doubleluck
Joined: Jun 16, 2012
• Posts: 229
September 1st, 2012 at 4:13:39 PM permalink

My brother and I are one of the "independents" that will be debuting our roulette variation, "Riverboat Roulette", at G2E this year. As a result, I'm wanting to gain viable feedback from members of the group because I know you are ones who will view the game with a high level of scrutiny and an analytical eye. As a result, please give me your honest feedback -- all feedback is good!

Riverboat Roulette Rules of Play

1. Riverboat Roulette is a roulette variation that allows players the ability to play traditional roulette while adding to option of making multiple spin wagers on any of the six multi-spin colored sections on the roulette wheel.

2. Players may wager on any of the multi-spin colored sections or on the single-spin white section.

3. Winning colored section bets pay odds on winning wagers.

4. Winning white section bets also pay odds but lose on all other outcomes.

5. Colored section wagers that don't win "push" and only lose when the outcome results in the white section (Called a White Out) -- creating a multiple spin version of roulette.

**Note: Players may leave their pushed wagers in place, take them down, or add to their bets**

House Edge on New Betting Options

White Neighborhood: 5.26% ( Winning Payout of 7:2)
Blue & Orange Neighborhoods: 2.63% (Winning Payout of 7:5)
Purple & Pink Neighborhoods: 4.21% (Winning Payout of 8:5)
Light Blue & Yellow Neighborhoods: 5.26% (Winning Payout of 2:1)

** Mathematical Analysis Conducted by GLI**

Points to Consider

We have several designs that we have developed for the wheel / layout. As a result, the images you see are only one wheel / layout of many. However, we purposely grouped the neighborhoods together to entice players to increase their average bet per spin in their attempt to better predict the outcome of each spin.

Additionally, since three multi-spin neighborhoods exist on each side of the wheel, we feel that some players may view these options as a new type of "dozens" bet. Although we did protect all the various possibilities of neighborhoods (from a 1 spot neighborhood to an 8 spot neighborhood), we deliberately made neighborhoods of 5, 4, and 3 spots on each side, instead of 4 neighborhoods of 3 (which would pay 2:1) or 3 neighborhoods of 4 (Paying 8:5). This way, if they truly want to buy this "dozen" bet, they will have to bet of minimum of \$5 on each neighborhood or 3 times the amount of a traditional dozen bet in order to get all their 12 numbers grouped together. However, they will only get paid 2:1 odds on 3 of the 12 numbers.

Next, we also believe that some roulette players may not actually play the multi-spin wagers, but will use the highlighted sections to help them determine numbers that they will bet straight up and in higher amounts.

Security

We also believe that by highlighting the multi-spin, colored, neighborhoods, it will be much easier for casino personnel & security to better determine if sectioning / weak dealing procedures are present and to better identifyi AP roulette players (if you believe in such a thing).

Over-the-Rainbow Bet

Although you don't see it on the version depicted above, we have also developed a side-bet for those players and casinos looking for some trip changing winning wager. This bet is similar to a fire-bet / bonus-craps type wager where a specified number of the colored neighborhoods must be hit before a "White Out".

Tell us what you think!

In closing, I know we already broke one of the Wizard's Commandants about tinkering with roulette (lol), however, I would appreciate any and all feedback on the game and feel free to provide both "positive" and "negative" feedback. After all, we feel that all feedback is good because it may help us consider things we've not thought of or help us refine our approach in offering Riverboat Roulette to casinos and players alike. If you're going to be at G2E this year, stop by and see us at booth #2712!
Joined: Feb 24, 2011
• Posts: 2225
September 1st, 2012 at 5:10:08 PM permalink
If I have this right, Neighborhood Color bets only lose when the ball lands in a White Neighborhood Slot and push (and can be carried over to the next spin) if any other color result occurs. Is that correct?
doubleluck
Joined: Jun 16, 2012
• Posts: 229
September 1st, 2012 at 5:12:04 PM permalink
Yes, Sir....That is correct! Essentially, think of the colored neighborhoods as placing the 4,5,6,8,9,10 in craps and the white neighborhood as the 7.
Joined: Feb 24, 2011
• Posts: 2225
September 1st, 2012 at 5:18:36 PM permalink
What happens when the red and black slots are hit (2 singleton spots each)? Are these just like hitting a non-bet color for every colored neighborhood bet (i.e. all the neighborhoods push on a red/black spot)?

