look at what you have. They will more than likely try to discount whatever success you may garner on the app as not being applicable to a brick and mortar casino. But, ultimately it's your idea, your budget, and your decision -- I'm no one to tell you in what manner you take to follow your dream. There are times when conventional wisdom, the status quo, or the norm isn't followed and success is gained. The key will be finding the proverbial "needle in the haystack" when it comes to getting in contact with a Table Games Director willing to take a chance on it. However, if and when that happens, you will STILL have to incur most all of the costs you are now attempting to avoid with your app first strategy. Realistically, expect to spend or secure a MINIMUM of between $50,000 - $100,000 to bring the product to market. You don't have to have all the money at one time, but this amount is the minimum budget you should expect to have to secure.
DrMeh
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February 9th, 2014 at 3:47:28 PM permalink
Quote: doubleluck

DrMeh,
Welcome to the forum. While I admire the determination to think outside of the box, I've just found that most in decision-making positions within casinos do NOT think outside of the box. First, your game will be something that is different from what already exists -- overcoming this hurdle alone is a difficult task in getting your idea to a casino floor. Secondly, the manner in which you plan on introducing it is also 'not the norm'. As a result, casino executives may never even attempt to take a look at what you have. They will more than likely try to discount whatever success you may garner on the app as not being applicable to a brick and mortar casino. But, ultimately it's your idea, your budget, and your decision -- I'm no one to tell you in what manner you take to follow your dream. There are times when conventional wisdom, the status quo, or the norm isn't followed and success is gained. The key will be finding the proverbial "needle in the haystack" when it comes to getting in contact with a Table Games Director willing to take a chance on it. However, if and when that happens, you will STILL have to incur most all of the costs you are now attempting to avoid with your app first strategy. Realistically, expect to spend or secure a MINIMUM of between $50,000 - $100,000 to bring the product to market. You don't have to have all the money at one time, but this amount is the minimum budget you should expect to have to secure.



Thanks for your response. I realize I would still need a budget to bring it to market even if app first but if it becomes a very successful app complete with ad revenue, it wouldn't be that difficult. In addition, would executives still be hesitant if the app gets 100,000 downloads? 1,000,000? I would assume at some point they would be just as excited to move forward with it as I would be to have an offer. It just seems like a much cheaper way of working out bugs and determining what people really want all while creating buzz and interest. I agree that some would say app success doesn't translate to brick and mortar success but that would just motivate me to prove them wrong.
Beethoven9th
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February 9th, 2014 at 3:52:34 PM permalink
Quote: DrMeh

...if it becomes a very successful app complete with ad revenue, it wouldn't be that difficult.


Do you realize how difficult that in itself is?? Have you developed any apps that have gotten 1,000,000 downloads?
Fighting BS one post at a time!
socks
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February 9th, 2014 at 3:56:15 PM permalink
Quote: DrMeh

...Rather than making a working live prototype, can a digital version be used and downloaded as an app? Casino game apps are everywhere so a demand certainly exists. If I create my game in app format not only can it create a positive buzz and demand for it but I can work out different variations and payout structures. I realize this is backward from most casino app games but thinking differently can cause great things to happen.

What are thoughts on this? Can it work theoretically? Am I missing something?


This is similar to the conclusion I came to about 2 hrs before you posted. Apparently IGT is less open about outside submissions than they claim to be, so I'm planning on converting my game to a FB game and seeking profit that way. If casino's see value in it great, if they don't, that's fine too.

From the start, I knew gaming industry success would be a long shot, and a big part of the value in the project was simply gaining experience writing HTML5 canvas apps, along with having a codebase that would be useful in online games. You'd gain similar experience whether it was writing apps yourself or finding someone else to write it for you. I would suggest that you maximize whatever you can get out of the app version so maybe casino's don't matter at all in the end. Of course, patent's aren't as popular in the software startup world, but if you want to eventually go the casino route, you probably still have to get the provisional patent before releasing the app.

