My choices seem to be, 9/6 JoB or 10-play 9/6 UX DDB.
9/6 JoB is easy to analyze. If I play at the $10 denom, and get 99.5% return (assume the other 0.04% is lost due to the occasional error) I will get about 1 hand-pay every 400 hands (4OAK or higher is a hand-pay) so it costs me about 0.5% of $20,000 = $100 to generate each hand-pay. I do not think that that is a good play for this particular promo (it's hard to be sure, but I don't think that the tickets are worth $100 each)
However, this casino also has 10-play 9/6 DDB at $1, $2, and $5 denoms. If I follow this strategy: https://wizardofodds.com/games/video-poker/strategy/ultimate-x/double-double-bonus/ and allow for a few errors I am getting a 99.75% return (following the strategy perfectly is 99.8176%). But, what I don't know is how often I will generate hand-pays at various denoms. Does anyone have numbers for this, or do I have to simulate it?
The hand has a pair of Jacks and a 3-to-the-Royal. Strategy says keep the Jacks.
That has to cut down on the variance and the number of Royals you get, since you go for the Royals less often.
But hand pays? That could be better, since keeping the Jacks gives a chance for the 4oak.
I have no idea about analyzing UTX, though.
Quote: strictlyAPAt 5 dollar denom 10play ultimate x at 120 a pull with multipliers the amount if hand pays you will generate will be staggering- you would need at least 4 machines to deal with the lock up issue and how quick they could generate them and unlock the machines it'd say in average ever 40-50 hands but that's without running it just taking my norms from 25 cent ultimate and multiplying
I will probably have to sim this.
The house edge on UX is about 40% of what it is on JoB (0.2% vs 0.5%) but at $5 denom 10-play it is also 10x the coin-in per hand of $10 denom single-line JoB. $10 denom JoB is 1 hand-pay every 400 hands so I would need 1 hand-pay every 100 hands to "break even" with the JoB game in terms of EV spent per ticket.
Quote: RSIf you wanted to get more precise on which game is better, at least for analyzing the 9/6 JOB game, you could recalculate the return for 4OAK to be 125+promo_value_for_hand pay. In other words, if every hand pay you get, you'd get an additional 1k in EV (or actual?), the return for 4oak is no longer $1,250, but is now $2,250. I'd imagine this would change the proper strategy, so you're hitting more 4oaks than a normal strategy player would. If your BR can support it, you may want to play a $50 9/6, where you hit a 1500$ hand pay whenever you hit a flush or better...that is, if the store has $50 machines.
Highest denom is $25, which still only had hand-pays on 4OAK or higher. As for the value of the tickets, I don't think that it is significant enough to change the strategy. I don't even think that they are worth $100 each, never mind $1000.
This is probably not a good play. But, I want to sim it and find out for sure.