"Entanglement is what Einstein referred to as “spooky action at a distance.” It’s a phenomenon by which one particle can effectively “know” something about another particle instantaneously, even if those two particles are separated by a great distance"

the author of this article might be stretching with this one, but nonetheless here it is:

"Particles can’t be alive or dead, so instead think heads and tails. If you flip a coin 100 times, odds are it will come up heads close to 50 times and tails close to 50 times. If I then flip my own coin 100 times, there’s a high probability the split will also be close to 50/50. But if our coins are entangled, then the outcome of your flip determines the outcome of my flip — perhaps our entanglement is such that every time you flip heads I flip tails. If we flip our coins enough times, our entanglement will begin to become obvious, because my outcome of my flip is no longer random, but determined by your flip, and the odds of my flipping tails every time you flip heads get lower and lower the more we flip."

And please, I AM NOT IN ANY WAY SUGGESTING THAT THIS IDEA CAN GIVE YOU ANY KIND OF EDGE IN GAMBLING.

but to me, it is a fascinating article and makes me wish i was a lot smarter than i am to be able to get deeper into it.

http://www.cbsnews.com/news/600-year-old-starlight-bolsters-einsteins-spooky-action-at-a-distance/

Quote:OnceDearThanks Mike, I note your rebuke. I also acknowledge that the OP has been polite. I make no observation about his honesty or intent.

I unreservedly apologise for any offence caused to anyone by my post.

The OP remains blocked from my view and now I'm going to also block this thread. In fact, I'm going to self exclude from posting here for a week. Thank you OP.

Although you won't read this, I'd like to say you're very much the gentlemen. Enjoy your week off.

Quote:bazooooka

The answer is 1/3.

Quote:lilredroosterthere is a fascinating scientific concept of "entanglement".

Quantum entanglement (Verschränkung) deals with sub-atomic particles. It can also work across light years of distance. In no way would it relate to cards.

OK, who's going to bring up Schrödinger's cat?

Quote:QFITQuantum entanglement (Verschränkung) deals with sub-atomic particles. It can also work across light years of distance. In no way would it relate to cards.

just to be clear, i never implied that it had anything to do with cards.

That cat's been in that box for over 100 years. Let's just all agree the damn thing is dead already... =PQuote:QFIT...OK, who's going to bring up Schrödinger's cat?

Same rules/setup again as posed in the image and the contestant pick door 3 again: But suppose a case where "door 1" or "door 2" or "both" can have a head. If "both" Monty will randomly open one of the two. We can't see which one but we know that he has done so thus signaling there is at least 1 head within the first two doors.

*This restriction provides info similar to the other heads followed by heads coin examples earlier in this thread.*

**"Finite" sequences have dynamic odds as events/doors/flips etc unfold and intuition doesn't usually help most**

Questions (for anyone):

How many door sequences now exist with the info that for sure either door 1, or door 2, or both, have a head?

What's the odds of seeing another head if we open the next door to the right of whatever door Monty opened (either door 2 or 3)?

Quote:WizardQuote:bazooooka

The answer is 1/3.

The insight from this question is why the finite sequence sampled in the coin tosses earlier in this thread end up being less than 50%.

"""Same rules/setup again as posed in the image and the contestant pick door 3 again: But suppose a case where "door 1" or "door 2" or "both" can have a head. If "both" Monty will randomly open one of the two. We can't see which one but we know that he has done so thus signaling there is at least 1 head within the first two doors."""

FYI: To figure this out layout all the possible door outcomes visually and you will see it's less than 50% once we are restricted to the knowledge that Monty only opens doors if they have a head. We know he has done so but we don't know if it is door 1 or door 2.

Some scientific studies were seriously flawed because of poor PRNGs.Quote:QFITCasinos go through extraordinary effort to ensure randomness. Failure to do so would cost them dearly. Humans looking for patterns will nearly always find patterns that don't exist.

Casinos (and game designers) often fail in their efforts. APs often try to find & exploit these failures.

Recently one casino host told me about a mis-set slot machine where a pair of people made six figures in one day before the problem was spotted.

I've heard of other mis-set slot machines which have cost the VP Slots his job...because of six-figure losses.

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It doesn't matter that "casinos go through extraordinary effort to ensure randomness", it's that players may need to protect themselves.

Most "must-hit" progressive slot machines in the past decade have had a uniform distribution of progressive drop points (e.g. a $50 progressive starting at $25 has an equal chance of dropping anywhere between 25 and 50).

However, CJ has released very popular progressives which are programmed to fall very close to the must-hit point (maybe 92-96% towards the top).

So in this case, it's not a question of "random", but "WHICH KIND oF RANDOM"?

e.g. what is the distribution?

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https://en.wikipedia.org/wiki/Statistical_randomness

A numeric sequence is said to be statistical random when it contains no recognizable patterns or regularities; sequences such as the results of an ideal dice roll, or the digits of π exhibit statistical randomness.

Statistical randomness does not necessarily imply "true" randomness, i.e., objective unpredictability. Pseudorandomness is sufficient for many uses, such as statistics, hence the name statistical randomness.

Legislation concerning gambling imposes certain standards of statistical randomness to slot machines.

Global randomness and local randomness are different. Most philosophical conceptions of randomness are global—because they are based on the idea that "in the long run" a sequence looks truly random, even if certain sub-sequences would not look random. In a "truly" random sequence of numbers of sufficient length, for example, it is probable there would be long sequences of nothing but repeating numbers, though on the whole the sequence might be random.

Local randomness refers to the idea that there can be minimum sequence lengths in which random distributions are approximated. Long stretches of the same numbers, even those generated by "truly" random processes, would diminish the "local randomness" of a sample (it might only be locally random for sequences of 10,000 numbers; taking sequences of less than 1,000 might not appear random at all, for example).

Over the history of random number generation, many sources of numbers thought to appear "random" under testing have later been discovered to be very non-random when subjected to certain types of tests. The notion of quasi-random numbers was developed to circumvent some of these problems, though pseudorandom number generators are still extensively used in many applications (even ones known to be extremely "non-random"), as they are "good enough" for most applications.

https://en.wikipedia.org/wiki/Randomness_tests

The use of an ill-conceived random number generator can put the validity of an experiment in doubt by violating statistical assumptions. Though there are commonly used statistical testing techniques such as NIST standards, Yongge Wang showed that NIST standards are not sufficient. Furthermore, Yongge Wang [4] designed statistical–distance–based and law–of–the–iterated–logarithm–based testing techniques. Using this technique, Yongge Wang and Tony Nicol [5] detected the weakness in commonly used pseudorandom generators such as the well known Debian version of OpenSSL pseudorandom generator which was fixed in 2008.