the probabilities will NOT change only the positions of the symbols on the reel
Spins would look something like this -
Spin 1
Symbol Position | Reel 1 | Reel 2 | Reel 3 |
---|---|---|---|
1 | 1 | 5 | 10 |
2 | 2 | 10 | 20 |
3 | 4 | 20 | 40 |
Spin 2
Symbol Position | Reel 1 | Reel 2 | Reel 3 |
---|---|---|---|
1 | 4 | 20 | 40 |
2 | 1 | 5 | 10 |
3 | 2 | 10 | 20 |
Quote: DJTeddyBearA better question would be, if the math isn’t gonna change, why would you want to change the positions?
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im not sure yet im trying to understand any random scenario that i can think of to help me when i actually program whatever thing i make ... i think i completely understand how a slot machine works on a programming level and for some reason my mind is abstracting all of it into wierd questions like this
i also asked this in another thread
Quote: DRichQuote: heatmap
I have an off topic question for you
say i want to create a slot machine - i have no clue if this has ever been done before but im going to assume it might have
my idea works like this -
i have static reels size doesnt matter in this example. On each spin I am choosing a starting point on each reel randomly. This is how I assume a basic slot machine works.
the way my slot machine will differ is that for each spin, and before the random stop position is chosen - i will randomly assign a number of the stopping positions a random probability amount - and the random probability amounts are the numbers that are then used in the generation of the random numbers
example
this is an example of a pregenerated probability table that could come out after the spin button is pressed but before the results are actually generated
Reel Stopping Position Probability Of being chosen 1 1 50% 1 2 25% 1 3 25%
instead of just grabbing a random number, scaling, and then using that number on the strip, there is the process of assigning or creating the random probability table.
does this make any sense to you or am i just rambling on about crazy stuff?
I think I understand your process but I don't know what your goal is or how it would change anything. The blended averages of you pre-generated probability table could just be put into a static reel strip to generate the same results.
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Quote: DJTeddyBearA better question would be, if the math isn’t gonna change, why would you want to change the positions?
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Why wouldn't the math change?
Quote: DieterQuote: DJTeddyBearA better question would be, if the math isn’t gonna change, why would you want to change the positions?
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Why wouldn't the math change?
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well i said it wouldnt change probabilities... but the math may change (hit frequency) to something less as frequent i would assume
Quote: DRichI can't think of any reason that you couldn't do it at least in Nevada. You would have to run all of the different possible outcomes to determine the payback percentage.
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I agree with this. I'm sure there is no rule against it, so have at it.
Quote: MentalAre you familiar with slots with stacked symbols? For stacked reels, even the probabilities change from spin to spin depending on which symbol gets selected to be stacked. If that is permitted, then shuffling the positions on the virtual reel strip while keeping the weighting constant should be easy to get approved.
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Another reason I ask these questions is to hopefully show me that inventing is hard and most people will do things without questioning forums like this ... I also find it hard that a peon such as myself would be the first to think of or try anything like this
I was trying to also see if drich or the wizard would tell me my idea has been done and that it wouldn't fly legally but here I am trying to think if I could actually do something cool with this idea
If it's possible can you try to find the patent for the stacked symbol process or possibly who manufacturers the slots that contain that feature because it'll give me a good start to trying to find out if this particular idea has been patented in some form or another.
If you want to see stacked symbols on steroids, play Big 5 Safari or its clones. You can get stacks of multiple different symbols on the same spin. It would be impossible to fill the screen and trigger the progressive hunt without stacks of symbols. I don't have any idea of how they choose the stacks, but it is clear that the lower value symbols stack more often.Quote: heatmapQuote: MentalAre you familiar with slots with stacked symbols? For stacked reels, even the probabilities change from spin to spin depending on which symbol gets selected to be stacked. If that is permitted, then shuffling the positions on the virtual reel strip while keeping the weighting constant should be easy to get approved.
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Another reason I ask these questions is to hopefully show me that inventing is hard and most people will do things without questioning forums like this ... I also find it hard that a peon such as myself would be the first to think of or try anything like this
I was trying to also see if drich or the wizard would tell me my idea has been done and that it wouldn't fly legally but here I am trying to think if I could actually do something cool with this idea
If it's possible can you try to find the patent for the stacked symbol process or possibly who manufacturers the slots that contain that feature because it'll give me a good start to trying to find out if this particular idea has been patented in some form or another.
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I spent some time working on Scarab when it was fairly new. IIRC, usually only one symbol is stacked on any given spin. You will frequently see two or three stacks on the five reels with each stack using the same symbol. Maybe for one spin in 30, you will see two stacks on different reels using two different symbols. Three different stacks is very rare. Again, it is clear that the lower value symbols stack more often for Scarab. The Scarab Queen is the exception. She always comes in a stack four slots high, and she can appear when another symbol is stacked on different reels.
I can't understand what your idea is, but as long as it doesn't stack symbols, then it should not infringe on any patent. The two games I mentioned are by IGT, but WMS and AGS also use tall stacks. However, it is very common for slot designers to use some stacking or clumping of symbols. I think every slot game that I play a lot uses stacks or clumping. The reason is that it increases volatility without increasing RTP. If you have a 30-line game without clumping, you will seldom generate big wins. With 243-line games, almost every spin would be nearly a push without clumping/stacking of symbols.
Quote: Mental
I spent some time working on Scarab when it was fairly new.
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like you helped program or work on the art or something?
No, I developed a model of how the reels were stacked by reverse engineering some online videos and by playing it myself in B&M casinos.Quote: heatmapQuote: Mental
I spent some time working on Scarab when it was fairly new.
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like you helped program or work on the art or something?
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I have not worked with any game developers since around 2005.
Quote: MentalNo, I developed a model of how the reels were stacked by reverse engineering some online videos and by playing it myself in B&M casinos.Quote: heatmapQuote: Mental
I spent some time working on Scarab when it was fairly new.
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like you helped program or work on the art or something?
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I have not worked with any game developers since around 2005.
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theres a guy here who uses (computer vision?) to do the same thing interesting dude he is