AxiomOfChoice
AxiomOfChoice
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May 27th, 2014 at 10:17:08 PM permalink
I am trying to generate hand-pays ($1200+ wins) for a promotion. I'd like to do this as cheaply as possible, EV-wise.

My choices seem to be, 9/6 JoB or 10-play 9/6 UX DDB.

9/6 JoB is easy to analyze. If I play at the $10 denom, and get 99.5% return (assume the other 0.04% is lost due to the occasional error) I will get about 1 hand-pay every 400 hands (4OAK or higher is a hand-pay) so it costs me about 0.5% of $20,000 = $100 to generate each hand-pay. I do not think that that is a good play for this particular promo (it's hard to be sure, but I don't think that the tickets are worth $100 each)

However, this casino also has 10-play 9/6 DDB at $1, $2, and $5 denoms. If I follow this strategy: https://wizardofodds.com/games/video-poker/strategy/ultimate-x/double-double-bonus/ and allow for a few errors I am getting a 99.75% return (following the strategy perfectly is 99.8176%). But, what I don't know is how often I will generate hand-pays at various denoms. Does anyone have numbers for this, or do I have to simulate it?
Buzzard
Buzzard
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May 27th, 2014 at 10:23:49 PM permalink
PM me for expectations. Oh, I accept Paypal.
Shed not for her the bitter tear Nor give the heart to vain regret Tis but the casket that lies here, The gem that filled it Sparkles yet
odiousgambit
odiousgambit
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May 28th, 2014 at 3:08:14 AM permalink
Tough question. With JOB there are a lot of decisions that are like this:

The hand has a pair of Jacks and a 3-to-the-Royal. Strategy says keep the Jacks.

That has to cut down on the variance and the number of Royals you get, since you go for the Royals less often.

But hand pays? That could be better, since keeping the Jacks gives a chance for the 4oak.
the next time Dame Fortune toys with your heart, your soul and your wallet, raise your glass and praise her thus: “Thanks for nothing, you cold-hearted, evil, damnable, nefarious, low-life, malicious monster from Hell!”   She is, after all, stone deaf. ... Arnold Snyder
RS
RS
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May 28th, 2014 at 3:35:58 AM permalink
If you wanted to get more precise on which game is better, at least for analyzing the 9/6 JOB game, you could recalculate the return for 4OAK to be 125+promo_value_for_hand pay. In other words, if every hand pay you get, you'd get an additional 1k in EV (or actual?), the return for 4oak is no longer $1,250, but is now $2,250. I'd imagine this would change the proper strategy, so you're hitting more 4oaks than a normal strategy player would. If your BR can support it, you may want to play a $50 9/6, where you hit a 1500$ hand pay whenever you hit a flush or better...that is, if the store has $50 machines. Perhaps you've already considered all this, in which case sorry for wasting your time. =/

I have no idea about analyzing UTX, though.
strictlyAP
strictlyAP
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May 28th, 2014 at 3:45:19 AM permalink
At 5 dollar denom 10play ultimate x at 120 a pull with multipliers the amount if hand pays you will generate will be staggering- you would need at least 4 machines to deal with the lock up issue and how quick they could generate them and unlock the machines it'd say in average ever 40-50 hands but that's without running it just taking my norms from 25 cent ultimate and multiplying
The bet will not be paid- not now not ever
AxiomOfChoice
AxiomOfChoice
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May 28th, 2014 at 10:56:06 AM permalink
Quote: strictlyAP

At 5 dollar denom 10play ultimate x at 120 a pull with multipliers the amount if hand pays you will generate will be staggering- you would need at least 4 machines to deal with the lock up issue and how quick they could generate them and unlock the machines it'd say in average ever 40-50 hands but that's without running it just taking my norms from 25 cent ultimate and multiplying



I will probably have to sim this.

The house edge on UX is about 40% of what it is on JoB (0.2% vs 0.5%) but at $5 denom 10-play it is also 10x the coin-in per hand of $10 denom single-line JoB. $10 denom JoB is 1 hand-pay every 400 hands so I would need 1 hand-pay every 100 hands to "break even" with the JoB game in terms of EV spent per ticket.

Quote: RS

If you wanted to get more precise on which game is better, at least for analyzing the 9/6 JOB game, you could recalculate the return for 4OAK to be 125+promo_value_for_hand pay. In other words, if every hand pay you get, you'd get an additional 1k in EV (or actual?), the return for 4oak is no longer $1,250, but is now $2,250. I'd imagine this would change the proper strategy, so you're hitting more 4oaks than a normal strategy player would. If your BR can support it, you may want to play a $50 9/6, where you hit a 1500$ hand pay whenever you hit a flush or better...that is, if the store has $50 machines.



Highest denom is $25, which still only had hand-pays on 4OAK or higher. As for the value of the tickets, I don't think that it is significant enough to change the strategy. I don't even think that they are worth $100 each, never mind $1000.

This is probably not a good play. But, I want to sim it and find out for sure.
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