A few notes when playing:
1. It is a very early build and there will be some minor issues that may appear.
2. We will adjust the final build to include the proper math for the game.
3. One of the features of this build is it provides a tool to deal a specific starting hand (this is a pull down menu at the bottom on the game screen).
4. Once the game is over, if you would like to review the hand, click on the wins/loss labels to see a replay of that outcome.
5. We will be adding multipliers to each slide once we finalize the math!
Slide Poker Demo - Early Build: http://www.realizegamingllc.com/dev/slidePoker/
Any feedback is greatly appreciated.
Quote: LoquaciousMoFWIs it accounting for wins correctly? Screenshot shows $700 (450+150+50+50) but win box indicates $650. Same behavior in demo game.
You are correct! We are fixing it and it will be updated. Thanks for catching that for us, LoquaciuosMoFW.
ZCore13
Of course in my small sampling size I didn't hit any big hands (quads/etc) but I was never up and it always felt like I was bleeding down. Not saying some VP now days isn't exactly the same, and perhaps the DDB variant helped that feeling more than the additional credit bets, but just the feeling I got. If nothing else why not put a good payback JoB on there so the 2 pair helped more and players "demo" of the game isn't as reliant on hitting bigger hands to feel like a winner.
Quote: HullabalooI don't know if you are aware of this but for me anyway the game looks different on 3 browsers, (FireFox, Edge, and Chrome).
We are in the process of updating it to work on most browsers, but it should work very well right now on Chrome. It should be updated very soon. Give it a try on a Smartphone if you get an opportunity. Many people have said they love how it plays on the phone and they can play it landscape or portrait.
Quote: RomesJust offering random feedback from a sampling size of only a couple hundred hands... I LOVE the idea, that being said I feel like it didn't play up to my expectation. I found many times I even got pairs, I'd win zero. I think the initial thought is "I get to redraw on my pair 3 times!" but that's not exactly true... you get to draw ONE card three times, not a full 'redraw'... and to boot if you do get good cards in the wrong spots, it then dumps them moving forward. The 5+5 is also tough because while I still won 0 many times I even got the slide feature, when I did get a dealt winner of say K-K-x-x-x, I got the max 3 slides and most often still ended up with 20 credits, when I bet 10, barely pulling ahead when in reality getting dealt a 3 slide winning pair seems rather rare.
Of course in my small sampling size I didn't hit any big hands (quads/etc) but I was never up and it always felt like I was bleeding down. Not saying some VP now days isn't exactly the same, and perhaps the DDB variant helped that feeling more than the additional credit bets, but just the feeling I got. If nothing else why not put a good payback JoB on there so the 2 pair helped more and players "demo" of the game isn't as reliant on hitting bigger hands to feel like a winner.
Romes, to respond to your first paragraph thank you for your input. I think once we incorporate the random multiplier into each slide, it may add to the excitement a bit.
You are also correct about the "Twin Twin or DDB" game. Just like the base game, it can be a long slow grind waiting for the big hand, but once you start getting a few of them it may help add the excitement to the game you are looking for. To give you a better idea of this excitement, use the pull down tool menu on the demo to try a few different starting hands instead of waiting for the big one. The screen below will show you where it is located. It is still a work in progress, but still a very good tool to use.
We are currently working on the math and a three hand version of the game which will be done sometime soon.
btw There was an interesting feature than when I held JJxxx and got JJ663 it asked whether I wanted to slide left or right (when shifting right was obvious); similarly AAJJA. However on another occasion I got 99x66 and it, correctly, gave me the choice. Also on 33KK4 (valid choice whether you want three (Kings) or four (Threes).). Interestingly with x555x it didn't give me a choice.
Most game you would keep the four to a flush, but with this game I assume you would keep the winning hand of jacks.
How would you play this hand 4c, 4h, 9h, jh, kh?
In almost every variant you would NEVER go for the flush by throwing a "high pair" away. Especially with this game, you'd keep the JJ, then you'd get the slide feature and 3 one card redraws on the JJ and numerous multiple pays...Quote: VladAlex1How would you guys play Jh, Js, 5s, 6s, ks?
