Quick Seven, unlike most casino games, allows players the chance to get involved in the game by making discard decisions, pressing existing wagers, hedging losing wagers, and the ever popular hitting of the hands.
Players goal is to get a higher hand than that of the dealer without going over a total of seven.
8,9,10 count as zero: This statement is incorrect so please see later comments!!
Face cards count as one.
http://www.prweb.com/releases/new_casino_game/casino_games/prweb3935164.htm
To change the subject, Fleastiff, did you see the thread on the Wizard memorial horserace?
http://www.prweb.com/releases/new_casino_game/casino_games/prweb3935164.htm
Not according to the how to play page on the QuickSeven.com website.Quote: FleaStiff8,9,10 count as zero.
Hmmm.... I know what that is implying!Quote: WizardTo change the subject, Fleastiff, did you see the thread on the Wizard memorial horserace?
Fleastiff may be missing his moment of glory!
Quote: DJTeddyBearHmmm.... I know what that is implying!
I don't think he knew he won. He never e-mailed me to collect his prize.
I've been wanting to see if I could wiggle in and collect for him.
Except my 'favorite' came in sixth. Sigh...
Quote: DJTeddyBearHere's a clickable link to the press release:
http://www.prweb.com/releases/new_casino_game/casino_games/prweb3935164.htm
Not according to the how to play page on the QuickSeven.com website.
There you see! I didn't even understand the rules fully but I did pretty well at the practice site for a few minutes.
I don't think I'd be interested in the game in all actuality. If the game makes its way to Vegas eventually, maybe I'll give it a try. I really posted this thread just to alert people to a new game announcement that I happened to encounter. After I slurp some coffee maybe I'll give the rules another gander.
4) If your first card is:
A discarded 8, 9, or 10: you receive another card. If the card is 6 or less, you can hit or stand. If it's another 8, 9, or 10, you dealt bust.
Six or less: additional cards are dealt until your hand totals seven or greater than seven. If your hand totals greater than seven, the dealer will discard one card of your choice, as long as the hand value remains seven or less.
5) After a discard, you can choose to stand or hit again as many times as you choose, if the total is still less than seven. If the total goes over seven again, you bust.
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6) The dealer then flips over their first card.
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7) If the dealer's first card is:
8, 9, or 10: the dealer has to discard and hit until they reach 5 or higher (5, 6, or 7).
Six or less: additional cards are dealt until their hand totals seven or greater. If their hand totals greater than seven, the dealer will discard the one card that does not benefit their hand, according to their discard rule.
8) After a discard, the dealer has to hit on 4 or less and stand on 5 or higher (5, 6, or 7). If the dealers hand totals greater than seven after a discard, the dealer busts."
even after attempting to read it a few times, i still dont quite understand what any of this means lol
Quote: rudeboyoiif you cant instantly understand the rules to a game, its not gonna catch on
even after attempting to read it a few times, I still don't quite understand what any of this means
It means it will probably never catch on at all there in Boondock, Iowa and certainly will never spread to Las Vegas! I wonder if innovation is needed in the casino? Faro used to be a big game decades ago, now its unknown. Games do change, but what Vegas needs is players for the existing games!
Using basic strategy, the house edge for Quick Seven is approximately 2.63%.
Optimal player strategy of Quick Seven is to play as follows*:
-Choose the high card or high total of a hand.
-Never hit after a discard.
-Never challenge on a Quick Seven.
-Never place a hazard bet on a dealt bust.
*The above basic strategy is a guideline to use along with ones better judgement.
Methodology: The results for Quick Seven were obtained by running statistical simulations written in C++. These simulations generated random hands and played them out according to the fixed dealer strategy and various player strategies. Several of the results were double checked by direct computation.
Prepared by
Eliot Jacobson, Ph.D.
All results deemed reliable.
The complete statistical computation of Quick Seven is available upon request.
Quote: matilda
-Choose the high card or high total of a hand.
-Never hit after a discard.
-Never challenge on a Quick Seven.