Good luck.
doubleluck
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February 9th, 2014 at 3:59:37 PM permalink
Quote: DrMeh

Thanks for your response. I realize I would still need a budget to bring it to market even if app first but if it becomes a very successful app complete with ad revenue, it wouldn't be that difficult. In addition, would executives still be hesitant if the app gets 100,000 downloads? 1,000,000? I would assume at some point they would be just as excited to move forward with it as I would be to have an offer. It just seems like a much cheaper way of working out bugs and determining what people really want all while creating buzz and interest. I agree that some would say app success doesn't translate to brick and mortar success but that would just motivate me to prove them wrong.

I believe getting funding that way is an excellent way to fund the larger project. Additionally, it will give you a much more realistic idea on whether or not players would like the game PRIOR to spending that type of money. The problem I see is that if real players with real money aren't gambling on the game, casino execs will simply write it off and not make a move on it. In a sense, I see their point. Many of us have played sports themed video games and are presented with situations where we do things in the game (because we know it isn't "real") that we would never do in the real world. "4th down and forty on your own 5-yard line in the first quarter? Go for it!" While casino personnel are "A" customer, they are NOT "THE" customer. So, if it's an attractive game, get funding from the app, and bring it to the real world. Just don't expect casinos to open up their doors and welcome you with open arms -- this crowd is a VERY risk-averse one. They simply are NOT usually willing to take chances because things in their world are always slanted in their favor. As a result, their way of thinking is, "Why take the risk"?
DrMeh
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February 9th, 2014 at 4:01:55 PM permalink
Quote: Beethoven9th

Do you realize how difficult that in itself is?? Have you developed any apps that have gotten 1,000,000 downloads?



Of course not and that many downloads would obviously be a pipe dream. But even if relatively few downloads, it could still provide valuable information in terms of payout structures and other elements people may or may not like. Essentially, it would be a digital prototype and a way to measure success/viability of the game itself. So although abundant downloads would be ideal, it would not be 100% necessary in order to extract valuable data. Worst case scenario, you have a prototype that is easy to change and manipulate for optimal play. You could use this as a framework for building a live prototype.
DrMeh
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February 9th, 2014 at 4:05:00 PM permalink
Quote: doubleluck

I believe getting funding that way is an excellent way to fund the larger project. Additionally, it will give you a much more realistic idea on whether or not players would like the game PRIOR to spending that type of money. The problem I see is that if real players with real money aren't gambling on the game, casino execs will simply write it off and not make a move on it. In a sense, I see their point. Many of us have played sports themed video games and are presented with situations where we do things in the game (because we know it isn't "real") that we would never do in the real world. "4th down and forty on your own 5-yard line in the first quarter? Go for it!" While casino personnel are "A" customer, they are NOT "THE" customer. So, if it's an attractive game, get funding from the app, and bring it to the real world. Just don't expect casinos to open up their doors and welcome you with open arms -- this crowd is a VERY risk-averse one. They simply are NOT usually willing to take chances because things in their world are always slanted in their favor. As a result, their way of thinking is, "Why take the risk"?



Very valid points and something I need to consider. Thank you!
DrMeh
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February 9th, 2014 at 4:06:17 PM permalink
Quote: socks

This is similar to the conclusion I came to about 2 hrs before you posted. Apparently IGT is less open about outside submissions than they claim to be, so I'm planning on converting my game to a FB game and seeking profit that way. If casino's see value in it great, if they don't, that's fine too.

From the start, I knew gaming industry success would be a long shot, and a big part of the value in the project was simply gaining experience writing HTML5 canvas apps, along with having a codebase that would be useful in online games. You'd gain similar experience whether it was writing apps yourself or finding someone else to write it for you. I would suggest that you maximize whatever you can get out of the app version so maybe casino's don't matter at all in the end. Of course, patent's aren't as popular in the software startup world, but if you want to eventually go the casino route, you probably still have to get the provisional patent before releasing the app.