Most game you would keep the four to a flush, but with this game I assume you would keep the winning hand of jacks.
Just because of the feature of this game I would keep the 44, because you'd get to redraw one card 3 times (after the original redraw).Quote: VladAlex1How would you play this hand 4c, 4h, 9h, jh, kh?
Quote: DRichI like it. Are you confident on your math? It seems like it may be paying more than 96%.
Thanks DRich. The demo doesn't have the working math applied to it just yet, but it will be coming soon. The watermark showing 96% RTP is actually for a different game (MultiDraw) we did, so that will also be updated once we get the new math completed.
Quote: charliepatrickIt's a fun game and I kept making money - essentially I held to make High pairs rather than other things.
btw There was an interesting feature than when I held JJxxx and got JJ663 it asked whether I wanted to slide left or right (when shifting right was obvious); similarly AAJJA. However on another occasion I got 99x66 and it, correctly, gave me the choice. Also on 33KK4 (valid choice whether you want three (Kings) or four (Threes).). Interestingly with x555x it didn't give me a choice.
I think the game does make you adjust your strategy a bit and I've even thought about using a totally different pay scale where the four of a kinds paid the most....maybe eliminate the royal and straight flush and maybe even the straights and flushes....again kind of a wild idea and just thinking out loud.
When the player gets what we call a symmetrical pair (such as 99x66) the game allows the player to choose the direction of the slide. I actually like this feature and we have discussed using it in more situations, but it may slow the game down too much allowing the player to choose each slide they earn.
I'm not sure what the best play would be for your hand 33kk4. I think I would choose the kings because it is a winning hand and I get two slides to the left which will give me two chances to get the three or four of a kind. However, if I choose the pair of threes, I would get three slides and have a chance for three or four of a kind, but I'm not guaranteed a win. Anyone else have any thoughts on this hand? I'd be interested to hear what the math people think.
Quote: RomesIn almost every variant you would NEVER go for the flush by throwing a "high pair" away. Especially with this game, you'd keep the JJ, then you'd get the slide feature and 3 one card redraws on the JJ and numerous multiple pays...
I agree with Romes since the pair of jacks is already a guaranteed winner.
Quote: RomesJust because of the feature of this game I would keep the 44, because you'd get to redraw one card 3 times (after the original redraw).
I also tend to agree with Romes on this hand, too. With the pair sliding in this game, I think I would rather hold the fours and be awarded the slides with the opportunity to draw another four or two fours with three additional cards. Once again, if any math people have any thoughts, I'd love to hear what you think.
It looks like a Bob Dancer simplify optimum DDB strategy is in use
I might be asking something that would be obvious if I knew more history, but do you do this professionally, and do you plan to take real-money bets on your games? I'm curious because I have a ton of casino game prototypes sitting in my vault that I wrote just because I think gaming machines are interesting, but I would be interested in playtesting and releasing them if I knew how to.
Quote: ZekkaHey, this is really impressive! I like your gimmick a lot. I don't have much to comment on besides that.
I might be asking something that would be obvious if I knew more history, but do you do this professionally, and do you plan to take real-money bets on your games? I'm curious because I have a ton of casino game prototypes sitting in my vault that I wrote just because I think gaming machines are interesting, but I would be interested in playtesting and releasing them if I knew how to.
I’ve actually been doing this “part time” for about 12 years along with my full time job as a teacher and coach.
My hope is to take my games to a online or land based gaming company to make them available for real money bets. Each day we seem to be getting closer and closer to that goal.
I love the idea of new games which keeps me extremely interested in the whole business. I’ve been able to release a small portion of my gaming ideas up to this point, but I’m also sitting on a ton of new ideas that I’m hoping to work on in the near future.
If you have your ideas protected, I’d encourage you to pursue the idea of getting them out there for others to see. As most have mentioned on this site before, the process to get the needed protection is the longest, hardest, and most expensive part of the process.
Most video poker players seem to prefer the standard blue background, but we have the option to use different colors. Is the design too distracting to the player or does it add a welcoming change to the typical game?