-Never place a hazard bet on a dealt bust.
when i was playing the game, i was doing this as it just intuitively made sense to me. and assumed the sidebets came with a high HA but played them anyways just to see how they worked.
Quote: WizardMiplet might rise to the occasion and analyze it. I don't have the patience to figure out the rules.
The rules make sence to me (after playing a few hands). I'm attempting to analyze it with an infinite deck. Expect results later this week (or month if I decide it is taking too long). This will be my first attempt to analyze a game like this. All of the other games that I've analyzed used at most 4 cards, this can use up to 7.
In blackjack, the No. 1 exciting thing is getting a blackjack, which happens approximately once in 20 hands, Cockrell said. In Quick Seven, the most exciting thing happens once every 13 hands or so, which is 53.8 percent more often than in blackjack.
read article
"Quick Seven is not Blackjack"
read article
Quote: mipletThe rules make sence to me (after playing a few hands). I'm attempting to analyze it with an infinite deck. Expect results later this week (or month if I decide it is taking too long). This will be my first attempt to analyze a game like this. All of the other games that I've analyzed used at most 4 cards, this can use up to 7.
Thanks! I look forward to your results.
on that side bet. You are getting 3 to 1 on your bet (the 2 you win plus you keep your original quick7 bet) The dealer busts about 26% of the time and the break even would be 25%.
Of course me and Excel google docs spread sheet don't always get along (lots of brainos/typeos) and I assumed an infinet deck in stead of a 6 deck shoe. Ok I'm off to bed, any questions can be answered later.
The challange bet has a player ev of: -0.10726501697036
The hazard bet has a player ev of: 0.020951537465042
Here is a "table" of final outcomes assuming the dealer and player are playing from a different 6deck shoe:
Outcome Never Bust dealer
q7 20,687,229,023,852,160 20,687,229,023,852,160
7 68,710,297,844,464,128 79,416,199,959,284,736
6 42,654,506,769,288,576 52,384,616,128,953,216
5 28,547,246,905,460,348 46,308,625,827,864,192
4 18,742,141,329,869,952 0
3 16,510,267,985,283,072 0
2 20,599,253,047,296,000 0
1 38,314,610,667,970,560 0
bust 0 55,968,882,633,530,496
dbust 14,168,423,736,593,280 14,168,423,736,593,280
Total 268,933,977,310,078,080 268,933,977,310,078,080
First off, I want to say whoever came up with this game clearly wanted to find a way to make Blackjack both easier and more difficult at the EXACT SAME TIME! The discard rule is very odd, and it's unusual to think of face cards as ones instead of tens.
That being said, I played two shoes, $5 a hand (table minimum, although that's the table min. on nearly every table at Harrah's. They actually have a $3 6:5, six-deck BJ table at all times; thank goodness it had no action on a Saturday night!) I found the game to be quite entertaining. It takes a few hands to understand.
To me, it seems that the basic strategy is hitting on EVERYTHING until you bust or make seven. Then, discard and go for a pip total of 5, 6 or 7. I did try the challenge a few times, and won it twice and lost it twice. I tried hazard once and lost.
Texas Shootout, a much more complicated game, had an extremely successful run at Ameristar, which is a mile down the road. I should also point out that Ameristar has been the field trial place for MANY games, most of which never made it (notable exception: Four Card Poker). Most people discredit Iowa as a jumping off point for games, but in some ways, only really good games make it here. Spanish 21 is thriving, Carribean Stud is gone from nearby Horseshoe, and there are more Pai Gow Poker tables than you can imagine, and Horseshoe's rules are quite liberal (they allow players to bank against the house heads up, bet the commission).
So from an amateur in the area, my advice: if you want to play Quick 7, you better drive out here fast. I don't think it has much of a life otherwise.
Quote: Tiltpoul
To me, it seems that the basic strategy is hitting on EVERYTHING until you bust or make seven. Then, discard and go for a pip total of 5, 6 or 7. I did try the challenge a few times, and won it twice and lost it twice. I tried hazard once and lost.
The basic stategy is to hit until bust or make 7. Discard and then stay. The hazard bet has a 2% player advantage so take that, but the challange has a 10% house advantage!