Good luck.



Yeah, I would still go the patent route at some point. Good luck to you too!
Buzzard
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February 9th, 2014 at 4:18:03 PM permalink
Trying to measure success for people playing a " For-Fun" game and carrying it over to a casino " For-Real " setting is like trying to learn No-Limit Hold'em poker by playing for funsies. Just a silly idea.
Shed not for her the bitter tear Nor give the heart to vain regret Tis but the casket that lies here, The gem that filled it Sparkles yet
DrMeh
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February 9th, 2014 at 4:22:34 PM permalink
Quote: Buzzard

Trying to measure success for people playing a " For-Fun" game and carrying it over to a casino " For-Real " setting is like trying to learn No-Limit Hold'em poker by playing for funsies. Just a silly idea.



I'm not so sure you read the whole thread. There are plenty of advantages to this idea in terms of data and flexibility to try new things.
socks
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February 9th, 2014 at 4:22:34 PM permalink
Quote: doubleluck

Realistically, expect to spend or secure a MINIMUM of between $50,000 - $100,000 to bring the product to market. You don't have to have all the money at one time, but this amount is the minimum budget you should expect to have to secure.



I see this number a lot. Obviously, the context here is table games. Me and my partner produced a slot game, using mostly our time, which I'd ballpark at $10-20k (i'm counting part of the time as a learning experience), and put up another $1.5k for the provisional patent. I guess trade show attendance or presentation might should be expected to get the game to market... a few more $k's? Still, not $50-100k. The most aggressive estimate of our time value might put us in the low end of that range.

I recently had a second idea which took a week to demo. The math is still a little shaky, but wouldn't take too much longer to iron out I think, call it $2k for the week, maybe another to finish the math, and another $1.5k for a provisional patent... I'm unsure if I'm going to pursue it.

If I'd actually thought it'd take $50-100k, I wouldn't have bothered. I simply can't see it being worth that, and this sort of thing should probably be looked at as consumption rather than investment, or, at best, self subsidized entertainment. I looked at it as, in part, training, and I simply didn't believe it's cost that much.
Switch
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February 9th, 2014 at 4:27:28 PM permalink
Quote: DrMeh

Hello everyone,

I'm new to the forum and have a couple ideas for some exciting new games. The problem is a lack of funding to really bring the games to market. So I'm considering a unique approach that may or may not payoff that I'd like some input on.

Rather than making a working live prototype, can a digital version be used and downloaded as an app? Casino game apps are everywhere so a demand certainly exists. If I create my game in app format not only can it create a positive buzz and demand for it but I can work out different variations and payout structures. I realize this is backward from most casino app games but thinking differently can cause great things to happen.

What are thoughts on this? Can it work theoretically? Am I missing something?

Thanks!



DrMeh, I suppose it would initially depend on what type of new games you have. If they are casino-style games then I would not suggest the app route as it would be more difficult to penetrate that market than it would the casinos. An online demo' is useful but only as back-up for your actual game. Furthermore, you would still need to go through the expense of having the mathematical analysis of the game done as well as a patent. Depending on the complexity of the game, you can get both of these done professionally for around $7,000-$12,000.

if you haven't got the funds to cover the necessary groundwork then you can try and approach a games company and work with an NDA. However, any success going this route would depend heavily on the novelty and appeal of your concepts and you will be offered a reduced compensation for approaching a company so early on.

I've yet to see it but if I was offered to work with a new game that I thought was exciting and original then I would quite happily pay for patent, analysis and approval/marketing if a % deal could be agreed upon.
Buzzard
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February 9th, 2014 at 4:31:34 PM permalink
" I've yet to see it but if I was offered to work with a new game that I thought was exciting and original then I would quite happily pay for patent, analysis and approval/marketing if a % deal could be agreed upon. "

I will give you 30 seconds to retract, or else I will be forced to submit my games in the near future !
Shed not for her the bitter tear Nor give the heart to vain regret Tis but the casket that lies here, The gem that filled it Sparkles yet
Switch
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February 9th, 2014 at 4:35:55 PM permalink
Quote: Buzzard

" I've yet to see it but if I was offered to work with a new game that I thought was exciting and original then I would quite happily pay for patent, analysis and approval/marketing if a % deal could be agreed upon. "

I will give you 30 seconds to retract, or else I will be forced to submit my games in the near future !