Also, what is the significance of the 0/00 betting spot betweend the "2nd 12" and "3rd 12" betting areas? Is this any different than the 0 & 00 betting area on the normal roulette layout? I guess I am asking why are they there if they pay the same as the other green spots on the regular layout?
doubleluck
Joined: Jun 16, 2012
• Posts: 229
September 1st, 2012 at 5:26:12 PM permalink

What happens when the red and black slots are hit (2 singleton spots each)? Are these just like hitting a non-bet color for every colored neighborhood bet (i.e. all the neighborhoods push on a red/black spot)?

Also, what is the significance of the 0/00 betting spot betweend the "2nd 12" and "3rd 12" betting areas? Is this any different than the 0 & 00 betting area on the normal roulette layout? I guess I am asking why are they there if they pay the same as the other green spots on the regular layout?

If the outcome results in red, black, or green spots, nothing happens with relation to the colored neighborhoods.....it's like rolling a 2,3,11, or 12 when you've placed a place bet in craps -- it's another push. Conversely, if a player has wagered on the white neighborhood and the outcome is in the red, black, green spots, then that wager loses.

With respect to the 0/00 question -- the 0/00 betting option is merely placed between the "2nd & 3rd 12" to make it easier for players to bet either of those numbers and not have to reach over to make that wager or not have to have the dealer make it for them. Additionally, it was placed there to provide a cosmetic balance to the new "7 to 2 White Neighborhood Betting Spot".
Joined: Feb 24, 2011
• Posts: 2225
September 1st, 2012 at 5:42:04 PM permalink
Got it....makes sense on both accounts.

I haven't thought about the math, but if you combined the blue & orange neighborhoods in a single neighborhood color and the Pink & Orange neighborhoods in a single neighborhood color, would those pay offs be 15-5 or 3-1? I just added 8-5 and 7-5 to get get the 15-5 or 3-1 but not really sure you can do that....too lazy right now to figure it out.
doubleluck
Joined: Jun 16, 2012
• Posts: 229
September 1st, 2012 at 5:51:01 PM permalink

Got it....makes sense on both accounts.

I haven't thought about the math, but if you combined the blue & orange neighborhoods in a single neighborhood color and the Pink & Orange neighborhoods in a single neighborhood color, would those pay offs be 15-5 or 3-1? I just added 8-5 and 7-5 to get get the 15-5 or 3-1 but not really sure you can do that....too lazy right now to figure it out.

We wouldn't offer any multiple-spin neighborhood whose outcomes would exceed the "house's" 8-spot white neighborhood. In both of your combined options, one would be a neighborhood of 10 and the other a neighborhood of 8. If this were the case, it wouldn't be profitable for the house.

Unless I'm missing something.....
ThatDonGuy
Joined: Jun 22, 2011
• Posts: 4199
September 1st, 2012 at 6:02:20 PM permalink
Suggestion: make the light blue 2-1 space on the table lighter; it's hard to tell it apart from the blue 7-5 one. (It's much clearer on the wheel itself.)

Personally, I think the red, black, and green spaces on the wheel are confusing (although you did a smart thing putting the red spaces only on red numbers and the black spaces only on black numbers; I could almost see somebody complaining, "I bet on red, and it's in one of the red spaces - how did I lose?" "Because it's 35 Black"); they should just be the six colors and white. Having the other colors make make it more like craps, but casinos already have a game that's like that - Craps.
With 14 white spaces, change the payout to 3-2; the HA becomes 7.89% (14 wins pay 21; 24 losses collect 24). You could also move the white spaces around so there are two between each adjacent pair of other colors, except there would be three where the 0 and 00 are located.
EvenBob
Joined: Jul 18, 2010
• Posts: 24149
September 1st, 2012 at 6:08:04 PM permalink
I play nothing but roulette and dealers will hate this, too much
to keep track of. Customers will hate it because its confusing and
hard to understand. Roulette is hard enough to understand, you've
just increased that 10 fold.
"It's not enough to succeed, your friends must fail." Gore Vidal
Joined: Feb 24, 2011
• Posts: 2225
September 1st, 2012 at 6:10:20 PM permalink
Quote: doubleluck

We wouldn't offer any multiple-spin neighborhood whose outcomes would exceed the "house's" 8-spot white neighborhood. In both of your combined options, one would be a neighborhood of 10 and the other a neighborhood of 8. If this were the case, it wouldn't be profitable for the house.

Unless I'm missing something.....

That makes sense....l didn't really look at the math on that, just trying to get you away from 8-5 & 7-5 payouts.....those are going to be hard on a \$1 bet so I guess these are going to be \$5 min bets only?

Can you get to all "X to 1" payouts if you get rid of some of the red/black/green spots and add more white out spots. Again, just trying to figure out how to get away from those "8-5" & "7-5" payouts as I see that as a sticking point.