Buzz, you give me a unique, compelling game and I will not only cough up the costs I will get you a field trial in Nevada.

How's that? :-)
DrMeh
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February 9th, 2014 at 4:37:08 PM permalink
Quote: Switch

DrMeh, I suppose it would initially depend on what type of new games you have. If they are casino-style games then I would not suggest the app route as it would be more difficult to penetrate that market than it would the casinos. An online demo' is useful but only as back-up for your actual game. Furthermore, you would still need to go through the expense of having the mathematical analysis of the game done as well as a patent. Depending on the complexity of the game, you can get both of these done professionally for around $7,000-$12,000.

if you haven't got the funds to cover the necessary groundwork then you can try and approach a games company and work with an NDA. However, any success going this route would depend heavily on the novelty and appeal of your concepts and you will be offered a reduced compensation for approaching a company so early on.

I've yet to see it but if I was offered to work with a new game that I thought was exciting and original then I would quite happily pay for patent, analysis and approval/marketing if a % deal could be agreed upon.



You're right that it depends on the game. One of the downsides of this approach for the primary game I am considering is that the game is community style in the same way craps is. Mathematical analysis should be fairly cheap as the game is very simple and straightforward. I've done some preliminary statistical analysis myself and it works out well for the house. Still, I would need a professional analysis done.

Once I get every detail worked out, maybe I'll shoot you a PM with an NDA for your consideration :-)
socks
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February 9th, 2014 at 4:51:25 PM permalink
Quote: DrMeh

Once I get every detail worked out, maybe I'll shoot you a PM with an NDA for your consideration :-)


I was just discussing NDA's earlier in a PM. Are they common the gambling world? I don't believe they are very popular in the tech world.
http://blog.jpl-consulting.com/2012/04/why-i-wont-sign-your-nda/
doubleluck
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February 9th, 2014 at 4:52:31 PM permalink
Quote: DrMeh

You're right that it depends on the game. One of the downsides of this approach for the primary game I am considering is that the game is community style in the same way craps is. Mathematical analysis should be fairly cheap as the game is very simple and straightforward. I've done some preliminary statistical analysis myself and it works out well for the house. Still, I would need a professional analysis done.

Once I get every detail worked out, maybe I'll shoot you a PM with an NDA for your consideration :-)

DrMeh, if the game involves fixed math like craps or roulette, a GLI analysis should be in the $1200 - $2000 range.
Buzzard
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February 9th, 2014 at 4:59:27 PM permalink
Quote: Switch

Buzz, you give me a unique, compelling game and I will not only cough up the costs I will get you a field trial in Nevada.

How's that? :-)



Give me a few days to get it all in words. One is a BJ game for the 6/5 market. The other is a Hold'em game that makes today's No-limit game look like checkers instead of chess. And yes, this is one of my lucid intervals. I want nothing more than your honest
appraisal..... DEAL ?????????
Shed not for her the bitter tear Nor give the heart to vain regret Tis but the casket that lies here, The gem that filled it Sparkles yet
MathExtremist
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February 9th, 2014 at 5:02:08 PM permalink
Quote: Buzzard

Trying to measure success for people playing a " For-Fun" game and carrying it over to a casino " For-Real " setting is like trying to learn No-Limit Hold'em poker by playing for funsies. Just a silly idea.


DoubleDown Interactive's products were (and are) free-to-play slot games, and they were sold to IGT for $500,000,000. They also were making over $10,000,000 per month from those "free" games, because the game allowed anyone to refill their virtual credits by spending real money. And players often did need to refill, just like they do with real slot machines, because the games were designed just like real slot machines.

I should know. I designed every single one of them.
"In my own case, when it seemed to me after a long illness that death was close at hand, I found no little solace in playing constantly at dice." -- Girolamo Cardano, 1563
Buzzard
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February 9th, 2014 at 5:02:31 PM permalink
Quote: socks

I was just discussing NDA's earlier in a PM. Are they common the gambling world? I don't believe they are very popular in the tech world.
http://blog.jpl-consulting.com/2012/04/why-i-wont-sign-your-nda/



Pretty much standard in the gaming industry. SHFL had a pretty straight forward one, that I got from Roger Snow in 2000. I took it to
Rocky Mountain Inventors Club and everybody was amazed at how fair it was. But if you go on-line ,you can see SHFL now with standard " weasel" clauses. LOL
Shed not for her the bitter tear Nor give the heart to vain regret Tis but the casket that lies here, The gem that filled it Sparkles yet
Buzzard
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February 9th, 2014 at 5:04:12 PM permalink
Quote: DrMeh

I'm not so sure you read the whole thread. There are plenty of advantages to this idea in terms of data and flexibility to try new things.




I am just saying getting people to play for free is miles away from getting them to play for money, that's all.

Not impossible, but damn hard !
Shed not for her the bitter tear Nor give the heart to vain regret Tis but the casket that lies here, The gem that filled it Sparkles yet
DrMeh
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February 9th, 2014 at 5:05:16 PM permalink
Quote: socks

I was just discussing NDA's earlier in a PM. Are they common the gambling world? I don't believe they are very popular in the tech world.
http://blog.jpl-consulting.com/2012/04/why-i-wont-sign-your-nda/



I have no idea but I didn't care for that guy's blog post. The bottomline reason he gave for not signing is that ideas overlap and he doesn't want to be bound by it. I don't like that reason and it seems shady to me. I hope most people don't feel that way about NDAs in the tech world.
Buzzard
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February 9th, 2014 at 5:06:51 PM permalink
Quote: MathExtremist

DoubleDown Interactive's products were (and are) free-to-play slot games, and they were sold to IGT for $500,000,000. They also were making over $10,000,000 per month from those "free" games, because the game allowed anyone to refill their virtual credits by spending real money. And players often did need to refill, just like they do with real slot machines, because the games were designed just like real slot machines.

I should know. I designed every single one of them.



And Patti S. Hart may lose her job over that acquisition. Just saying.
Shed not for her the bitter tear Nor give the heart to vain regret Tis but the casket that lies here, The gem that filled it Sparkles yet
DrMeh
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February 9th, 2014 at 5:08:24 PM permalink
Quote: doubleluck

DrMeh, if the game involves fixed math like craps or roulette, a GLI analysis should be in the $1200 - $2000 range.



That's quite a bit less than I had thought. Thanks!
socks
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February 9th, 2014 at 5:14:04 PM permalink
Quote: DrMeh

I have no idea but I didn't care for that guy's blog post. The bottomline reason he gave for not signing is that ideas overlap and he doesn't want to be bound by it. I don't like that reason and it seems shady to me. I hope most people don't feel that way about NDAs in the tech world.


His post actually echo'd a lot of my thoughts pretty closely. One significant difference is the ridiculous extent of patents in the tech world (watch http://patentabsurdity.com/ ). Another is the large and growing influence of open source. I guess this is one of those things where attitudes are simply going to be different depending on primary background, like the different attitude toward poker bots you get when talking to programmers vs poker players. Seeing myself as a programmer first, I'm not eager to run into potential legal problems working on projects that happen to have slight overlap with something I've signed an NDA on.
Switch
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February 9th, 2014 at 5:19:52 PM permalink
Quote: Buzzard

Give me a few days to get it all in words. One is a BJ game for the 6/5 market. The other is a Hold'em game that makes today's No-limit game look like checkers instead of chess. And yes, this is one of my lucid intervals. I want nothing more than your honest
appraisal..... DEAL ?????????



Deal !!! :-)
Switch
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February 9th, 2014 at 5:21:49 PM permalink
Quote: DrMeh

You're right that it depends on the game. One of the downsides of this approach for the primary game I am considering is that the game is community style in the same way craps is. Mathematical analysis should be fairly cheap as the game is very simple and straightforward. I've done some preliminary statistical analysis myself and it works out well for the house. Still, I would need a professional analysis done.

Once I get every detail worked out, maybe I'll shoot you a PM with an NDA for your consideration :-)



You can but my strength lies in the table games market rather than the slots side.
DrMeh
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February 9th, 2014 at 5:24:12 PM permalink
Quote: socks

His post actually echo'd a lot of my thoughts pretty closely. One significant difference is the ridiculous extent of patents in the tech world (watch http://patentabsurdity.com/ ). Another is the large and growing influence of open source. I guess this is one of those things where attitudes are simply going to be different depending on primary background, like the different attitude toward poker bots you get when talking to programmers vs poker players. Seeing myself as a programmer first, I'm not eager to run into potential legal problems working on projects that happen to have slight overlap with something I've signed an NDA on.



Yeah, it must be a background thing. I'm not in the tech world at all but I have had relatives have their ideas stolen before due to not having an NDA. I get not wanting to be legally bound but there needs to be some protection for the person with the idea. If it is a carefully drafted specific NDA, I don't think most people would take issue signing it. But that guy from the blog doesn't even entertain the idea of signing something. He seems to be taking it too far and appears to just be stubborn with a chip on his shoulder. That's how he came off to me anyway.
DrMeh
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February 9th, 2014 at 5:26:10 PM permalink
Quote: Switch

You can but my strength lies in the table games market rather than the slots side.



Oh, it's a table game. It has a technological touch to it though.
Switch
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February 9th, 2014 at 5:28:31 PM permalink
Quote: DrMeh

Oh, it's a table game. It has a technological touch to it though.



Ok, that works.
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February 9th, 2014 at 6:53:12 PM permalink
Quote: socks

I was just discussing NDA's earlier in a PM. Are they common the gambling world?


Very common in the gaming world with the large companies. Most of the big gaming companies will require inventors to sign theirs (some may make an exception if you have a prior relationship). But first realize that while some companies call their agreements "NDAs", they really aren't "non-disclosure agreements" at all but are basically making you agree that your idea submission is not confidential and that your rights rest solely in your patent filing.

There are good reasons why the large companies do this. Imagine if you brought your own NDA to a gaming company to sign which requires the company not to use your idea. They could sign it and then be (coincidentally) working on something similar at the time of your disclosure to them. Or perhaps later on, someone in the company (who didn't even see your presentation) might think of the same thing. It can be difficult (and burdensome) for a company to prove they thought of the idea independently and had nothing to do with your submission. SHFL had a pretty good open door policy (not sure what the situation is like now as Bally) and probably saw 50+ games a year. Imagine if they had to steer clear internally of all submitted concepts or risk a lawsuit. To top it off, a small number of game inventors don't have 52 cards in their deck and may very well file lawsuits thinking they were cheated of their million dollar idea.

So, yes, game inventors will typically have to sign a "non-confidentiality" agreement before submitting to a large company. As long are your IP rights are adequately protected, then you shouldn't be overly concerned.
DrMeh
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February 9th, 2014 at 7:25:53 PM permalink
Quote: jon

Very common in the gaming world with the large companies. Most of the big gaming companies will require inventors to sign theirs (some may make an exception if you have a prior relationship). But first realize that while some companies call their agreements "NDAs", they really aren't "non-disclosure agreements" at all but are basically making you agree that your idea submission is not confidential and that your rights rest solely in your patent filing.

There are good reasons why the large companies do this. Imagine if you brought your own NDA to a gaming company to sign which requires the company not to use your idea. They could sign it and then be (coincidentally) working on something similar at the time of your disclosure to them. Or perhaps later on, someone in the company (who didn't even see your presentation) might think of the same thing. It can be difficult (and burdensome) for a company to prove they thought of the idea independently and had nothing to do with your submission. SHFL had a pretty good open door policy (not sure what the situation is like now as Bally) and probably saw 50+ games a year. Imagine if they had to steer clear internally of all submitted concepts or risk a lawsuit. To top it off, a small number of game inventors don't have 52 cards in their deck and may very well file lawsuits thinking they were cheated of their million dollar idea.

So, yes, game inventors will typically have to sign a "non-confidentiality" agreement before submitting to a large company. As long are your IP rights are adequately protected, then you shouldn't be overly concerned.



I read somewhere here that you're a patent attorney. Is that correct? If so, what is the ballpark estimate going rate for a patent attorney for games? I know that's a loaded question but can you provide maybe a range of pricing to expect?
Beethoven9th
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February 9th, 2014 at 7:32:04 PM permalink
You've already been given general ballpark figures in this thread.
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DrMeh
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February 9th, 2014 at 7:36:41 PM permalink
Quote: Beethoven9th

You've already been given general ballpark figures in this thread.



From a patent attorney specifically about game patents? Show me where.
socks
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February 9th, 2014 at 7:43:31 PM permalink
Quote: jon

But first realize that while some companies call their agreements "NDAs", they really aren't "non-disclosure agreements" at all but are basically making you agree that your idea submission is not confidential and that your rights rest solely in your patent filing.

There are good reasons why the large companies do this. Imagine if you brought your own NDA to a gaming company to sign which requires the company not to use your idea. They could sign it and then be (coincidentally) working on something similar at the time of your disclosure to them. Or perhaps later on, someone in the company (who didn't even see your presentation) might think of the same thing. It can be difficult (and burdensome) for a company to prove they thought of the idea independently and had nothing to do with your submission. SHFL had a pretty good open door policy (not sure what the situation is like now as Bally) and probably saw 50+ games a year. Imagine if they had to steer clear internally of all submitted concepts or risk a lawsuit. To top it off, a small number of game inventors don't have 52 cards in their deck and may very well file lawsuits thinking they were cheated of their million dollar idea.

So, yes, game inventors will typically have to sign a "non-confidentiality" agreement before submitting to a large company. As long are your IP rights are adequately protected, then you shouldn't be overly concerned.


Sure, that's the point of that article I linked to favoring not signing actual NDA's, that they are an unnecessary burden on the developer who might have overlapping interests, and opens himself up to legal risks by signing. Maybe dev's should agree to sign NDA's while offering these non-NDA's/defensive NDA's in return. But that's not what I'd been discussing earlier, nor what had been discussed in this thread, as far as I can tell.

Bally's appears to be open to table games only at present.

edit: "signing" -> "not signing"
Beethoven9th
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February 9th, 2014 at 7:48:02 PM permalink
Quote: DrMeh

From a patent attorney specifically about game patents? Show me where.


I guess what I'm trying to say is, do you really expect any type of attorney to list prices over the internet? All you should expect (from anyone) is very general info at best, which you can already find via Google.

Anyway, good luck with your game.
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DrMeh
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February 9th, 2014 at 7:57:57 PM permalink
Quote: Beethoven9th

I guess what I'm trying to say is, do you really expect any type of attorney to list prices over the internet? All you should expect (from anyone) is very general info at best, which you can already find via Google.

Anyway, good luck with your game.



Thanks for the sincere well wishes. I didn't ask him for his specific rates. Sure I can Google it but what's the harm in going straight to a source who specializes in this? I'm new here so I don't know if you're just one of the forum trolls I should ignore or if you take issue with new people just because that's your thing. Frankly, my question to him is none of your concern so why you felt the need to chime in is beyond me.
Beethoven9th
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February 9th, 2014 at 8:05:49 PM permalink
Quote: DrMeh

...so I don't know if you're just one of the forum trolls I should ignore

+1

lol :D
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beachbumbabs
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February 9th, 2014 at 8:10:17 PM permalink
DrMeh,

There are 2 patent attorneys on here, both truly excellent, that I know of, both openly available for consultation. jon is one of them; the other is RichN. Either one of them is available by PM, and you can exchange phone numbers and whatnot with them there safely as you like. My attorney is RichN (acquired from recommendations here) and jon also represents some very successful inventors. (edited for Rich's correct nickname)
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DrMeh
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February 9th, 2014 at 8:41:10 PM permalink
Quote: Beethoven9th

+1

lol :D



Good to know! I hate the learning curve at new forums of sorting out trolls from non-trolls.
Buzzard
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February 9th, 2014 at 9:06:32 PM permalink
Quote: DrMeh

Good to know! I hate the learning curve at new forums of sorting out trolls from non-trolls.




The MTIC (Main Troll In Charge) on this forum is Paigowdan !
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beachbumbabs
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February 9th, 2014 at 10:47:44 PM permalink
Quote: DrMeh

Good to know! I hate the learning curve at new forums of sorting out trolls from non-trolls.



I'm afraid each of us has had to do that for ourselves here, and I expect you will, too. Nobody's wearing stamps on their foreheads.
If the House lost every hand, they wouldn't deal the game.
Tomspur
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February 9th, 2014 at 10:52:59 PM permalink
Quote: beachbumbabs

DrMeh,

There are 2 patent attorneys on here, both truly excellent, that I know of, both openly available for consultation. jon is one of them; the other is RNewman. Either one of them is available by PM, and you can exchange phone numbers and whatnot with them there safely as you like. My attorney is RNewman (acquired from recommendations here) and jon also represents some very successful inventors.



His pseudonym on here is RichN. He may have changed from yours originally babs :)
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beachbumbabs
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February 9th, 2014 at 10:55:43 PM permalink
You are so right, Tom; that's exactly what he uses here. Thanks for catching it. I'm going to correct my earlier post.
If the House lost every hand, they wouldn't deal the game.
Tomspur
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February 9th, 2014 at 10:58:56 PM permalink
Quote: Buzzard

The MTIC (Main Troll In Charge) on this forum is Paigowdan !

]

Speaking of which, I have not seen him post in a while. Have you guys?
“There is something about the outside of a horse that is good for the inside of a man.” - Winston Churchill
beachbumbabs
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February 9th, 2014 at 11:17:54 PM permalink
Quote: Tomspur

]

Speaking of which, I have not seen him post in a while. Have you guys?



Noticed he had been by 3 or 4 times in the past week or so, but don't think he's had much to say.
If the House lost every hand, they wouldn't deal the game.
AcesAndEights
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February 10th, 2014 at 12:23:35 PM permalink
Quote: Beethoven9th

Do you realize how difficult that in itself is?? Have you developed any apps that have gotten 1,000,000 downloads?


Seemed pretty easy for the Flappy Bird guy...just sayin'...
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Beethoven9th
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February 10th, 2014 at 12:48:39 PM permalink
Quote: AcesAndEights

Seemed pretty easy for the Flappy Bird guy...just sayin'...

Well, yeah, once someone has already gotten that many downloads, it always seems easy in hindsight (especially when it's a result of pure luck like the Flappy Bird developer). lol

I'd love to bet against any developer who thinks his Flappy bird-type app is gonna get 1 million downloads!
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doubleluck
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February 10th, 2014 at 4:47:22 PM permalink
Quote: beachbumbabs

I'm afraid each of us has had to do that for ourselves here, and I expect you will, too. Nobody's wearing stamps on their foreheads.

Babs, what on earth are you saying!??!! Of course they are wearing stamps on the foreheads! Anyone who has a total number of posts exceeding 14,000 is classified as one.
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